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Showing results for tags 'rewind'.
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Having recorded events on the timeline allows players to rewind instead of using F5-F9. Of course this works best when on-rails. Doing it during a physics simulation means having reversible physics.. which is harder to do. But it's doable.
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- rewind
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Kerbal Space Program Communty Rewind 2018 An unofficial representation of the modding community. I wanted to make a KSP video about some of the mods we've been playing this past year. Mods that changed the way we think, play and mods that will forever be in our GameData folder no matter what KSP version. I wanted to make a video to appreciate the modding community by making something that truly represents what we as modders can bring to a world full of little green men and women. I've asked your opinion! I wanted to know what your #1 mod is and why. So by the end of the year I had a video that represented the modding community. Because without them, KSP is not the same.
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KSP Rewind 2019 An unofficial representation of the modding community. As the year is about to end, I want to make my 2nd rewind video for KSP! Last year, I decided to ask the community what your favorite mods were and I highlighted them in a video. See: This year, I want to ask you what mod has improved a lot over the year. It can be visually or it could have added more parts. Was it the new BDB update? The newly released JNSQ? I want to know! I hope to release the video somewhere first week of January like I did for 2018. Can't wait to see what you come up with! Some requirements: The mod should have had an update this year (if so, describe what the update improved over the last one) A mod that came out this year Plugin based mods are hard to display. But I will do my best!
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