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This is my music pack I made by myself to enjoy KSP. Hope you like it. Required mod is Soundtrack Editor Forked by @linuxgurugamer and it's dependencies. PREVIEW: How to install: Install Soundtrack Editor Forked manually. Open KSP so it will automatically create playlist in main directory. Go to Music folder, put my soundtracks into Space or Construction folder based on which folder they were in ZIP. Go to Playlists folder and add each of my tracks in the Playlists.cfg for example: track = Martian Adventure Enjoy! All tracks were made by me, in future updates there will be more of them. DOWNLOAD [Spacedock] [Google Drive] LICENSE: This soundtrack is licensed under Creative Commons 4.0 BY-SA. Commercial use is permitted but with attribution. CHANGELOG: TODO LIST: More tracks! Custom playlist file. Kcalbeloh System Planet Pack support. Tracks based on events such as reentry or craft destroying. (In future, when tracklist will be fully developed, some of the tracks can be removed if they wont fit the style anymore)
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Hello, everyone! I'm very excited to release this. Thanks to @linuxgurugamer and @pizzaoverhead, I was able to create almost an entirely new soundtrack to Kerbal Space Program. I'll give a little bit of background about myself later, but here's what's included in the download. Description Over two hours of original music, composed and mixed by myself - inspired by Kerbal Space Program. There are specific songs for in and out of atmosphere on different worlds, specific songs for construction or space, specific songs for the influence of different bodies, and re-orchestrated and recorded/mixed a new version of the opening titles, using my composing software and libraries. The tone of music here is not stockalike. More about that below. What's Required In order to hear all this music, you need to have Soundtrack Editor Forked installed, along with its dependencies: Click Through Blocker, Toolbar Controller, and SpaceTux Library. These are not included in the download file here. You must get them on your own. Technical Details This adds a significant amount of music to the game, with songs ranging from 2 minutes to 6 minutes long. Expect a little bit of a hiccup every now and then when a new song is loading. Each song is exported as an .OGG file to try to help with compatibility. To Install Simply replace the Music and Playlist folder in the Soundtrack Editor mod with those in this mod. About Me This project has been a personal project I've wanted to do for years. In 2014 or 15, the KSP social media accounts shared some music of mine from SoundCloud that I had written, inspired by the game. I saw a lot of people really like that music, and when I found out about Soundtrack Editor, I always wanted to do this. Now, several years later, I finally found the motivation and time to do so! I'm a composer for short films, indie games, podcasts etc so composing music is not only part of my income, but a part of my daily life. I take a lot of pride in my music (I've even won an award for one of my scores!) and I hope you'll enjoy it as much as I enjoyed making it. The tone of the music I created for this project ranges from electronic to drone and ambient. I used a lot of synthesizers (both hardware and software) as well as orchestral libraries and live recordings of instruments I own to make this. It's very much inspired by artists such as Ólafur Arnalds, Jóhann Jóhannsson, Hildur Guðnadóttir, Hans Zimmer, Benjamin Wallfisch, and Rutger Zuydervelt. I wanted to make something that gives a different tone that stock KSP. The construction songs are still more upbeat, using electronic instruments and lo-fi beats, but once you get out of the VAB/SPH it's a different feel entirely. I do want to note: unfortunately I never got to Moho and Dres. They were the last two bodies that I was going to compose for, but I recently accepted a short film score and I didn't want to distract myself further from that. So for now, Moho and Dres are using the same track as Mun. Hopefully that's okay! Anyways, that's all for now I suppose. Post feedback below! License: If you like this music or the mods I do, please consider donating! Future I humbly request that you don't listen to this music outside of the game. I ask that you use your favorite free streaming service to listen to this music outside of the game. This way, I get (a very, very tiny amount of) money per stream. If you want to purchase the album, you certainly can, but I would ask that you donate directly to me instead (using the button below), otherwise major services get a cut of that amount. Selected songs from this mod are available under the album title "Celestial."
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Transfer Windows - A Fanmade Soundtrack To Kerbal Space Program SoundtrackEditor Forked Expansion - 1.7.3, 1.8.X, 1.9.X - Current version v0.2.0 Download on Spacedock I. What is it? TRANSFER WINDOWS is a collection of tracks that i custom made for Kerbal Space Program. It's goal is to achieve a very soft yet grandiose mood, and to be overall more coherent than the default soundtrack. The archive download also contains a config file to use with SoundtrackEditor Forked setting up all the music ingame for you. This collection aims to grow bigger and bigger in size over time, as new volumes of music will be added. Take a listen for yourself over on youtube! II. Track List Transfer Windows, Vol. 1 Home Purple Queen Curvature One Small Step VAB Vibes (VAB/SPH Theme) Lullaby for a Planetarium (Tracking Station Theme) Balcony Moongazing My Capsule, My Snacks and Me Labcoats Galore (Research Station Theme) - To be released in 1.0.0 Not Yet Released - To be released in 1.0.0 III. Installation Instructions 1. Follow the instalation procedures over on https://forum.kerbalspaceprogram.com/index.php?/topic/191467-173-18x-19x-soundtrack-editor-forked to install SoundtrackEditorForked 2. Drop the "SKRD_Transfer_Windows" folder in your GameData Folder 3. Copy the "playlists.cfg" file which is in the "SKRD_Transfer_Windows" folder you just dropped 4. Go back at the root of your KSP install. There you'll find a Playlists folder. If you can't find it, just create it. Then paste the "playlists.cfg" file inside that folder. If a playlist.cfg file already exist, override it. 5. ??? 6. Profit. Warning : When updating, make sure to go over step 3 & 4 again. If you don't you won't have the new songs. IV. Credits & License The soundtrack and mod are made and maintained by @Askerad (AKA me) SoundtrackEditor Forked is maintained by @linuxgurugamer, and was originally made by @pizzaoverhead This mod is licenced under Creative Commons 4.0 BY-SA. Commercial use is permitted but with attribution. V. Changelog v0.2.0 - December 12, 2020 Added three new Tracks : Lullaby for a Planetarium (Tracking Station) Balcony Moongazing (Space) My Capsule, My Snacks and Me (Space) Fixed some issues in the music's file names Fixed an issue where the main theme didn't play in the main menu Added proper metadata tagging to music files for those who want to add them to their library Added the changelog in the README File v0.1.0 - August 23, 2020 Added five new Tracks : Home (Main Menu, Space) VAB Vibes (Construction) One Small Step (Space) Purple Queen (Space) Curvature (Space)
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30 songs, and none of them by Kevin Macleod! With each celestial body having it's own dedicated track, 3 SPH/VAB tracks, 8 space tracks, and a fresh new title theme, Reach For The Stars aims to provide a cohesive musical experience to Kerbal Space Program. If you'd like, you can also listen on Youtube, Soundcloud, as well as Spotify and other streaming platforms! Dependencies: SoundtrackEditorForked (and thus, all of its dependencies) Install Instructions: 1. Download and install SoundtrackEditorForked 2. Download the ZIP file below 3. Place playlists.cfg into the Playlists folder. Replace your pre-exising playlists.cfg file. 4. Drag the folder named Reach For The Stars into the Music folder. Do not empty the contents of the folder into the base Music folder. 5. Load up KSP and enjoy! Shoutouts to Askerad, composer of Transfer Windows, for agreeing to compose a track for this! DOWNLOAD: Reach For The Stars I will attempt to release this on Curseforge and Spacedock in the coming days, but I've been having issues uploading the zip file to each site. My apologies
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All 48 minutes of music selected for the latest stream (And no, my real name hasn't been leaked with the link. It's just an alias) My favourite track starts at about 38:52, having a sort of thumpy motif near the middle.
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I’ve been thinking about music I’ve heard recently while browsing the forums and looking at KSP 2 show and tell highlight videos. I’m wondering if Intercept will use the music in those show and tell highlight videos, as I really like it (for some reason reminds me of OG Fortnite music (I know FORTNITE CRINGE but that og song went hard)), if they have already decided on a soundtrack, or are open to suggestions. In that case, I would definitely recommend Askerad’s Home. Does anyone have any information regarding this?
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Soundtrack Editor The latest result of the Kerbal Sound Overhaul Project, this mod allows you to add and remove music from the game, and set up playlists which decide when each song plays. Always wanted to hear Blue Danube when docking with a space station, a metal version of KSP's theme song when you start up the game, or Danger Zone while you buzz the control tower? This is the mod for you! Just drop some music files in the KSP\Music\ directory, launch the game, and use the in-game playlist editor to choose when you want them to be played. A selection of free stockalike tracks are included from musician Kevin MacLeod, who created many of the tracks used in stock KSP. Several thousand more tracks are available for free at his website here. If you find any that work well with KSP, leave a message and I'll add it to a future sound pack. A replacement for the Kerbal Space Centre birdsong ambience is also included, edited from the original recording here. Currently .wav and .ogg filetypes are supported, as well as .mp3 on Windows (still working on a fix for Linux and Mac, but .wav and .ogg work fine). Click for full album Downloads CurseForge | GitHub Source included, project also available on GitHub licenced under GPL v2. If you've enjoyed this, consider donating a cup of coffee to help with late night coding: Included Tracks: Forest Investigations The Other Side of the Door Darkest Child Dragon and Toast Fairytale Waltz Martian Cowboy Mysterioso March Numiinous Shine On the Shore Peaceful Desolation Playlist Settings Enabled: This allows the playlist to be prevented from being played without deleting it. Loop: Once this playlist finishes playing its last track, it will start at the beginning and play all the tracks again, indefinitely. Shuffle: Before being played, the order of the tracks in this playlist is randomised. Pause On Game Pause: If this is selected, the track will stop playing when the pause menu is open. This is useful for atmospheric effects that shouldn't continue when time has been paused. Disable Once Played: Once this playlist has been played once, it won't be played again until you re-enable it again. Useful for setting up music for once-off, first-time events or achievements. Next Playlist: Once this playlist has finished playing, the playlist listed here will be played. Sort This Playlist Before: If multiple playlists are all valid to be played with the current situation, this playlist should be played before the one listed here. Sort This Playlist After: If multiple playlists are all valid to be played with the current situation, this playlist should be played after the one listed here. Preload Time (s): When changing between tracks in this playlist, the next track will be preloaded into memory this many seconds before the current track ends. This can be used to reduce gaps or stuttering between tracks. In Atmosphere: Whether this playlist should only be played if the active vessel is in atmosphere. Time of Day (KSC): Whether this playlist should only be played when it is a certain time of day at KSC. Twilight denotes that the sun is just below the horizon. This only works with the stock KSC. Schene: Which areas of KSP this playlist should be played in, for example the Tracking Station or SPH. "Flight" is the main rocket-flying game scene. Vessel Situation: What the active vessel is currently doing. Landed: Has been moved, but is currently in contact with the ground. Splashed: In an ocean. Prelaunch: Has not yet started moving quickly after being loaded. Vessels can stay in Prelaunch while moving slowly over land. Flying: Moving in atmosphere. Sub orbital: On a path that leaves the atmosphere of a body, but will fall back down to it again. Orbiting: In orbit around a body. Escaping: On a path that will cause the vessel to leave the current body's sphere of influence. Docked: Docked with another vessel. Camera Mode: What the current view is: Flight (normal view), map, external (?), IVA (inside a vessel), Internal (using one of the IVA window views), any (any camera mode, don't care). Body Name: The name of the body (e.g. planet, star, moon) that this vessel is currently in the influence of. This supports bodies added by mods, but be sure to spell them correctly. Vessel State: Use this to have a playlist played when a vessel has been destroyed (dead). Max Surface Velocity: This playlist won't be played if the vessel is going above this speed as displayed in the navball's "Surface" mode. Min Surface Velocity: This playlist won't be played if the vessel is going below this speed as displayed in the navball's "Surface" mode. Max Orbital Velocity: This playlist won't be played if the vessel is going above this speed as displayed in the navball's "Orbit" mode. Min Orbital Velocity: This playlist won't be played if the vessel is going below this speed as displayed in the navball's "Orbit" mode. Max Altitude: This playlist won't be played if the vessel is above this altitude (relative to sea level, as displayed in the main altimeter). Min Altitude: This playlist won't be played if the vessel is below this altitude (relative to sea level, as displayed in the main altimeter). Future plans "Close" button in the main window. More options for playlist settings (suggestions welcome): Apoapsis max/min. Periapsis max/min. Vessel has a target selected. max/minDistanceTarget, max/minVelocityTarget. "Ascending" and "Descending" options, so that fast launches and re-entry can be separated. Vessel has reentry flames. Option to wait until end of current track before switching. Option to wait until end of playlist before switching. Fix KSP issues with music playing during loading scenes. Done. Fix "SpaceCentre" scene also playing for the Astronaut Complex, Mission Control, R&D, Administration Building. Done. MP3 support for Linux and Mac. Tracks for launchpad/runway load and launch. Biome-specific music. Short fanfare tracks for achieving something for the first time. Situation-specific music: re-entry, parachuting, part destroyed. Mostly done (v4.0). Save playlist position on exiting the game. Use files that are in external folders: Point Soundtrack Editor at your music library. In-game IVA music player with RPM support and optional upgradeable sound quality. Playlists for every scene, not just construction and space. Done. Celestial body-specific music: Orbit, atmospheric flight, surface travel, engine burns. Done (v4.0). Redesign of the cfg to support all of the above. Done (v3.0). Unloading tracks not currently being played from memory; streaming from disk. Done. Support for multiple shuffled tracks for situations that don't currently support them (e.g. the main menu theme). Done. Playlist priority/merging when multiple playlists are appropriate. Done (v4.0). Optional GUI elements: Playback control, track name/artist toasts, in-game playlist editor. Done (v4.0). Change log v4.6 (2019-01-28) Support for KSP 1.6.x. Fixed conditions in new playlists not being picked up until restart if not used elsewhere. Fixed previous text values being displayed when changing from editing one playlist to another. Fixed new playlists displaying text values from previous playlists. v4.5 (2018-06-10) Support for KSP 1.4.x. Added "Vessel state" tracker for triggering playlists when a vessel is destroyed. Fixed issues with tracks not being preloaded correctly, preventing the "Credits" screen music from being played. Fixed issue with max/min velocity and altitude values not being cleared correctly. Fixed issue with music not being played when only one vessel exists. Improved memory use. Fixed time of day settings not working outside of the KSC view. v4.4 (2017-11-23) Added pre-launch ambience similar to the Space Centre. Fixed non-numeric input being allowed for numeric fields. Fixed "Pause On Game Pause" not working. Fixed current track resetting on situation change that didn't change the playlist. Fixed max/min velocity/altitude settings not working. Fixed error on saving new playlists in some cases. Fixed issues with nearby vessels check. v4.3 (2017-03-01) Added text for the current value of editable selections in the Playlist Editor. Fixed Mission control ambience playlist's track. Fixed playlists only activating on leaving the scene for the Astronaut Complex, Mission Control and Research & Development scenes. Added missing AdminFacility psuedo-scene. Removed empty entries from the persistor for preloadTime, playNext, playBefore, PlayAfter and minVelocity/Altitude values. Fixed error on seeking to the end of a clip. Fixed clicking "Cancel" on the Edit Playlist entries for In Atmosphere, Time Of Day, Scene, Situation and Camera Mode changing their values. Fixed the Scene picker "Any" toggle not being able to deselect all entries. Positioned Cancel buttons constantly to the right. Fixed unexpected behaviour when track length is less than the set preload time. v4.2 (2017-02-28) Fixed unloaded tracks not being loaded correctly. Added warning message for failing to find a requested audio track. Removed unneeded log statements. Fixed error on seeking to the end of a file. v4.1 (2017-02-25) Support for KSP 1.2.x. Fixed issue with MP3s without ID3 tags failing to load. v4.0 (2016-08-19) Advanced soundtrack management engine allows you to specify conditions that different soundtracks should play in, such as underwater, during re-entry or at KSC during the night. No more editing text files! Full-featured GUI for creating and organising playlists. Audio player: See the name of the current track, skip ones you don't like, pause the sound or adjust the volume. Audio preview system: Listen to all the music and sound effects included in stock KSP, including hidden and unused sounds. Playlist priority sorting. Application launcher integration. KSC night-time crickets. v3.0 beta (2015-02-16) Completely rewritten playback management, playlists and memory management. Dynamic loading of tracks: Only the current track needs to be in memory. Environment-aware playlists: Have a specific track play when you go supersonic or splash down. Looping and shuffling. Track pre-loading. v2.1a (2014-08-08) Added x64 option with alternate folder layout. Added support for the KSP Add-on Version Checker. v2.1 (2014-01-20) Added the "none" option to disable music for a specific scene, e.g. menuTheme = none Fixed directory separators on non-Windows systems. Removed debug messages. v2.0 (2014-01-16) Added support for MP3 tracks. v1.0 (2014-01-11) Initial release.
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The soundtrack outside of Kerbin's atmosphere gets old after a while, we all know that. What I've been trying to do is create a soundtrack of sorts for each planet's SOI (possibly excluding moons) just for me and whoever wants fitting music to listen to. The primary challenge I face is to compose unique, extended themes without having them be tiresome or repetitive. The lesser challenge is that my only musical software is Musescore, which means no mix tracks or smooth gradients of pitches. For instance I want Jool to have a grand brassy chorus in the key of C and Eve to have an orchestral section in the key of Bb. Even if the unique theme idea isn't entirely fitting, then at least the existing space theme could be slightly modified to add a fresh twist. I'm an amateur composer and I'm still learning how to be more patient with myself while making music. I attached something I made in around an hour or two of being creative. A musical doodle if you will. Does anyone have any ideas? Any composers I can connect with? https://drive.google.com/file/d/0B7se1Lc0vwwmMmpYZjhJbXpBTkk/view?usp=sharing
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I have an interesting issue: The volume of one of soundtrack's song's is basically near muted while the other song is normal. Does anyone have any idea what's causing this?
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As an adult, I was browsing my current favorite Samsung Gear VR content providers and came across a new favorite title. Coincidentally this major production used a soundtrack from KSP. I am pretty sure this does not fall under any fair-use policy; IS an iconic musical score from the Kerbal Space Program game; Used in its entirety for the duration of the production; Requires a subscription fee for access to said title. I have not played KSP in over a year, but immediately recognized the musical score. For the purposes of not advertising this or any other content provider and because of its adult nature I will refrain from directly linking or mentioning this content provider in this forum, however I thought it important to bring attention to the developers of this infringement. I will respond in detail to any direct inquiry from the developers. That said... WOW! I have a new favorite and an urge to install and fire up KSP again! I really am conflicted about wanting to share the media however! I just have no idea how that would be possible to do with age verification short of known developers.
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Music Hack I made a short kRPC script that plays music based on in-game events and figured I'd share it here and maybe get some feedback. It's an alternative to Soundtrack Editor for people low on memory. It'll also be easier to add new music events for people who'd rather not dive into full-on add-on development. I've found this better than the "mute and play space music" strategy I was using earlier. Features As an external program, no impact on game memory usage Can play anything that VLC can play, such as Youtube URLs Can play dramatic music during docking or rendezvous a la Interstellar Play custom music while editing, above the atmosphere, at the space center, or at the tracking station, eg play the Normandy galaxy map theme at the tracking center Play main menu music Configurable via music.yaml Comes with stock music Requirements Python 2.7 or later LibVLC for Python (pip install python-vlc) - currently only supports 32 bit python kRPC (pip install krpc) PyYAML (pip install PyYAML) Downloads Github | Source Configuration Edit music.yaml Individual files or directories with music inside are allowed To disable music for a label, just delete all the bullets underneath it Backslashes must be doubled for Windows style paths Mute KSP music Usage Run the program (python music_hack.py or ./music_hack.py) and start the game, in whatever order Start kRPC server (or set to autostart) after loading a save Accept connection from KSP (or set KRPC server to auto-accept) Crashes of the music player only require a restart of the music player Limitations Can only distinguish the tracking center. The rest of the space center scenes all play music from the space center label. Doesn't come with stock tracking or main menu music (licensing limitations) Can't play KSP theme when the program launches Youtube playback depends on whether LibVLC has up-to-date Youtube capabilities. Space music continues after switch to space center till next scene change.