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Found 2 results

  1. While Elonski Kerman is busy taking over Chirper, YSpace has been forced to take some minor budget cuts. As such, its engineers in the Relay Web project have been tasked with designing a more efficient way to carry its small relays into orbit. A few days later, they agreed on testing spacecraft that can carry two or more relays at the same time. Here are the rules for this interesting challenge: (BARE MINIMUM) Your craft has to carry two or more relays to LKO Relays being of identical design not required, but highly recommended Bonus points if you can get your carrier higher than that Each relay has to have at least 2 G relay power All relays have to be unmanned. The delivery craft can go either way BEWARE: if you choose to have any kerbals pilot it, you have to return all of them alive after all relays are deployed No damage can be sustained to either the relay or the delivery craft upon deployment. Not even the solar panels (IF YOU PLAN ON RETURNING THE DELIVERY CRAFT) all your relays must be deployed If not, you can ignore this You will be placed in separate divisions based on whether your entire craft has: Simple Tastes - ALL STOCK PARTS, NO DLC At least no mods that come with additional parts Spice Things Up - DLCs INCLUDED, BUT NO MODS Free-for-all - MODS You can submit as many entries as you want, but only your best entries will be considered for each division (OBVIOUSLY) Pictures/video of your performance to be considered Scoring Format RELAY QUANTITY: +10 points for every relay past 2 (baseline: 20 points) e.g. for a 16-relay spacecraft, that's (20 baseline points) + [(16 relays - 2 baseline = 14 additional) * (10 points each) = 140)] = 160 points If you can carry 10 or more relays at once, that would be awesome SPACECRAFT REUSABILITY: 75 points if you use a spaceplane AND can (obviously) land the emptied craft in one piece 50 points if you take off the rocket from the launch pad AND can return it to Kerbin's surface + 15 point bonus if you manage to not damage it during re-entry and landing Fairings deployed don't count when it comes to assessing damages, as they were planned If you can take it to another celestial body's orbit and return the emptied craft to Kerbin's surface, that would be VERY awesome No additional points if returning the spacecraft is not possible PERFORMANCE: 25 points - Can only take the craft up to LKO before deploying the individual relays 30 points - Can take it up to Minmus orbit 35 points - Can take it up to the Mun's orbit If you can do that, then you can do Minmus just as easily 70 points - Can put the relay carrier in orbit of another celestial body OUTSIDE OF KERBIN'S SOI before deploying them e.g. if you want to start a relay web over Ike, send your delivery craft to that rock before deploying them one-by-one in various orbits PRICE: 30 points if price<$100K 20 points if $100K=<price<=$400K 15 points if price>$400K AUTOMATIC DISQUALIFICATION IF ANYONE DIES OR GETS STRANDED EVERYONE RETURNS ALIVE I'll start us off with my entry, a relay carrier with 16 individually-named xenon-propelled 2G relays https://kerbalx.com/Mars-Bound_Hokie/Multi-Satellite-Carrier-16-pack Have fun, everybody. I can't wait to see what you all come up with.
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