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Excerpt from Pathé News 1st January 1951 "In a surprise press conference this morning, eccentric Scottish multi-millionaire investor and self-described 'gentleman adventurer and treasure hunter', Peadar Ùisdean Cameron Kincaid (better known by his sobriquet 'Puck') announced an ambitious new project - he's entering the space race! "Speaking from a hotel in the small town of Kourou in French Guiana, 'Puck' disclosed a recent agreement signed between his newly formed company, Puck Aerospace, the local authorities, the French government and the governments of the neighbouring countries of Suriname and Nova Alba. This agreement allows the construction of a rocket construction, testing and launching facility on the coast north of the town. The governments involved have agreed to subsidise Puck Aerospace's endeavours in exchange for technology transfers and early disclosure of any scientific discoveries. While details were scant, Puck declared that he had already secured contracts and agreements from a number of the worlds leading companies in various technologies, with the goal of developing rockets capable of lifting scientific instruments, radio transmitters and other wholly peaceful payloads, higher, faster and further than has yet been achieved. "While he freely admitted that current technology has advanced only slightly since the infamous German use of V-2 rockets to bomb London and other targets during the Second World War, he firmly believes that sending large objects into space can be achieved in merely a few years with the appropriate investment of time, knowledge, expertise and of course funding. "He spoke glowingly of a future when humanity will be able to throw off the shackles of gravity and travel to the moon and beyond to the other planets of our solar system. Whether his dream is achievable or realistic remains to be seen." === Game info: Table of Contents Off-site links Kerbal X craft hangar - craft will be added after their launch has been reported here GitHub repository for patches, config files and artwork Career Log - statistics tracking of information exported from RP-1 STORY Chapters 1st January 1951 - Announcement of founding of PUCK Aerospace (this post) 15th January 1951 - PUCK Aerospace announces government sponsorship programs 20th April 1951 - First successful sounding rocket launch from Kourou 23rd April 1951 - Appointment of Mr Vincent Glasgow as Administrator for PUCK Aerospace 13th June 1951 to 13th June 1952 - Flight operations reports 14th July 1952 to 11th July 1953 - First contractors appointed and more sounding rocket grind 31st July 1953 to 16th August 1954 - Multiple sounding rocket launches and failures; and a little controversy in the news 20th October 1954 to 14th November 1954 - First monkey on a PA rocket and end of Suborbital Research programme. 28th December 1954 to 3rd October 1955 - Finishing the suborbital programmes (3000km and 5000km milestones). 14th November 1955 to 3rd August 1956 - First orbit and X-Planes 3rd September 1956 to 27th December 1956 - More X-planes and a failed orbital launch 2nd January 1957 to 12th May 1957 - More X-planes and 2nd satellite in orbit 29th June 1957 to 30th December 1957 - Planes, planes and more planes 1958 - Attempted 1ton satellite launches 1959 - Failure, success and a new aeroplane January to June 1960: Stratospheric research, airplane altitude and speed records, and first woman above the Kármán line August to December 1960: More aerospace records and a polar satellite
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I'm moving this out of the forums of @Angel-125 to here as a more appropriate place for these Mission Reports. Bit of context and back story... The Kerbin Admiralty launched and commissioned their first Kerbin Warp Ship KWS-1 "Oh Please Don't Explode" and Valentina was made captain of said ship. On the first cruise to the Jool system, Valentina came out of warp too close to Vall and did indeed explode the ship all across the planet.. Subsequently, --------------------------------------------------------- Huhhhhh.,.. I'm sad to report that KWS-1 "Oh Please Don't Explode" has indeed exploded all across the surface of Vall. Captain Valentina and 6 other kerbal crew who were on a training mission were lost. Warped in too close to Vall, flamed out the warp drive and couldn't recover in time. Sigh! UPDATE: About the same time that KWS-1 "Oh Please Don't Explode" departed on the training mission to the Jool system, KSP scientists and engineers completed development of technology to allow the upgrade of the tracking station to level-4. This upgrade greatly increased the range of the tracking station and distress beacons have subsequently been detected in the Jool system indicating that at least some of the crew were able to get to life pods and eject before destruction of the ship. KWS-2 "Are We There Yet" is nearly ready for launch and it appears that its maiden voyage will be a rescue mission. in a follow-on ---------------------------------------------------------------- Breaking news from the Kerbin Admiralty about the "Disaster At Vall" Following the disaster at Vall with KWS-1 "Oh Please Don't Explode", Lt Chad Kerman was given command of KWS-2 "Are We There Yet" and dispatched with minimum resources to the Jool system to rescue any surviving crew of KWS-1. In a happy twist of fate, Capt Valentina was able to get the entire crew off of the ship before it exploded all across the landscape of Vall and kept them together in low orbit of Vall in hopes that their distress beacons would bring aid. In spite of having no prior experience with Warp Ships, Lt Chad was able to maneuver the ship into an eccentric orbit around Vall with a dangerously close perigee - well inside the warp cutoff limit - and rescue the crew from KWS-1 and return to Kerbin. In recognition of his skill and bravery in this rescue, Lt Chad was promoted to full Captain (5-star) and given permanent command of KWS-2 "Are We There Yet". Having lost KWS-1 "Oh Please Don't Explode" and over 75% of the Kerbin graviolium supply, Captain Valentina was reduced in rank to Ensign (0-stars) and reassigned to Minmus, piloting a supply shuttle. This over objection of some Kerbin Admiralty members who wanted to just "feed her to Jool".
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People who have played, "Outer Wilds," will know what I am referring to. That game, similar to KSP, doesn't do a lot of hand-holding, so players are encouraged to explore the universe for exploration's sake - which I love! Outer Wilds enhances this by placing "clues" hidden on each planet which the player can discover and log in a dashboard/tab so that they can try to piece together the secrets of its universe. I'm not saying that KSP 2 needs to develop an intricate weaving storyline for players to discover, but since they've already announced that they'll be hiding anomalies throughout the game, I thought it would be cool for there to be a place where players can review everything that they've discovered and try to piece together what it all means. Some legacy KSP players have admitted that they never felt compelled to leave Kerbin's SOI, so adding something like this would allow for story/narrative driven players to feel like it's more than a physics playground.
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Everyone, storytime! Each person may post any word [Eg Feet, Cow, Moar, etc] to make a story - P1- Once P2- Upon P3- A P2- Time And so on. Just to see where it goes Starter - Jeb
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Preamble. Good morning all. I have an idea for a collaborative story, a format that has worked on another game forum I spend some time on, and I am curious what those who value "story" here would think about it. The general premise is that "my" KSP is ready to attempt a manned (balled? no, can't do it) Duna flight, but that some major decisions need to be made about the program and a "proceed" call made. It strikes me as a moment in my game's history when some artistic drama could occur. So what I am asking here is if anyone would be interested in participating. What I envision is writing up a "history" of things to get the story to this point, then lay-out the present situation by having a main character (probably Gene) give a presentation and then open the floor for discussion. Other writers would then "introduce" their characters at the meeting, and we would all weigh in on the topic and debate. Eventually the meeting would conclude, and I would then "pay-off" everyone's participation by chronicling the ensuing mission(s). At this point I am only proposing this as a possible story- it will depend both on feedback and health (a faint concern), but at the moment I feel highly inclined to proceed. First post would probably be next week. So, would anyone be interested? (For what its worth, the following event occured in the same game, and would be part of the discussion's history;)
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