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So, you've probably experienced that before: you're reading something on Wikipedia (like a math problem), and two hours after you're reading something interesting about something else (like ancient greek mythology). This game has a simple rule: Post a word or an expression related to the previous post's one. And have fun! I'll start: ROCKET
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Science experiments:
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So I was struggling with getting to the Mun, so I decided to try out training and do the Orbit thing. I got somewhat far into the training until it told me to get a liquid fueled engine. It only allowed me two engines (Terrier and Hammer) but it is telling me to use the Swivel. Am I doing the training wrong somehow or is the game just messed up? Image: https://drive.google.com/file/d/1HHbB2Aljj98r6VcFb4QIQp-n7ynPlqEH/view?usp=sharing
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So my game has been "crashing" a lot lately, it happens when i either enter the VAB, engage the parachutes, touch down at a surface, adjust the camera position. From the freeze there's three possible outcomes: the game runs normally in the background, i can click and stage normally (I know it by sounds), but there's no output to the screen. the game just shutdown, but there's no crash log. the screen goes all black, and after 30 seconds the computer restarts itself. My Pc is low end, but i don't think it's a performance issue, because the game runs at 30-35fps at ultra low settings. PC SPECS: Intel Core2 Duo E8400 @3.00 ghz 2 GB Ram i don't know what is the graphics card, but it's integrated, and worse than intel HD graphics. THANKS IN ADVANCE!!
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this challenge is actually how i land on the mun -plant a flag on the mun -SAS and RCS are allowed -stock -no spaceplanes or anything -no refueling -you have to orbit like this, if your 30 secs to the apoapsis go horizontal, then activate your engines, wait until you have a orbit -no small rockets, go BIG ------------------------------------------------------------------------ -um hello this maybe an easy challenge so... k bai
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link: http://imgur.com/a/q9G8N Lights starting on image 2 are actually flashing.
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Basically When I time warp, but slowly like x10 or x50 sometimes 100x the shadows or the Sun will suddenly, well I don't know how to describe it, but I'll try: They move at like 2 fps.... I have some mods, but Idk how to take a picture of the list. (Im stupid. ) EDIT: I'm using 1.3 btw all the mods are compatible, I checked myself!
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- hi
- poor quality
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Help! How do I fix this? See how tiny the scroll bar is on the right? This goes on forever and ever and ever... How do I debug it to find what's been causing this to happen? Or, how do I just fix the tech tree and delete those dublicates manually? I got a few mods installed, and removed a few mods again, too. Currently installed: - Docking Port Alignment [v6.5.2] - MechJeb2 [v2.6.0.0] - OPT Space Plane Parts [v1.9.2] - WarpShipIXSEnterprise But all of these have their parts showing up in the correct, mostly far right, tech nodes...
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Ok, I'm not sure if this belongs here, since it doesn't exactly fall in with normal game play, nor do I know whether many people will know how to answer this, but I figured I'd give it a shot. So it started out that I wanted to use a fairing to give a Concorde replica a nice, smooth, white fuselage. The orange lines were slightly annoying, so I figured that perhaps I could edit the fairing to have notches in which the orange bits of the texture would be hidden. So I changed it from which looked like this to It came out looking like this Now, having some limited coding experience and knowing math and whatnot, I figured this was a result of me making the notch be a sharp, flat thing, and that was resulting in some kind of divide by zero, NaN, or something else weird in whatever calculations it uses. So I decided to try testing using another fairing to create a near-flat end to a fairing. So I took a changed this cylinder + cone shaped fairing with this panel coding which looked like this to which looked like this I had been expecting something that looked almost like a cylinder, but nope. I've been able to make regular-looking cylinder + cone shapes of different lengths and even made a reasonable nose for an X-15 I'm working on, but this has left me puzzled. Does anyone understand the fairing properties more than I do? As I said, I'm not sure whether this belongs here (if it should be somewhere else, someone please point me in the right direction ), nor if there are many/anybody here who knows what exactly is going on. This is mostly just a question of curiosity.
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- file editing
- fairing
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This challenge is weird, and takes patience. It's also quite simple. Build a ship to visit every planet, and a lander to land on them. The trick is, you can only use the Dawn Engine to get to every planet. However, you can use liquid fuel to build the ship. And liquid fuel for the ONE lander. But that's it! So, you need: 1 ship, with as many Dawn Engines as you wish/need, 1 lander, and whatever else you want. 1 lander, with whatever you need. 1 Kerbol System. At least 1 Kerbal. Rulez: Ship must be powered only by the dawn engine. The lander is the only thing powered by liquid fuel. Ship and lander must be separate, and be attached by docking. No mods, however, MechJeb IS allowed. Good Luck! Ask me if you have any questions.
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While there are many planet packs that you can download that will give you some new places to see / explore, I intend to be different from them all by introducing some strange, exotic and/or peculiar planets. With Hyperedit and Kopernicus helping me learn how planet data is stored and used, I figured out how to do some pretty neat things, including a planet that rotates on its side! Keep in mind that this mod is still in development and it will require Kopernicus once it is released. As of right now, I don't even have a beta version ready yet, but hopefully, that should change soon. When I get my first beta version ready to release, I will link it in this post! I don't have all the names finalized yet, so suggestions will be greatly appreciated. Feedback and opinions are also greatly appreciated. As of right now, I plan on having Zaywa orbit Kerbol with a semi-major axis of roughly 8 light-years to avoid a few bugs. Here is a list of the bodies I have confirmed will be in this mod and a good description of what each one will look like: Zaywa-221: A blue star about twice the size of Kerbol that emits normal sunlight so players can fully appreciate the beauty of the other bodies in the solar system. One of the problems I see with blue stars emitting blue light is that they tend to make the planets darker and/or hide a lot of a planet's colors, so by having it emit the same color sunlight as Kerbol, players can see all of the colors in the Zaywa system and fully appreciate the beauty of this bizarre planet pack. Zarya-BBC: *Naming suggestions wanted* A tiny red dwarf star that again, emits a small amount of normal sunlight for the same reason as its big brother, but orbits Zaywa in a very close orbit to give us a binary star system, something common in our universe, but not Kerbal Space Program planet packs. Don't even think about trying to land on it. You have to worry about 2 stars to reach this little guy. Hade: A moonless dark gray gas planet that has a tight orbit around Zaywa. While being roughly the same size as Jool, it's far less dense due to the high temperatures. Crafts should be able to survive a high-altitude flight here as long as you have a heat shield protecting the front of your craft. Pike: A rocky planet with towering volcanoes, lava seas and lava lakes scattered about the surface. Touching the lava is a great way to fry your Kerbals and/or your ship. Overheating in the lava lakes WILL be incorporated in the initial release. It orbits Zaywa at about 3/4th the distance Moho does. Go to http://imgur.com/nYcBGFA to see what Pike will look like when viewed from the surface. Additional surface pics coming soon! Rayne: A Kerbin-sized water world with an endless ocean beneath a beautiful blue sky. It features an atmosphere with a small amount of oxygen and a lot of water vapor. It orbits Zaywa at roughly the same distance as Eve and has no landmass anywhere on the planet. Kepler: A green and blue gas planet in the habitable zone of the Zaywa system which has its own set of rings. Its moons are thought to contain life. Sahra: A world that has vast deserts, tall mountains, ice caps and small oceans all beneath an atmosphere rich in oxygen. Small lakes and rivers are scattered about the seemingly endless desert landscape. It orbits Kepler. Animu: A Kerbin-sized moon covered with grasslands and thick forests. If I can figure out how to add a rainforest, I will add one here. It orbits Kepler. Mortem: A black rocky moon with a thick, smoke-like atmosphere at the edge of Kepler's SOI. The atmosphere comes from the high amount of volcanic activity. Bertha: A Kerbin-like world that orbits Zaywa in the same path as Kepler, but just outside of its SOI. An alien space center on Bertha is a possibility! Welkin: A large moon similar to Mun, only with a rotation and a different height map. Galleon: A large terrestrial planet that has rings, an oxygenless atmosphere and a few moons... All in a polar orbit! Galleon also rotates on its side, similar to how Uranus from our own solar system does. The dark side is a large ice-covered flatland while the light side is mountainous and rocky. Planck: A bluish rocky moon that orbits just outside of Galleon's rings. Kyde: A moon with vast oceans and mountain peaks dividing these oceans into 7 seas. Zomg: A gas planet so large, its mass rivals that of a brown dwarf and makes Jool look tiny by comparison. Unlike most gas giants, Zomg has an ocean caused by the immense heat and pressure of the atmosphere. Its thick atmosphere and high gravity will make it very hard to escape once aerocaptured, so expect your missions here to be suicide missions as your vessel will most likely vaporize long before seeing that ocean. Woh: A gas giant about half the size of Jool that orbits Zomg. It doesn't have an ocean on its surface unlike its parent Zomg. Hyperion: A Dres-sized rocky moon in orbit around Woh. It can be a bit tricky to encounter thanks to its moon. Dingus: A large moon placed in the perfect position to screw with missions to Hyperion. Unlike most bodies, this one's sole purpose is to screw with missions to Hyperion thanks to its ANTI-Gravity field. Sur: A boring asteroid-like moon in orbit around Woh in a mostly Geostationary orbit. Ched: A Moho-sized rocky, yellow moon with enormous craters, mountain ranges and vast canyons beneath a thick, yellowish atmosphere. Might make an integration for Environmental Visual Enhancements that adds a few layers of yellow clouds that hide the surface. Swish: A greenish-yellow rocky moon that has many craters on its surface. Glace: An icy moon in a highly eccentric orbit with a high inclination around Zomg. The description will mention the possibility of a warm ocean beneath its icy surface. Herb: A dark green rocky moon with a surface covered with large craters. Kierra: A mountainous moon with a few peaks that rise above a thin atmosphere. Kyro: An oblong rocky moon with a highly eccentric, but flat orbit that makes a complete rotation approximately once every 30 minutes. Landing on the equator will be difficult, but not impossible. Borag: An ice/snow-covered planet that features cyan-colored lakes and volcanoes that spit out ice instead of magma. It also features a very thin atmosphere. Hiemal: An ice-covered asteroid-like moon in a distant orbit around Borag. Planet X: For you guys to find out once the Zaywa Pack is released. Planet X is completely unlike anything Kerbals have ever seen before... Special thanks to @ProtoJeb21 for letting me use his planet pack's configs as a base so I could see how Kopericus works and understand how to begin making my own planet pack. Be sure to let me know what you think of my planet ideas thus far and do tell me how I can improve upon the Zaywa system in the coming future. Thanks for taking the time to read this absurdly long post.
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I was messing around and I decided to make a rocket with every single size of fuel tank. This was the result. It flies surprisingly well, despite the fact that it's actually larger than the VAB interior. Each stage is eight times the length of the smallest fuel tank for that size, except for the 0.625 meter stage, which has 8 oscars instead of the donut tanks. Here's some photos. Oh, and it can go to Jool, no problem. It's impractical, but it's fun. Also note that either SVE or EVE is messing up the cloud textures in the last image. Just wanted to point that out. Have a nice day!