Jump to content

Developing Duna (pic heavy) - ^_^ with Part 11 ^_^


Brotoro

Recommended Posts

I don't want to plan new ships in detail until we see where Squad settles down on their aero and engine settings. After that, I can smash my universe with the 1.0 hammer.

Amen, Preacher.

I can't even bring myself to mess with my own spacecraft trying to get them to work again like you do. Instead i've been messing about with aircraft, playing with what's (im)possible with the new aero physics. Interesting, certainly, but not very productive for my main space program. :(

Your experimentation with the vertical SSTOs confirms what i already suspected, though. My own designs should need minimal adaptations to work again. My only frustration is that vacuum engine ISPs have been nerfed all around. I'm seriously considering making my own mod/cfg edits to bring back vacuum ISPs back up to proper levels.

Link to comment
Share on other sites

A proper Duna Direct style mission should be possible now. Also, even if the new planes are a little more thirsty, a gas station with a drill and converter could provide fuel for engines and fuel cells. That would be interesting to see.

Link to comment
Share on other sites

Umm... Brotoro, I need some help. I had the same problem as you. You see, while I was Doing a mission, that is made into a mission report, about kerbals on Duna, I ejected one of my Kerbals, Fabien, out from a *CLASSIFIED* Spacecraft when it was about to crash. The spacecraft ejected out two Fabiens. How do you deal with the Clone? I don't even know which one is the original!

Oh, and I have an idea, but i'm afraid of copying...

Link to comment
Share on other sites

Umm... Brotoro, I need some help. I had the same problem as you. You see, while I was Doing a mission, that is made into a mission report, about kerbals on Duna, I ejected one of my Kerbals, Fabien, out from a *CLASSIFIED* Spacecraft when it was about to crash. The spacecraft ejected out two Fabiens. How do you deal with the Clone? I don't even know which one is the original!

Oh, and I have an idea, but i'm afraid of copying...

I edited the persistence file and deleted one of the Aldners. I forget whether I deleted the first one or the second one...I don't think it matters (but, as always when editing the .sfs files, MAKE BACKUP A COPY BEFOREHAND...just in case you don't like the result).

You could probably eliminate one of the duplicates by having them get in the same ship. But, again, make a backup copy before trying this.

******

Today I was building ISRU ships. That ore is all over the place! Or maybe I was lucky, because I just plopped down the test ships wherever.

Link to comment
Share on other sites

How much was it? If you use the ground analyser it shows the percentage of ore. I haven't seen it above 10% yet however. (Admittedly I haven't gone anywhere with it but kerbin, though) It significantly influences your ore drilling speed though.

I turned a medium cargo aircraft into a flying ore driller and refinery. Haven't tried drilling asteroids for ore yet, though. If you want I can make an album depicting my ore shenanigans to share experiences.

Link to comment
Share on other sites

Brotoro, you know how I love your reports. The narration is fantastic and your attention to detail is truly impressive. Have you considered splitting your missions into shorter, more "bite-sized" installments? I recognise that each installment represents a huge amount of time in designing, testing, flying, recording and then writing these reports, but some of these also take a very long time to read and personally, I don't often have that amount of time free in a single sitting but I would love to keep up more!

Link to comment
Share on other sites

How much was it? If you use the ground analyser it shows the percentage of ore. I haven't seen it above 10% yet however. (Admittedly I haven't gone anywhere with it but kerbin, though) It significantly influences your ore drilling speed though.

I turned a medium cargo aircraft into a flying ore driller and refinery. Haven't tried drilling asteroids for ore yet, though. If you want I can make an album depicting my ore shenanigans to share experiences.

It was anything from 5% to 10% wherever I randomly landed (I was mostly just testing vehicles to be sure they could survive reentry and landing).

- - - Updated - - -

I like the new DunaDog! The fewer ammount of solar panels means it'll probably lag less.

Can I have its craft file?

Not until after I get a chance to play with it.

Link to comment
Share on other sites

It seems odd to me that the narrow band scanner can't tell you anything unless you've previously done a survey scan. Is the narrow band scanner not actually gathering data? If it's just some link to the database that has already been collected by the survey scanner, why can't we just pull up that detail data anytime for any location? And if not...why can't the narrow band scanner detect anything on its own? I'm confused.

Link to comment
Share on other sites

That confused me a hell of a lot as well.

Doesn't help that the default wide-band scanner map (the only one you get) has hideously low detail as well, meaning that visually speaking, the whole of the planet seems to have about the same percentage of ore. In the end, there's no real incentive to be picky on where you land.

Link to comment
Share on other sites

That confused me a hell of a lot as well.

Doesn't help that the default wide-band scanner map (the only one you get) has hideously low detail as well, meaning that visually speaking, the whole of the planet seems to have about the same percentage of ore. In the end, there's no real incentive to be picky on where you land.

Actually, there IS a big difference on where you land. And you can get much better info by tweaking the display from the low-res scan. Change it to the multi-color mode and solid patches. Then start stepping up the cut-off value to find out what the colors actually mean, and in which general area of the planet you can find the most of the stuff.

This, however, is still quite misleading because Ore is really defined by biome, and if an area of the map is mostly a single biome, and that biome happens to be one of the higher concentrations on that planet, then the low-res scan will show more than is really there (based on the cut-off value on the map). For instance, in my current test sandbox game, Kerbin's highest concentration (7 .5%) is in the shore biome. However, some of the islands, which are mostly shore biome, show up as having 20% or more on the low-res map. But when you get there with the NBS, they show the usual 7.5% for shore biome.

The ground sensor gives reports by biome, works without having doen the low-res orbital scan first, but doesn't give you context of how that compares to other biomes. The NBS shows you a map divided up by biomes and shows the concentration in each, but isn't permanent and only works after you do the low-res orbital scan. The NBS, however, works perfectly well on the ground as well as in flight and low orbit, and it thus makes the ground scanner somewhat redundant, except on mining vehicles to make sure you're really in the desired biome before you start mining, as determined previously by the NBS.

- - - Updated - - -

Developing Duna - Part 6.5

My current research is roughly paralleling yours and is coming to essentially similar conclusions. It's a dreary world we live in now, where all the fun of being able to own the universe has been taken away and replaced struggling to maintain a toehold there. I've taken to naming all my ships "Dream Crusher". Imposing Earthly constraints on a solar system where nothing at all Earth-like can possibly exist is both wrong and counterproductive.

Link to comment
Share on other sites

Also, holy cheesus that scanner dish is huge. I can see putting it on the nose of a mothership - or station, or repurposed Tug - but probes? You need at least 20% more probe per probe.

As a plane builder, though, the new aerodynamics made me squee (and push several planes to the redline lf their part-heating tolerances). Hooray for transsonic at 500 meters.

Nice to see the indomitable Brotoro plans on continuing the mission. And now Hellou gets to play with magic rocks that can apparently be converted into... well, anything propulsive. Yay! \o/

Link to comment
Share on other sites

And now Hellou gets to play with magic rocks that can apparently be converted into... well, anything propulsive. Yay! \o/

Although ore in KSP is unrealistic, that doesn't mean a player can use self-imposed rules to make it realistic without having to change anything. You can assume that on Duna, the ISRU plant is drilling for subsurface ice, electrolyzing it to get LOX and hydrogen, and using the hydrogen along with carbon dioxide from the atmosphere to make methane fuel. Just allow for extra time, and don't use fuel cell energy output to refine your ore into more LFO than the fuel cells used.

Link to comment
Share on other sites

I did a couple test flights with the Fuel-Cell-powered DunaDog in version 1.0.2. On one flight I was able to get it 120° around Duna by running the tanks dry. On a second flight (less efficient flying) I only got it to go 109°. So it's roughly comparable with the previous DunaDog in range. You can get lift at higher altitudes than before in Duna's atmosphere now, and I was able to horizontally land the plane safely at the end of both flights...something that was MUCH harder to do in 0.90. You must use the liquid fuel engines less during the initial climb (because the lower Isp now wastes fuel faster, and you need that fuel to power the fuel cells).

Edited by Brotoro
Link to comment
Share on other sites

It seems odd to me that the narrow band scanner can't tell you anything unless you've previously done a survey scan. Is the narrow band scanner not actually gathering data? If it's just some link to the database that has already been collected by the survey scanner, why can't we just pull up that detail data anytime for any location? And if not...why can't the narrow band scanner detect anything on its own? I'm confused.

What seemed to be the consensus explanation over on the Regolith thread is that the scanner detects a bunch of data that is only indirectly correlated to Ore abundance. To actually convert the raw sensor data to the final resource map, you need to match the sensor readings to known concentrations determined from surface samples.

In gameplay terms, it's a compromise to get you to do a couple of surface samples, but not force you to circumnavigate the entire planet on a rover if that's not your cup of tea.

Link to comment
Share on other sites

Developing Duna - Part 7

Part 7 was flown in version 0.90 of KSP, mainly because there are still a few things I want to get done using the DunaDog planes before I move on to version 1.0.x. The nerfing of the ion engine thrust in even Duna's thin atmosphere, and the hit taken by the solar cells (which now follow a proper 1/r2 law) and the 48-7S engines, means that the DunaDogs will no longer work well in 1.0.

But fear not for flight in Duna's atmosphere -- I have already tested a fuel-cell-powered version of the DunaDog with more engine power that works well. I'm sure Elon Kerman's engineers are hard at work building what they think will be a vastly superior plane back on Kerbin...which will only prove to have about the same capabilities once the 1.0 hammer smacks my game.

Alien Artifact

After the end of Part 6, the Barsoom Base crew continued to explore the environs of Helium Planitia and the mouth of Barsoom Canyon. Then a call came in from Thompbles at Duna Base...

Thompbles: "The big brass at KSC would like you to explore the basin at the other end of Barsoom Canyon. Specifically, they would like Emilynn to take the DunaDog up the canyon and into the basin flying northwest, then turn west when you get to 17 degrees latitude."

Emilynn: "Sounds fun. Am I looking for anything particular?"

Thompbles: "Based on the messages from the alien marker Hellou and Kurt visited, they expect some kind of alien marker at 17 North. They aren't as sure about the longitude, but they expect it to be between 84 and 87 degrees West."

Emlynn: "What if I don't spot anything from the air?"

Thompbles: "After you make the sweep along that latitude, you are allowed to land and use the plane in rover mode to search. Do not use more than 45% of the DunaDog's fuel...you need to be able to get back to Barsoom Base. After reviewing the data from the DunaDog's surface scanners, Hellou and Kurt will follow in the Fido rover to explore the area in detail."

Hellou: "Great! I've been wanting to get a look at the area."

Below: The planned flight path.

6oPAgE7.jpg

After double-checking the systems of the Amelia DunaDog plane (landing parachutes repacked? Tanks fully fueled? Snacks packed for a long exploration?) Emilynn pointed the Amelia north-northwest and took off using the thrust from the rear 48-7S engine.

BEENNER.jpg

17vOHJ9.jpg

Emilynn: "Fifteen hundred meters.Switching from rocket engine to ion power. Amelia is being a good girl. All of the science instruments are on and the recorders are running."

Hellou: "Thank you. We have a good datalink to the sensor feeds."

Emlynn: "Beautiful day for a flight. Too bad this bird isn't a two-seater. You should see the view!"

Hellou: "I'll stick to rovers, thanks anyway. The rocks are handier that way.

Zusf9Vn.jpg

Emilynn: "Now cruising at twenty-five hundred. The canyon is getting narrower up ahead."

Kurt: "Roger, Hawk. Try to keep it between the hard stuff."

Emlynn: "That'll be no problem at all. This is nothing compared to flying through Beggar's Canyon back on Kerbin."

Kurt: "Don't remind me about Beggar's Canyon."

Emilynn: "Why, Jaymak? What happened?"

Kurt: "I used to have a cabin in Beggar's Canyon. It was a great place...at least until the day some punk flying a T-16 came blasting through and shot all my pet womp rats."

Hellou: "That's terrible! Some people are so rude."

QMKMpxM.jpg

Emilynn: "I've turned the bend and am heading northwest now."

Hellou: "Roger, Emi. Could you please roll the plane left and right more often to play the scanners' fields of view toward the canyon walls?"

Emlynn: "Will do, Chickadee."

ahqFmwR.jpg

Emilynn: "The canyon is widening out. I'm now entering the basin, which I shall name Lesser Helium at Hellou's request. Although I'm not sure what this place has to do with nobel gasses."

Hellou: "Thank you, Emi."

Emlynn: "Speaking of noble gasses, my Xenon level is at 72%. I'm banking to line up along fourteen North. Now at seventy-two West longitude."

0io9E66.jpg

Emilynn: "OK. Still nothing. Just red sand and rocks. Maybe I'll have to make a lower pass on the way back. If this marker is as small as the one you guys found, it wouldn't be easy to pick out amongst the boulders."

Kurt: "Roger, Hawk."

Emlynn: "Longitude eighty-five, Still...wait. I see something off to the right. Let me get lined up on it."

Kurt: "What does it look like?"

Emlynn: "A red lump...but larger than any boulder I've seen on Duna."

bMez8Qb.jpg

Emilynn: "Well, well...don't that beat all. It's a giant rock that looks like the face of a kerbal. Sort of."

Hellou: "Are you sure? Sometimes just the way light and shadows fall can make things look..."

Emlynn: "Nope. This ain't no picture of a unicorn on my toast. I'm flying over it now. Take a look at the video feed from the surface scanner."

Hellou: "Ah...yeah. That's a face."

Emlynn: "And she's smiling...I think she likes me."

DrrdZ6C.jpg

Emilynn: "I'm turning around for a landing. Whoa...Amelia was a bit squirrely there for a bit. Ions are off. Throttle off. Belly engine activated. Gear down and locked."

Hellou: "Be careful."

Emlynn: "No worries. Chutes out. Chutes are good. Annnnnnd...landed. Piece of cake."

hCm6DuG.jpg

Hellou: "How's it going, Emi?"

Emlynn: "It took a while to drive over because it's a bit hilly here. The BirdDog may have been a good rover design on Laythe, but the DunaDog is not nearly as good on the surface of Duna. It can't get enough traction to go straight uphill, so I've been driving along the contours. I'm getting there now."

0SAS6UF.jpg

Emilynn: "The face looks about 50 meters long...maybe 20 meters high. I can't see any obvious openings like doors or tunnels into it."

ORzDiee.jpg

01QAFbY.jpg

Emilynn: "I'll fly up on top now. If she eats me, or I explode in a puff of smoke when I touch it, you can have my collection of Howandalander fertility goddess pottery."

Hellou: "Don't talk that way!"

Kurt: "I'll take them."

Hellou: "Kurt!"

Emlynn: "OK. Looks like I get to keep 'em. No chomp. No explosion. Just rock. Dusty red rock. I'll plant a flag on her forehead."

D15a7nB.jpg

[in fact, the collision mesh of the face does not quite match the visible surface. Walking along the top, the kerbal floats a couple meters above the surface. The eyes are insubstantial, and there is an invisible slope extending from the top of the head that is climbable. But let's ignore all that for story purposes.]

In the Map view below, I have erased the icons of ships that aren't on this side of the planet for clarity.

HNj4uC5.jpg

Back at Barsoom Base, Hellou and Kurt were preparing the Jesica rover for another expedition.

Hellou: "Well, at least we now understand the picture that was on one of the projected images we found."

Kurt: "The one that looked like it was telling us to poke ourselves in the eyes?"

Hellou: "Yes...we're supposed to poke the eyes on the big face. But if the mission controllers back at KSC are right, we need at least two kerbals there to do the poking. And I want to see the rocks along the way."

Nelemy: "Dudes! What am I supposed to do with everybody gone?"

Kurt: "Just hold down the fort, Nelemy. If the thing with the face takes a while, and if Hellou falls in love with the rocks over there, we may need you to fly the Lander Hab to that location for longterm exploration. In the meantime, don't eat all the snacks."

Zc1X4XH.jpg

Below, Hellou and Kurt leave in the Jessica rover to the Lesser Helium Basin.

YE1W3nO.jpg

[You may notice that the parachutes on the rover are not repacked in the image above. The parachutes WERE, in fact, previously repacked, but when the rover started moving, the chutes deployed, looked around and noticed that their ship was actually on the ground, and immediately disappeared out of embarrassment. I've run into this bug several times recently, where I return to a ship that had previously had its chutes repacked, only to have them pop out when I start to move the ship...without having pressed the related action group key. This is especially embarrassing when the ship is trying to take off to space and ends up dragging its chutes behind. I don't know what is causing this behavior.]

The drive along Barsoom Canyon was somewhat long and not particularly challenging. I'm sure it was longer for Kurt, since no doubt Hellou wanted to make frequent stops for rock, regolith, and core samples. Below are some of their holiday snaps.

npAyjjo.jpg

d7H0LMT.jpg

3XwKbP6.jpg

nk26JLP.jpg

When Kurt and Hellou drove out of Barsoom Canyon into the lowlands of Lesser Helium Basin, the could see the rise in the distance where Emilynn and the Face were located.

gyOhxg7.jpg

Below is an overview of Lesser Helium Basin. Barsoom Canyon runs into the basin from the bottom of the image. The x marks the location of the Jessica rover when it was 15.5 km from the Face.

ZSMPYBp.jpg

Emilynn: "Hey there! Took you guys long enough. Welcome to the Face On Duna Resort and Luxury spa, all rights and trademarks reserved by Emilynn Kerman."

Kurt: "Nice place you have here."

Emilynn: "So what do you think of it, Chickadee?"

Hellou: "From what I can tell, it was a giant impact basin originally, later filled with water, and then ice, and then dry. There's still a lot of subsurface ice below the surface, and even some kethane clathrates. This central dome appears to be a volcanic resurgence, probably due to the weakened crust beneath the center of the impact point."

Emilynn: "Um. I meant about the face."

Hellou: "Don't know. Haven't got any samples from it yet. Speaking of spas, would you like to borrow the rover cabin to freshen up? You've been sitting out here quite a while."

Emilynn: "Um. Yes. Don't mind if I do."

cQZ42oU.jpg

Later, after Emilynn was refreshed and Hellou had examined the Face...

Emilynn: "So what now?"

Hellou: "It appears to be made of the local volcanic rock...not constructed from pieces. I can't see any tool marks or signs that it was sculpted, but with longterm surface erosion, I wouldn't really expect to."

Emilynn: "I mean, what do we do with it now?"

Hellou: "Ah. Well, from what we can tell from the instructions in the projected images, we need to apply force to the eyes in a specific pattern."

Kurt: "How much force?"

Hellou: "The big brains back at KSC aren't sure about that because it depends on whether you interpret the forces in terms of the aliens' standard mass on Duna, or if they wrote it with Kerbin gravity in mind. In either case, a spacesuited kerbal should have sufficient mass."

Kurt: "Are you saying this spacesuit makes me look fat?"

Hellou: "No. I'll need one of you standing on each eye. When I say, I'll need you to fly off to the side of the eye, then come back and land on it when I tell you so. I'll handle the timing and call the directions. Any questions?"

Emilynn: "Normally I like my squaredance partner a little closer to me, but I think we can manage this."

Kurt: "Off to the side? Or can we just hover over it?"

Hellou: "Off to the side. If you just hover over it, your jet exhaust is going to impinge onto the rock with almost the same force you have when standing on it."

Kurt: "Ah. OK. How fast do we need to do this?"

Hellou: "The diagram indicates the pressed states need to be 20 seconds apart. We're assuming that the states must be true at the middle of the time intervals."

Kurt: "Um. OK. You're the caller. I'll just follow directions. Let me practice the move first...and let me get a full tank of backpack propellant. Good thing we bring lots of that stuff along."

hlhAtpT.jpg

Hellou: "OK. Ready?"

Emilynn & Kurt: "Ready."

Hellou: "Bow to your partner. OK....Kurt, off!"

Kurt: "OK...clear."

Hellou: "Wait...Emi off, Kurt back on! Good. Wait...Both off! OK...get ready to both go back...Now! Both on. Emi, you'll be next off.......now. Next will be Kurt off and Emi on..wait for it...now. Good. Kurt, get ready to come back...Emi, stay in place...now, Kurt on!"

017brBJ.jpg

Hellou: "...And we're not sure about the end...get ready to both fly off..."

Kurt: "I can feel the ground rumbling under my feet."

Emilynn: "Yeah. And there's dust rising from the mouth area behind you, Chickadee. Why don't you promenade on over here and I'll have a look-see."

Emilynn flew down to investigate.

Emilynn: "It looks like part of the surface slid down in a series of slabs to reveal an alcove. There are some sort of gold...signs on the wall. Six of them. With figures on them."

Hellou: "OK, I'm coming down."

Emilynn: "No. Stay there. I'll land and take some quick pictures. If the slabs don't seem to get it in their mind to come sliding back UP for a hour...then you can go play with them."

OSce9mU.jpg

Emilynn's precautions proved unnecessary, because after an hour the slabs had remained stationary. So Hellou flew down to have a look.

Hellou: "Well...these appear to be telling us the orbital elements for some object. Or at least how we can find or calculate that information. Are there three monoliths on the Mün?"

Kurt: "You mean arches?"

Hellou: "No. Black monoliths, like the one north of the KSC runway."

Kurt: "Um...not that I've heard of."

Hellou: "Well, somebody's going to need to go look for them. But there's also more information here about another marker on Duna's southern ice cap. I've been wanting to get a chance to examine the ice caps."

Emilynn: "I've already sent my first pictures to KSC, but they want better ones."

Kurt: "Are the plaques really gold?"

Hellou: "I can't tell. They may be gold inside, but there's a surface layer of something my test probes can't scratch...so its either artificial diamond...or something harder. Who knows what kind of technology these aliens had?"

hhrCgY8.jpg

There is a higher resolution image of the plaques in the spoiler tags, if you'd like to see them.

 

PyPc21p.png

Massive Mountains

While the big brains back at the KSC mulled over the new alien artifact information, Hellou, Kurt, and Emilynn got on with exploring the Lesser Helium Basin under Hellou's direction. It was decided that they wouldn't bring the Lander Hab over for a couple weeks at least, since the brass at KSC might have other plans.

As part of the exploration, Hellou wanted to drive up out of the far rim of the basin. And since it so happened that the highest mountains on Duna were also located in that direction (about 21° of longitude west of the Face), that was the trip she planned for herself and Kurt. Emilynn would stay behind and use the DunaDog to rover over the flatter areas of the basin gathering samples. The image below shows the location of the highest mountain relative to the Face.

3sN0MTH.jpg

[i always enjoy the challenge of getting a rover to the highest and lowest points on a planet or moon...if it's relatively handy. I was worried that the Duna Fido might not be able to handle the slopes due to the lower traction in Duna's lower gravity...but that worry proved to be unfounded.]

[i set up a waypoint using MechJeb's Rover Autopilot feature so that I could use the green beam as a handy navigational guide, and used its throttle control so I didn't have to keep holding down the i key (the key I remap for rover forward)...but I wasn't able to just put it on full autopilot because the rover can't simply go straight up the steeper slopes, so I had to weave back and forth across the terrain in some places to make headway.]

hgRCsCv.jpg

Once up on the plateau over 6000 meters, there was a lot up up and down driving. This sometimes resulted in going a bit too fast and catching some of the thin Dunan air, and resulted in blowing an occasional tire when hitting the bottom of a v-notch a bit too hard. So Kurt had to perform some basic repairs.

iSeYjZZ.jpg

The guide beam in the image below slicing through hilltops shows the bumpy nature of the plateau well. When cloud layers moved overhead (this install uses the Environmental Visual Enhancements mod, which I hope I'm able to continue using in version 1.0.x), the highest terrain was accentuated as islands poking above the sea of clouds.

BwjjDiu.jpg

ryK1nJN.jpg

The thick clouds would occasionally block the view of the target peak, and above 7000 meters, the Jessica was often driving through clouds.

pQyoaPI.jpg

The final peak was relatively steep, and Kurt had to drive winding up along the contours to get to the top. At the top there was the usual problem that the mountain had multiple high points...and the other ones always looked to be slightly higher than the one they were on...so they had to check the elevation of a few locations before finding the highest one. Hellou planted a flag and named the mountain Mt. Idaho.

GToe1Vx.jpg

2pONs4i.jpg

I wasn't looking forward to the long drive back...but, happily, that drive did not need to be done because a new directive came from the KSC mission controllers...

Polar Cap Pyramid

Thompbles: "The big brains back on Kerbin are pretty sure they know the location of another alien marker. It's even visible from orbit, or at least you can see a hill that it's near. It seems likely that you'll find an artifact there that emits an audio signal that contains encoded pictures. Rather than return to Barsoom Base, we want you to boost your rover to the BANT 6 in polar orbit for refueling, then land by the mystery hill. Nelemy will be doing the same with the Lander Hab, so you can set up for some longerterm exploration of the polar cap that you've been asking to do."

Hellou: "What about Emi back in Lesser Helium? Is she going to come as well?"

Thompbles: "No. The DunaDog isn't useful that far south because of the low sunlight angle. She's still continuing the survey you set her to doing, and when she's done with that I'm going to have her continue with the testing of the long-distance capabilities of the DunaDog."

Step 1 was to have Nelemy fly the Lander Hab up from Barsoom Base to the BANT 6 nuclear tug in its 88° inclination near-polar orbit. This is inconvenient because your have to wait for the plane of the orbit to align with the launch site, but it's easier to be more fuel efficient than when LANDING from polar orbit. When landing, your ship will likely be in position along its to land when the orbit is not quite lined up with the landing spot...so there usually needs to be a small plane shift before landing. But when launching, you can wait until the launch site is exactly lined up with the orbital plane, then launch into a lower orbit than the target. Then all you need to do is wait until it's time for the transfer burn to rendezvous (or you can use a phasing orbit if you are in a hurry).

In the second image below, the Barsoom Base site is just about to line up with the BANT 6's orbit (seen edge on).

zbPLqEq.jpg

Q2cXDLM.jpg

Below we see the launch of the Lander (oops...paying too much attention to lining up the orbit, so I forgot to retract the antenna and ladder), and the boost to orbit (after some quick retracting).

GbPGM35.jpg

The BANT 6 nuclear tug was fortuitously located in a good spot along its higher orbit, so Nelemy was able to perform the rendezvous transfer less than one orbit later. The docking was routine.

XQ5cU3o.jpg

The BANT still had propellant in its rear tank after the trip from Kerbin to Duna...more than enough to refuel the Lander (which had made it to orbit with 29% of its fuel remaining).

B6MoZUP.jpg

The rendezvous and docking of the Lander went so quickly that it was done before the Mt. Idaho site passed under the BANT's orbit, so Kurt and Hellou were able to launch in the Jessica on the same day.

uDL37WM.jpg

The location of the BANT was not as fortuitous for the Jessica, so Kurt and Hellou had to wait for a dozen orbits before transferring up to the BANT for rendezvous.

OizP1Sf.jpg

Below is the view out of Kurt's cockpit after rendezvousing with the BANT.

Kurt: "Hey there, Nelemy."

Nelemy: "Dude! Welcome to BANT-6 Station!"

Kurt: "Um...weren't you supposed to rearrange the rear propellant tank of the BANT to the other side of the ship? As is, the Junior docking port I need is right next to the nuclear engines. I don't fancy parking that close to the nukes."

Nelemy: "Oh! Yeah...that was in the plan...but we were expecting that I was going to have to wait an extra day before your rendezvous...and that was on the schedule for tomorrow. Um...I can do that now."

Kurt: "Huh. Hellou, do you feel up for a little EVA?"

Hellou: "Sure, I can do that."

Kurt: "OK. Just to save time, you and I are going to EVA over to Lander, then I'll remotely dock the Jessica to the port between the nukes...no use getting more rads than necessary."

f7bQvr3.jpg

So Hellou and then Kurt EVA'd over to the Lander, and then the Jessica Fido was docked to the side of the BANT.

6CGxdWA.jpg

KWr8wHy.jpg

Below we can see the view out of the Jessica's cockpit window after docking, and this should make it apparent why Kurt didn't fancy being there. Yes, those engines hadn't been fired recently, but NERVA-style engines only have significant radiation shielding from the top, not from the sides.

aID6r1w.jpg

The rear tank of the BANT had almost exactly the amount of propellant left in it to refuel the Jessica rover.

Kurt: "We can send down a probe first to look over the site."

Hellou: "Are you going to try to land right on it?"

Kurt: "No...I don't know exactly how steep the sides are. We'll aim for a nearby flat area."

VkpHn52.jpg

Below, the retro burn of the Probe Lander, and the fine targeting of the landing point using MechJeb's landing prediction feature.

ki0pBgX.jpg

K9xEqqS.jpg

Kurt: "The probe's chutes are out."

Nelemy: "How's it look, Dude?"

Kurt: "On target. We're getting the feed from the landing cameras. The resolution on those is low...but, yup...that hill there is oddly square."

K3TQX6p.jpg

XKLUK8F.jpg

A Duna-day of monitoring the probe's telemetry didn't show the hill doing anything. No strange signals were detected, either. So Kurt separated the Jessica rover from the BANT and EVA'd over to it. Only Kurt would be landing in the rover -- Hellou would come down in the Lander Hab with Nelemy. The reentry and landing went off without a hitch.

AnrVSIm.jpg

jI1Cp9W.jpg

zB5ifrQ.jpg

Kurt: "I'm going to repack the chutes on the lander probe in case we want to hop it later."

JTVzrVP.jpg

Kurt drove the rover around the pyramid, but saw no obvious entrances into it or devices poking out of it. The pyramid was about 500 meters along each side, and about 120 meters tall. The traction on the side of the pyramid was just fine, so he could easily drive the rover up to the top where he planted a flag.

KQaCN5i.jpg

oNEANgB.jpg

Tia82wD.jpg

Hellou: "How's it going, Kurt?"

Kurt: "Still no signals...not on the radio scanner, and not when I pressed my helmet to the ground."

Hellou: "Well...Nelemy and I will be down tomorrow to help you study it."

Kurt: "Hmmm...this is odd. I'm checking out the southeast corner edge of the pyramid now...it has a couple flatish ledges..."

Hellou: "Yes. We can see those on the landing camera images."

Kurt: "Yes, but when I try to drive along them, the rover is hardly moving...until I reach the slope up, and then it lurches forward."

Nelemy: "Dude, that sounds like the weird anomalies Aldner and I found when driving near the poles of Tylo. We never did figure out the cause of that."

xbrRXtj.jpg

[i tried all kinds of ways to zoom in and out while panning up and down with the rover at various places on the pyramid, but I couldn't manage to get the camera below the surface to hear the SSTV signal...which people report is now below the surface where you can't get to it...so they appear to have been correct. While zooming and panning using the flag as a target, I did find that my flag was showing some odd glowing bits.]

EoGJpgY.jpg

The next day (late afternoon at the landing site) when the orbit of BANT 6 again aligned with the landing site, Nelemy separated the Lander from the BANT and prepared to descend. Note that only the daylight landing opportunities are being used...otherwise the landings could be done a half-Duna-day apart. Retro fire occurred on time for the landing target point 66° 8' South.

MVxjqD9.jpg

In the image below, the Jessica rover can be seen parked on top of the pyramid as the Lander flies overhead. Most of the braking was done by Duna's atmosphere, with the rocket engines used to cushion the touchdown.

jUFUVV7.jpg

8skWSPS.jpg

Nelemy: "Landed! Less than 800 meters from the Jessica. Nice aim, eh Kurt?"

Kurt: "Well, that was the furthest landing of the three, but its fine."

Nelemy: "Dudes! Look at all the ice! Have you tried skiing down that hill yet?"

Kurt: "No. I've tried specifically to NOT slide down the hill."

Nelemy: "I'm going over the check on the Goo-dudes on the lander probe."

Kurt: "Hellou, do you want me to come pick you up in the rover."

Hellou: "No, thanks, Kurt. I'll walk over to get a better look at the terrain."

Unp1fsv.jpg

Nelemy hoofed it over to the lander probe, and below we can see him communing witht he Goo, with the Lander off in the distance.

85qQFhi.jpg

Hellou started hiking to the pyramid, but got distracted by one of the large ice-covered boulders near one corner of the pyramid.

Q7strPS.jpg

After examining the rocks, Hellou proceeded up the pyramid to Kurt's location.

Hellou: "Hi, Kurt! Nice to see you and the Jessica again. What have you found out?"

Kurt: "Still no signal. I used the rovers core sampler to drill down into the pyramid. There's only two meters of ice before it went into rock. I put one of your geophones down the hole, but it's not picking up anything."

Hellou: "The frequency sensitivity on the standard geophone only goes up to a couple hundred hertz. We need to use one of the special audio pickups. Let me get one of those."

Kurt: "Oh. Ooops. I guess that's why it pays to have an expert on site instead of me just improvising."

mtCHXE8.jpg

Hellou: "OK! The microphone is in place and I can hear the signal. I'll record it so we can send it back to the KSC for processing."

Kurt: "Wow. So this can be processed into a picture?"

Hellou: "You hear the periodicity in the sound? Those are the scan lines of the image."

Kurt: "It sounds like the same thing each time.

Hellou: "That's the 'greeting' image being played over and over. If the experts at the KSC are right, then when the sun is overhead we should get two additional images that will tell us the semi-major axis and eccentricity of the orbit for the alien planet. Assuming the experts are interpreting the Duna Face messages correctly."

But that's enough for episode 7. Below is an overview of the pyramid area showing the Jessica at the peak of the pyramid, the lander probe located 583.6 meters to the south, and the Lander Hab located 769.4 meters to the south (at the top of the image...it's hard to see that text against the ice).

TgrUUwL.jpg

And, no, your Duna Face anomaly will not work as described if you poke it in the eyes.

.

Edited by Brotoro
Link to comment
Share on other sites

// LV-N TWEAKS
@PART[nuclearEngine]:FINAL
{
@emissiveConstant = 0.99 // was 0.83, other engines 0.80
@maxTemp = 4000 // restores old value, up from new stock value of 2500
@MODULE[ModuleEngines]
@heatProduction = 196 // same as Mainsail, down from stock 432
}
}

Not picking on you or anything cuz I know you're just try to replicate Beta, but I just wanted to comment on that max temp there, since old temps were just crazy made up numbers that didn't make sense, but new temps are Kelvin, a max temp of 4000 struck me as crazy high, seeing as Iron boils, not melts boils, at 3134K, and even Tungstan melts and 3695K

Them kerbals have some awesome material science. They should come teach us how to build fusion reactors.

Link to comment
Share on other sites

Thanks for another great update, Brotoro! I'm really liking your spin on the anomalies and inventing a the whole message format. I'm thinking that took at least as much thought, effort, and time as actually flying all these missions :).

Not picking on you or anything cuz I know you're just try to replicate Beta, but I just wanted to comment on that max temp there, since old temps were just crazy made up numbers that didn't make sense, but new temps are Kelvin, a max temp of 4000 struck me as crazy high, seeing as Iron boils, not melts boils, at 3134K, and even Tungstan melts and 3695K

Apologies to Brotoro for getting OT here, but I feel compelled to answer this, at least briefly.

It's like this.... For something the size of Kerbin to have Earth-like gravity, it has to be made of stuff so dense that it can't exist under the laws of physics we know here in this universe. The bottom line is that KSP is set in a different universe with radially different fundamental laws of physics, and therefore has no element in common with our own periodic table. Ergo, using any number you like in KSP is actually less wrong than imposing Earthly values on it. If you'd like to argue this further, please PM me.

Link to comment
Share on other sites

...Apologies to Brotoro for getting OT here, but I feel compelled to answer this, at least briefly.

It's like this.... For something the size of Kerbin to have Earth-like gravity, it has to be made of stuff so dense that it can't exist under the laws of physics we know here in this universe. The bottom line is that KSP is set in a different universe with radially different fundamental laws of physics, and therefore has no element in common with our own periodic table. Ergo, using any number you like in KSP is actually less wrong than imposing Earthly values on it. If you'd like to argue this further, please PM me.

I'll apologize to myself for going off-topic on this point as well...

While it is true that something has to be different about the kerbal universe (compared to ours) in order for it to have such dense planets, this could involve some superdense form of matter that only resides deep inside the celestial bodies. The outer layers of the planets/moons/star could still be made of normal matter. We know the sizes and masses of the parts we use in KSP from the in-game data...and those parts are not made from superdense matter.

So I work with the premise that some superdense form of matter exists (maybe in the kerbal universe you can build stable baryons from quarks other than the up and down quarks, which are much heavier particles and so would make denser matter). But if that matter only resides in the cores of the celestial bodies, it need not interfere with the way the outer parts made of normal matter work. Also, having a core of superdense matter explains how a star with the low mass Kerbol has could support thermonuclear fusion, since the ordinary matter immediately around that core would be at densities and temperatures not possible in sub-stellar-mass bodies in our universe.

Link to comment
Share on other sites

I'm not a material scientist, but I always operated on the theory that all Kerbal planetary cores are superdense, with the outer layers being closer to normal.

Also: aliens! \o/

So if an alien world / star system is discovered, how fast can KSC's eggheads slap together an Alkiebierre drive to fire the Dream Team* at it?

*Thompbles, Aldner, Nelemy, Kurt, Hellou, Emilynn

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...