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King of the Hill


Gojira

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Before I can make a fiery reentry over Kerbin, I reify myself a super nice inertial-fusion-powered KSPI ship through manipulation of the quantum vacuum virtual plasma. I recline in the super cool all-glass cockpit and sip some nebula tea as I burn for Jool to claim a hill on Pol. My ship.

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Your bionicles arrive in the GreeningUniverse. Soon, however, they notice that the distant galaxies do not appear to be getting any closer, despite being strongly blueshifted. No amount of power the bionicles put into their Alcubierre bubble seems to make them go anywhere, and all attempts to use teleportation cause them to materialize in seemingly the exact same position as before, although the targeting computer registers a displacement of millions of light years. The bionicles are trapped in intergalactic space.

I trim the fingernail on my left thumb, removing the bionicles and the scalar field treadmill containing them from my universe-body. I place the cosmo-nail clipping in jar, where it becomes a black sphere of infinite space containing the bionicles at its center. Eh, I've seen better paperweights.

I reduce the sphere's strong nuclear force constant for a moment, dissociating the bionicles into hydrogen gas, then raise the gravitational constant by three orders of magnitude, forming the hydrogen into a tiny star-forming nebula only a few meters across. Much better.

My micro-nebula in a jar.

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hammer. No more jar.

The nebula expands, and forms numerous small planets due to dust sticking together. I pick a planet and claim it as mine. As for security, I got a fully fitted Erebus-class Titan in orbit, with escorts and orbital bombardment ships. My planet

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I carefully adjust the fundamental constants of every universe (save for a 1-kilometer sphere surrounding megatiger78) to make them all extremely and specifically inimical to all bionicles. Most of particularly nasty bacterial infection arising from the tissue/machinery interface as a result of slight (and, on the whole, harmless to all other life) alterations to the way chemistry works, while those surviving on massive doses of second-line antibiotics discover that their elemental manipulation powers no longer make sense. They die when their power sources can no longer generate meaningful energy with their original mechanisms and their batteries finally run out.

Selecting the dead bionicles, I momentarily drop the strong force constant surrounding all of them, dispersing them into hydrogen and neutron radiation.

The bionicles left within your 1-kilometer safe bubble can now defend your hill, but cannot go too far from you without being exposed to a universe that hates them.

Meanwhile, I believe I'm still on my way to Jool.

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The star you find to 'throw into Jool' is, by virtue of the fact that you're throwing it into Jool and not onto or through it, smaller than Jool. This is a very skeevy size for a star to be, and as you pass the limits of the solar system, Eeloo Border Patrol stops you, confiscates the illegally-small star, and demands to know where you got it. You mutter something about a tiny nebula that came out of a broken jar. Your interrogator narrows his eyes, stares up through the ceiling, and mutters an oath under his breath. "Oh, sweet moons of Sentar, it's her again, isn't it? I'm afraid we're going to have to destroy your star, but let us know if you see that accursed witch running around in the Joolian system, okay?" he says. You nod. He opens the door to the interrogation room, at which point you rush out, grab your tiny contraband star, and make a break for it, burning people who get in your way with the star's overactive chromosphere. You jump in your getaway ship, speed off to Jool, and throw the star into it, where it absorbs hydrogen and helium from the atmosphere, turns into a very short-lived blue microgiant, and explodes in a tiny pair-instability supernova, leaving behind nothing but a black scorch mark in Jool's atmosphere. Eeloo Border Security sees the flash on Jool's surface, thinks it's you crashing, and gives up the search.

Your space mission.

Edit: ninja'd. You can keep the power plant for now. :sticktongue:

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The space pirates are also stopped at Eeloo Border Patrol with their illegal micro-star. This time, the pirates are locked in an interrogation room on board a station, the crew escapes through the rear airlock, and the station drops containment of its antimatter storage. The pirates and the mini star are are annihilated.

I arrive at Pol and plant my flag on its tallest hill. My Pol.

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My trajectory gets me off Pol, but puts me on a collision course with Vall. I've been manipulating universal constants a lot lately, and doing so is making me a little tired. In a last-ditch effort, I deactivate all fail-safes on the tritium-breeder fission reactor, then get out of the ship and jump up and away from Vall's rapidly-approaching surface. Because of some slightly iffy small changes I made to my ship's systems, the supercriticality neutron pulse from the fission reactor sets off fusion in the deuterium-tritium fuel supply, and the ship explodes in a bright sphere of fusion plasma. The wave of expanding plasma catches in my dress and slows me down from a high-speed impact with the surface.

Unfortunately, the massive explosion cracks open Vall's ice, and I fall straight through a fissure, splash into the subsurface ocean, and start sinking straight towards the distant bottom below. Good thing universes don't need to breathe...

My Vall.

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