zekes Posted February 23, 2015 Share Posted February 23, 2015 (edited) I see why you said "Fifteen Minutes", zekes. "Load! Load! Load! load! load... load?"It's a race I think I'm going to lose. Well, IDK - it's been 20 minutes it must be done soon.EDIT it's loaded, working on camera. Edited February 23, 2015 by zekes Quote Link to comment Share on other sites More sharing options...
Starwhip Posted February 23, 2015 Share Posted February 23, 2015 Right. It could use a *bit* of work... Fuel lines are funky. So are launch clamps...Anyway, a little bit of cleaning-up and it'll look great! (After all, you don't need struts and fuel lines and interior stuff in Blender. Quote Link to comment Share on other sites More sharing options...
DuoDex Posted February 23, 2015 Share Posted February 23, 2015 (edited) MUCH amaze.However, as a moderator I have to tell you that you'll need a license to keep releasing this on the forums. I suggest you visit this thread.If you don't put one on soon, it'll become All rights reserved. Edited February 23, 2015 by DuoDex Quote Link to comment Share on other sites More sharing options...
zekes Posted February 23, 2015 Share Posted February 23, 2015 Right. It could use a *bit* of work... Fuel lines are funky. So are launch clamps...http://i.imgur.com/d0xuEIv.pngAnyway, a little bit of cleaning-up and it'll look great! (After all, you don't need struts and fuel lines and interior stuff in Blender. what. Wow. That is gorgeous. Here's mine I just finished after messing around a long time ( I really have no idea what I'm doing )What's with your fuel lines, I didn't get those at all. I'll clean it up right now in fact. Quote Link to comment Share on other sites More sharing options...
Starwhip Posted February 23, 2015 Share Posted February 23, 2015 My God.Zekes and I just realized that this is a way to 3D print your craft files...Dasoccerguy, you've got no idea what you just made available. Quote Link to comment Share on other sites More sharing options...
zekes Posted February 23, 2015 Share Posted February 23, 2015 Sorry for the double post but - you do realize you have just made it possible to 3d-print ALL ksp craft, right? I still can't believe this is happening!Ninja'd again Quote Link to comment Share on other sites More sharing options...
Dasoccerguy Posted February 23, 2015 Author Share Posted February 23, 2015 Would I just throw a license file into my Github repo, or do I need to get it somewhere special within the forums? Quote Link to comment Share on other sites More sharing options...
diomedea Posted February 23, 2015 Share Posted February 23, 2015 Would I just throw a license file into my Github repo, or do I need to get it somewhere special within the forums?Fine if you put the license file into the Github repo (many modders do!), but what is required to publish add-ons here is to comply with the Add-on posting rules. About licensing (rule 1.), "... This license must be made available in both the download file and in the location the user downloads from (such as a forum post or a Curse listing)."Please ensure any of the download files you link include your llicense, and that is shown in the opening post of this thread, and you're good. Quote Link to comment Share on other sites More sharing options...
Dasoccerguy Posted February 23, 2015 Author Share Posted February 23, 2015 Got it into the repo. I should have paid more attention before making this post. Thanks! Quote Link to comment Share on other sites More sharing options...
Spartwo Posted February 23, 2015 Share Posted February 23, 2015 This is what I've been searching for my entire life(or at least the last 2 years of it) Quote Link to comment Share on other sites More sharing options...
esinohio Posted February 23, 2015 Share Posted February 23, 2015 This is a great tool!!! Certainly makes importing my creations into Blender a metric ton easier. +Rep sir!! I can't wait to spend this evening messing around with my various craft in Blender. Maybe even some camera tracking fun so I can park my favorite rover in my driveway Quote Link to comment Share on other sites More sharing options...
Akira_R Posted February 23, 2015 Share Posted February 23, 2015 I am getting a small 3D printer soonish and if this enables me to some day start printing craft models I am going to be soooo happy!! Quote Link to comment Share on other sites More sharing options...
longbyte1 Posted February 24, 2015 Share Posted February 24, 2015 [insert appropriate Kerbal-related expletive here]! I have been waiting for somebody to make a script like this FOR MONTHS! Repreprep! Quote Link to comment Share on other sites More sharing options...
zekes Posted February 24, 2015 Share Posted February 24, 2015 So, i'm very comfused with blender I'm trying to figure out how to make my shuttle one part, but i have no idea what i'm doing. I need to boolean join the parts, but there's 1200 of them and i have no idea how to just mass-select all of them, let alone make the boolean join occur. Also, to make a model i would need to turn the hollow shuttle into a solid piece, but it's made out of wing parts and i don't know how a 3d printer would handle this. Sorry for derailing the thread a bit but I really love your program, I want to take it to the end of the logical path I'm on Quote Link to comment Share on other sites More sharing options...
Starwhip Posted February 24, 2015 Share Posted February 24, 2015 So, i'm very comfused with blender I'm trying to figure out how to make my shuttle one part, but i have no idea what i'm doing. I need to boolean join the parts, but there's 1200 of them and i have no idea how to just mass-select all of them, let alone make the boolean join occur. Also, to make a model i would need to turn the hollow shuttle into a solid piece, but it's made out of wing parts and i don't know how a 3d printer would handle this. Sorry for derailing the thread a bit but I really love your program, I want to take it to the end of the logical path I'm on I would show you how to do it, but I'm rendering a thing... Quote Link to comment Share on other sites More sharing options...
zekes Posted February 24, 2015 Share Posted February 24, 2015 I would show you how to do it, but I'm rendering a thing...Haha, thanks I made a new blend file of the shuttle without landing gear, because for some reason in blender they're all deployed.https://www./?07bv3lgmf9u4u99 Quote Link to comment Share on other sites More sharing options...
Starwhip Posted February 24, 2015 Share Posted February 24, 2015 (edited) Quick tip: "C" allows a circle selector, which selects all origins within the circle. Scrolling the mousewheel makes it bigger and smaller."B" makes a box selector, selecting all objects with some part of them inside the box.ESC cancels. (I don't remember which one confirms, I think it's left mouse button)EDIT:Here we go!Blender Beginners Tutorial Edited February 24, 2015 by Starwhip Quote Link to comment Share on other sites More sharing options...
briansun1 Posted February 24, 2015 Share Posted February 24, 2015 Ohhh Ahhh Impressive.. Quote Link to comment Share on other sites More sharing options...
Starwhip Posted February 24, 2015 Share Posted February 24, 2015 Did I never put this here? Quote Link to comment Share on other sites More sharing options...
Dasoccerguy Posted February 24, 2015 Author Share Posted February 24, 2015 Haha, thanks I made a new blend file of the shuttle without landing gear, because for some reason in blender they're all deployed.https://www./?07bv3lgmf9u4u99I have a new version that lets you deploy and undeploy parts. I'll get it online here in a few minutes.Also about all the Boolean stuff, you're on the right track. I have a script that procedurally adds Boolean modifiers to each part and makes the whole ship one big part. It works fine except for a few problem parts. Some of the cockpits are hollow, for example, which messes with the math Blender is using. I tried really hard to find a workaround, but couldn't get anything. Maybe if I give it another shot, this time things will fall into place. Quote Link to comment Share on other sites More sharing options...
zekes Posted February 24, 2015 Share Posted February 24, 2015 I have a new version that lets you deploy and undeploy parts. I'll get it online here in a few minutes.Also about all the Boolean stuff, you're on the right track. I have a script that procedurally adds Boolean modifiers to each part and makes the whole ship one big part. It works fine except for a few problem parts. Some of the cockpits are hollow, for example, which messes with the math Blender is using. I tried really hard to find a workaround, but couldn't get anything. Maybe if I give it another shot, this time things will fall into place.I don't have any cockpits on my shuttle so it will work fine Quote Link to comment Share on other sites More sharing options...
Starwhip Posted February 24, 2015 Share Posted February 24, 2015 Suggestion: Delete all colliders on import. God, the MK3 cargo bays are a pain.... (Maybe you just missed them, IDK, the other parts are fine. ) Quote Link to comment Share on other sites More sharing options...
Dasoccerguy Posted February 24, 2015 Author Share Posted February 24, 2015 Suggestion: Delete all colliders on import. God, the MK3 cargo bays are a pain.... (Maybe you just missed them, IDK, the other parts are fine. )Which part still had the colliders? I have a ship with every single part that I was using to check for exactly that kind of stuff, and I didn't think I had missed anything. And I figured I would just hide the colliders, since they may come in handy somehow for someone. Blender can do physics simulation, you know. Quote Link to comment Share on other sites More sharing options...
Axelord FTW Posted February 24, 2015 Share Posted February 24, 2015 Would people agree to make the printer file for other people's craft files?Would there be any problem with modded parts?While I have an interest in 3D printing (like everyone, I assume), I never really got interested enough to seriously research it.P.S. AWW YISS! Quote Link to comment Share on other sites More sharing options...
zekes Posted February 24, 2015 Share Posted February 24, 2015 (edited) Would people agree to make the printer file for other people's craft files?Would there be any problem with modded parts?While I have an interest in 3D printing (like everyone, I assume), I never really got interested enough to seriously research it.P.S. AWW YISS!I could try, yeah my friend has a printer so I'll talk to him about just how much clipping is okay with 3d printers and what kind of file we'd need to use. Edited February 24, 2015 by zekes Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.