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question about RAM usage


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Is there any way to actively reduce the memory being used while in the game? For instance, over the course of testing a craft from the VAB my client eventually crashes even though I have not accessed any other craft.

is there any sort of active 'memory cleaner'?

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You can...

1) ...use OpenGL mode

http://forum.kerbalspaceprogram.com/threads/84203-Less-memory-usage-by-using-OpenGL

It stores some textures in the videocard memory, saving your RAM space.

2) ... remove unused parts.

3) ... reduce graphics settings (use 1/4 .. 1/8 texture resolution, no/minimum shaders, etc).

4) ... use Active Texture Management

http://forum.kerbalspaceprogram.com/threads/59005-0-90-Release-4-3-Dec-16-2014-Active-Texture-Management-Save-RAM

It creates a cache of compressed textures. That reduces RAM usage and also allows the game to load faster.

5) ... convert the textures from mbm/png/tga formats into dds format with DDS Converter utility

http://forum.kerbalspaceprogram.com/threads/98672-WIN-KSP-to-DDS-texture-converter

and then get them loaded with DDSLoader mod.

http://forum.kerbalspaceprogram.com/threads/96729-0-90-DDSLoader-1-8-%28Dec-15%29-Loads-DDS-Texture-Boringly-fast-edition

(I.e: converter is a utility to convert graphics, DDSLoader is a mod to be installed in GameData.)

DDS files can be even larger tham original mbm or png ones, but they take less place in memory due to png/mbm uncompressing.

Most of the mods which I have tried were converted and used successfully. But for me, that required to open their mu-files in a hex editor and in the very end of the file replace these files extensions to "dds". Otherwise I was looking and blank textures in KSP.

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Right - I'm already doing every single one of those steps.

I'm asking if there's something like a tool I used to have for world of tanks that I could alt tab to and it would actively clear the memory that had been cached but was no longer in use

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