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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!


KillAshley

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Fair enough, if it's an intended design then I'll learn to live with it. Just thought I'd check you knew it makes it a little prickly to get to grips with :)

What should help for difficult transfers like this is using Transfer Window Planner in conjunction with Precise node: The former gives you some very detailed values for your ejection burn, the latter makes it possible to set the node up with the necessary precision.

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yeah i crumbled to the pressure and now use the x64 windows hack, works pretty nicely actually. I seem to get less crashes than with x32...only downside is that i can't use FAR anymore as it disables itself in 64 bit :mad:

far works on Winx64 use this Though you will get zero mod support so dont report issues to devs of unfixed mods

Edited by BrutalRIP
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I have had a great deal of success using both Transfer Window Planner and Precise Node, it is a little messy having to use Sonnah as a starting point and not knowing how high I will be when I reach the needed heading due to the elliptical orbit when I escape Kerbins SOI, but it helps get a clean encounter and I probably do about 2 adjustments on the way that cost a few hundred more dV. It is more challenging, matching inclination or circularizing orbits would take too much fuel and I would estimate it takes maybe 5x as long to get my node the way I want over stock KSP even with the help of Transfer Window Planner. I haven't tried returning from a mission outside of Sonnah at another planet yet but I imagine it will be more expensive than I planned for...

@eddiew: I have experienced that odd graphical glitch once, pretty sure it was modded. Just going back to the Space Center and then to the rocket again fixed it and I have not had it happen a second time.

Has anybody had a Kerbal fall into the world before? I had a manned mission on Aptur and when I transferred to the ship then back to the Kerbal he was free-falling to the center of Aptur. When I moved back to the rocket it was in the terrain and instantly exploded. I am not sure if this could have been fixed with the "sunken terrain" alteration and I also have too many versions to know if it was the most recent NH :cool:

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Fair enough, if it's an intended design then I'll learn to live with it. Just thought I'd check you knew it makes it a little prickly to get to grips with :)

Not sure I'm mathematician enough to consider all the complexities of orbital planes ^^; Unless they're both 'horizontal' do you not just end up with there being an AN/DN where Sonnah and Kerbol are in step, but all the rest of the orbits are unhelpful to transfers because your inclination means your orbital prograde is pointing above/below the sun? Anyhoo, seems like it's intended, so I'll just learn to deal with it :)

Yeah New Horizons is designed to be a challenge as well as a fresh experience. Every planet has its own plane that it's moons orbit around, even if it's just a LAN change...this makes planning missions critical. Transfer window planner and precise node helps a lot!

far works on Winx64 use this Though you will get zero mod support so dont report issues to devs of unfixed mods

No disrespect, if you want to use that then go for it, but I have a lot of respect for these mod authors and they disable their mods on x64 then I just do without. They disable them for a reason...

Has anybody had a Kerbal fall into the world before? I had a manned mission on Aptur and when I transferred to the ship then back to the Kerbal he was free-falling to the center of Aptur. When I moved back to the rocket it was in the terrain and instantly exploded. I am not sure if this could have been fixed with the "sunken terrain" alteration and I also have too many versions to know if it was the most recent NH :cool:

Na never heard of that one! The sunken terrain issues were just when parts of the terrain was actually below 0 altitude, caused a lot of explosions when people found them.

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I have both TWP and PN :blush: What I do find is problems applying the TWP's readouts and turning them into a manoeuvre. With stock, you could pretty much just guess a transfer if you plotted it at the right time, and it'd be good enough. With NH, first you need to get into Sonnah orbit*, usually around 50,000km - and the orbital period is rather long, so you can be a week or more off the desired burn.

Mostly I find I can get encounters using MechJeb, with a bit of playing with the porkchop, so at least there's a backup option. And that Aptur refuelling station is making more sense by the day... if only it wasn't so hard to get the tech :<

* sudden thought, I wonder if it's possible to wait for the correct alignment of Sonnah and Kerbin and your vessel to throw you out onto the right trajectory... in my mind, when Kerbol is eclipsed by Sonnah is eclipsed by Kerbin, from your ship view, that's a good time to burn prograde to go to an outer planet...

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Oh wow! KSPTOT looks so needlessly complicated I have to start using it immediately! It looks like it may make it easier to plan for a slingshot/speed reduction encounter from a great distance away? Also might help save a good amount of deltaV more commonly used for "messing around to make it fit". I can't believe I haven't seen this or anybody mention it before.

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Oh wow, couple of days I was moaning about not having enough RAM - today I removed Active Texture Management and... gained a gig. My game with NH and Near Future now gets to menu at only 1.8gb in use :blush:

...bring forth the planets...

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Oh wow, couple of days I was moaning about not having enough RAM - today I removed Active Texture Management and... gained a gig. My game with NH and Near Future now gets to menu at only 1.8gb in use :blush:

...bring forth the planets...

That really doesn't seem right!

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Just yesterday I cleaned up my clouds to resize them all to a max of 1024x2048 in DDS format, updated to the latest New Horizons version, added the Stock Planet Texture Replacement, cleaned out my old saves/ships, and destroyed extra vessels that served no purpose from the Tracking Station. Still have almost 3 dozen mods going.

What was 5.2-5.8GB of RAM usage is now 3.2-3.8 with dx9, I could play 32-bit with openGL! If I could optimize away about 400MB of RAM usage I think I could play a happy and stable non-hacky KSP :sticktongue:

I also saw Active Texture Management eat up memory when I tried it at the 1.0 release, I scratched my head and promptly removed it. I know Squad went to native DDS support but I thought it would still have some benefit.

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lol yeah you gotta clear that cache dude, it keeps it's own copy of compressed textures. ATM isn't really necessary anymore as most mods use dds, but it does come in handy for kopernicus and EVE as they still need a few png files :wink:

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lol yeah you gotta clear that cache dude, it keeps it's own copy of compressed textures. ATM isn't really necessary anymore as most mods use dds, but it does come in handy for kopernicus and EVE as they still need a few png files :wink:

Suddenly I realise I'm not running EVE any more (due to ram constraints) :blush:

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Also, just installed it manually, and WOW. Wasn't expecting Kerbin to be a moon. This is amazing :D

Edit: OPM planets have this problem too, so I doubt it's the fault of New Horizons, but does anyone know why rings (around e.g. Sonnah and Sarnus) would have hot pink "no texture" rings?

Double edit: It was Scatterer. I had to remove Scatterer.

Edited by kingoftheinternet
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CKAN thinks that the latest version of New Horizons is 1.35, FYI.

Hmmmm, shouldn't even be on CKAN yet! Never tried putting it on before!

Also, just installed it manually, and WOW. Wasn't expecting Kerbin to be a moon. This is amazing :D

Edit: OPM planets have this problem too, so I doubt it's the fault of New Horizons, but does anyone know why rings (around e.g. Sonnah and Sarnus) would have hot pink "no texture" rings?

Double edit: It was Scatterer. I had to remove Scatterer.

Thanks...yeah maybe scatterer interferes with the rendering of the rings, I'm not sure how it does it's thing TBH.

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WANTED

I need someone to help me out with CKAN, I have had a look, and TBH I have NO idea how to set up New Horizons to be added in. I am so confused by everything :confused:

If someone could give me a hand in getting it added that would be AMAZING.

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Just wondering if anyone's found a better way to get to Aptur than this?

Departure was about 780m/s, with around 130m/s correction after Kerbin escape to get a better inclination. Fiddly, but the only route I've tried that didn't get me re-captured by Kerbin.

g1AWa9W.jpg

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I just had an idea to make Dres a volcanic moon (due to tidal heating) like an Io analogue in NH. What do you think about it?

Sounds interesting, I might look into it in the future, but no promises. I'm trying to avoid altering stock as much as possible (apart from my textures) as they are still great planets!

Just wondering if anyone's found a better way to get to Aptur than this?

Departure was about 780m/s, with around 130m/s correction after Kerbin escape to get a better inclination. Fiddly, but the only route I've tried that didn't get me re-captured by Kerbin.

That seems about right, tbh. I didn't want it to be much less than that, otherwise it gets too easy. It's designed to be more of a halfway between stock min & minmus.

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Sounds fair to me - everyone in stock has a Minmus fuel base, I think it's good that NH provides one at similar travel cost. Even if it does take a few tries to master the transfer :P

Better views than Minmus though.

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