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Ever have a rocket that just grew and grew and grew...


Foxster

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Why would I have expectations?

Since the restrictions on clipping were removed and the introduction of the VAB/SPH move/align tools in 0.9, its now easy to make silly spacecraft that can do 'anything'. The challenge is now to do 'anything' in a realistic looking/behaving way, without clipping a bunch of bits together.

So, to expand on my previous comment: You could clip a hundred or a thousand massless engines together and fly to the Mun in 1 minute, but so what?

So, you clipped a bunch of engines together. So what?

Sorry but it had to be done. :P

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Sorry but it had to be done. :P

Zero clipping on it.

And there is a purpose to it. Its designed to get a payload to the planets as quickly as possible in game and real time i.e. without the endless burn of ion engines or the years it takes with Hohmann transfers.

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Zero clipping on it.

And there is a purpose to it. Its designed to get a payload to the planets as quickly as possible in game and real time i.e. without the endless burn of ion engines or the years it takes with Hohmann transfers.

Not really related to clipping, but since "Since the restrictions on clipping were removed and the introduction of the VAB/SPH move/align tools in 0.9, its now easy to make silly spacecraft that can do 'anything'. The challenge is now to do 'anything' in a realistic looking/behaving way, without clipping a bunch of bits together. " you are talking about making it in realistic way... :P

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45k dV? I shudder to think, unless you need very very low TWR...
All the bottom bit with the big engines is to reach orbit. The top stages are all nuclear with a TWR no lower than 0.1. I'm looking for a sweet spot between ions and rockets.
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This started as an attempt to build a 45kdV rocket and it got bigger and bigger and...

45 km/s? I'm getting that even with LV-Ns you'd need a mass ratio of over 300. Ions make it manageable (less than 3), but since high TWR is apparently a priority...

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I started to build a small, one-seat only lander for quick contracts in Kerbin system. Then i decided to launch it inside medium Mk 3 Cargo Bay. Then i added some fuel tanks to the Bay, 4 engines, RCS, power system, couple of scientific instruments, lights, two more docking ports... Now my Cuckoo Carrier weights 40+ tons, carries 3500 m\s dV and with lander attached costs almost 150 000 roots. All of this to get one Kerbal and his small lander to Minmus.

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45 km/s? I'm getting that even with LV-Ns you'd need a mass ratio of over 300. Ions make it manageable (less than 3), but since high TWR is apparently a priority...
Its currently at 888 parts and 12,484t...and 45,631dV on the pad.

Its starting to shape up nice too...

bzNNDN0.jpg

Edited by Foxster
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That thing is amazing!

It's like a said in the Fastest Small Step thread. How big a rocket do you want to build?

What kind of frame rates do you get with that thing??

Or do you play on a supercomputer?

Happy landings!

Its not too bad, quite a reasonable frame rate really. Its on a mildly-overclocked i7-2600K CPU and a GTX960 graphics card.

Helps that I only use a couple of mods, including Active Text Management (basic) and the opengl driver.

I've just now got it into orbit with 40,464dV left. So I'm going to see if I can shave something off the Jool time. Got couple of windows coming up. One needs 38kdV for 62 days but I think that's cutting it too fine. There's another for 35kdV for 71 days that looks interesting.

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(...) Its designed to get a payload to the planets as quickly as possible in game and real time i.e. without the endless burn of ion engines or the years it takes with Hohmann transfers.

I like your attitude. I want to get there and I want to get there NOW!

I tend to think of the Kerbodyne parts as Saturn V equivalents. It's good to see them in a launch configuration where they are packed together like a bunch of straws. Please tell me that all this is just to get Jeb mounted on an external command seat to Ike. :)

Edited by KasperVld
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Please tell me that all this is just to get Jeb mounted on an external command seat to Ike. :)
Not far off. Its to get a man in a can to Jool 200km orbit in better than 82 days. See the Fastest small step for a Kerbal challenge in the Challenges section.

Don't you love school holidays and having time on your hands? :D

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While a really fast/high dv rocket lets to aim straight for the destination... if the game becomes a slideshow, you end up getting there slower. :(
Umm, 70+ days for a trip is not quite a slideshow and there's some pretty fancy flying needed along the way.

Ah, wait. You mean because of the lag? No - its fine on my PC.

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While a really fast/high dv rocket lets to aim straight for the destination... if the game becomes a slideshow, you end up getting there slower. :(

That challenge measures in game time and not IRL time... so if you get "a slideshow" in game time gets slower accordingly and lag doesn't affect that...

It obviously takes longer in real life time though... but that's not a problem in this challenge

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