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What will YOU carry over to V1.0?


Mister Dilsby

What will you carry over to your V1.0 Career save?  

216 members have voted

  1. 1. What will you carry over to your V1.0 Career save?

    • Nothing--Starting fresh!
      163
    • Everything--I worked too hard to lose it!
      16
    • Partial--Just a few favorite bits of awesome.
      37


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V1.0 will bring a revamped tech tree and likely lots of other stuff that will make starting over in Career mode the choice for many seasoned Kerbal space program managers. But if you're like me, there are some things in your V0.90 save file that you simply must have intact in V1.

Me, I'm keeping my asteroids. I have a class-E in orbit around Minmus and have not gotten around to building a base on it yet. And I can't give up my class-A lawn ornament, shown here. Besides serving to inspire new recruits at Kerbfleet Academy, it is a convenient targetable marker for ships returning to KSC.

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I'll also keep my Kerbals, unless the training system is so thoroughly revamped it makes sense not to. Once everyone comes home from the various kerbed space stations and interplanetary missions, I'll delete all the ships, debris, flags etc, every part in the game except the two asteroids. Then hopefully I can get the save file to work in V1 with the crew roster and asteroids intact.

Possible snags in this approach include the cost of hiring new Kerbals if I already have a bunch of guys on the roster, and if Squad dropped a barn or a trailer on the same spot where I put my lawn ornament.

So how about the rest of you? Starting fresh, keeping everything, or attempting some sort of hybrid like me?

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Throwin' it all in the bin and starting over. My aircraft division will need a major overhaul, so it's easier to build new ones there. I may have to clear the spiderwebs and large spiders out of the VAB and try rockets if making an spaceplane is too difficult. The Class A floating around the Mun isn't important enough to keep. I'll get a new one.

That, and I'll need to upgrade all the mods I'm using (and if the theme holds, eliminate 30% of them to make up for the memory-gobbling going on in every update).

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Already lost my save to the 0.90 update as the new save format effects kerbals, missions and ships in flight/active/available and crashes out as it does not convert existing saves too well. :(

So all new. Though to be honest the new atmos and hopefully re-entry heat (I can wish, right?) will make it worth a redesign on eveything.

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I might try saving some subassemblies since I'm actually getting a really good Angara replica going (thank the maker I put LeadBallast into Real Fuels on a request!), but who knows how all the Real* mods and FAR will have to change with the new version... Probably end up building it all again.

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I am waiting to start a new career game for 1.0, however I plan on bringing my .23.5 sandbox over (I have kept it alive since then). My sandbox is readying for the inclusion of resources. For example, I captured an asteroid that was in a retrograde orbit, so I used the Mun to put it in a prograde orbit.

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I probably wont update it for 6 months, knowing they're going to release more updates and thus breaking mods again.

Theres already loads i waved goodbye to in past updates, guess because of the crashing I finally had enough.

I always say "i'll play vanilla for new update" then i start and im thinking I cant play without this, or that etc..

If there was anything I could have saved from .25 then i would have needed mods of all kinds to make it work on .9 and i couldn't be bothered even trying.

My interstellar orbital radio microwave energy beamer things would be nice to have back, they were particularly awesome to launch.

I'd also like my kethane miner back, spent a large amount of time tinkering with that one.

Saying that dont have either now, dropped interstellar due to lack of update and went for karbonite for experience lol

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I'll also keep my Kerbals, unless the training system is so thoroughly revamped it makes sense not to. Once everyone comes home from the various kerbed space stations and interplanetary missions, I'll delete all the ships, debris, flags etc, every part in the game except the two asteroids. Then hopefully I can get the save file to work in V1 with the crew roster and asteroids intact.

You might instead try starting up a V1.0 game, making a copy of the savefile, adding your little green dudes and asteroids, and seeing if the result works. This is likely to be easier to debug.
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Startin' over totally fresh. KSP is about building and flying rockets, not leaving huge ugly inefficient part-count monstrosities laying around the system cluttering things up~

Besides, I expect some pretty serious breakage for pre-1.0 bits.

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