selfish_meme Posted December 17, 2015 Share Posted December 17, 2015 6 hours ago, blackrack said: Yeah, I did that to speed up testing. Not sure what you mean by lag time on the waves. I see, I still prefer to run dx11 for the performance though. From what I saw landing a sea plane in one piece is nearly impossible, all parts seem to have the splashing tolerance of a biscuit. Its quite easy but you need a plane that can land at below 50ms, I've got one in my showcase. By lag time I mean the time between when the wave looks to pass, and when the craft reacts. In the second video the craft seemed to react slower to the higher wave. It may just be tricking my eye but thats what it looks like. Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 17, 2015 Author Share Posted December 17, 2015 20 minutes ago, selfish_meme said: Its quite easy but you need a plane that can land at below 50ms, I've got one in my showcase. By lag time I mean the time between when the wave looks to pass, and when the craft reacts. In the second video the craft seemed to react slower to the higher wave. It may just be tricking my eye but thats what it looks like. There shouldn't be any lag time, that's just the time it takes it to float to the surface with it's buoyancy. Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted December 17, 2015 Share Posted December 17, 2015 Nathankell also said water breaking parts is a factor of the angle as well, coming straight down would be worst Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 17, 2015 Author Share Posted December 17, 2015 1 minute ago, selfish_meme said: Nathankell also said water breaking parts is a factor of the angle as well, coming straight down would be worst True, but it makes ships break way easily. Quote Link to comment Share on other sites More sharing options...
Mad Rocket Scientist Posted December 17, 2015 Share Posted December 17, 2015 16 hours ago, blackrack said: Craft-wave interactions, not sure how to embed .webms here http://s1.webmshare.com/GyaEb.webm http://s1.webmshare.com/99M1q.webm Probably I'll just remove the stock splashing effect for now, it's static and a performance hog. Way, way too awesome. Quote Link to comment Share on other sites More sharing options...
Nansuchao Posted December 17, 2015 Share Posted December 17, 2015 Actually the stock seaplane will land more or less safely in water with stock atmo. nearly impossible with Far. Quote Link to comment Share on other sites More sharing options...
techstepman Posted December 18, 2015 Share Posted December 18, 2015 15 hours ago, cobbman11 said: @blackrack, you've made a beautiful thing. are you using some kind of an enb, reshade or anything like that? if yes can you share? Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 18, 2015 Author Share Posted December 18, 2015 1 hour ago, Nansuchao said: Actually the stock seaplane will land more or less safely in water with stock atmo. nearly impossible with Far. I meant with the waves. Quote Link to comment Share on other sites More sharing options...
cobbman11 Posted December 18, 2015 Share Posted December 18, 2015 6 minutes ago, techstepman said: are you using some kind of an enb, reshade or anything like that? if yes can you share? Yup, I'm using GemFX.Here's the stand-alone installation and my config. Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted December 18, 2015 Share Posted December 18, 2015 Quote "Call the ball" Maverick: "Roger, Maverick has the ball" Spoiler Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 18, 2015 Author Share Posted December 18, 2015 19 minutes ago, selfish_meme said: Reveal hidden contents Where's the f-14? Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted December 18, 2015 Share Posted December 18, 2015 10 minutes ago, blackrack said: Where's the f-14? Just about to land in my dreams Seriously hard to land on a carrier I have not managed yet, several close calls and I am using the stock gull, I am making this for enigma's Contract Pack, Give Airplanes a Purpose Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted December 18, 2015 Share Posted December 18, 2015 (edited) Does anyone else have this very disruptive bug where the game crawls to <1 frame per second? It was working fine (occasionally popping up, but it eventually went away) and then it just started happening endlessly. The scatterer skies go off, wait 4 seconds, then the skies reappear, you get control for half a second, then you wait 4 more seconds as the scatterer effect bugs out again, and repeat? Sometimes it is fixable by reverting (when you get control every 4 seconds) to the VAB, but sometimes it persists almost endlessly. There doesn't seem to be any logspam. Speaking of which, HERE's the log. Edited December 18, 2015 by GregroxMun Quote Link to comment Share on other sites More sharing options...
Jovzin Posted December 18, 2015 Share Posted December 18, 2015 5 hours ago, cobbman11 said: Yup, I'm using GemFX.Here's the stand-alone installation and my config. Hmm I am Using Reshade. So can I use your config right? As far as I know Reshade is made of the parts from GemFX and SweetFX etc. Quote Link to comment Share on other sites More sharing options...
cobbman11 Posted December 18, 2015 Share Posted December 18, 2015 2 hours ago, Jovzin said: Hmm I am Using Reshade. So can I use your config right? As far as I know Reshade is made of the parts from GemFX and SweetFX etc. You might be right, but I can't say for sure. I'd like to know how that works out. Quote Link to comment Share on other sites More sharing options...
TheBritishRobot Posted December 18, 2015 Share Posted December 18, 2015 My revert flight button wont show and then the game will crash. If anyone knows a fix I would be very grateful Quote Link to comment Share on other sites More sharing options...
Chris P. Bacon Posted December 19, 2015 Share Posted December 19, 2015 Just now, blackrack said: Where's the f-14? I'll loan him mine Quote Link to comment Share on other sites More sharing options...
Nhawks17 Posted December 19, 2015 Share Posted December 19, 2015 21 hours ago, GregroxMun said: Does anyone else have this very disruptive bug where the game crawls to <1 frame per second? It was working fine (occasionally popping up, but it eventually went away) and then it just started happening endlessly. The scatterer skies go off, wait 4 seconds, then the skies reappear, you get control for half a second, then you wait 4 more seconds as the scatterer effect bugs out again, and repeat? Sometimes it is fixable by reverting (when you get control every 4 seconds) to the VAB, but sometimes it persists almost endlessly. There doesn't seem to be any logspam. Speaking of which, HERE's the log. I get this sometimes, especially when I load Laythe and Jool, the game slows to a crawl. I usually just reboot the game and it sorts itself out next time I load the scene. Quote Link to comment Share on other sites More sharing options...
TurkeyFoot Posted December 19, 2015 Share Posted December 19, 2015 I have this issue with this mod. The sun is visible through Kerbin. I had a similar issue with ENBs with Skyrim and I cannot remember how I fixed it. Does anyone happen to know what the fix is for this bug? This issue is not as bad as the others I've seen in this thread but it is still game breaking for my play through. Any help would be greatly appreciated. Thank you. http://imgur.com/TxwJJLd Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 19, 2015 Author Share Posted December 19, 2015 IRL how much light would the dark side of Laythe receive from Jool? What would it look like from orbit? Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted December 19, 2015 Share Posted December 19, 2015 (edited) 2 hours ago, blackrack said: IRL how much light would the dark side of Laythe receive from Jool? What would it look like from orbit? When its full? Like a green daylight. Double what we get from our moon easily. Id imagine everything would have a green tint from orbit. The ground, the clouds, even your craft. Edit: After thinking about it more. Maybe not that bright. Our moon is made of highly reflrective material where as the green clouds of Jool are not. However the staggering size of Jool in the sky should still make for more light then our moon gives off. Edited December 19, 2015 by Motokid600 Quote Link to comment Share on other sites More sharing options...
Nansuchao Posted December 19, 2015 Share Posted December 19, 2015 6 hours ago, blackrack said: IRL how much light would the dark side of Laythe receive from Jool? What would it look like from orbit? Looking at some real pictures of Jupiter's moon, I think the daylight of Laythe will be much less bright than on Earth/Kerbin. The Sun is far far away, something like a continuos penombra. Quote Link to comment Share on other sites More sharing options...
Speadge Posted December 19, 2015 Share Posted December 19, 2015 43 minutes ago, Nansuchao said: Looking at some real pictures of Jupiter's moon, I think the daylight of Laythe will be much less bright than on Earth/Kerbin. The Sun is far far away, something like a continuos penombra. the question wasnt about the daylight, but the nightlight it receives from Jool. Quote Link to comment Share on other sites More sharing options...
Nansuchao Posted December 19, 2015 Share Posted December 19, 2015 3 minutes ago, Speadge said: the question wasnt about the daylight, but the nightlight it receives from Jool. Right, sorry. It would be like a soft luminescence, like our Moonlight, of course less brilliant and with a greenish color. Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted December 19, 2015 Share Posted December 19, 2015 (edited) 7 hours ago, Motokid600 said: When its full? Like a green daylight. Double what we get from our moon easily. Id imagine everything would have a green tint from orbit. The ground, the clouds, even your craft. Edit: After thinking about it more. Maybe not that bright. Our moon is made of highly reflrective material where as the green clouds of Jool are not. However the staggering size of Jool in the sky should still make for more light then our moon gives off. The Moon is not at all highly reflective. And given the color of Jool's green is brighter than Mun's color, (which is a little brighter than Luna's color) I imagine that with the extra size of Jool in the laythan sky, the nights of a full Jool must be at least 16 times brighter and infinitely greener. Edited December 19, 2015 by GregroxMun Quote Link to comment Share on other sites More sharing options...
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