TedwinKnockman66 Posted May 30, 2017 Share Posted May 30, 2017 When i messed with water and make water level at KSC level, surface start dissapear near camera Quote Link to comment Share on other sites More sharing options...
tkw Posted May 30, 2017 Share Posted May 30, 2017 On 4/22/2017 at 3:32 PM, blackrack said: How does this look? Ok, no problem. ♓aesthetic♓ Quote Link to comment Share on other sites More sharing options...
blackrack Posted May 30, 2017 Author Share Posted May 30, 2017 7 hours ago, TedwinKnockman66 said: When i messed with water and make water level at KSC level, surface start dissapear near camera 1.3? Quote Link to comment Share on other sites More sharing options...
TedwinKnockman66 Posted May 30, 2017 Share Posted May 30, 2017 6 minutes ago, blackrack said: 1.3? yes Quote Link to comment Share on other sites More sharing options...
blackrack Posted May 30, 2017 Author Share Posted May 30, 2017 Just now, TedwinKnockman66 said: yes Show me in this thread where it says 1.3 compatible Quote Link to comment Share on other sites More sharing options...
TedwinKnockman66 Posted May 30, 2017 Share Posted May 30, 2017 Just now, blackrack said: Show me in this thread where it says 1.3 compatible i didn't mentioned about compatible version i just put a little thing happened to me, maybe it can help you in new version for 1.3 Quote Link to comment Share on other sites More sharing options...
blackrack Posted May 30, 2017 Author Share Posted May 30, 2017 (edited) 1 minute ago, TedwinKnockman66 said: i didn't mentioned about compatible version i just put a little thing happened to me, maybe it can help you in new version for 1.3 Just kidding, but I'm finishing up a few things here before I update to 1.3, I haven't even booted it up yet. At the same time I would prefer if people would stop reporting 1.3 issues that would probably go away with a recompile. Edited May 30, 2017 by blackrack Quote Link to comment Share on other sites More sharing options...
TedwinKnockman66 Posted May 30, 2017 Share Posted May 30, 2017 btw when i played with options i randomly made pool in KSC bit better and made unusual waves Quote Link to comment Share on other sites More sharing options...
blackrack Posted May 30, 2017 Author Share Posted May 30, 2017 4 minutes ago, TedwinKnockman66 said: btw when i played with options i randomly made pool in KSC bit better and made unusual waves I like the KSC pool Quote Link to comment Share on other sites More sharing options...
MultiFrapser Posted May 31, 2017 Share Posted May 31, 2017 This might be a very stupid question, but is there any tutorial on how to install this scatterer mod? I have never really understood and got it right when trying to download these texture mods? Cheers! Quote Link to comment Share on other sites More sharing options...
Andeez Posted May 31, 2017 Share Posted May 31, 2017 My RAM! Quote Link to comment Share on other sites More sharing options...
mafkaas300 Posted May 31, 2017 Share Posted May 31, 2017 Like any other mod actually; got to where you have installed your game (Steam default .../steam/steamapps/common/Kerbal Space Program), open the archived file of the mod which in this case is Scatterer and drop the scatterer map in you GameData folder. Presto! You got some wicked graphics overhaul! One word of warning though: This version of Scatterer isn't yet compatible with the recent version of KSP. Wait until this mod is updated. Quote Link to comment Share on other sites More sharing options...
MultiFrapser Posted May 31, 2017 Share Posted May 31, 2017 (edited) 12 minutes ago, mafkaas300 said: Like any other mod actually; got to where you have installed your game (Steam default .../steam/steamapps/common/Kerbal Space Program), open the archived file of the mod which in this case is Scatterer and drop the scatterer map in you GameData folder. Presto! You got some wicked graphics overhaul! One word of warning though: This version of Scatterer isn't yet compatible with the recent version of KSP. Wait until this mod is updated. Ah alright thank you! I actually still use the 1.2.2 version of the KSP just because it's more stable with mods and for me it's a f***ng pain in the ass to reinstall all mods which most of them arent even compatible with the newest version. Oh boy wouldnt steam workshop be sooooo easy now right? Edited May 31, 2017 by MultiFrapser Flipping?!?! Quote Link to comment Share on other sites More sharing options...
MultiFrapser Posted May 31, 2017 Share Posted May 31, 2017 Hello once again. What did you mean with the scatterer map? I do not have anything like that in my scatterer mod files? I tried to place the files in the Gamedata\scatterer\config files into the KSP GameData folder but still nothing even happens if I try to open the mod menu (ALT+F10 or ALT+F11) Quote Link to comment Share on other sites More sharing options...
mafkaas300 Posted May 31, 2017 Share Posted May 31, 2017 In the scatterer zip file is a map called GameData. Just copy it in your Kerbal Space Program folder. When installed correctly this order of folders must exist: .../steam/steamapps/common/Kerbal Space Program/GameData/scatterer. Quote Link to comment Share on other sites More sharing options...
MultiFrapser Posted May 31, 2017 Share Posted May 31, 2017 29 minutes ago, mafkaas300 said: In the scatterer zip file is a map called GameData. Just copy it in your Kerbal Space Program folder. When installed correctly this order of folders must exist: .../steam/steamapps/common/Kerbal Space Program/GameData/scatterer. Ah ok now it works! Thank you very much, only problem is that I can not seem to figure out how to add clouds? Do you know how to get clouds, otherwise the graphics look very nice! Quote Link to comment Share on other sites More sharing options...
mafkaas300 Posted May 31, 2017 Share Posted May 31, 2017 I personally use Stock Visual Enhancement but I advise you to just search a bit for something that best suit your needs (and ease of installation of the mods). There are mods which just add clouds but also mods that add visual weather like lightning and planetary storms. I chose SVE because it caused me the least problems but that was a while ago. Since I am waiting on just a few mods to make the jump to 1.3 I might be trying to install a few more in-depth visual mods. They are mostly hard to install because of the preferences you would like yourself. While some of the mods seem very complicated to install they mostly just need to get in the .../Kerbal Space Program/GameData/[Mod name] hierarchy just like Scatterer and everything should work well (hopefully). Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted May 31, 2017 Share Posted May 31, 2017 44 minutes ago, mafkaas300 said: I personally use Stock Visual Enhancement but I advise you to just search a bit for something that best suit your needs (and ease of installation of the mods). There are mods which just add clouds but also mods that add visual weather like lightning and planetary storms. I chose SVE because it caused me the least problems but that was a while ago. Since I am waiting on just a few mods to make the jump to 1.3 I might be trying to install a few more in-depth visual mods. They are mostly hard to install because of the preferences you would like yourself. While some of the mods seem very complicated to install they mostly just need to get in the .../Kerbal Space Program/GameData/[Mod name] hierarchy just like Scatterer and everything should work well (hopefully). Everything in SVE apart from scatterer is updated for 1.3, but scatterer works fine with only the occasional weird event. It's hard to describe the eerie sci-fi vibe I got when I was landing on The Mun and these tiles silently lifted up and floated gently away, it was like reliving 2001 a space odyssey. Sometimes I want Blackrack to keep some of these things as Easter eggs. Except I know someone would come in here and complain in a rude way making Blackrack less likely to want to contribute to our enjoyment of the game. Quote Link to comment Share on other sites More sharing options...
Galileo Posted May 31, 2017 Share Posted May 31, 2017 When I first saw the tiles, I was already well aware of the issue from the countless reports that popped up on SVE, EVE, Kopernicus, and Scatterer's thread, but that didn't keep me from enjoying the experience! It was like my Kerbals were asleep and part of an experiment or simulation that was failing somewhere in reality. Quote Link to comment Share on other sites More sharing options...
MultiFrapser Posted June 1, 2017 Share Posted June 1, 2017 Maybe they experienced the different forms of universes and laws of physics? Quote Link to comment Share on other sites More sharing options...
mafkaas300 Posted June 1, 2017 Share Posted June 1, 2017 Well it was indeed quite the event when the Mun broke up in several tiles and broke reality. I didn't which of the many tiles were landable until I crashed into the tileless section. It brings a whole new level to the game! Quote Link to comment Share on other sites More sharing options...
blackrack Posted June 1, 2017 Author Share Posted June 1, 2017 2 hours ago, mafkaas300 said: Well it was indeed quite the event when the Mun broke up in several tiles and broke reality. I didn't which of the many tiles were landable until I crashed into the tileless section. It brings a whole new level to the game! Tis a feature Quote Link to comment Share on other sites More sharing options...
Dafni Posted June 1, 2017 Share Posted June 1, 2017 (edited) 18 minutes ago, blackrack said: Tis a feature nice one @blackrack. Here's a quick FIY: I still need a bit more experimentation, but I suspect now that this new feature might be connected to the ocean shaders. (i.e. I could not reproduce the tiles when ocean shaders were dissabled) Like I said, need more experiments to be absolutely sure though. Edited June 1, 2017 by Dafni Quote Link to comment Share on other sites More sharing options...
SkyKaptn Posted June 1, 2017 Share Posted June 1, 2017 (edited) 4 minutes ago, Dafni said: I could not reproduce the tiles when ocean shaders were dissabled confirmed. Quickfix for restless souls until scatterer is compatible with 1.3 Edited June 1, 2017 by SkyKaptn Quote Link to comment Share on other sites More sharing options...
Dafni Posted June 1, 2017 Share Posted June 1, 2017 Just now, SkyKaptn said: confirmed Roger that. Just saw your SSRSS post too now. We must have posted at almost the same time. Anyway, lets hope this info helps blackrack to track down the issue. And to Blackrack himself a huge Thank You for this lovely mod and all the work to maintain it. You make the KSP experience a lot more beautiful. Quote Link to comment Share on other sites More sharing options...
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