blackrack Posted January 10, 2020 Author Share Posted January 10, 2020 1 minute ago, Arco123 said: I'll do it soon once I get back from school. It doesn't work from what I tested. In fact it seems to increase and cause a lot of bugs. setting it to 0 is not a good idea and any other settings don't do much or nothing at all. I'll try to give you a log and stuff and report my skybox issue soon. Don't set it to 0 though, that's not how it works I'll try to test on my side as well Quote Link to comment Share on other sites More sharing options...
Arco123 Posted January 10, 2020 Share Posted January 10, 2020 Thanks, I hope I can beta test the mod. I'm making some Iva shots and clipping makes details just disappear. Make sure it works with camera tools so builders and filmers can do this with out problems. Quote Link to comment Share on other sites More sharing options...
blackrack Posted January 10, 2020 Author Share Posted January 10, 2020 28 minutes ago, Arco123 said: Thanks, I hope I can beta test the mod. I'm making some Iva shots and clipping makes details just disappear. Make sure it works with camera tools so builders and filmers can do this with out problems. it's working correctly, here's two examples, top images with the setting disabled, bottom images are with a nearClip plane of 0.01 Quote Link to comment Share on other sites More sharing options...
Arco123 Posted January 10, 2020 Share Posted January 10, 2020 Hmm, Ima test it. Also, what does restart on disable mean? And how do you turn it on correctly? I cant see the images... Quote Link to comment Share on other sites More sharing options...
blackrack Posted January 10, 2020 Author Share Posted January 10, 2020 1 minute ago, Arco123 said: Hmm, Ima test it. Also, what does restart on disable mean? And how do you turn it on correctly? I cant see the images... Enable it and restart the game. "Restart on disable" means you have to restart the game if you disable it for the game to go back to normal. To turn it on correctly, you put this in scatterer/config/config.cfg overrideNearClipPlane = True nearClipPlane = 0.01 Quote Link to comment Share on other sites More sharing options...
Arco123 Posted January 10, 2020 Share Posted January 10, 2020 Where in the code though. Copy and paste? Or is it just it's own folder. Quote Link to comment Share on other sites More sharing options...
blackrack Posted January 10, 2020 Author Share Posted January 10, 2020 (edited) 29 minutes ago, Arco123 said: Where in the code though. Copy and paste? Or is it just it's own folder. Kerbal Space Program/GameData/scatterer/config/config.cfg replace existing values Edited January 10, 2020 by blackrack Quote Link to comment Share on other sites More sharing options...
Arco123 Posted January 10, 2020 Share Posted January 10, 2020 Any lower or just that? Quote Link to comment Share on other sites More sharing options...
Arco123 Posted January 10, 2020 Share Posted January 10, 2020 I did it and it doesn't change anything. I did what u said and it did not change it at all. Quote Link to comment Share on other sites More sharing options...
blackrack Posted January 10, 2020 Author Share Posted January 10, 2020 21 minutes ago, Arco123 said: I did it and it doesn't change anything. I did what u said and it did not change it at all. I don't see clipping in those images, but honestly I can't see much at all with all that blur there Quote Link to comment Share on other sites More sharing options...
Arco123 Posted January 10, 2020 Share Posted January 10, 2020 It occurs way earlier. The clip occurs way faster than yours. About three times your clip. Heres more pics: Spoiler : Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted January 11, 2020 Share Posted January 11, 2020 Can confirm the nearclip works in KSP v1.5.1 w/ Scatterer v0.0336 @Arco123 I can't tell what exactly you're trying to show with any of your pictures. Do this. Load the vessel into the flight scene and use the Aim Camera option in the Part Access Window for any part on the vessel. Choose an orientation and zoom in slowly (using the default game camera not Camera Tools) until the clip happens. Zoom back out and screenshot. Now do the same thing with the nearclip setting reversed. Now post the two images for comparison like this: above image shows default clip point above image shows I can get closer with near clip at 0.01 I also enabled Camera Tools and confirmed it obeys the near clip plane limits as adjusted by Scatterer Quote Link to comment Share on other sites More sharing options...
Arco123 Posted January 11, 2020 Share Posted January 11, 2020 Okay, give me a day. Quote Link to comment Share on other sites More sharing options...
Arco123 Posted January 12, 2020 Share Posted January 12, 2020 More images without ks3p: with it enabled Spoiler Quote Link to comment Share on other sites More sharing options...
Arco123 Posted January 12, 2020 Share Posted January 12, 2020 (edited) Can you give me your config so I can use it? I've tested over and over... Edited January 12, 2020 by Arco123 Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted January 12, 2020 Share Posted January 12, 2020 (edited) 3 hours ago, Arco123 said: without ks3p: with it enabled KS3P has nothing to do with this and why are there 8 images I showed you only needed 2 to prove whether the near clip plane is working for you or not. You say it's not working for you but none of those photos offer proof. First two are from completely different angles Second two are also from different angles, so a proper comparison is not able to be determined Third set of two show a non-clip and a clip from the same angle but looking at everything else especially how the workers are so identically placed it seems you just took a photo, zoomed in to clip and took another photo and never restarted the game to change the setting. So again, not a proper comparison Fourth set doesn't even show any clipping in either one. Not sure what you're trying to prove here but if you just do what I told you to do we can affirm whether the near clip is working for you or not. Works for me, works for the mod author. 2 minutes ago, Arco123 said: Can you give me your config so I can use it? Use this. You need Module Manager place only ONE of these in your GameData folder at a time. Scatterer has the near clip disabled by default so you really don't need the disable.cfg in there but just to be sure, use it anyway Edited January 12, 2020 by Drew Kerman Quote Link to comment Share on other sites More sharing options...
Arco123 Posted January 12, 2020 Share Posted January 12, 2020 Okay. Hmm. Does this work? Top view of the commu 16 extended. With top image nearclip on and the bottom off. Each image is after a restart of the game. Quote Link to comment Share on other sites More sharing options...
Arco123 Posted January 13, 2020 Share Posted January 13, 2020 (edited) [Deleted] Edited January 13, 2020 by Arco123 Quote Link to comment Share on other sites More sharing options...
Arco123 Posted January 13, 2020 Share Posted January 13, 2020 Thank you guys for helping me. As soon as I get back I'll test. I'm probably being small brain and messed up a setting. Also, I'm wondering. What is save planet setting on change or something like that at the top? Does it do anything? Quote Link to comment Share on other sites More sharing options...
Arco123 Posted January 15, 2020 Share Posted January 15, 2020 At a loss. I've put it in but it sometimes works and sometimes doesn't. I've tried all combinations of it. With both or none. Or sometimes it goes insane and everything in the craft slowly turns invisible. I'll try to post a video. Tomorrow I'm going to test more: [After restart.] 1. Near clip off in overlay, build, and flight. with commu 16. 2. Near clip on in menu with top screenshots 3. Near clip on forced with enable both inside and outside the folder it was it. Above pics. Quote Link to comment Share on other sites More sharing options...
Arco123 Posted January 15, 2020 Share Posted January 15, 2020 So it seems like AVP is doing it. Sorry for the useless bickering. Anyways, I've changed the code quite a bit since it works in flight but not IVA. So, I changed AVP's scatterer config and added near clip in the code and saved it. Wish me luck. Quote Link to comment Share on other sites More sharing options...
LoadingTimeExpert Posted January 16, 2020 Share Posted January 16, 2020 does Scatterer require any other mod or file? Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 16, 2020 Share Posted January 16, 2020 25 minutes ago, [email protected] said: does Scatterer require any other mod or file? No, it’s standalone Quote Link to comment Share on other sites More sharing options...
Tahvohck Posted January 22, 2020 Share Posted January 22, 2020 (edited) I'm having an issue with the default scatterer configs. This is completely stock other than Scatterer, Scatterer - Default Config, and Scatterer - Sunflare. I have no idea why the ocean is doing this, other than it appears to be getting rendered about 100 meters too high? Edit: Disabling the ocean shaders fixes it but introduces a new bug. Edited January 22, 2020 by Tahvohck More info. Quote Link to comment Share on other sites More sharing options...
Diddly Feelerino Posted January 23, 2020 Share Posted January 23, 2020 Not sure if this is common, but I'm finding that the sunflare in my game is disappearing entirely in some atmospheric bodies, near said bodies or near other planets (most notably Duna, but I've even seen it near the Mun in some scenarios). Is this a known Scatterer issue? Quote Link to comment Share on other sites More sharing options...
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