blackrack Posted April 21, 2020 Author Share Posted April 21, 2020 29 minutes ago, Arco123 said: @blackrackI'll see if there are any bugs. But the new menu for it is very nice and It seems to be working very well with AVP. Although, when I really test I need Kopernicus and EVE to be officially updated to 1.9.1. So far I've seen no problems and It works really well. Thanks, It's compatible with 1.8.1 btw Quote Link to comment Share on other sites More sharing options...
R-T-B Posted April 21, 2020 Share Posted April 21, 2020 Yeah, my play time is limited but mostly bug free. I think a few people are experiencing external issues unrelated to scatterer during their update. Quote Link to comment Share on other sites More sharing options...
plakman Posted April 21, 2020 Share Posted April 21, 2020 (edited) Hello there, (i also put this on github including log file) I just tried ckan and i have an issue with the latest shatterer. Before i was using RTB his version wich worked great. i tried shatterer alone without spectra and have thesame issue. I am playing on the latest steam version. now i have this issue: Spoiler Mods installed: Spoiler Edited April 21, 2020 by plakman Quote Link to comment Share on other sites More sharing options...
blackrack Posted April 21, 2020 Author Share Posted April 21, 2020 (edited) 28 minutes ago, plakman said: Hello there, (i also put this on github including log file) I just tried ckan and i have an issue with the latest shatterer. Before i was using RTB his version wich worked great. i tried shatterer alone without spectra and have thesame issue. I am playing on the latest steam version. now i have this issue: Reveal hidden contents Mods installed: Reveal hidden contents Idk what I'm looking at but I'm guessing you are underwater and have an outdatted config with the ocean darknessDepth set at zero or something like that, and well... it gets dark Actually just Idk what I'm looking at, seriously there's not enough context, your vessel is destroyed and you are 40m underwater going 700m/s and the video is 10s of black Edited April 21, 2020 by blackrack Quote Link to comment Share on other sites More sharing options...
R-T-B Posted April 22, 2020 Share Posted April 22, 2020 2 hours ago, blackrack said: Idk what I'm looking at but I'm guessing you are underwater and have an outdatted config with the ocean darknessDepth set at zero or something like that, and well... it gets dark Actually just Idk what I'm looking at, seriously there's not enough context, your vessel is destroyed and you are 40m underwater going 700m/s and the video is 10s of black I am kind of doubting it makes a difference, but I started a new game when I tested your scatterer, and thus was not in flight etc. Maybe a factor? Quote Link to comment Share on other sites More sharing options...
plakman Posted April 22, 2020 Share Posted April 22, 2020 (edited) 10 hours ago, blackrack said: Idk what I'm looking at but I'm guessing you are underwater and have an outdatted config with the ocean darknessDepth set at zero or something like that, and well... it gets dark Actually just Idk what I'm looking at, seriously there's not enough context, your vessel is destroyed and you are 40m underwater going 700m/s and the video is 10s of black Uhm sorry, Theres these white bubbles or whatever you can call it all over the place popping in and out. Or splashes or however you wanna call it. It's better visible if you open it up on youtube itself for the increased quality Edit: This is a picture of it in daylight. Spoiler Edited April 22, 2020 by plakman Quote Link to comment Share on other sites More sharing options...
blackrack Posted April 22, 2020 Author Share Posted April 22, 2020 (edited) 31 minutes ago, plakman said: Uhm sorry, Theres these white bubbles or whatever you can call it all over the place popping in and out. Or splashes or however you wanna call it. It's better visible if you open it up on youtube itself for the increased quality Edit: This is a picture of it in daylight. Reveal hidden contents That's called "whitecaps", as in https://www.google.com/search?q=ocean+whitecaps&tbm=isch&ved=2ahUKEwiyisTM1_voAhUEXxoKHWq5CUUQ2-cCegQIABAA&bih=771&biw=1487 Edited April 22, 2020 by blackrack Quote Link to comment Share on other sites More sharing options...
R-T-B Posted April 22, 2020 Share Posted April 22, 2020 (edited) 12 minutes ago, blackrack said: That's called "whitecaps", as in https://www.google.com/search?q=ocean+whitecaps&tbm=isch&ved=2ahUKEwiyisTM1_voAhUEXxoKHWq5CUUQ2-cCegQIABAA&bih=771&biw=1487 Yep, basically air turbulence (like on the ocean) causes them. They are a real thing. My version had them too.... or so I hope it did, anyways. Edited April 22, 2020 by R-T-B Quote Link to comment Share on other sites More sharing options...
blackrack Posted April 22, 2020 Author Share Posted April 22, 2020 (edited) 28 minutes ago, R-T-B said: My version had them too.... or so I hope it did, anyways. They were working but slightly bugged (becoming invisible sometimes). They can be turned up or down, but would look better with a wavier ocean. Edited April 22, 2020 by blackrack Quote Link to comment Share on other sites More sharing options...
plakman Posted April 22, 2020 Share Posted April 22, 2020 alright cool, another thing was learned today :p RTB yours didn't have it just loaded the latest of your builds i found in my dl folder ^^ @R-T-B Spoiler Quote Link to comment Share on other sites More sharing options...
R-T-B Posted April 22, 2020 Share Posted April 22, 2020 (edited) I swear I saw them on my card, must've been one of those conditional invisibility things (or me mentally blocking bugs... lol.) Still, good to know it's working now. Edited April 22, 2020 by R-T-B Quote Link to comment Share on other sites More sharing options...
*MajorTom* Posted April 22, 2020 Share Posted April 22, 2020 (edited) Hi@R-T-Band @blackrack it seems I found incompatibility between Vessel Viewer Continued and the new version of scatterer (0.06). with the previous version of the scatterter, the raster prop monitor (in cockpit dashboard) displayed an vessel image, but with the new one there is none (blackscreen) i dont know why, but it is scatterer (i run game 5 times, install old and new scatterer) -------------------------------------------- I also wrote about the problem in the Vessel Viewer Continued topic ------ my game version is 1.9.1.2788+1.4.1. breaking ground -------- new scatterer 0.06 old scatterer the same spaceplane Edited April 23, 2020 by *MajorTom* Quote Link to comment Share on other sites More sharing options...
blackrack Posted April 23, 2020 Author Share Posted April 23, 2020 11 hours ago, *MajorTom* said: Hi@R-T-Band @blackrack it seems I found incompatibility between Vessel Viewer Continued and the new version of scatterer (0.06). with the previous version of the scatterter, the raster prop monitor (in cockpit dashboard) displayed an vessel image, but with the new one there is none (blackscreen) i dont know why, but it is scatterer (i run game 5 times, install old and new scatterer) -------------------------------------------- I also wrote about the problem in the Vessel Viewer Continued topic ------ my game version is 1.9.1.2788+1.4.1. breaking ground Can you disable scatterer's long-distance shadows (and restart) and the game's reflection probes and see if it makes any difference? Quote Link to comment Share on other sites More sharing options...
*MajorTom* Posted April 23, 2020 Share Posted April 23, 2020 (edited) @blackrack i m disable reflections here (reflection refresh mode off) in scatterer (sky reflections) and all shadows off restart game but bug the same - blackscreen in Vessel Viewer ---------------------------- also found strange bug in SCANSAT monitor - white lines in the middle, they changed then I move camera --------------------- but no lines if i open big scansat map (not cockpit just map). here difference: (plus i can remove orbits in big map -it is not noise) Edited April 23, 2020 by *MajorTom* Quote Link to comment Share on other sites More sharing options...
LordCelestia Posted April 23, 2020 Share Posted April 23, 2020 Where can I find the version for 1.7.3? Quote Link to comment Share on other sites More sharing options...
*MajorTom* Posted April 23, 2020 Share Posted April 23, 2020 also cameras bugs landed but ok in flight. landed water at runway flight ok Quote Link to comment Share on other sites More sharing options...
blackrack Posted April 23, 2020 Author Share Posted April 23, 2020 (edited) 3 hours ago, *MajorTom* said: @blackrack i m disable reflections here (reflection refresh mode off) in scatterer (sky reflections) and all shadows off restart game but bug the same - blackscreen in Vessel Viewer ---------------------------- also found strange bug in SCANSAT monitor - white lines in the middle, they changed then I move camera ------------------ but no lines if i open big scansat map (not cockpit just map). here difference: (plus i can remove orbits in big map -it is not noise) Thanks, this is very complete. Can you just check if you have this kind of message in your log: "Added reflection probe fixer" with those graphical settings disabled 2 hours ago, *MajorTom* said: also cameras bugs landed but ok in flight. landed water at runway flight ok Are you sure this is a scatterer bug? It looks like your cameras are clipping through the floor or the clipping planes on the cameras are set a bit far (ie this would happen without scatterer in that case) Edited: @MajorTom can you test this out? https://easyupload.io/v6jef0 Edited April 23, 2020 by blackrack Quote Link to comment Share on other sites More sharing options...
*MajorTom* Posted April 24, 2020 Share Posted April 24, 2020 (edited) @blackrack 1) ok. disabled . add your new scatterer.dll and again vessel viewer black screen.... //Can you just check if you have this kind of message in your log: "Added reflection probe fixer" with those graphical settings disabled i check it - no this line in my logs: https://easyupload.io/5l023u 2) sorry, please forget about scansat. it looks like this line not a bug -but trajectory of many passes near planet in "far far far.....future" for Kerbin escape trajectory (untill spaceship) not leave Kerbin . Why this i dunno , but it not scatterer problem, looks like scansat "feature" 3) ok try to check it "water on runway +cam" scatterer problem or not. i try it this way: in scatterer THEN uninstal scatterer folder and this test show what "water flood" NOT are scatterer problem BUT: BUT vessel viewer with deleted scatterer folder start works again...so Vessel Viewer black window problem -is 100% scatterer problem Edited April 24, 2020 by *MajorTom* Quote Link to comment Share on other sites More sharing options...
blackrack Posted April 24, 2020 Author Share Posted April 24, 2020 9 hours ago, *MajorTom* said: @blackrack 1) ok. disabled . add your new scatterer.dll and again vessel viewer black screen.... //Can you just check if you have this kind of message in your log: "Added reflection probe fixer" with those graphical settings disabled i check it - no this line in my logs: https://easyupload.io/5l023u 2) sorry, please forget about scansat. it looks like this line not a bug -but trajectory of many passes near planet in "far far far.....future" for Kerbin escape trajectory (untill spaceship) not leave Kerbin . Why this i dunno , but it not scatterer problem, looks like scansat "feature" 3) ok try to check it "water on runway +cam" scatterer problem or not. i try it this way: in scattere THEN uninstal scatterer folder and this test show what "water flood" NOT are scatterer problem BUT: BUT vessel viewer with deleted scatterer folder start works again...so Vessel Viewer black window problem -is 100% scatterer problem Well I'm stumped because the .dll I sent you fixes the issue for me, but let's try a different one anyway, delete all previous scatterer.sll files and try this: https://easyupload.io/rx2r6p Quote Link to comment Share on other sites More sharing options...
Grem Posted April 24, 2020 Share Posted April 24, 2020 (edited) I had the same problem. Replacing .dll from this post - helped me! 16 hours ago, blackrack said: Thanks, this is very complete. Can you just check if you have this kind of message in your log: "Added reflection probe fixer" with those graphical settings disabled Are you sure this is a scatterer bug? It looks like your cameras are clipping through the floor or the clipping planes on the cameras are set a bit far (ie this would happen without scatterer in that case) Edited: @MajorTom can you test this out? https://easyupload.io/v6jef0 Thank you so much!! Edited April 24, 2020 by Grem Quote Link to comment Share on other sites More sharing options...
BezKartuza Posted April 24, 2020 Share Posted April 24, 2020 Hi good people of the Earth! I wrote an EVE and AVP thread in hope of finding a solution to my problem. Can anyone tell me how to get rid of these terrible graphic artifacts? (inside spoiler) If possible. Spoiler I don’t know what kind of "Sigma". I not installed it ... Quote Link to comment Share on other sites More sharing options...
blackrack Posted April 24, 2020 Author Share Posted April 24, 2020 (edited) 17 minutes ago, BezKartuza said: Hi good people of the Earth! I wrote an EVE and AVP thread in hope of finding a solution to my problem. Can anyone tell me how to get rid of these terrible graphic artifacts? (inside spoiler) If possible. Reveal hidden contents I don’t know what kind of "Sigma". I not installed it ... Latest version of scatterer has a fix for it, so either AVP hasn't updated or it missed the memo on the fix (nobody reads the changelogs ). In any case, go to your Kerbin atmo config and add this line: https://github.com/LGhassen/ScattererConfig/blob/master/config/Planets/Kerbin/atmo.cfg#L6 Edited April 24, 2020 by blackrack Quote Link to comment Share on other sites More sharing options...
BezKartuza Posted April 24, 2020 Share Posted April 24, 2020 27 minutes ago, blackrack said: Latest version of scatterer has a fix for it, so either AVP hasn't updated or it missed the memo on the fix (nobody reads the changelogs ). In any case, go to your Kerbin atmo config and add this line: https://github.com/LGhassen/ScattererConfig/blob/master/config/Planets/Kerbin/atmo.cfg#L6 Thank you very much! All perfectly! Hugs and kisses! I'm happy! Spoiler Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted April 24, 2020 Share Posted April 24, 2020 14 hours ago, *MajorTom* said: @blackrack 1) ok. disabled . add your new scatterer.dll and again vessel viewer black screen.... //Can you just check if you have this kind of message in your log: "Added reflection probe fixer" with those graphical settings disabled i check it - no this line in my logs: https://easyupload.io/5l023u 2) sorry, please forget about scansat. it looks like this line not a bug -but trajectory of many passes near planet in "far far far.....future" for Kerbin escape trajectory (untill spaceship) not leave Kerbin . Why this i dunno , but it not scatterer problem, looks like scansat "feature" 3) ok try to check it "water on runway +cam" scatterer problem or not. i try it this way: in scatterer THEN uninstal scatterer folder and this test show what "water flood" NOT are scatterer problem BUT: BUT vessel viewer with deleted scatterer folder start works again...so Vessel Viewer black window problem -is 100% scatterer problem Getting same problem with camera views on Duna surface with my rovers. Only happens on Duna and the ground constantly flashes in camera view... Quote Link to comment Share on other sites More sharing options...
*MajorTom* Posted April 24, 2020 Share Posted April 24, 2020 5 hours ago, blackrack said: Well I'm stumped because the .dll I sent you fixes the issue for me, but let's try a different one anyway, delete all previous scatterer.sll files and try this: https://easyupload.io/rx2r6p @blackrackMan, You are the best ! Responsive guy who fixed everything so fast! last .dll fixes the bug! Can even turn on all the shadows. I like scatterer so much! it ok now! Quote Link to comment Share on other sites More sharing options...
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