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[WIP][1.9.x-1.12.x] Scatterer-atmospheric scattering (0.0838 - 14/08/2022) Scattering improvements, in-game atmo generation and multi-sun support


blackrack

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  On 12/29/2016 at 7:45 AM, darvo110 said:

Still seems a bit suss that it lags so much. I've got a 2014 intel integrated GPU which handles fine. Like has been said, volumetric clouds and the ocean shader will jank your fps pretty bad, but the scatterer shader itself is pretty low-intensity.

If your computer can't handle that alone, I suspect there isn't much you really could improve without hurting FPS 

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Well that's odd. My integrated GPU is from 2016 and its doing worse than your 2014 integrated GPU. Let me try disabling those two things again. The last time I tried was some time ago, so maybe things have changed, or maybe my memory is just bad :D

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  On 12/26/2016 at 11:34 PM, AndrewDrawsPrettyPictures said:

So my computer is pretty low end in terms of graphical capabilities (it has an integrated GPU) but I still use scatterer just because it is too beautiful :D. I find that there is a very sizable amount of lag when on the surface of Earth (I'm using RSS) but in space, the lag is pretty much non-existent. Could I possibly delete the shaders that produce the atmospheric effects on the surface, but keep the shaders that produce the effects seen in space? If so, what shaders would I have to delete?

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I also think you might have some other issue if your game lags so much. Post your output.log file.

Anyway, I guess I will make the postprocessing and all the other features togglable from main menu.

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Hello,

I am trying to find the cause why the Space Center has random heights / is sunken sometimes...
Please see also this post.
I heard that could be a Scatterer issue. Could that really be caused by Scatterer? I cannot really think about a logical connection.

But... even Scott Manley has the sunken Atlantis KSC Feature. see here... :D 

Already tested: REBUILD OCEANS doesn't fix THIS issue.

1aIou5E.png

Edited by Jebs_SY
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  On 12/31/2016 at 2:03 PM, Jebs_SY said:

Hello,

I am trying to find the cause why the Space Center has random heights / is sunken sometimes...
Please see also this post.
I heard that could be a Scatterer issue. Could that really be caused by Scatterer? I cannot really think about a logical connection.

But... even Scott Manley has the sunken Atlantis KSC Feature. see here... :D 

Already tested: REBUILD OCEANS doesn't fix THIS issue.

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I have the same, but didn't found the cause yet. It sems to happen when you come back from "outer space" to the KSP. At least I'm pretty sure it is a Scatterer issue, as without it I never experience this polar melting. Rebuild oceans doesn't fix it, but switching to a vessel in outer space and bck to KSP mostly fix it.

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  On 12/31/2016 at 6:19 PM, Tekener said:

I have the same, but didn't found the cause yet. It sems to happen when you come back from "outer space" to the KSP. At least I'm pretty sure it is a Scatterer issue, as without it I never experience this polar melting. Rebuild oceans doesn't fix it, but switching to a vessel in outer space and bck to KSP mostly fix it.

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Do you use Koperincus, also? (like me in my game and Scott Manley in that linked video)

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  On 12/31/2016 at 2:03 PM, Jebs_SY said:

Hello,

I am trying to find the cause why the Space Center has random heights / is sunken sometimes...
Please see also this post.
I heard that could be a Scatterer issue. Could that really be caused by Scatterer? I cannot really think about a logical connection.

But... even Scott Manley has the sunken Atlantis KSC Feature. see here... :D 

Already tested: REBUILD OCEANS doesn't fix THIS issue.

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It's probably related to how KSP handles it's flying origin and coordinate system differently in space center view, may need to change something in scatterer.

If I figure out the issue I will fix it, however I don't consider it an important issue since you can still see and click the buildings through the water. Also, it fixes itself on a scene change most of the time, and well... who spends more than 2 seconds looking at KSC anyway?

Edited by blackrack
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Well, yes. But I have to say that on my highly modded KSP install the issue occurs really very often (I would say 50%+ chance when I come back to the SC (from a flight scene?)).
If the KSC is to high, it is no problem. If it's Atlantis again, it kills the immersion and on the same time one feels like one plays a sh***y installation and it generates a subconscious bad feeling of something wrong. So I think it is more important that one may think in the first place. However, this shall not be a request to fix it, I am happy that we have a working scatterer and I can live with it. Only want to say, it still is nice, if it's getting fixed.
If one wants to reproduce it for analyzing, I can upload my gamedata folder.

@blackrack
Do you know (for sure) if it is caused by scatterer? Or does it maybe need scatterer and something more like Kopernicus in combination? I would try to go ahead in investigating, as far as I can.

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  On 1/1/2017 at 1:43 PM, Jebs_SY said:

Well, yes. But I have to say that on my highly modded KSP install the issue occurs really very often (I would say 50%+ chance when I come back to the SC (from a flight scene?)).
If the KSC is to high, it is no problem. If it's Atlantis again, it kills the immersion and on the same time one feels like one plays a sh***y installation and it generates a subconscious bad feeling of something wrong. So I think it is more important that one may think in the first place. However, this shall not be a request to fix it, I am happy that we have a working scatterer and I can live with it. Only want to say, it still is nice, if it's getting fixed.
If one wants to reproduce it for analyzing, I can upload my gamedata folder.

@blackrack
Do you know (for sure) if it is caused by scatterer? Or does it maybe need scatterer and something more like Kopernicus in combination? I would try to go ahead in investigating, as far as I can.

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I would have to take a look to tell what's causing it but I'd probably have to do something in scatterer either way to fix it. Anyway, I will try to fix it when I can.

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@Jebs_SY @blackrack I have this issue too occasionally, the KSC being submerged. I only use Kopernicus, KittopiaTech and the mod I'm working on at that time.

I have found that it seems to occur mostly when moving to the Space Center view from outer space, ergo, when KSP has to load the planet Kerbin because it had been unloaded due to distance.

I recall the first time I saw it, I reverted and the place was underwater. I burst out laughing and said 'well, that looks fancy!' :D

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  On 1/1/2017 at 2:30 PM, The White Guardian said:

@Jebs_SY @blackrack I have this issue too occasionally, the KSC being submerged. I only use Kopernicus, KittopiaTech and the mod I'm working on at that time.

I have found that it seems to occur mostly when moving to the Space Center view from outer space, ergo, when KSP has to load the planet Kerbin because it had been unloaded due to distance.

I recall the first time I saw it, I reverted and the place was underwater. I burst out laughing and said 'well, that looks fancy!' :D

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I will see what I can do.

Meanwhile, notice a very overdue feature on this screenshot?

9ha2aON.jpg

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  On 1/1/2017 at 3:48 PM, blackrack said:

Something much simpler actually, tracking station support.

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Oh, of course!

*Facepalms, laughing* I always think way to complicated, huh? Either way, thanks a lot! Now I don't need to launch a craft to see if Scatterer understood my gibberish codes correctly.

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@blackrack Did you look at my post on the last page? Nothing I've tried has fixed it, and it is rather annoying on all IVA SSTO missions. Any help would be greatly appreciated.

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  On 1/2/2017 at 12:35 AM, Micro753 said:

@blackrack Did you look at my post on the last page? Nothing I've tried has fixed it, and it is rather annoying on all IVA SSTO missions. Any help would be greatly appreciated.

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Sorry, I can barely keep up. Modify the near clipping plane value to 0.001 (or just lower it until you don't have the issue). It's one of the settings in the scatterer main menu options.

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  On 1/2/2017 at 8:01 AM, blackrack said:

Sorry, I can barely keep up. Modify the near clipping plane value to 0.001 (or just lower it until you don't have the issue). It's one of the settings in the scatterer main menu options.

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Thank you! I'll try it now.

Edit: Setting it to 0.1 fixed it. Thank you!

Edited by Micro753
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  On 1/1/2017 at 1:30 PM, blackrack said:

It's probably related to how KSP handles it's flying origin and coordinate system differently in space center view, may need to change something in scatterer.

If I figure out the issue I will fix it, however I don't consider it an important issue since you can still see and click the buildings through the water. Also, it fixes itself on a scene change most of the time, and well... who spends more than 2 seconds looking at KSC anyway?

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Am I a terrible person for showing this happening to my wife and telling her "I launched a rocket so big it melted the polar ice caps"?

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  On 1/3/2017 at 1:11 PM, RangeMachine said:

Hello! I tried your latest release from GitHub, with tracking station support:

Tried with D3D9, D3D11, OpenGL, always result is same.

KSP.log

Update:

Installed EVE and now all works fine.

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Just fixed it, new .dll here: https://github.com/LGhassen/Scatterer/blob/bce3e9775774727cb3b572feb36c21f2ad65e273/scatterer/bin/Release/scatterer.dll?raw=true

thanks for testing.

Full version here for anyone interested: https://mega.nz/#!rcATSATC!WFhNe9UULsYRE-aWZtAfoG-IeDLeNCbWkVQc9hXc0ag

Keep in mind atmospheres still appear to wobble when observing far-away planets, this means observing anything but Kerbin in tracking station the atmo will look like it wobbles, I will work on it before doing a proper release.

  On 1/3/2017 at 1:08 AM, Death Engineering said:

Am I a terrible person for showing this happening to my wife and telling her "I launched a rocket so big it melted the polar ice caps"?

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No, you're a fun person.

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  On 1/3/2017 at 7:40 PM, blackrack said:

Keep in mind atmospheres still appear to wobble when observing far-away planets, this means observing anything but Kerbin in tracking station the atmo will look like it wobbles, I will work on it before doing a proper release.

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:o I didn't know that was planned to be fixed - I've just been switching vessels to something in orbit of far away planets to get a proper look at them. Best of luck with your search.

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  On 1/3/2017 at 8:19 PM, Avera9eJoe said:

:o I didn't know that was planned to be fixed - I've just been switching vessels to something in orbit of far away planets to get a proper look at them. Best of luck with your search.

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Seems to be fixed, please test: https://mega.nz/#!fURQCCZA!xVPD8Eawc4A5HKWxHF0tuz1jIEaHHMVjbcr2n3wUEbY

These files are to overwrite those in the experimental version I posted above

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  On 1/3/2017 at 9:46 PM, blackrack said:

Seems to be fixed, please test: https://mega.nz/#!fURQCCZA!xVPD8Eawc4A5HKWxHF0tuz1jIEaHHMVjbcr2n3wUEbY

These files are to overwrite those in the experimental version I posted above

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quick question blackrack, Has any progress been made with the hard terminators and SVE? i have been away for a couple weeks so im a little behind.

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  On 1/3/2017 at 10:04 PM, Galileo said:

quick question blackrack, Has any progress been made with the hard terminators and SVE? i have been away for a couple weeks so im a little behind.

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Not yet, it isn't an SVE-exclusive issue though, it's the same with stock EVE and scatterer but a bit less pronounced mostly because of the lower cloud altitude and the less dense clouds.

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