Johnny005611 Posted July 15, 2017 Share Posted July 15, 2017 @Ziw Do you have any idea why my game always CRASH when I use this mod? I'm using IR2.0.1 and everytime I copy the REWORK file to the game, it crashes..... How can I use this mod in game version 1.3.0? THX Link to comment Share on other sites More sharing options...
V8jester Posted July 15, 2017 Share Posted July 15, 2017 3 hours ago, Johnny005611 said: @Ziw Do you have any idea why my game always CRASH when I use this mod? I'm using IR2.0.1 and everytime I copy the REWORK file to the game, it crashes..... How can I use this mod in game version 1.3.0? THX I am currently using IR / Sequencer with no issues. I'm assuming "2.0.1" was just a typo. You meant IR "2.0.12" correct? - https://github.com/MagicSmokeIndustries/InfernalRobotics/releases Also you are currently using version "1.0.3' of Sequencer correct? - https://github.com/MagicSmokeIndustries/IR-Sequencer/releases/tag/1.0.3 Link to comment Share on other sites More sharing options...
Johnny005611 Posted July 15, 2017 Share Posted July 15, 2017 1 hour ago, V8jester said: I am currently using IR / Sequencer with no issues. I'm assuming "2.0.1" was just a typo. You meant IR "2.0.12" correct? - https://github.com/MagicSmokeIndustries/InfernalRobotics/releases Also you are currently using version "1.0.3' of Sequencer correct? - https://github.com/MagicSmokeIndustries/IR-Sequencer/releases/tag/1.0.3 Am I get it right step 1:ZIP 2.0.12 to GameData step 2:copy rework 1.1.2 to the file menu step 3:copy 1.0.3 to the file menu and I still get "crash".... Link to comment Share on other sites More sharing options...
kcs123 Posted July 15, 2017 Share Posted July 15, 2017 1 hour ago, Johnny005611 said: Am I get it right step 1:ZIP 2.0.12 to GameData step 2:copy rework 1.1.2 to the file menu step 3:copy 1.0.3 to the file menu and I still get "crash".... You have probably forgot this: But full crash log uploaded to some cloud could reveal what is going on much quicker, without blind guess. Link to comment Share on other sites More sharing options...
V8jester Posted July 16, 2017 Share Posted July 16, 2017 16 hours ago, Johnny005611 said: Am I get it right step 1:ZIP 2.0.12 to GameData step 2:copy rework 1.1.2 to the file menu step 3:copy 1.0.3 to the file menu and I still get "crash".... IR has become a little complicated to get all the Johnny-go-fast stuff working. Here is a step by step to get everything running. Link to comment Share on other sites More sharing options...
Johnny005611 Posted July 16, 2017 Share Posted July 16, 2017 3 hours ago, V8jester said: IR has become a little complicated to get all the Johnny-go-fast stuff working. Here is a step by step to get everything running. Thank you very much! I've solved the problems perfectly by following your instruction! Again thanks very much! Link to comment Share on other sites More sharing options...
Casper_83 Posted July 24, 2017 Share Posted July 24, 2017 Thank you so much for the sequencer! This is exactly what i need Unfortunately i have an issue with a sequence. The sequence is as follows: 1 Adjust adjustable rail to 0.75 (right side of craft) 2 Adjust adjustable rail to 0.75 (left side of craft) 3 Wait for command/servos 4 Rotate IR rotatatron 180 (right side of craft) 5 Rotate IR rotatatron 180 (left side of craft) 6 Wait for command/servos 7 Adjust adjustable rail to 0.00 (right side of craft) 8 Adjust adjustable rail to 0.00 (left side of craft) My problem is always both of the rotatatrons does the work, but one of them displays as in a sequence and is not completed. The green arrow/play symbol. So the 6 Wait for command/servos does not activate and the sequence is not completed. I want the rotatrons to move the same way som i have tried to invert one of them and i have tried to change the position of one of the to -180. This works for the same rotation work. I have also tried to change the line 3 and 6 to wait 2 sec, this finishes the move, but the sequence says not finished. and the the 4 or 5 line says in sequence. Could someone help me What am i doing wrong. Link to comment Share on other sites More sharing options...
Gordon Dry Posted July 29, 2017 Share Posted July 29, 2017 Hmm. I added the pack with all KSP 1.3 compatible components. In my actual career I have no single IR part unlocked, but in VAB/SPH the log is already spammed with 7/29/2017 4:27:04 PM,IRSequencer-IRWrapper,Attempting to Grab IR Types... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 7/29/2017 4:27:04 PM,IRSequencer-IRWrapper,IR Version:2.0.9.0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 7/29/2017 4:27:04 PM,IRSequencer-IRWrapper,Got Assembly Types, grabbing Instance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 7/29/2017 4:27:04 PM,IRSequencer-IRWrapper,Got Instance, Creating Wrapper Objects (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 7/29/2017 4:27:04 PM,IRSequencer-IRWrapper,Getting APIReady Object (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 7/29/2017 4:27:04 PM,IRSequencer-IRWrapper,Success: True Is this on purpose? Link to comment Share on other sites More sharing options...
achroma Posted August 2, 2017 Share Posted August 2, 2017 (edited) Ok, i've never had Sequencer work flawlessly for me. At some point it just forgets how to work. Sometimes wiping out my sequences, sometimes not responding to a hotkey, and sometimes failing to proceed after a "Wait for servos" or wait timer. The game itself is stable, all windows accessible and servos can be manually controlled with default IR UI controls. After the first play, sequencer buttons become ineffective, but register input. I'm on 1.3, 64bit, Sequencer 1.0.3 and IR 2.0.12, active struts folder deleted -- Log file Any help appreciated. Edited August 2, 2017 by achroma Link to comment Share on other sites More sharing options...
ethanwdp Posted August 26, 2017 Share Posted August 26, 2017 (edited) On 2017-08-02 at 4:40 AM, achroma said: Ok, i've never had Sequencer work flawlessly for me. At some point it just forgets how to work. Sometimes wiping out my sequences, sometimes not responding to a hotkey, and sometimes failing to proceed after a "Wait for servos" or wait timer. The game itself is stable, all windows accessible and servos can be manually controlled with default IR UI controls. After the first play, sequencer buttons become ineffective, but register input. I'm on 1.3, 64bit, Sequencer 1.0.3 and IR 2.0.12, active struts folder deleted -- Log file Any help appreciated. .I'm having the exact same issue. The wait for servos command sometimes just causes things to... stop. Some of the servos green bars will not fill up, despite the servos themselves moving normally. If I spam the Advance Sequence button in-game it works, but without the timing it won't have the proper grip to move forwards. If it means anything, I'm on 1.2.2 with the last released 1.2.2 versions of IR and Sequencer. Prototype mech: Edited August 26, 2017 by ethanwdp Link to comment Share on other sites More sharing options...
Blackline Posted August 31, 2017 Share Posted August 31, 2017 On 10.7.2017 at 9:22 AM, Ziw said: Delete the .ksp one. Is there any reason why we should delete stuff from the ZIP file? Link to comment Share on other sites More sharing options...
kcs123 Posted August 31, 2017 Share Posted August 31, 2017 11 hours ago, Blackline said: Is there any reason why we should delete stuff from the ZIP file? Yes. Obsolete files cause issues and CTDs in game. Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted September 6, 2017 Share Posted September 6, 2017 hmm seems like i too have trouble getting the sequencer working now Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted September 6, 2017 Share Posted September 6, 2017 49 minutes ago, Tirehtoori R.I.P said: hmm seems like i too have trouble getting the sequencer working now nevermind i got it xD Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted September 6, 2017 Share Posted September 6, 2017 Here is my new tutorial to make advanced humanoid legs with sequencer, quite simple actually. Link to comment Share on other sites More sharing options...
Ev1l Bolt Posted September 7, 2017 Share Posted September 7, 2017 Any way to download this mod in ksp 1.3 ? I would liek so much to try this mod ! Idk how to download it ! Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted September 11, 2017 Share Posted September 11, 2017 here is another maeby usefull tutorial for advanced mechs if people need it Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted September 16, 2017 Share Posted September 16, 2017 @Ziw @V8jester finally i got the hang of these mechanized wings, damm my brain's hurted after i got this working, time to refine this into humanoid mechs Link to comment Share on other sites More sharing options...
kcs123 Posted September 16, 2017 Share Posted September 16, 2017 Looks like some nasty bug And, no I don't mean any software bug, above IR mech craft looks like mechanic bug. Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted September 17, 2017 Share Posted September 17, 2017 10 hours ago, kcs123 said: Looks like some nasty bug And, no I don't mean any software bug, above IR mech craft looks like mechanic bug. well reminded me of an Moth i ques, pretty good for a first prototype Final goal is to get a humanoid mech flying with wing power Link to comment Share on other sites More sharing options...
EdwardB3020 Posted September 18, 2017 Share Posted September 18, 2017 Thanms but how do I keep all folders in the gamedata folder Link to comment Share on other sites More sharing options...
DirkLarien Posted September 25, 2017 Share Posted September 25, 2017 (edited) On 8/2/2017 at 10:40 AM, achroma said: Ok, i've never had Sequencer work flawlessly for me. At some point it just forgets how to work. Sometimes wiping out my sequences, sometimes not responding to a hotkey, and sometimes failing to proceed after a "Wait for servos" or wait timer. The game itself is stable, all windows accessible and servos can be manually controlled with default IR UI controls. After the first play, sequencer buttons become ineffective, but register input. I'm on 1.3, 64bit, Sequencer 1.0.3 and IR 2.0.12, active struts folder deleted -- Log file Any help appreciated. On 8/26/2017 at 7:36 AM, ethanwdp said: .I'm having the exact same issue. The wait for servos command sometimes just causes things to... stop. Some of the servos green bars will not fill up, despite the servos themselves moving normally. If I spam the Advance Sequence button in-game it works, but without the timing it won't have the proper grip to move forwards. If it means anything, I'm on 1.2.2 with the last released 1.2.2 versions of IR and Sequencer. Sadly even though i followed install guide i encountered same issue with the sequencer. Wait for servos - command waits indefinitely. and it don't seem to react to set up keyboard shortcuts. Edited September 25, 2017 by DirkLarien Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted September 25, 2017 Share Posted September 25, 2017 1 hour ago, DirkLarien said: Sadly even though i followed install guide i encountered same issue with the sequencer. Wait for servos - command waits indefinitely. and it don't seem to react to set up keyboard shortcuts. if you set a servo to be in 0 and after "wait for servo" you still keep it in 0 it will JAM, like seriously it will jam and there is no way around that if you write the sequence that way, also that "calfR2 was used twice in same Area of servos between lines "5-11" that will also cause it to JAM because it will try to accomplish that 0 and 0.15 at the same time, and since that one servo can't do both, it will jam. also trying to move Rotators over 90 decree in one go will jam it. dunno what you are building but this should help alot if its about mechs with legs or something similiar. @DirkLarien Link to comment Share on other sites More sharing options...
DirkLarien Posted September 26, 2017 Share Posted September 26, 2017 (edited) 20 hours ago, Tirehtoori R.I.P said: if you set a servo to be in 0 and after "wait for servo" you still keep it in 0 it will JAM, like seriously it will jam and there is no way around that if you write the sequence that way, also that "calfR2 was used twice in same Area of servos between lines "5-11" that will also cause it to JAM because it will try to accomplish that 0 and 0.15 at the same time, and since that one servo can't do both, it will jam. also trying to move Rotators over 90 decree in one go will jam it. dunno what you are building but this should help alot if its about mechs with legs or something similiar. @DirkLarien That was a quote, not my issue. :-) I just resized it so that it doesn’t take that much forum space. Anyway from looking at what you say about the picture ....no it seems like its not related to my issue. But it did worked fine few months back. Then patch came ...yay :-( I had to redo the sequence, because sequences didn’t survive patching process. And i did so the same way as before. It used to work flawlessly like this....something seems off. EDIT: Just for fun, can you upload your own "MagicSmokeIndustries" folder ? It seems to work for you. This might help us pinpoint if its cased by our installation of infernal robotics and the rest, or some other cause. EDIT 2 : its not just "wait for servos" command it is the wait "timer" also. It seems that no matter what happens. Next set of commands after any kind of wait command wont get triggered. All Timers always stay in play state even after the state or time has run out and dont stop and switch to the next program in the row. Sequence itself is correct since if i click through the sequence manually - by hitting the next step icon - it works..... but that is not the point of the sequencer. Edited September 26, 2017 by DirkLarien cause reasons Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted September 27, 2017 Share Posted September 27, 2017 i don't have the rghts to upload MSI folder, BUT i can teach you the proper way to instal it. as you need the MODULE MANAGER mod, instal it first. then IR, then its expansions. Then remove the "Active Struts Folder in MSI" also delete its plugin too, Then instal IR Sequencer, Run The Game so module manager patches their files, then close the game to check if those active struts are back and delete them again if they have, then run game again and it should work. eazy ^^ Link to comment Share on other sites More sharing options...
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