Alshain Posted April 24, 2015 Share Posted April 24, 2015 I meant steam achievements, sorry if I was unclear.No, they will not add anything that would require the Steam platform. All versions of the game will be identical regardless of where you get it. Link to comment Share on other sites More sharing options...
Engineer of Stuff Posted April 24, 2015 Share Posted April 24, 2015 (edited) What development experience do you have?None, it's just common sense. Harv would have to model each type of building, and modeling a quality building takes time. Before all that, there is the planning process. harvesteR would have to plan the building design, the location, frequency, etc. Edited April 24, 2015 by Engineer Of Stuff I sounded too negative Link to comment Share on other sites More sharing options...
Crusher8000 Posted April 24, 2015 Share Posted April 24, 2015 No, they will not add anything that would require the Steam platform. All versions of the game will be identical regardless of where you get it.Some games have ingame achievements that also work with steam.TBH KSP is one of the games where achievements would benefit a lot to the gameplay. There isn't really a system in the game that shows which planet you've orbited, landed on or returned from and that's quite a miss. It would make me push that extra hard to reach all the moons and planets. Link to comment Share on other sites More sharing options...
Fel Posted April 24, 2015 Share Posted April 24, 2015 Some games have ingame achievements that also work with steam.TBH KSP is one of the games where achievements would benefit a lot to the gameplay. There isn't really a system in the game that shows which planet you've orbited, landed on or returned from and that's quite a miss. It would make me push that extra hard to reach all the moons and planets.That's statistics, a fair bit different from achievements.Achievements are "Pop culture reference title" "Either extremely simple or something you wouldn't think to do"So like "One small step for Kerman" "Succeeded in landing on the mun"or "You shall not dock" "Succeeded in docking after running out of rcs fuel"Statistics keeps track of everything you've done or accomplished in game. Sometimes with the option to upload to a profile. That'd be neat; people have the KSP Flags project right? Link to comment Share on other sites More sharing options...
Crusher8000 Posted April 25, 2015 Share Posted April 25, 2015 That's statistics, a fair bit different from achievements.Achievements are "Pop culture reference title" "Either extremely simple or something you wouldn't think to do"So like "One small step for Kerman" "Succeeded in landing on the mun"or "You shall not dock" "Succeeded in docking after running out of rcs fuel"Statistics keeps track of everything you've done or accomplished in game. Sometimes with the option to upload to a profile. That'd be neat; people have the KSP Flags project right?That's what I mean, each time you orbit, land or return from a planet or moon it gives you an achievement, while most games use steam only for it some games have their own in the ingame menu that work with steam which means KSP could have in game achievements that work together with steam if needed. Link to comment Share on other sites More sharing options...
Mesons Posted April 25, 2015 Share Posted April 25, 2015 Has anyone mentioned craters? The first launches that resulted in crashes (these were my first launches) I was wondering where is the hole from impact.Now i understand that it would take longer than two days to create this unless there was some backbone mechanic already to support this feature.This is one of the only ideas I've seen that wasn't ruled out by Harv and fits his hint. I could imagine a countdown or a crawler as well, but those would both be annoying to experienced players, so I don't see them as likely (even if toggle-able). I think craters from crashes fits well, especially considering the hint about destroy-able buildings: something like "You won't even notice if you're good."Personally, I always look for tutorials in a new game with complexity like KSP. Since we already have those (and it's not Harv working on them), I can't see introductory (teaching) material as likely. I also can't imagine it'd be Harv working on an intro cutscene or the like, and that would probably take longer than 2 days. I think craters fits because the lack of it is something a brand new player will notice when they crash their first couple rockets, and the destroy-able buildings might have already put in some of the necessary infrastructure.I'm very disappointed that the new feature won't be clouds. Craters would be a nice addition, but I think clouds are the most important cosmetic update KSP is still missing. Link to comment Share on other sites More sharing options...
Moesly_Armlis Posted April 25, 2015 Share Posted April 25, 2015 ...and the destroy-able buildings might have already put in some of the necessary infrastructure.I'm very disappointed that the new feature won't be clouds. Craters would be a nice addition, but I think clouds are the most important cosmetic update KSP is still missing.I started playint only a year ago at version 23.5, and the clouds or storms was something I was looking for first, and second was where is the burned out crater. Storms and lightning can really mess up a launch. Craters would be a reminder of prior science experiments.The buildings can now be destroyed and I find it hard to believe that all that programming potential is left behind every time we launch away from the KSC, that is destroy-able structures should exist throughout the KSP system. For now I will settle for the scorched crater hole.I am hyping for the scorched crater hole. Link to comment Share on other sites More sharing options...
Superfluous J Posted April 25, 2015 Share Posted April 25, 2015 Also it'd open the door for the concept of deformable terrain. We could crash stuff in just such a way as to level out an area for our Mun base. Link to comment Share on other sites More sharing options...
Moesly_Armlis Posted April 25, 2015 Share Posted April 25, 2015 (edited) Has anybody crashed into the mun arch. I have but not since 0.90. Would it be funny that nobody has tried this?Moving to top of to do list in 1.0 - Project Mun Arch Structural Impact Test For Science Edited April 25, 2015 by MoeslyArmlis Link to comment Share on other sites More sharing options...
SpenSpaceCorp Posted April 25, 2015 Share Posted April 25, 2015 We could crash right through to the other side! Muahahahaha! Link to comment Share on other sites More sharing options...
DundraL Posted April 25, 2015 Share Posted April 25, 2015 Screen shake while under high Gs is my guess Link to comment Share on other sites More sharing options...
SpenSpaceCorp Posted April 25, 2015 Share Posted April 25, 2015 Screen shake while under high Gs is my guessScreen shake and similar effects Such as explosion shudders/shakes etc) would add so much to the immersive properties of the game! Link to comment Share on other sites More sharing options...
metl Posted April 25, 2015 Share Posted April 25, 2015 Also it'd open the door for the concept of deformable terrain. We could crash stuff in just such a way as to level out an area for our Mun base.I would think deformable terrain would be far more difficult than just a couple of days work. If it is "impact craters" then it is probably just a surface decal. Link to comment Share on other sites More sharing options...
Perry Apsis Posted April 25, 2015 Share Posted April 25, 2015 I think his big surprise is going to be Unity 5. 64 bit memory usage is the feature that has been missing for the longest time and the most important feature needed.Imagine the reaction if that's what 1.0 turned out to be. With a message "Yeah we decided not to implement a bunch of stuff you can already use mods to do and just implement the most important feature that mods can't provide. Unlimited RAM boys, cut sick on the mods now." Harvester.I don't actually think that's what is going to happen but I can dream.Wishing really, really hard. Well, 2.0 should be out in a few weeks. Maybe then....- - - Updated - - -Ability to drag the navball around to see where your target is? Anti-target marker on the navball? Link to comment Share on other sites More sharing options...
RabidMonkey Posted April 25, 2015 Share Posted April 25, 2015 I can't see deformable terrain as the feature. Within an hour of release, we know there would be at least one person who figured out how to tunnel right through Kerbin by crashing rocket afer rocket. Link to comment Share on other sites More sharing options...
Perry Apsis Posted April 25, 2015 Share Posted April 25, 2015 Reposition of the KSC to a non-equatorial position!?Ew, please no.- - - Updated - - -2- Launch pad diverted exhaust plumeThat'd be kind of neat. Link to comment Share on other sites More sharing options...
Torham234 Posted April 25, 2015 Share Posted April 25, 2015 Screen shake and similar effects Such as explosion shudders/shakes etc) would add so much to the immersive properties of the game!That is already in and confirmed, so its not that. Link to comment Share on other sites More sharing options...
One-Way Films Posted April 25, 2015 Share Posted April 25, 2015 After a few days of thinking, I have an idea of what he might have implemented in 2 days. It wouldn't require much testing at all. A while back, the Devs mentioned people having problems at launch because they didn't know how to throttle up or turn on SAS. That's why they increased the default throttle to 50%. So maybe he added a window that opens up when you launch your first rocket in a new save. It'd quickly run through the controls and could have an option to "not see it again" after that. It's that or optional default throttle levels at launch Link to comment Share on other sites More sharing options...
LostOblivion Posted April 25, 2015 Share Posted April 25, 2015 Good suggestion. And likely two days effort. Link to comment Share on other sites More sharing options...
Octa Posted April 25, 2015 Share Posted April 25, 2015 Folders for craft management in SPH and VAB? Link to comment Share on other sites More sharing options...
Moonfrog Posted April 25, 2015 Share Posted April 25, 2015 I know what it is, For a long time we've had this sharing of spacecrafts right? One thing that would that really simple, that is an Export button for your spacecraft, that automatically uploads it to the site. Rather than having to fiddle through directories and such. Link to comment Share on other sites More sharing options...
Landge Posted April 25, 2015 Share Posted April 25, 2015 PLEASE FOR THE LOVE OF GOD BE THIS! Harv is finally going to fix the issue with mirrored or radially copied parts not copying the action key settings!This is probably the most aggravating issues that's been around in KSP since forever! PLEASE BE THIS! Link to comment Share on other sites More sharing options...
A_Burnt_Rodent Posted April 25, 2015 Share Posted April 25, 2015 Relocating the monoliths back above ground. Man, I hate going to a ScanSat anomoly site and finding........NOTHING! Link to comment Share on other sites More sharing options...
Perry Apsis Posted April 25, 2015 Share Posted April 25, 2015 (edited) Maybe the ability to refuel a tank when parked on the runway? Or in that place next the runway that already looks like a refueling area? Edited April 25, 2015 by Perry Apsis Link to comment Share on other sites More sharing options...
iVG Posted April 25, 2015 Share Posted April 25, 2015 Radar mode for the altimeter? Link to comment Share on other sites More sharing options...
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