Jump to content

I keep quitting because of this one single reason.


Dragonchampion

Recommended Posts

I can't make SSTOs.

No matter how hard I try I always fail, and badly. Again and again i fail, despite being able to make functional rockets, land on Duna, Eve, the Mun, Minmus... pretty much everywhere. It doesn't matter that I can make a damn good plane, It doesn't matter that I can get to the Mun with jut the first tier of parts, no. I can't make SSTOs.

Because of this, every single time I pick up the game and start playing, I end up quitting. I get to the point of the game where I should be using SSTOs, and see everyone else using them to conserve fuel, space and money, but when I get to that point I try again and again, failing over and over, until I finally get frustrated and quit. This has happened in .21, .23, .24, .9 when it first came out, and even now, when I came back to the game to try to get my basics down pat before 1.0 ups the difficulty with reentry heat.

What should I do? What CAN I do? I've tried looking at youtube videos, I've tried installing mods to make the process easier, but no matter what my spaceplanes spin out from losing air, completely go ape...., or simply don't take off.

Link to comment
Share on other sites

Maybe have a look at KerbalX?

Filter your selection for stock+spaceplane+craft, then try downloading a couple of craft files which have really high ratings [1, 2] and try them out yourself

Once you've seen/found what you like/works for you in the comfort of your own game this will hopefully help you with your own own spaceplane designs

Best of luck!

Link to comment
Share on other sites

Spaceplanes, not SSTO (Single Stage to Orbit).

I don't get it though, if you can't make spaceplanes, why fret about it... and you're a late join for 0.9 :S

Are you trolling?

Link to comment
Share on other sites

Nah, most people don't actually use SSTOs. No point, we got lots of money, and construction+reentry takes faaaaaaaaaaaaaaaaaar to long as to make it a regular thing. It's a fun challenge to build and fly them, but that's about it.

Sounds like your usual problem is an asymetric flameout (engine on one site goes out at low oxygen while the other one still works). Easy way would be to use mechjeb and activate the 'prevent flameout' option.

Link to comment
Share on other sites

What should I do?

Something other than SSTOs.

Seriously. I gave up on trying to get one to work, too. The next update is bringing a lot of changes. It might be worth waiting until then to try and figure it out. Anything you learn now is likely to be meaningless in 1.0.

Link to comment
Share on other sites

Wait for 1.0!!

All this will change. Should be for the better. The fuel flow logic is changing to keep a more stable CoM as well as no more asymmetric flame out. Also the new aero and stability guides in the SPH should be a welcomed change. In saying that we cant be certain that it will make it easier as atmospheric affects and changing ISP's will make it a big game changer.

Link to comment
Share on other sites

You've come to the right place! The community here can definitely help you out there. Could you start by posting some screenshots or a .craft of the best attempt you've gotten so far?

Also, some general tips...

An SSTO plane that takes off horizontally (I'm assuming this is what you mean by "SSTO" as technically a rocket can be a SSTO also) can really benefit by starting off small. Take baby-steps and try to get to orbit with almost no payload at first, meaning, your goal is just to get a probe core or a pilot into orbit. Once you've got that mastered, you can try to scale up, carry useful payloads, etc.

Secondly, you'd be surprised how easy it is to make an SSTO plane with just one rapier engine (and no other engines).

Third, moar boosters air intake spam! Careful, though. Some stuffy players think it's "cheating" if you use more than <insert arbitrarily picked number here> air intakes per engine. So once you get a proof of concept, and if you give a crap what other people think (I don't), you can try to refine your design and take intakes off until it looks reasonable to you.

Fourth, you need to milk the atmosphere as much as possible. You do this by keeping your vertical ascent rate minimal while you pick up speed. If you get too high up, the air gets super thin and your engine(s) will choke. You can counteract this by throttling down. The crazy thing is, because there's less drag as well, you can actually continue picking up speed while ascending with low throttle! I've gone as low as 25% throttle while still gaining orbital energy.

At some point you'll have to bite the bullet, pitch up, and switch to rockets. If you're using a rapier engine, I highly recommend using the tweakables to set it to MANUAL mode. Auto-switch to closed cycle (meaning no longer using air intakes) will make you miss out on milking the atmosphere (see my last paragraph).

Alright, now let's see what craft you've got so far!

Link to comment
Share on other sites

Wait for 1.0!!

All this will change. Should be for the better. The fuel flow logic is changing to keep a more stable CoM as well as no more asymmetric flame out. Also the new aero and stability guides in the SPH should be a welcomed change. In saying that we cant be certain that it will make it easier as atmospheric affects and changing ISP's will make it a big game changer.

That's actually a really good point, 1.0 should make the flight easier. Acceleration during early flight will also go a LOT faster because of the thinner atosphere, making it a faster and less frustrating thing.

Construction might get slightly harder. Or not, who knows.

Link to comment
Share on other sites

Well, I'm not really new to the forums, just mostly posted in the Modding section. To those who have stated about SSTOs not needing to be made: What about stuff that requires flybys? How do you land bases? How do you get MKS stuff landed on the ground without huge freighters?

Fel, I'm not a troll, far from it. And as stated before I'm not a late joiner, I've been playing on and off because of this issue for around a year and a half now.

For my goal, I have this: https://www.dropbox.com/s/q8gz4d1g3w1tijp/Screenshot%202015-04-22%2023.01.35.png?dl=0

I need the large tank on the back (Thus the name Hunchback) because of food, water, and air requirements due to TAC. I had planned for this ship to be the initator for a Minmus or Eve base. However, this one didn't even get off the ground, even when getting to the end of the runway.

Fiddling in creative mode, I made this: https://www.dropbox.com/s/ilvf9i2y1jnbg7v/Screenshot%202015-04-22%2023.04.38.png?dl=0

This plane worked pretty well... until it started spinning around. I'll try turning my mechjeb to prevent burnouts, though. I didn't know there was an option to. Mechjeb is always the first thing I research, and I have an increased size research tree, so I feel it's fair. I spend 4000 science to get the best mechjeb, I deserve to be able to use it! Besides, I make sure to always learn how to control it by hand, first.

As you can see, my game is HEAVILY modded. I've honestly forgotten which companies are stock and which aren't at this point. I do know however that that engine in the back of the first model is called the SABRE-M, which is a more powerful 2.5m version of the RAPIER. However, I switched from that because I realized that even with full fuel I only had 2200 deltaV, which would hardly be enough to get to Eve and back.

I have thought about air intake spam, but I also am worried about weight, and also I don't know what the best ratio is. I have tried to figure it out but no one talks numbers.

As for everyone who says SSTOs aren't needed is this true? I haven't seen anyone really do anything WITHOUT SSTOs. All the pictures, all the videos, everything I have ever seen with showcases have shown off these awesome SSTO designs and spaceplane stuff.

As for the changes with 1.0, shouldn't I sit down and learn everything now when it's hard so that the learning new things will be easier? (reentry heat for instance)

Edited by Dragonchampion
Link to comment
Share on other sites

Persistance. Keep at it and it will eventually click. If you get frustrated and fed up, step away from them for a spell. It has taken me nearly 2 years to get the hang of them. First is getting them airborne. Then landing them intact. Then getting them into space. Eventually when I finally get one into space I couldn't repeat it. AUUUUGGGHHH!

SSTO's are THE hardest thing to build, for me at least, in KSP.

For a time I stuck them to the sides of rocket boosters to get them into orbit. I just recently successfully created a viable Mk-2 SSTO

Yes it has a transfer stage, launched separately, but with it's own single LV-N rocket engine it can pretty much go anywhere by itself.

Flyby's anywhere? Sure. Land and take off anywhere? No. It can only do that on Kerbin and Laythe.

I haven't had any success with a Mk-3 but then I haven't really felt the urge to try. Rockets are my comfort zone.

Then once 1.0 arrives you can toss everything out the window. :)

Edited by Landge
Link to comment
Share on other sites

Well, I'm not really new to the forums, just mostly posted in the Modding section. To those who have stated about SSTOs not needing to be made: What about stuff that requires flybys? How do you land bases? How do you get MKS stuff landed on the ground without huge freighters?

You usually don't fly SSTOs to other planets. They are basically reusable rockets in form of a plane which can go back, land, and refund you all the cost. As for getting stuff to the ground, you just use just the normal landers+rockets and/or parachutes. You need atmospheres for SSTOs, and then parachutes are a million times more usefull.

Most spaceplanes don't have the capacity to go to other planets, especially with cargo, and there isn't really a point. Transport-motherships and parachutes/landers are a million times better.

The only real point to get planes to other planets is to easier explore them. Which is fantastic, but a purpose in itself. And you can only use jet engines on laythe, which means these planes have a very limited range.

Edited by Temeter
Link to comment
Share on other sites

I have been playing this game for 3 years, and have landed on all planets, and come back from most of them, built big stations, all that stuff. But in my 46 serious attempts (I number my designs, and so know the exact figure) to make an SSTO, only 3 have been able to reach orbit, only one of those could carry a cargo while doing so, and then an update broke that one. A practical SSTO plane and an Eve surface return are the only milestones I have yet to achieve in this game, and I've been failing at both the whole time.

Link to comment
Share on other sites

I have been playing this game for 3 years, and have landed on all planets, and come back from most of them, built big stations, all that stuff. But in my 46 serious attempts (I number my designs, and so know the exact figure) to make an SSTO, only 3 have been able to reach orbit, only one of those could carry a cargo while doing so, and then an update broke that one. A practical SSTO plane and an Eve surface return are the only milestones I have yet to achieve in this game, and I've been failing at both the whole time.

Really? What did go wrong? SSTOs aren't that hard to build, at least the 'kinda functional' ones.

Link to comment
Share on other sites

Dunno whats your guys problem with SSTO's. At last up to 0.25 they were dead easy if you knew what you are doing. 0.9 was a bit harder, there must have been balance adjustments. No idea how 1.0 will be. But the basic rules how to create a space plane will continue to be valid, no matter how realistic physics are now.

Link to comment
Share on other sites

But all the ones I have seen, including this, which I got especially to land MKS parts, looks like they are all SSTOs. (http://imgur.com/a/JQ3cE#0) Do you have any expamples of freight rockets? Rockets that are able to deliver MKS parts? And how to I deliver them to a specific place?

I'm starting to think, from everyone's experiences, that I might have given too much credit to SSTOs...

Link to comment
Share on other sites

For my goal, I have this: https://www.dropbox.com/s/q8gz4d1g3w1tijp/Screenshot%202015-04-22%2023.01.35.png?dl=0

I need the large tank on the back (Thus the name Hunchback) because of food, water, and air requirements due to TAC. I had planned for this ship to be the initator for a Minmus or Eve base. However, this one didn't even get off the ground, even when getting to the end of the runway.

Just Speculating, but it looks like the engines on that one are too high putting the center of thrust out of line with the center of mass. The result likely being that your engines are pushing down hard on the nose making takeoff and level flight impossible. Of course I cant tell with the mods you are using if those may just be intakes, but even then the structures up high may cause your com to be out of line with cot.

Also dont feel bad about your spaceplane attemps. I have only ever gotten a few designs into lko and every time they were running on fumes at the point of achieving a stable orbit, so pretty much useless except for perhaps space tourism.

Edited by wolfedg
Link to comment
Share on other sites

I only used SSTO's for LKO Kerbal rescues because it was neat, then recently for some survey missions where the survey points aren't too low.

Probe+Capsule on a lightest orbital manoeuvring stage you can manage flung up via an S1-SRB was a lot faster (no need to sit in the high atmosphere picking up speed like an SSTO) to orbit, and if you mounted the decoupler backwards so it stuck with the capsule, you were basically only loosing the SRB which is pretty cheap anyway (that's not going to work with re-entry damage though), then you can just plunk down anywhere 'close enough' to KSC for a descent recovery without needing a runway for touchdowns.

They're neat and different, but they have their own pros and cons for space deliveries

With the 1.0 update you might start getting significantly more mileage out of them due to re-entry damage though (if you can manage your ascent and re-entry properly that is)

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...