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Opinions on 1.0 release


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Exactly. .7 was underdevolped, .18 was getting close, and .24 nearly made it more than enough. now at .90 things are even better, and 1.0 will make things better than felipe or anyone could've imagined KSP would end up. :)

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Oh this is bull.

I don't know why it keeps being repeated just for the fun of it, but EVERY popular old PC game (even ones that have console ports [not console to pc, pc to console]) has a set of official and unofficial patches. "Not playable out of the box" is a subjective statement often meaning "Not perfect out of the box."

But the problem is, consoles are obsolete. No one in their right mind would play a Bethesda game on a console; it has nothing to do with "spirit of the times" but the fact that Bethesda games have always had patches and unofficial patch sets that cover a large part of the ever increasing content. (And well, the whole modding community, the modding tools, there are even exe patches... it is a PC game dumbed down enough to work on a console.)

As for PC? There are still mechwarrior 2 forums offering support in getting the game running. Old patches should be hosted long enough for you to download them, even long after the official servers no longer even exist. We have sites like GOG which... pretty much just apply every random patch they can find and can break more than they fix... but still, If you're going to sit back and complain about how consoles may or may not handle old games well, then you seriously should be realizing just how big the support groups for old games ON THE PC are. Sony and Nintendo making emulators to support old games isn't a consumer right, it is a "for the customer" practice; and should not be expected to go on forever.

LOL the most bugged Bethesda games was Daggerfall back in 1996 or something, it was so bugged it required luck to finish the main quest, and had some impressive memory leak issues.

And yes the pc versions on the last has had an horible UI for pc except that they have worked as well as you could expect for so large games.

PS3 had issues with an litle less system memory than 360 and 360 was the lead platform, this generated loads of problems in large memory hungry games. GTA5 also has issues.

Else I agree with you

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Oh this is bull.

I don't know why it keeps being repeated just for the fun of it, but EVERY popular old PC game (even ones that have console ports [not console to pc, pc to console]) has a set of official and unofficial patches. "Not playable out of the box" is a subjective statement often meaning "Not perfect out of the box."

But the problem is, consoles are obsolete. No one in their right mind would play a Bethesda game on a console; it has nothing to do with "spirit of the times" but the fact that Bethesda games have always had patches and unofficial patch sets that cover a large part of the ever increasing content. (And well, the whole modding community, the modding tools, there are even exe patches... it is a PC game dumbed down enough to work on a console.)

As for PC? There are still mechwarrior 2 forums offering support in getting the game running. Old patches should be hosted long enough for you to download them, even long after the official servers no longer even exist. We have sites like GOG which... pretty much just apply every random patch they can find and can break more than they fix... but still, If you're going to sit back and complain about how consoles may or may not handle old games well, then you seriously should be realizing just how big the support groups for old games ON THE PC are. Sony and Nintendo making emulators to support old games isn't a consumer right, it is a "for the customer" practice; and should not be expected to go on forever.

disagree. It should be perfect out of the box. The precendent of "not perfect out of the box" has lead to "games that are never finished", and "20gb day one patches". I've always played TES on the console - this is because i can't afford the newest gpu +i7 to play it on the pc, but my 10yr old 360 can play it just fine. I can only play last gen games on a pc half that age. I'm not getting into this argument, bc ksp isn't even on console. KSP is also an exception to the rule among the other examples of early access games - many of which are completely unplayable. I think it's fair to see quirks, but not regular issues (post 1.0).

I agree 100% with the OP. I've been logging some crazy hours in ksp the last few days/weeks getting hyped for 1.0, and .90 crashes more frequently than .25. I'm being real positive that that'll improve, however - the climate here is that we still shouldn't expect a game that does not crash daily post 1.0, and that's just wrong. I'm anxious about the mix between a huge rebalance, aero model, tech tree changes, new building tiers, AND if any of those 300 bugfixes address existing problems, or just new problems conjured up by the new additions.

r4pt0r is even right about the future of these games. I will be able to reliably play old cartridge games long into the future, because these games (the good ones) were shipped as masterpieces. we've clearly moved on from expecting masterpieces, now we're just supposed to be grateful if we get a decade of support because it "isn't a consumer right?". I already know i'm going to have to archive my mods like crazy if I want to keep them for ksp.

I'll probably stick to vanilla to get acquainted with the aero system & heat shielding and see where that takes me. As I mentioned, I'm still very excited !!!

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this is currently the only game were you have complete control in all aspects of a full on 3D space program from management to flying to building to data collected and e.v.a ......it is a game I have dreamt of since I was a weeee young lad and it is a game that I am grateful for.

given its beginnings

I joind at about .17 or .18 and the releases have been getting better and better 1.0 will incorporate so many new features and missing bits ....im glad for it as it indeed will make the game more complete.

the one massive bug bear that still got to me was the lack of useful fairings but with the new aero system that's been taken care of.

just my two cents

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Wait, Squad says, "after 1.0, we're going to continue making the game better!" and the community finds some way to complain about it? I can't get on board with that mentality. There's a saying we often repeat around the office here: some customers will complain if you leave them a $100 bill on their desk that it didn't come with a red bow.

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Despite the title of this thread, it is asking people's opinions of Squad's work after 1.0 even though 1.0 itself is not out yet. Since there are other threads in which to talk about 1.0, but no one can have an opinion about post-1.0 since it hasn't been seen or even created yet, this thread is not serving a useful purpose, and will be closed.

Please wait until you have seen the post-1.0 content before setting forth an opinion about it, and take the 1.0 discussion to one of the existing threads so we are not just repeating ourselves here.

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