RoverDude Posted April 13, 2016 Author Share Posted April 13, 2016 10 minutes ago, goldenpsp said: Both valid points. Pretty much the only things running off nuclear reactors these days are too big to launch into space. Would you be adding any parts for this? It has been forever but IIRC the really old original interstellar mod had some shielding parts that you could use specifically to put in between radioactive parts and crew parts to help with shielding. I seem to even remember you could get higher dosages of radiation when on eva and moving past the "shield". It was a very old Scott Manley series however and maybe it was just him roleplaying that aspect. If needed, sure. As I recall KSPI measured it but never did anything with it. And it's relatively easy to calculate this stuff. Quote Link to comment Share on other sites More sharing options...
alacrity Posted April 14, 2016 Share Posted April 14, 2016 Been bumming around USI threads and release pages and haven't had any luck with this one. Has one of the other many USI fans made a MKS/OKS flow chart for the LS add on... and the EPL while I am thinking of it, but mainly LS. Thanx ahead of time Alacrity Quote Link to comment Share on other sites More sharing options...
merlinux Posted April 14, 2016 Share Posted April 14, 2016 1 hour ago, alacrity said: Been bumming around USI threads and release pages and haven't had any luck with this one. Has one of the other many USI fans made a MKS/OKS flow chart for the LS add on... and the EPL while I am thinking of it, but mainly LS. Thanx ahead of time Alacrity If you look at the UKS wiki on github a LOT have been updated recently. Your flowchart for USI LS is in there.EPL info is not up to date though (unless it did change since I last looked) Quote Link to comment Share on other sites More sharing options...
aluc24 Posted April 16, 2016 Share Posted April 16, 2016 I'm having an issue with this mod. It appears that even if I have zero supplies, Kerbonouts do not feel any effects at all. My settings are as follows: Quote LIFE_SUPPORT_SETTINGS { SupplyTime = 324000 //How many seconds before Kerbals are affected by no supplies EVATime = 21600 //How many seconds before ill effects on EVA ECAmount = 0.01 //EC per Kerbal per second SupplyAmount = 0.00075 //Supplies consumed per Kerbal per second WasteAmount = 0.00075 //Mulch produced per Kerbal per second NoSupplyEffect = 1 //Effect if a Kerbal has no supplies or EC NoSupplyEffectVets = 1 //Effect if a Kerbal is a vet and has no supplies or EC EVAEffect = 1 //Effect if a Kerbal exceeds EVA time EVAEffectVets = 1 //Effect if a Kerbal is a vet and exceeds EVA time NoHomeEffect = 0 //Effect if a Kerbal becomes homesick NoHomeEffectVets = 0 //Effect if a Kerbal is a vet and becomes homesick HabMultiplier = 5 //Bonus to hab values (1 = default = 100% of the part's rated value) HomeWorldAltitude = 25000 //Altitude on Kerbin that negative effects are removed BaseHabTime = 1 //How long can 1 crew capacity support 1 Kerbal, expressed in Kerbal Months ReplacementPartAmount = 0 //How fast life support equipment and habs 'wears out' HabRange = 150 //How close we need to be to use other vessel's habitation modules and recyclers. EnableRecyclers = true //Use resource recyclers? Not the same as resource converteres like greenhouses! VetNames = //Jebediah,Valentina,Bill,Bob } // SIDE EFFECTS: // // 0 = No Effect (The feature is effectively turned off // 1 = Grouchy (they become a Tourist until rescued) // 2 = Mutinous (A tourist, but destroys a part of a nearby vessel...) // 3 = Instantly 'wander' back to the KSC - don't ask us how! // 4 = M.I.A. (will eventually respawn) // 5 = K.I.A. Life Support Status windows shows "indefinite" in most fields. I'm flying with vets, but as you can see from my settings, I enabled it so that vets should get ill effects too. Am I doing something wrong? Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted April 16, 2016 Share Posted April 16, 2016 16 minutes ago, aluc24 said: I'm having an issue with this mod. It appears that even if I have zero supplies, Kerbonouts do not feel any effects at all. My settings are as follows: Life Support Status windows shows "indefinite" in most fields. I'm flying with vets, but as you can see from my settings, I enabled it so that vets should get ill effects too. Am I doing something wrong? It is very important, especially now with the 1.1 pre release out that you include as much relevant information as possible. Especially mod and ksp versions currently running etc. the latest 1.1 patch broke many mods. Possibly this one as well. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted April 16, 2016 Author Share Posted April 16, 2016 indefinite is probably in relation to habitat which is turned off by default. I'll make a prettier UI down the road so these are easier to mess with Quote Link to comment Share on other sites More sharing options...
aluc24 Posted April 16, 2016 Share Posted April 16, 2016 39 minutes ago, goldenpsp said: It is very important, especially now with the 1.1 pre release out that you include as much relevant information as possible. Especially mod and ksp versions currently running etc. the latest 1.1 patch broke many mods. Possibly this one as well. My mistake. I simply didn't wait for 15 days. After that, the effects kicked in. Is there a way to disable that 15 day timer, so that Kerbals consume supplies right after launch? Also, make them die if they run out of supplies? I'm trying to make it a little more hardcore Quote Link to comment Share on other sites More sharing options...
Moh1336 Posted April 16, 2016 Share Posted April 16, 2016 Quote NoSupplyEffect = 1 //Effect if a Kerbal has no supplies or EC NoSupplyEffectVets = 1 //Effect if a Kerbal is a vet and has no supplies or EC Change that from 1 to 5. I believe that is what you're after aluc24. Quote Link to comment Share on other sites More sharing options...
aluc24 Posted April 16, 2016 Share Posted April 16, 2016 5 minutes ago, Moh1336 said: Change that from 1 to 5. I believe that is what you're after aluc24. Oh, that's what that last paragraph meant. Silly me. Will this also disable the 15 day allowance? Quote Link to comment Share on other sites More sharing options...
aluc24 Posted April 16, 2016 Share Posted April 16, 2016 11 minutes ago, aluc24 said: Oh, that's what that last paragraph meant. Silly me. Will this also disable the 15 day allowance? Never mind that. "SupplyTime =" must be it. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted April 16, 2016 Author Share Posted April 16, 2016 Yep, in seconds btw Quote Link to comment Share on other sites More sharing options...
Keezdoodles Posted April 17, 2016 Share Posted April 17, 2016 Hi there. I downloaded USI LS and USI KS yesterday. I have not messed around with the config files at all. I've built a lunar space station with KS parts, and brought along plenty supplies. There are currently 4 Kerbals aboard (3 vets and 1 regular) and yet none of them will eat. They have been out there for 17 days now. I was thinking that I might have installed it wrong, considering I don't even get up any LS button to watch their status on. Is there anything I have to do, other than drop it in gamedata? I am running the latest steam version of KSP and I am on a 64 bit system. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted April 17, 2016 Author Share Posted April 17, 2016 Which version of KSP? Quote Link to comment Share on other sites More sharing options...
JewelShisen Posted April 18, 2016 Share Posted April 18, 2016 Alright so this may be a silly question but what does the habitation thing mean? Right now when I pull up the Life Support Status tab in the VAB it just says indefinite. Quote Link to comment Share on other sites More sharing options...
Keezdoodles Posted April 18, 2016 Share Posted April 18, 2016 18 hours ago, RoverDude said: Which version of KSP? 1.0.5 64 bit Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted April 18, 2016 Share Posted April 18, 2016 (edited) 5 hours ago, JewelShisen said: Alright so this may be a silly question but what does the habitation thing mean? Right now when I pull up the Life Support Status tab in the VAB it just says indefinite. Now Jewel, I know you have been around long enough to know better...look up about 8 posts above yours. 1 hour ago, Keezdoodles said: 1.0.5 64 bit And mod version? Hint, the lastest mod version is for 1.1 which is not backwards compatible with 1.0.5. PSA - Reminder for everyone, when asking for support please try to be as complete as possible when giving information about your environment. It really does help to save time. Edited April 18, 2016 by goldenpsp Quote Link to comment Share on other sites More sharing options...
JewelShisen Posted April 18, 2016 Share Posted April 18, 2016 (edited) 2 hours ago, goldenpsp said: Now Jewel, I know you have been around long enough to know better...look up about 8 posts above yours. One, cut out the condescending tone. Two, he only said that it was turned off by default NOT how to turn it on. Edited April 18, 2016 by JewelShisen Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted April 18, 2016 Share Posted April 18, 2016 29 minutes ago, JewelShisen said: One, cut out the condescending tone. Two, he only said that it was turned off by default NOT how to turn it on. Oh Jewel, The was supposed to indicate an attempt to be light hearted. Maybe I should have added more? Plus you made no mention of asking how to turn it on in your post, only what it meant, which was answered above. Quote Link to comment Share on other sites More sharing options...
Keezdoodles Posted April 19, 2016 Share Posted April 19, 2016 (edited) 21 hours ago, goldenpsp said: Now Jewel, I know you have been around long enough to know better...look up about 8 posts above yours. And mod version? Hint, the lastest mod version is for 1.1 which is not backwards compatible with 1.0.5. PSA - Reminder for everyone, when asking for support please try to be as complete as possible when giving information about your environment. It really does help to save time. Oh now I feel stupid. Yeah sorry for the incomplete report on versions etc. My first time posting here Anyway I thought steam version was always latest version, seems I was wrong in that. I downloaded USI-LS 0.3.15.0 and now it works! Thanks a lot you guys. I'll try to do better work when posting a question here next time! Edited April 19, 2016 by Keezdoodles Please delete this double post - mod Quote Link to comment Share on other sites More sharing options...
RoverDude Posted April 19, 2016 Author Share Posted April 19, 2016 No worries at all glad it's sorted! Quote Link to comment Share on other sites More sharing options...
JewelShisen Posted April 19, 2016 Share Posted April 19, 2016 How do you turn on the habitation? Quote Link to comment Share on other sites More sharing options...
ExplorerKlatt Posted April 19, 2016 Share Posted April 19, 2016 39 minutes ago, JewelShisen said: How do you turn on the habitation? These lines: NoHomeEffect = 0 //Effect if a Kerbal becomes homesick NoHomeEffectVets = 0 //Effect if a Kerbal is a vet and becomes homesick using these options: // SIDE EFFECTS: // // 0 = No Effect (The feature is effectively turned off // 1 = Grouchy (they become a Tourist until rescued) // 2 = Mutinous (A tourist, but destroys a part of a nearby vessel...) // 3 = Instantly 'wander' back to the KSC - don't ask us how! // 4 = M.I.A. (will eventually respawn) // 5 = K.I.A. Quote Link to comment Share on other sites More sharing options...
CraveMode Posted April 19, 2016 Share Posted April 19, 2016 (edited) I know this was posted at the end of March for version 1.1 of USI Life Support, but I've recreated the issue (#105) because I noticed there was log spam in the debug console, weather a ship or root part has a life support module or not. First noticed this when I kept crashing with a heavy modded save.. whether it was the cause or not, I am not sure but I created a brand new fresh install (deleting the entire KSP directory) and used CKAN to download only USI and Roverdude mods like Community Resources with their dependencies. ERROR Object reference not set to an instance of an object IN ModuleLifeSupport Edited April 19, 2016 by CraveMode Quote Link to comment Share on other sites More sharing options...
JewelShisen Posted April 19, 2016 Share Posted April 19, 2016 20 minutes ago, CraveMode said: I know this was posted at the end of March for version 1.1 of USI Life Support, but I've recreated the issue (#105) because I noticed there was log spam in the debug console, weather a ship or root part has a life support module or not. First noticed this when I kept crashing with a heavy modded save.. whether it was the cause or not, I am not sure but I created a brand new fresh install (deleting the entire KSP directory) and used CKAN to download only USI and Roverdude mods like Community Resources with their dependencies. ERROR Object reference not set to an instance of an object IN ModuleLifeSupport Well for one thing I have been seeing more and more mod authors warning people to not use CKAN due to failure to properly install the mods. Quote Link to comment Share on other sites More sharing options...
CraveMode Posted April 19, 2016 Share Posted April 19, 2016 @JewelShisen Hmm, I haven't heard of that but I will try installing the spacedock version (all in one I believe). Quote Link to comment Share on other sites More sharing options...
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