RoverDude Posted September 23, 2015 Author Share Posted September 23, 2015 Yeah, just noodling to be honest. Quote Link to comment Share on other sites More sharing options...
forsaken1111 Posted September 23, 2015 Share Posted September 23, 2015 Yeah, just noodling to be honest.I have a quick question...Why didn't you make my life easier by making 1 supplies = 1 kerbal-day worth?Why is 100 units only 92 kdays? Why?! Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted September 23, 2015 Share Posted September 23, 2015 I have a quick question...Why didn't you make my life easier by making 1 supplies = 1 kerbal-day worth?Why is 100 units only 92 kdays? Why?!Hmm, that is actually buried in this thread somewhere, but the short answer was something like because math. Quote Link to comment Share on other sites More sharing options...
forsaken1111 Posted September 23, 2015 Share Posted September 23, 2015 It's just mildly annoying from a planning perspective. I've been planning out my missions in kdays and have assigned each kday a weight based on the supplies weight so I can figure out what I need to lift and what supply missions will be needed to resupply them Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted September 23, 2015 Share Posted September 23, 2015 It's just mildly annoying from a planning perspective. I've been planning out my missions in kdays and have assigned each kday a weight based on the supplies weight so I can figure out what I need to lift and what supply missions will be needed to resupply themPost 126Also - 1.08 units per kerbal per day because math Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 23, 2015 Author Share Posted September 23, 2015 It's just mildly annoying from a planning perspective. I've been planning out my missions in kdays and have assigned each kday a weight based on the supplies weight so I can figure out what I need to lift and what supply missions will be needed to resupply themStill math Quote Link to comment Share on other sites More sharing options...
forsaken1111 Posted September 23, 2015 Share Posted September 23, 2015 I know, it just seems wrong somehow when it's so close to 1, but not quite. Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted September 23, 2015 Share Posted September 23, 2015 (edited) It's just mildly annoying from a planning perspective. I've been planning out my missions in kdays and have assigned each kday a weight based on the supplies weight so I can figure out what I need to lift and what supply missions will be needed to resupply themI just assume it's 1 per day and the extra saves me having to build in my own safety margin.Actually that's too much math. I just toss a few big cans on, verify the ship has at least as much time (but not more than - say - two times as much) as it needs right before launch, and then mash space. Edited September 23, 2015 by 5thHorseman Quote Link to comment Share on other sites More sharing options...
forsaken1111 Posted September 23, 2015 Share Posted September 23, 2015 But if you assume it's 1 per day then you'll come up short, because they eat 1.08 per day! Madness! Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted September 23, 2015 Share Posted September 23, 2015 Huh. I coulda sworn it was 1.08 days per Nom.Oh well like I said I used the tool to see how many days, and always had hefty margins. And now I don't use the mod because I'm lazy Quote Link to comment Share on other sites More sharing options...
forsaken1111 Posted September 23, 2015 Share Posted September 23, 2015 Some of my recent missions have had very tight delta-v budgets. Maths are your friend. Quote Link to comment Share on other sites More sharing options...
mhoram Posted September 23, 2015 Share Posted September 23, 2015 And regarding Maths:1.08 u/d means 0.00005 u/s1.00 u/d means 0.0000462962962962963 u/swould you rather have to write 0.00005 or 0.0000462962962962962962963? ;-)The first variant is much cleaner. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 23, 2015 Author Share Posted September 23, 2015 Especially since it's 1.08 per Kerbin day not Earth day. But 0.00005 u/s is universal. Quote Link to comment Share on other sites More sharing options...
Coriform Posted September 24, 2015 Share Posted September 24, 2015 I think I found a bug, or maybe I'm just not understanding something. I think it's the same thing found in #753 here:http://forum.kerbalspaceprogram.com/threads/116790-1-0-USI-Life-Support-0-1-0-2015-04-27?p=2169103&viewfull=1#post2169103I have a 1-crew command pod in orbit, with no Supplies. The life support timer appears to reset whenever I go on EVA and return. During EVA, it's the expected, accumulated value; it's just every time I go back into my ship, the timer resets back to zero. Is this a known bug? A feature? Quote Link to comment Share on other sites More sharing options...
forsaken1111 Posted September 24, 2015 Share Posted September 24, 2015 And regarding Maths:1.08 u/d means 0.00005 u/s1.00 u/d means 0.0000462962962962963 u/swould you rather have to write 0.00005 or 0.0000462962962962962962963? ;-)The first variant is much cleaner.I understand the reason for it and don't really expect it to change, just venting my frustration. Quote Link to comment Share on other sites More sharing options...
Kobymaru Posted September 24, 2015 Share Posted September 24, 2015 FYI - I pulled the Alpha tag given how pretty darn stable this has been While you're at it, could you also update the thread title? From it, the mod looks kinda unsupported which couldn't be further from the truth Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 24, 2015 Author Share Posted September 24, 2015 Sure, will do that when the next release heads out (which is pretty soon, working on it hopefully today) Quote Link to comment Share on other sites More sharing options...
Businfu Posted September 24, 2015 Share Posted September 24, 2015 Sure, will do that when the next release heads out (which is pretty soon, working on it hopefully today)NICE! I've been anxiously anticipating! I took a contract to build a 16-seat base in Munar orbit just to make sure my dudes would have a spacious retreat to head for once they leave home. Quote Link to comment Share on other sites More sharing options...
Ampere Posted September 26, 2015 Share Posted September 26, 2015 So I'm trying to use this mod, but I seem to have missed something. Are there any dependencies on other usi mods for it to work? I get the little green cube on the toolbar, and the parts are all present, but my non-orange suit kerbals never seem to consume any supplies. I've tried both a sandbox and career save, and also reinstalled ksp with just the life support mod, but in every case supplies are not consumed (even on a solar orbit) and when I click the green box of the toolbar the pop up window for life support is simply blank. Quote Link to comment Share on other sites More sharing options...
Errol Posted September 26, 2015 Share Posted September 26, 2015 (edited) A̶s̶ ̶f̶a̶r̶ ̶a̶s̶ ̶I̶ ̶u̶n̶d̶e̶r̶s̶t̶a̶n̶d̶ ̶t̶h̶e̶r̶e̶ ̶i̶s̶ ̶a̶ ̶.̶c̶f̶g̶ ̶s̶e̶t̶t̶i̶n̶g̶ ̶t̶h̶a̶t̶ ̶a̶l̶l̶o̶w̶s̶ ̶y̶o̶u̶ ̶t̶o̶ ̶e̶n̶a̶b̶l̶e̶/̶d̶i̶s̶a̶b̶l̶e̶ ̶o̶r̶a̶n̶g̶e̶ ̶s̶u̶i̶t̶ ̶r̶e̶s̶o̶u̶r̶c̶e̶ ̶c̶o̶n̶s̶u̶m̶p̶t̶i̶o̶n̶.̶ Edited September 26, 2015 by Errol redacted for accuracy, see bellow Quote Link to comment Share on other sites More sharing options...
Ampere Posted September 26, 2015 Share Posted September 26, 2015 I'm using non-orange suit kerbals in each case.Here's my gamedata folder, and what it looks like in a fresh install with just this mod:http://imgur.com/a/GkAgQ Quote Link to comment Share on other sites More sharing options...
mhoram Posted September 26, 2015 Share Posted September 26, 2015 and when I click the green box of the toolbar the pop up window for life support is simply blank.This is a good indiacator that you have installation problems.Can you post a picture of the contents of your GameData\UmbraSpaceIndustries folder?As far as I understand there is a .cfg setting that allows you to enable/disable orange suit resource consumption.As far as I know it is only possible to configure if the orange suits are affected when they run out of supplies. But they always consume supplies when supplies are available. Quote Link to comment Share on other sites More sharing options...
Errol Posted September 26, 2015 Share Posted September 26, 2015 As far as I know it is only possible to configure if the orange suits are affected when they run out of supplies. But they always consume supplies when supplies are available.I stand corrected. Quote Link to comment Share on other sites More sharing options...
Ampere Posted September 26, 2015 Share Posted September 26, 2015 This is a good indiacator that you have installation problems.Can you post a picture of the contents of your GameData\UmbraSpaceIndustries folder?As far as I know it is only possible to configure if the orange suits are affected when they run out of supplies. But they always consume supplies when supplies are available.http://imgur.com/a/Q1rxzHere's my USI folder and the USI/lifesupport folders. Quote Link to comment Share on other sites More sharing options...
mhoram Posted September 26, 2015 Share Posted September 26, 2015 @Ampere: The folders look ok. Sorry, but then I have no idea what the reason for your problem is. Quote Link to comment Share on other sites More sharing options...
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