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Best converter for *.dds format?


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Anyone know of a very good *.dds converter? I'm planning to convert all Kerbin Side texture assets to *.dds (as well as all mods I've down loaded). The goal is to reduce as much of the memory foot print as possible just like the stock game.

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Lilleman's KSP to DDS texture converter

http://forum.kerbalspaceprogram.com/threads/98672

Sometimes doesn't convert opaque png textures, but in 99% all works fine.

Also, Paint.Net has a DDS customized DDS export.

https://en.wikipedia.org/wiki/Paint.NET

Also, at my side KSP also requires the corresponding *.mu files to be edited in hex mod: replace "mbm" or "png" with "dds" for converted textures.

Edited by kerbiloid
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Also, at my side KSP also requires the corresponding *.mu files to be edited in hex mod: replace "mbm" or "png" with "dds" for converted textures.

You sure about that? With DDS loading now native in KSP, won't it just grab a texture with the DDS extension if it finds it?

Anyone know of a very good *.dds converter? I'm planning to convert all Kerbin Side texture assets to *.dds (as well as all mods I've down loaded). The goal is to reduce as much of the memory foot print as possible just like the stock game.

Argh gah. Wished I'd read that before I just spent the last two hours on it. :P Heh :)

Edited by AlphaAsh
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Paint.NET's dds conversion is proving far more reliable than Lilleman's KSP to DDS converter. About 50% of tgas failed to appear in KSP after conversion with the latter. 100% are appearing reliably after conversion with Paint.NET.

I'm still experimenting with the settings of Paint.NET's converter. So far, DXT5, Compressor Type: Range fit, Error Metric: Perceptual, Generate Mip Maps: Fant has given good results, although results can be poor where any texture was scaled on the model.

EDIT: And no .mu hex hacking is required. KSP natively loads DDS.

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