Corax Posted August 13, 2015 Share Posted August 13, 2015 Umm...Why are there two rasterpropmonitor mods that link to the same thread, and have the same description? http://i.imgur.com/xhhMraZ.pngPresumably "RasterPropMonitor Core" installs the DLL without ModuleManager patches, in support of other mods that make use of it, while "RasterPropMonitor" installs those patches, and depends on "RasterPropMonitor Core"... that is, if you tell CKAN to install "RasterPropMonitor", it will also install "Core", but not the other way around. Link to comment Share on other sites More sharing options...
JPLRepo Posted August 14, 2015 Share Posted August 14, 2015 (edited) Hiya MOARdV,Is it possible to get a .22 dev build with the transparent pod fix? for testing?Otherwise I can pick up your dev build and apply the fix myself for testing.Thanks.EDIT: Never mind - I've synch'd my branch and will test with that. Edited August 14, 2015 by JPLRepo Link to comment Share on other sites More sharing options...
MOARdV Posted August 15, 2015 Author Share Posted August 15, 2015 Now available on GitHub and KerbalStuff. A number of fixes, a few new features, some major code thrash under the hood. You know, the usual. I plan on taking a break from developing new features for RPM for a little while (a couple of weeks, maybe) so I can spend some time working on an IVA I've been trying to finish for months, and maybe spend some time simply playing KSP. I'll address any serious bugs as needed before then (including if KSP 1.1 shows up and breaks RPM). Link to comment Share on other sites More sharing options...
luizopiloto Posted August 16, 2015 Share Posted August 16, 2015 (edited) using new prograde/heading textures on HUD also, the right screen have the first ECAM page...PS: the prograde/heading icons get confuse when I roll 45°... dunno if they are getting AoA/Sideslip values from another source that uses a bad formula, because ANGLEOFATTACK and SIDESLIP variables gives the right values all the time... Edited August 16, 2015 by luizopiloto Link to comment Share on other sites More sharing options...
MOARdV Posted August 16, 2015 Author Share Posted August 16, 2015 using new prograde/heading textures on HUD also, the right screen have the first ECAM page...PS: the prograde/heading icons get confuse when I roll 45°... dunno if they are getting AoA/Sideslip values from another source that uses a bad formula, because ANGLEOFATTACK and SIDESLIP variables gives the right values all the time... That looks really good - the only thing I'd consider tweaking is using Alexustas's ASET Avionics pack to replace the altimeter and VSI (and maybe speed indicator), although that does add more dependencies to the design. As for AoA / Sideslip on the HUD, yeah, I don't believe it's using the "real" AoA/sideslip. I'll file a bug on that and see if I can get it fixed the right way. Link to comment Share on other sites More sharing options...
luizopiloto Posted August 16, 2015 Share Posted August 16, 2015 (edited) That looks really good - the only thing I'd consider tweaking is using Alexustas's ASET Avionics pack to replace the altimeter and VSI (and maybe speed indicator), although that does add more dependencies to the design. As for AoA / Sideslip on the HUD, yeah, I don't believe it's using the "real" AoA/sideslip. I'll file a bug on that and see if I can get it fixed the right way.but, I'm designing new MFD pages, not new IVAs... Yes, I created a new HUD prop for MK3 cockpit, but that was a special case... Edited August 16, 2015 by luizopiloto Link to comment Share on other sites More sharing options...
Bev7787 Posted August 16, 2015 Share Posted August 16, 2015 I've got parts but no screen. I'm using an older version though, KSP 1.0.2 Link to comment Share on other sites More sharing options...
MOARdV Posted August 17, 2015 Author Share Posted August 17, 2015 I've got parts but no screen. I'm using an older version though, KSP 1.0.2You need a RasterPropMonitor version that is 1.0.2 compatible, then. They're still available on both GitHub and KerbalStuff. Squad made significant changes in 1.0.3, and newer RPM builds are not backwards compatible with 1.0.2. Link to comment Share on other sites More sharing options...
Mecripp Posted August 17, 2015 Share Posted August 17, 2015 but, I'm designing new MFD pages, not new IVAs... Yes, I created a new HUD prop for MK3 cockpit, but that was a special case... Couldn't you make it just a added page to the default RPM not Over-riding all the default RPM's pages ? Link to comment Share on other sites More sharing options...
luizopiloto Posted August 17, 2015 Share Posted August 17, 2015 Couldn't you make it just a added page to the default RPM not Over-riding all the default RPM's pages ?It's possible... but all the pages I'm designing will cover the current default ones info plus more... the version I posted a little back have only the navigation ones, for testing purposes...PS: MoarDV, I think the HEATSHIELDTEMPERATUREFLUX is not working... it shows no value. Link to comment Share on other sites More sharing options...
MOARdV Posted August 17, 2015 Author Share Posted August 17, 2015 PS: MoarDV, I think the HEATSHIELDTEMPERATUREFLUX is not working... it shows no value.Oops. I defined it as "HEATSHIELDFLUX", and used "HEATSHIELDTEMPERATUREFLUX" in all of the documentation, since I was writing a bunch of HEATSHIELDTEMPERATURE variables. Since I've got all of that documentation written like that, I'll update the internal variable in the upcoming bug-fix release. Link to comment Share on other sites More sharing options...
JPLRepo Posted August 18, 2015 Share Posted August 18, 2015 Hi MOARdV,If you are planning a bug fix release I have some more bug fixes for Transparent pods.I will send a pull request in the next 24 hours.Cheers. JPLRepo. Link to comment Share on other sites More sharing options...
MOARdV Posted August 18, 2015 Author Share Posted August 18, 2015 Hi MOARdV,If you are planning a bug fix release I have some more bug fixes for Transparent pods.I will send a pull request in the next 24 hours.Cheers. JPLRepo.I've got a v0.22.1 bug fix in the works, so send it along and I'll get it rolled in. Thanks. Link to comment Share on other sites More sharing options...
JPLRepo Posted August 18, 2015 Share Posted August 18, 2015 I've got a v0.22.1 bug fix in the works, so send it along and I'll get it rolled in. Thanks.Yeah I can't seem to be able to create a pull request, maybe because you have your own request outstanding and I am behind the Mirhana master. I created a commit on my branch but it won't create a pull request and I can't revert. Wondering if you merge your pull request first? Link to comment Share on other sites More sharing options...
Olympic1 Posted August 18, 2015 Share Posted August 18, 2015 Try making a PR from Mihara's repo to your fork so you are even. Only do this if it doesn't revert your additions.If that worked try again to make a PR to the master with your additions Link to comment Share on other sites More sharing options...
JPLRepo Posted August 18, 2015 Share Posted August 18, 2015 Try making a PR from Mihara's repo to your fork so you are even. Only do this if it doesn't revert your additions.If that worked try again to make a PR to the master with your additionsSomething is wrong. Github is just stuck on "fetching latest commit" when I try to bring up my branch. I don't want to have to go command line... but I might have to. Link to comment Share on other sites More sharing options...
MOARdV Posted August 18, 2015 Author Share Posted August 18, 2015 Something is wrong. Github is just stuck on "fetching latest commit" when I try to bring up my branch. I don't want to have to go command line... but I might have to.There's something screwy with the newest GitHub for Windows release - I had to fight with it for quite a while yesterday morning to get it to start without crashing. Anyway, I'll close out my pull request in a few minutes. Link to comment Share on other sites More sharing options...
JPLRepo Posted August 18, 2015 Share Posted August 18, 2015 There's something screwy with the newest GitHub for Windows release - I had to fight with it for quite a while yesterday morning to get it to start without crashing. Anyway, I'll close out my pull request in a few minutes.Ok, Pull request to Mihara/RasterPropMonitor created.Had to revert, pull/merge your changes and then re-create commit (from the web version rather than the Windows app).Yeah, maybe some issues with the new GitHub for Windows. Link to comment Share on other sites More sharing options...
htha9587 Posted August 19, 2015 Share Posted August 19, 2015 I just installed FASA. The Installation worked, but RPM seems to be having issues. The navball looks strange, and I get green error text that won't go away.Installing FASA, I had to merge some of my already-installed RPM folders. I have these Issues, but the installation order is correct: KSP, GameData, JSI, RasterPropMonitor, Library-Plugins-Third party Support. Thoughts? Link to comment Share on other sites More sharing options...
MOARdV Posted August 20, 2015 Author Share Posted August 20, 2015 I just installed FASA. The Installation worked, but RPM seems to be having issues. The navball looks strange, and I get green error text that won't go away.Installing FASA, I had to merge some of my already-installed RPM folders. I have these Issues, but the installation order is correct: KSP, GameData, JSI, RasterPropMonitor, Library-Plugins-Third party Support. Thoughts?FASA has RPM version 0.19.3 (at least, as of FASA 5.36). Delete the GameData/JSI directory, and then install the current version of RPM. Link to comment Share on other sites More sharing options...
MOARdV Posted August 21, 2015 Author Share Posted August 21, 2015 Bugfix release (and a fairly minor one, at that) - fixed a misnamed variable, fixed the AoA and sideslip marker positions on the HUD, and (thanks to ndevenish) made RPM a little friendlier for other mods to query. Also four new variables. Git it on GitHub, or download from KerbalStuff. Link to comment Share on other sites More sharing options...
Enceos Posted August 22, 2015 Share Posted August 22, 2015 Hi MOARdV, would you please include the revamped cockpit IVAs into the "Projects using RPM" section of your OP. Link to comment Share on other sites More sharing options...
Tassyr Posted August 22, 2015 Share Posted August 22, 2015 Here's a request- any chance we could get the Near Future cockpits http://forum.kerbalspaceprogram.com/threads/52042-1-04-Near-Future-Technologies-(fully-operational-in-1-04)included in this? They're incredibly useful and some of my favorites! If it's not possible I understand, but man I'd love to have those pods... Link to comment Share on other sites More sharing options...
MOARdV Posted August 22, 2015 Author Share Posted August 22, 2015 Hi MOARdV, would you please include the revamped cockpit IVAs into the "Projects using RPM" section of your OP.Will do. Last time I'd checked, they hadn't been updated in a long time, but that's not the case now.Here's a request- any chance we could get the Near Future cockpits http://forum.kerbalspaceprogram.com/threads/52042-1-04-Near-Future-Technologies-(fully-operational-in-1-04)included in this? They're incredibly useful and some of my favorites! If it's not possible I understand, but man I'd love to have those pods...According to that thread (and the last time I looked at the mod personally), NFT Spacecraft has a compatible Mk3-9 IVA already, and the PPD-1 IVA is unfinished. I'd say give Nertea a chance to finish the IVAs first. IVAs are *very* time consuming (my last Gemini RPM IVA took well over 40 hours; the one I'm working on now is over 20 hours, and it's nowhere near done). Link to comment Share on other sites More sharing options...
luizopiloto Posted August 22, 2015 Share Posted August 22, 2015 the new hud AoA/Sidelip markers are great... Link to comment Share on other sites More sharing options...
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