MOARdV Posted November 8, 2016 Author Share Posted November 8, 2016 1 hour ago, nukeboyt said: It can see Pe but not Time to Pe It looks like the computation for time to Pe on hyperbolic orbits is hitting a divide-by-zero. The code hasn't changed, so I don't know if it ever worked, or if something in KSP 1.2 changed to cause it to stop working. Link to comment Share on other sites More sharing options...
nukeboyt Posted November 8, 2016 Share Posted November 8, 2016 (edited) 21 hours ago, MOARdV said: It looks like the computation for time to Pe on hyperbolic orbits is hitting a divide-by-zero. The code hasn't changed, so I don't know if it ever worked, or if something in KSP 1.2 changed to cause it to stop working. I know that it has worked in previous versions, (See below), Since there's been no change to the RPM coding on this, it must be something from SQUADs changes as you said. Thanks KSP v 0.25 JSI v as shown below. Note: the craft in a similar hyperbolic trajectory. Edited November 9, 2016 by nukeboyt Link to comment Share on other sites More sharing options...
Booze_Boy Posted November 9, 2016 Share Posted November 9, 2016 Hello all! I have problem So i'm trying to load the game and it gets stuck on the loading screen at this exact point every time (Image attached, I think), Is anyone else encountering this issue? Or does anyone have a solution? (Yes i've tried waiting and turning it off and on again ) On the off chance my n00bness has gotten the better of me and I failed to upload the image, It stops loading when it gets to JSI/RPMPodPatches/OatchesStock/mk2landercan-remade-internal/landerCabinInternalsRPM Thanks in advance all! Link to comment Share on other sites More sharing options...
MOARdV Posted November 9, 2016 Author Share Posted November 9, 2016 6 hours ago, Booze_Boy said: Hello all! I have problem So i'm trying to load the game and it gets stuck on the loading screen at this exact point every time (Image attached, I think), Is anyone else encountering this issue? Or does anyone have a solution? (Yes i've tried waiting and turning it off and on again ) On the off chance my n00bness has gotten the better of me and I failed to upload the image, It stops loading when it gets to JSI/RPMPodPatches/OatchesStock/mk2landercan-remade-internal/landerCabinInternalsRPM Thanks in advance all! First, welcome to the forum! Second, before I can help out, you need to provide more information. This post provides some guidelines. Get me at least the log, and I can probably find something. Link to comment Share on other sites More sharing options...
silvan78 Posted November 9, 2016 Share Posted November 9, 2016 Feature request: Can the JSITargetMenu.cs be modified so it includes waypoints as targets ?, also RPM for Waypoint Manager would be helpful. Currently one has to break immersion of IVA to pick the waypoint. Link to comment Share on other sites More sharing options...
MOARdV Posted November 10, 2016 Author Share Posted November 10, 2016 23 hours ago, silvan78 said: Feature request: Can the JSITargetMenu.cs be modified so it includes waypoints as targets ?, also RPM for Waypoint Manager would be helpful. Currently one has to break immersion of IVA to pick the waypoint. RPM is in feature-freeze at this time so that I can focus my modding time on a successor to it. There is a new beta 4 for RPM v0.28.0 - this fixes the time to Pe problem @nukeboyt reported. No other changes - I am still investigating a shader problem, and there are two mods that RPM supports that haven't released official versions yet. Link to comment Share on other sites More sharing options...
nukeboyt Posted November 10, 2016 Share Posted November 10, 2016 Thanks. Works fine. Link to comment Share on other sites More sharing options...
Einarr Posted November 10, 2016 Share Posted November 10, 2016 (edited) Has anyone else noticed that the resources page for the stock IVA replacements multiplies the resources by 2? I don't recall it doing this in 0.90 or before... Edited November 10, 2016 by Einarr Can't type... Link to comment Share on other sites More sharing options...
MOARdV Posted November 10, 2016 Author Share Posted November 10, 2016 1 hour ago, Einarr said: Has anyone else noticed that the resources page for the stock IVA replacements multiplies the resources by 2? I don't recall it doing this in 0.90 or before... That was fixed a couple of betas ago. Link to comment Share on other sites More sharing options...
gomker Posted November 11, 2016 Share Posted November 11, 2016 Grabbed the Latest build and I am trying to update the BDAMk22 cockpit ( I am a contributor on the BDAc Team) and I'm seeing an initialization error Spoiler [ERR 22:25:15.355] [RasterPropMonitor]: INITIALIZATION ERROR, CHECK CONFIGURATION. [EXC 22:25:15.359] NullReferenceException: Object reference not set to an instance of an object JSI.RasterPropMonitor.LoadFont (System.Object caller, .InternalProp thisProp, System.String location) JSI.RasterPropMonitor.Start () [ERR 22:25:15.362] [RasterPropMonitor]: INITIALIZATION ERROR, CHECK CONFIGURATION. [EXC 22:25:15.363] NullReferenceException: Object reference not set to an instance of an object JSI.RasterPropMonitor.LoadFont (System.Object caller, .InternalProp thisProp, System.String location) JSI.RasterPropMonitor.Start () [ERR 22:25:15.365] [RasterPropMonitor]: INITIALIZATION ERROR, CHECK CONFIGURATION. [EXC 22:25:15.366] NullReferenceException: Object reference not set to an instance of an object JSI.RasterPropMonitor.LoadFont (System.Object caller, .InternalProp thisProp, System.String location) JSI.RasterPropMonitor.Start () [ERR 22:25:15.368] [RasterPropMonitor]: INITIALIZATION ERROR, CHECK CONFIGURATION. [EXC 22:25:15.369] NullReferenceException: Object reference not set to an instance of an object JSI.RasterPropMonitor.LoadFont (System.Object caller, .InternalProp thisProp, System.String location) JSI.RasterPropMonitor.Start () [ERR 22:25:15.371] [RasterPropMonitor]: INITIALIZATION ERROR, CHECK CONFIGURATION. [EXC 22:25:15.372] NullReferenceException: Object reference not set to an instance of an object JSI.RasterPropMonitor.LoadFont (System.Object caller, .InternalProp thisProp, System.String location) JSI.RasterPropMonitor.Start () [ERR 22:25:15.374] [RasterPropMonitor]: INITIALIZATION ERROR, CHECK CONFIGURATION. [EXC 22:25:15.375] NullReferenceException: Object reference not set to an instance of an object JSI.RasterPropMonitor.LoadFont (System.Object caller, .InternalProp thisProp, System.String location) JSI.RasterPropMonitor.Start () [ERR 22:25:15.377] [RasterPropMonitor]: INITIALIZATION ERROR, CHECK CONFIGURATION. [EXC 22:25:15.378] NullReferenceException: Object reference not set to an instance of an object JSI.RasterPropMonitor.LoadFont (System.Object caller, .InternalProp thisProp, System.String location) JSI.RasterPropMonitor.Start () [ERR 22:25:15.380] [RasterPropMonitor]: INITIALIZATION ERROR, CHECK CONFIGURATION. [EXC 22:25:15.381] NullReferenceException: Object reference not set to an instance of an object JSI.RasterPropMonitor.LoadFont (System.Object caller, .InternalProp thisProp, System.String location) JSI.RasterPropMonitor.Start () [ERR 22:25:15.383] [RasterPropMonitor]: INITIALIZATION ERROR, CHECK CONFIGURATION. [EXC 22:25:15.384] NullReferenceException: Object reference not set to an instance of an object JSI.RasterPropMonitor.LoadFont (System.Object caller, .InternalProp thisProp, System.String location) JSI.RasterPropMonitor.Start () [ERR 22:25:15.386] [RasterPropMonitor]: INITIALIZATION ERROR, CHECK CONFIGURATION. [EXC 22:25:15.387] NullReferenceException: Object reference not set to an instance of an object JSI.RasterPropMonitor.LoadFont (System.Object caller, .InternalProp thisProp, System.String location) JSI.RasterPropMonitor.Start () [ERR 22:25:15.389] [RasterPropMonitor]: INITIALIZATION ERROR, CHECK CONFIGURATION. [EXC 22:25:15.390] NullReferenceException: Object reference not set to an instance of an object JSI.RasterPropMonitor.LoadFont (System.Object caller, .InternalProp thisProp, System.String location) JSI.RasterPropMonitor.Start () I saw your note on updating the color tags and I did my best to update, here is the prop config Spoiler PROP { name = bdSwTumbleToggleHUD MODEL { model = ASET/ASET_Props/Control/SwitchTumble/SwitchTumble } MODULE { name = JSIActionGroupSwitch animationName = SwitchTumbleAnim switchTransform = SwitchColider switchSound = ASET/ASET_Props/Sounds/tumbleClick01 actionName = plugin PLUGINACTION { name = Mk22HUDSwitch actionMethod = ButtonHUDToggle //stateMethod = ButtonHUDToggleState } } MODULE { name = JSIVariableLabel transformName = TextTopObj fontSize = 0.008 refreshRate = 10 labelText = HUD POWER } MODULE { name = JSIVariableLabel transformName = TextPlateTopObj fontSize = 0.006 refreshRate = 150 labelText = <color=# <=0:333333;FF0000;FFFFFF=> > ON $&$ CUSTOM_ALCOR_POWEROFF } MODULE { name = JSIVariableLabel transformName = TextPlateBottomObj fontSize = 0.006 refreshRate = 150 labelText = <color=# <=0:333333;FF0000;FFFFFF=> > OFF $&$ CUSTOM_ALCOR_POWEROFF } MODULE { name = JSIVariableAnimator coloredObject = GlowBorder passiveColor = 0,0,0,255 activeColor = 100,120,145,255 variableName = CUSTOM_ALCOR_BACKLIGHT_ON scale = 0,1 threshold = 0.1,1.1 refreshRate = 10 } } proxy = 0, 0, 0, 0.0502, 0.037, 0.0511, 1, 0.5, 0.5 This is my first time working with props so I am a bit lost. 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_Astra_ Posted November 12, 2016 Share Posted November 12, 2016 (edited) Moardv, the Mk2 lander can was the best panorama cabin ever but RasterProps displays interfere to most of view. It can be improved a bit. I tried to move the middle display up to the roof but have no special software. The control joystick also can be added symmetrically to thrust control. Edited November 12, 2016 by _Astra_ Link to comment Share on other sites More sharing options...
_Astra_ Posted November 12, 2016 Share Posted November 12, 2016 I suppose the thrust handle must be located left, not right. Link to comment Share on other sites More sharing options...
MOARdV Posted November 12, 2016 Author Share Posted November 12, 2016 On 11/10/2016 at 10:35 PM, gomker said: Grabbed the Latest build and I am trying to update the BDAMk22 cockpit Without further context from the log (and enabling RPM's debug output), that looks like an error setting up an MFD, not the prop you included. 3 hours ago, _Astra_ said: Moardv, the Mk2 lander can was the best panorama cabin ever but RasterProps displays interfere to most of view. Your best bet for editing or changing an IVA is using Unity and KSP's PartTools - the software is free (but it requires a bit of disk space), but once you learn it, you can move props around easily in scene without hand-editing config files. As for improving the IVAs - yes, they are not perfect. They were included to provide examples of what is possible, but none of them have been updated with new features in a long time. I have no plans to update them, since I design much more complex IVAs using ASET Props. I will accept updates to the example IVAs if someone else wants to contribute them. Link to comment Share on other sites More sharing options...
*MajorTom* Posted November 12, 2016 Share Posted November 12, 2016 i have some issues in Mk1 cockpit Link to comment Share on other sites More sharing options...
_Astra_ Posted November 12, 2016 Share Posted November 12, 2016 MoarDv, i have zero experience in 3D editing. Link to comment Share on other sites More sharing options...
MOARdV Posted November 12, 2016 Author Share Posted November 12, 2016 7 hours ago, _Astra_ said: MoarDv, i have zero experience in 3D editing. I had zero experience until I tried it. I'm a software engineer, not a 3D modeler. Link to comment Share on other sites More sharing options...
Booze_Boy Posted November 13, 2016 Share Posted November 13, 2016 On 11/10/2016 at 0:20 AM, MOARdV said: First, welcome to the forum! Second, before I can help out, you need to provide more information. This post provides some guidelines. Get me at least the log, and I can probably find something. Hi, Thanks for getting back to me! I've run the game in both 32 and 64 bit mode and neither one works, so I've uploaded both logs. Basically what happens is the game just stops loading at the previously specified point, like it doesn't freeze or crash, just stops loading. Thanks in advance! Link to Dropbox logs: https://www.dropbox.com/sh/4rullwzef3gen99/AABDgDpBexanH8rOUPQvDLAIa?dl=0 Link to comment Share on other sites More sharing options...
hqppy Posted November 15, 2016 Share Posted November 15, 2016 Hello guys, i recently went back to ksp. My favorite mod was Raster Prop Monitors (RPM) to control your ship in IVA Now have the lastest game update : 1.2.1.1604 I re-installed the game clean, and removed all mods and saves. Now have the lastest game update : 1.2.1.1604 with clean directories. Then i installed Rpm (v0.28.0 beta 4) and only Rpm by extracting JSI in my gamedata folder following exaclty the readme. The problem is that the mod is not working at all, the capsules are not modified in IVAs and theres is no screens. Then i saw a post for an older version saying that modulemanager.dll was needed at the root of Gamedata but the last version of Rpm is supposed to include that by default, but i cant find the dll inside, so i decided to get it manually. i grabbed the last version of module manager (2.7.4) and added it into the root of Gamedata Now all of the default capsules have the RPM screens, but they are all black and i cant push any buttons... im lost and i dont find any post to help me... Is the mod is working for the actual version of ksp ? Am i doing something wrong ? If it is working for someone can you give me the exact version to use ? Thanks Link to comment Share on other sites More sharing options...
MOARdV Posted November 15, 2016 Author Share Posted November 15, 2016 3 hours ago, hqppy said: Hello guys, i recently went back to ksp. My favorite mod was Raster Prop Monitors (RPM) to control your ship in IVA Now have the lastest game update : 1.2.1.1604 I re-installed the game clean, and removed all mods and saves. Now have the lastest game update : 1.2.1.1604 with clean directories. Then i installed Rpm (v0.28.0 beta 4) and only Rpm by extracting JSI in my gamedata folder following exaclty the readme. The problem is that the mod is not working at all, the capsules are not modified in IVAs and theres is no screens. Then i saw a post for an older version saying that modulemanager.dll was needed at the root of Gamedata but the last version of Rpm is supposed to include that by default, but i cant find the dll inside, so i decided to get it manually. i grabbed the last version of module manager (2.7.4) and added it into the root of Gamedata Now all of the default capsules have the RPM screens, but they are all black and i cant push any buttons... im lost and i dont find any post to help me... Is the mod is working for the actual version of ksp ? Am i doing something wrong ? If it is working for someone can you give me the exact version to use ? Thanks Welcome to the forum! What would be most helpful to diagnose the problem are logs as described here. The mod works for me, and many other people, in 1.2.1, so it is most likely an installation error, but without the log, I am only able to guess. Link to comment Share on other sites More sharing options...
nukeboyt Posted November 15, 2016 Share Posted November 15, 2016 10 hours ago, hqppy said: Hello guys, i recently went back to ksp. My favorite mod was Raster Prop Monitors (RPM) to control your ship in IVA Now have the lastest game update : 1.2.1.1604 I re-installed the game clean, and removed all mods and saves. Now have the lastest game update : 1.2.1.1604 with clean directories. Then i installed Rpm (v0.28.0 beta 4) and only Rpm by extracting JSI in my gamedata folder following exaclty the readme. The problem is that the mod is not working at all, the capsules are not modified in IVAs and theres is no screens. Then i saw a post for an older version saying that modulemanager.dll was needed at the root of Gamedata but the last version of Rpm is supposed to include that by default, but i cant find the dll inside, so i decided to get it manually. i grabbed the last version of module manager (2.7.4) and added it into the root of Gamedata Now all of the default capsules have the RPM screens, but they are all black and i cant push any buttons... im lost and i dont find any post to help me... Is the mod is working for the actual version of ksp ? Am i doing something wrong ? If it is working for someone can you give me the exact version to use ? Thanks Did you install Module Manager? The symptoms you describe are similar to when I did a clean install, but forgot to install ModuleManager. Link to comment Share on other sites More sharing options...
hqppy Posted November 15, 2016 Share Posted November 15, 2016 (edited) 17 minutes ago, nukeboyt said: Did you install Module Manager? The symptoms you describe are similar to when I did a clean install, but forgot to install ModuleManager. Witout module manager the mod is simply not working. With module manager the screens are blacks and i cant press any buttons. Can you give me a link to your exact version of module manager ? ---Edit--- Okay sorry guys, i cant explain how, but i just did the installation once again, exactly the same way as before, i just started a new sandbox and tried the capsule, and everything is now working fine =0 Here's the version that i used : Raster Prop Monitor 0.28.0 beta 4 (inside JSI folder at the root of Gamedata) Module Manager 2.7.4 (in the root of Gamedata) Thanks for your help, im so happy to bein able to use this mod once again ! =D Edited November 15, 2016 by hqppy Its now working !?!? Link to comment Share on other sites More sharing options...
nukeboyt Posted November 19, 2016 Share Posted November 19, 2016 (edited) @MOARdV. I just noticed that the Target Management menu does not seem to allow targeting an object on the surface (like a base, flag or Kerbal on EVA). Am I missing something? If possible, please consider adding this ability to the successor to RPM. Edited November 19, 2016 by nukeboyt Link to comment Share on other sites More sharing options...
Stilton Posted November 19, 2016 Share Posted November 19, 2016 Just a lowly plebs opinion over here but... The updated/replacement/new camera mesh is kind of cool... Personally, i preferred the old one, i think the small black slanted 'lens' part looks a bit weird... More importantly though, on the old one there was a kind of 'notch' painted onto the camera ( just a black line.. ) that served (perhaps unintentionally) to indicate the orientation of the camera... ..Now on this new camera, it's almost completely white and there is no way to tell the orientation of the camera AT A GLANCE, which is unfortunate and a step backwards. cheers Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 19, 2016 Share Posted November 19, 2016 (edited) @MOARdV Any idea when you will get RPM updated on CKAN? If it's waiting for a non-beta release, any idea when? I have released VesselViewer for 1.2, which works well with the current version of RPM, my CKAN setups are failing right now because of this Edit: CKAN is pulling RPM directly from Github, and since it's still marked as a beta, it isn't accepting it for 1.2 yet. Edited November 19, 2016 by linuxgurugamer Link to comment Share on other sites More sharing options...
MOARdV Posted November 19, 2016 Author Share Posted November 19, 2016 6 hours ago, linuxgurugamer said: @MOARdV Any idea when you will get RPM updated on CKAN? If it's waiting for a non-beta release, any idea when? I have released VesselViewer for 1.2, which works well with the current version of RPM, my CKAN setups are failing right now because of this Edit: CKAN is pulling RPM directly from Github, and since it's still marked as a beta, it isn't accepting it for 1.2 yet. I'm waiting on FAR and MechJeb to release official versions, and I've got a font quality problem alexustas reported that I need to reproduce and to resolve. So, no timeline on when the release will be. 7 hours ago, Stilton said: Just a lowly plebs opinion over here but... The updated/replacement/new camera mesh is kind of cool... Personally, i preferred the old one, i think the small black slanted 'lens' part looks a bit weird... More importantly though, on the old one there was a kind of 'notch' painted onto the camera ( just a black line.. ) that served (perhaps unintentionally) to indicate the orientation of the camera... ..Now on this new camera, it's almost completely white and there is no way to tell the orientation of the camera AT A GLANCE, which is unfortunate and a step backwards. cheers Actually, I think the problem is that the texture isn't replacing correctly - one of the things I keep seeing and forgetting to fix with everything else going on. 8 hours ago, nukeboyt said: @MOARdV. I just noticed that the Target Management menu does not seem to allow targeting an object on the surface (like a base, flag or Kerbal on EVA). Am I missing something? If possible, please consider adding this ability to the successor to RPM. I am pretty sure it never has allowed targeting non-flying targets, nor does it target flags or Kerbals. The successor will be more flexible in that regards. Link to comment Share on other sites More sharing options...
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