Nertea Posted November 18, 2016 Author Share Posted November 18, 2016 Here's version 0.4.3 Marked for KSP 1.2.1 Updated MM to 2.7.4 Updated CRP to 0.6.3 KPBS ISRU now produces LH2 (thanks Wyzard256) Quote Link to comment Share on other sites More sharing options...
Dazpoet Posted November 19, 2016 Share Posted November 19, 2016 I feel compelled to use these not only because they're fun to use but also due to the amazing plumes (hoping that's the right word for what comes out of the engine) Quote Link to comment Share on other sites More sharing options...
Stratickus Posted November 19, 2016 Share Posted November 19, 2016 On 11/16/2016 at 8:28 PM, Rodger said: @Stratickus I got it working, It seems like it was a MM order thing: Thanks, seems to be working fine. Cheers, Quote Link to comment Share on other sites More sharing options...
Falcon Coupe Posted November 21, 2016 Share Posted November 21, 2016 I held off using this mod for a while because I didn't want to have to deal with a new fuel type, but I do really like the engines. One request though, is it possible to have the liquid hydrogen fuel available in procedural tanks? Or am I better asking in the procedural parts thread? Quote Link to comment Share on other sites More sharing options...
blowfish Posted November 21, 2016 Share Posted November 21, 2016 (edited) 1 hour ago, Falcon Coupe said: I held off using this mod for a while because I didn't want to have to deal with a new fuel type, but I do really like the engines. One request though, is it possible to have the liquid hydrogen fuel available in procedural tanks? Or am I better asking in the procedural parts thread? I'm confused. The Procedural Parts mod comes with procedural tank parts, and is probably the most known mod that includes them. Are you referring to a different mod? Edited November 21, 2016 by blowfish Quote Link to comment Share on other sites More sharing options...
Falcon Coupe Posted November 21, 2016 Share Posted November 21, 2016 5 hours ago, blowfish said: I'm confused. The Procedural Parts mod comes with procedural tank parts, and is probably the most known mod that includes them. Are you referring to a different mod? Sorry, I do use Procedural Parts. what I would like is to be able to fuel switch them to be able to fill them with Liquid Hydrogen instead of just the stock Liquid Fuel and Oxidiser. Quote Link to comment Share on other sites More sharing options...
blowfish Posted November 21, 2016 Share Posted November 21, 2016 (edited) 5 hours ago, Falcon Coupe said: Sorry, I do use Procedural Parts. what I would like is to be able to fuel switch them to be able to fill them with Liquid Hydrogen instead of just the stock Liquid Fuel and Oxidiser. There is a patch which should allow cryogenic tanks on procedural tanks. If it's not working, then it's a bug. Could you please do the following? In your GameData folder, delete ModuleManager.ConfigCache Start KSP and wait for it to get to the menu screen Find KSP.log (in your KSP root folder) and GameData/ModuleManager.ConfigCache and upload them somewhere we can see. If you can provide that information, we should be able to debug the issue. Edited November 21, 2016 by blowfish Quote Link to comment Share on other sites More sharing options...
Benji13 Posted November 23, 2016 Share Posted November 23, 2016 Could you please add a mk2 hydrogen tank? You know, for SSTO's? Also, can someone please explain the case for and against with these engines. I understand that they have higher isp and lower twr that chemical rockets but I don't understand the whole 'more tank volume mass size fuel weight stuff garble burp'. Thanks, Benji13. Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 23, 2016 Author Share Posted November 23, 2016 6 hours ago, Benji13 said: Could you please add a mk2 hydrogen tank? You know, for SSTO's? Also, can someone please explain the case for and against with these engines. I understand that they have higher isp and lower twr that chemical rockets but I don't understand the whole 'more tank volume mass size fuel weight stuff garble burp'. Thanks, Benji13. There's literally dozens of posts in this thread talking about this. from one page ago there's this: There's also already a mk2 tank. The fuel switcher should apply the patch to the stock LFO ones by default. Quote Link to comment Share on other sites More sharing options...
Falcon Coupe Posted November 24, 2016 Share Posted November 24, 2016 On 22/11/2016 at 2:22 AM, blowfish said: There is a patch which should allow cryogenic tanks on procedural tanks. If it's not working, then it's a bug. Could you please do the following? In your GameData folder, delete ModuleManager.ConfigCache Start KSP and wait for it to get to the menu screen Find KSP.log (in your KSP root folder) and GameData/ModuleManager.ConfigCache and upload them somewhere we can see. If you can provide that information, we should be able to debug the issue. I've followed your instructions and here are the two files: https://1drv.ms/u/s!Al3Ro6d6syEAtHyoVUHtgAV4jvyK https://1drv.ms/u/s!Al3Ro6d6syEAtH3RQ_EoOscTXzMp I hope this helps, thanks heaps! Quote Link to comment Share on other sites More sharing options...
blowfish Posted November 24, 2016 Share Posted November 24, 2016 (edited) 5 minutes ago, Falcon Coupe said: I've followed your instructions and here are the two files: https://1drv.ms/u/s!Al3Ro6d6syEAtHyoVUHtgAV4jvyK https://1drv.ms/u/s!Al3Ro6d6syEAtH3RQ_EoOscTXzMp I hope this helps, thanks heaps! I see the issue. @Nertea In this patch, it should be checking for Procedural Parts and NOT Modular Fuel tanks: https://github.com/ChrisAdderley/CryoTanks/blob/master/GameData/CryoTanks/Patches/CryoTanksProceduralFuelTanks.cfg#L4 So it should be @PART[procedural*Liquid]:NEEDS[ProceduralParts&!ModularFuelTanks&!RealFuels]:FOR[CryoTanks] Although the ProceduralParts part isn't strictly necessary because procedural*Liquid should really only match procedural tanks anyway Edited November 24, 2016 by blowfish Quote Link to comment Share on other sites More sharing options...
Falcon Coupe Posted November 24, 2016 Share Posted November 24, 2016 13 minutes ago, blowfish said: I see the issue. @Nertea In this patch, it should be checking for Procedural Parts and NOT Modular Fuel tanks: https://github.com/ChrisAdderley/CryoTanks/blob/master/GameData/CryoTanks/Patches/CryoTanksProceduralFuelTanks.cfg#L4 So it should be @PART[procedural*Liquid]:NEEDS[ProceduralParts&!ModularFuelTanks&!RealFuels]:FOR[CryoTanks] I just tested this fix myself and can verify that it works! Thanks heaps! Quote Link to comment Share on other sites More sharing options...
rebel-1 Posted November 24, 2016 Share Posted November 24, 2016 Hi! How to make stock fuel tanks(with interstellar fuel switch mod) was cooling as cryogenic tanks, and hydrogen not boiloff? If i added "CoolingCost = 0.08" to this section in CryoTanksFuelTankSwitcher.cfg file? MODULE { name = ModuleCryoTank FuelName = LqdHydrogen // in % per hr BoiloffRate = 0.05 } Or is it done differently? Quote Link to comment Share on other sites More sharing options...
Jashin Posted November 25, 2016 Share Posted November 25, 2016 Hi @Nertea ! There seems to be a slight issue with the compatibility patches between Mark IV Spaceplane and Cryogenic Tanks : each time I boot up KSP and ModuleManager kicks in, I'm getting some errors in the log and in the ModuleManager text box. Here's the excerpt from the log showing all 10 errors: I'm not savvy enough with MM to actually understand much of this unfortunately. http://pastebin.com/1V73yYQq It doesn't seem very important, but it's still an error so I figured I'd let you know. Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 25, 2016 Author Share Posted November 25, 2016 On 11/24/2016 at 1:04 AM, blowfish said: I see the issue. @Nertea In this patch, it should be checking for Procedural Parts and NOT Modular Fuel tanks: https://github.com/ChrisAdderley/CryoTanks/blob/master/GameData/CryoTanks/Patches/CryoTanksProceduralFuelTanks.cfg#L4 So it should be @PART[procedural*Liquid]:NEEDS[ProceduralParts&!ModularFuelTanks&!RealFuels]:FOR[CryoTanks] Although the ProceduralParts part isn't strictly necessary because procedural*Liquid should really only match procedural tanks anyway Occupational hazard of ingesting user-provided patches I guess. Logged. On 11/24/2016 at 2:44 AM, rebel-1 said: Hi! How to make stock fuel tanks(with interstellar fuel switch mod) was cooling as cryogenic tanks, and hydrogen not boiloff? If i added "CoolingCost = 0.08" to this section in CryoTanksFuelTankSwitcher.cfg file? MODULE { name = ModuleCryoTank FuelName = LqdHydrogen // in % per hr BoiloffRate = 0.05 } Or is it done differently? That should work. 16 hours ago, Jashin said: Hi @Nertea ! There seems to be a slight issue with the compatibility patches between Mark IV Spaceplane and Cryogenic Tanks : each time I boot up KSP and ModuleManager kicks in, I'm getting some errors in the log and in the ModuleManager text box. Here's the excerpt from the log showing all 10 errors: I'm not savvy enough with MM to actually understand much of this unfortunately. http://pastebin.com/1V73yYQq It doesn't seem very important, but it's still an error so I figured I'd let you know. Known issue, won't have any effect on the game. Quote Link to comment Share on other sites More sharing options...
Jashin Posted November 25, 2016 Share Posted November 25, 2016 Cool, nevermind then, and thanks a lot for your wonderful mods Quote Link to comment Share on other sites More sharing options...
Stratickus Posted November 25, 2016 Share Posted November 25, 2016 On 8/27/2016 at 9:16 PM, Stratickus said: Not sure if its a bug, but the Volcano does not have a description for me other than "Plume configured by RealPlume." All of the rest of the cryo/NFT engines have descriptions. Some with the real plume comment, some without. Could be other mods I have, but the only part that I have found that is affected is the Volcano. https://www.dropbox.com/s/v2qtjmch8erlevd/20160827211132_1.jpg?dl=0 Pretty minor, but the Volcano still does not have a description. I checked the config file and it is blank, so not a conflict with something else or some sort of formatting error. Cheers, Quote Link to comment Share on other sites More sharing options...
fireball Posted November 28, 2016 Share Posted November 28, 2016 (edited) Is there a way to get *only* the fuel switching mod without the extra tanks and features? I would simply like to use the 2.5m-to-Mk. 3 fuselage adapter with double liquid fuel for my asteroid scout mission. Oh also, when changing the fuel type, does it keep the same numbers (e.g. will I get 2500 fuel together like with the Short Fuselage)? Edited November 28, 2016 by fireball Quote Link to comment Share on other sites More sharing options...
rebel-1 Posted November 30, 2016 Share Posted November 30, 2016 I have install "Near Future Construction" mod. But "octo-truss" structures fuel variants do not have hydrogen and hydrogen/oxidizer fuel option. How add this to? Quote Link to comment Share on other sites More sharing options...
Esquire42 Posted December 1, 2016 Share Posted December 1, 2016 Working on 1.2.1 modded career and figured I'd show off @Nertea's awesome custom plume. Reason to download alone. Quote Link to comment Share on other sites More sharing options...
VikingStormtrooper Posted December 16, 2016 Share Posted December 16, 2016 Now that KSP 1.2.2 is available, I have tested CryoEngines for KSP 1.2.1 on it; even if the loading screen message says that CryoEngines is no longer compatible with version 1.2.2, it seems that the mod is perfectly working. At least, I did not experience any issue. If I am right, CryoEngines for KSP 1.2.2 may be just a minor revision. Quote Link to comment Share on other sites More sharing options...
Montieth Posted December 20, 2016 Share Posted December 20, 2016 Should the 2.5 Meter Tunguska Engine have a lower thrust than the Volcano which is half the size? Quote Link to comment Share on other sites More sharing options...
blowfish Posted December 20, 2016 Share Posted December 20, 2016 7 minutes ago, Montieth said: Should the 2.5 Meter Tunguska Engine have a lower thrust than the Volcano which is half the size? Haven't looked at the exact numbers but that sounds reasonable to me. The Tunguska is an upper stage engine that uses a very large nozzle to get good Isp. The Volcano is a lower stage lifter that would need a smaller nozzle to work at sea level. Quote Link to comment Share on other sites More sharing options...
MaxL_1023 Posted December 20, 2016 Share Posted December 20, 2016 The turbo-machinery for each is about the same size - the nozzle and support structure makes up most of the size difference. It is also a balance trade-off between thrust and efficiency. If the upper stage engines were more powerful there would be little reason to use the lifter engines - it would be better to use the upper stage engines as ground-lit sustainers and strap some soilds on to get you off the ground. Atmospheric pressure drops off fast enough that (at least in RSS scale games) it is often better to use a Vacuum engine quite low in the atmosphere - they often exceed the performance of lifter engines by 10,000m or so. Dirt-cheap SRBs can get you that high in under a minute. Quote Link to comment Share on other sites More sharing options...
Montieth Posted December 21, 2016 Share Posted December 21, 2016 Ahh, that makes sense. I hadn't realized it was an upper stage motor. Quote Link to comment Share on other sites More sharing options...
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