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why not move mods from Curse to steam workshop?


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well, I would not be able to play ksp with mods in that case, plus I don't see why steam would have to profit from the modders work, just donate here if you feel you have the money to spare

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A lot of people haven't bought KSP through Steam, or even use Steam. The workshop is only available to Steam users, which means many people wouldn't be able to access the mods at all anymore. Dividing the playerbase, providing services for some and not others, is a situation we really don't want to find ourselves in :)

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A lot of people haven't bought KSP through Steam, or even use Steam. The workshop is only available to Steam users, which means many people wouldn't be able to access the mods at all anymore. Dividing the playerbase, providing services for some and not others, is a situation we really don't want to find ourselves in :)

on that note, KSP did hit over 1 million sales on steam alone, so assuming it is equal between the store and steam, you have 2 million sales. even at 10$ each, oh my.

congrats for that!

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That deleted post had a valid point, plenty of games use workshop in addition to other mod hosting sites.

But again, not everyone has access to the Steam workshop. Making workshop-exclusive mods is a great way to divide the community. I'm happy with how mods are distributed now, even if it's a little funky.

Ugh, yet another place modders have to upload things? Many mods are unavailable on some of the existing places people upload them. I'm reminded of https://xkcd.com/927/

Very true. Giving modders another place to put their mods is superfluous.

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But again, not everyone has access to the Steam workshop. Making workshop-exclusive mods is a great way to divide the community. I'm happy with how mods are distributed now, even if it's a little funky.

using steam workshop is a lot easier both for modders and for mod users, and if there would be "workshop-exclusive" mods that would show it the most clearly. and it wouldnt divide anything, as those mods would go "workshop-exclusive" probably never happen without it. having more OPTIONS is always positive, especially if its about having BETTER options.

Very true. Giving modders another place to put their mods is superfluous.

no, it isnt. its their choice which one they use and which one they dont...

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using steam workshop is a lot easier both for modders and for mod users, and if there would be "workshop-exclusive" mods that would show it the most clearly. and it wouldnt divide anything, as those mods would go "workshop-exclusive" probably never happen without it. having more OPTIONS is always positive, especially if its about having BETTER options.

...its their choice which one they use and which one they dont...

Aha, but you mention Workshop exclusive mods? That is the definition of dividing the fanbase. Like the posts above, not all KSP'ers are on steam. What if they want a mod that's workshop-exclusive? Well... Too bad? I'm of the opinion that modding should stay where it is. I'm a Steam user and the current way of modding is perfectly easy and user-friendly enough.

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If you want options, why would you take the option to use certain mods away from a large segment of the playerbase? Workshop isn't better or easier than other distribution methods. The de facto standard for distribution is the forum itself anyway. Curse and kerbalstuff have nice hosting options, yet most people use mediafire or dropbox regardless.

The fact is workshop limits your options, it makes having multiple versions of a mod in one place (e.g. lite or other variants) difficult, it makes configuration difficult, it has size limits, doesn't support modpacks, and locks people out of using it. Overall it's a profoundly bad system.

But I guess one-click install is your killer feature here. Try CKAN for that.

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We have options...

The Addon Forum.

Curse.

KerbalStuff.

Ckan.

Dropbox

Personal servers.

Etc.

All these give players and modders choice and control over where they want their work, and what happens to their work, non-Steam users cannot go to the Steam workshop and download an addon, and Valve may not have modders best interests in mind as we recently learned.

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Aha, but you mention Workshop exclusive mods? That is the definition of dividing the fanbase. Like the posts above, not all KSP'ers are on steam. What if they want a mod that's workshop-exclusive? Well... Too bad? I'm of the opinion that modding should stay where it is. I'm a Steam user and the current way of modding is perfectly easy and user-friendly enough.

no it isnt. bethesda games are working just perfectly fine with nexus AND workshop. its the modders decision which one they want to use. just as now they can choose between curse, kerbalstuff, or just uploading to mediafire...

"What if they want a mod that's workshop-exclusive? Well... Too bad?" so if that mod will not even exists for anybody is better? omg, and the messaging somebody as an option is always there.

If you want options, why would you take the option to use certain mods away from a large segment of the playerbase? Workshop isn't better or easier than other distribution methods. The de facto standard for distribution is the forum itself anyway. Curse and kerbalstuff have nice hosting options, yet most people use mediafire or dropbox regardless.

The fact is workshop limits your options, it makes having multiple versions of a mod in one place (e.g. lite or other variants) difficult, it makes configuration difficult, it has size limits, doesn't support modpacks, and locks people out of using it. Overall it's a profoundly bad system.

But I guess one-click install is your killer feature here. Try CKAN for that.

the fact is workshop has a fantastic versioning nothing else offer. my mods have about 5k downloads and only about 30 subscribers on kerbalstuff. it means only 30 ppl will know if i ever update them. on steam i have over 5k subscribers and for them the game will automatically update the mod if i upload a new version. they dont have the hassle to look up every day if a minor bug been fixed in a mod they use or not. (i've already stopped using curse because its a crap and will probably abandon kstuff too, though its not that bad)

ohh, and workshop doesnt limit you in having multiple versions, there are plenty of mods with multiple versions there, it doesnt make configuration difficult, it has size limits more than enough for complete skyrim overhaul, so i think its plenty, it doesnt support modpacks but doesnt block you uploading them and locks out only those doesnt have the given game, imo its a very good system. (if you have bought the game legally you can register it on steam and download the mods...)

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the fact is workshop has a fantastic versioning nothing else offer. my mods have about 5k downloads and only about 30 subscribers on kerbalstuff.

Ah, I see now. I'm merely promoting an unbiased view; Mods should be where they are. It's worked fine for everybody before, and will continue to work fine now.

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Steam workshop is a stupid idea. it would only be available to those who have KSP on steam, most mods wouldn't be allowed on it because of how they work, mod installation is so easy there would be no point, we already have loads of mod sites. No need for yet another way.

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Ah, I see now. I'm merely promoting an unbiased view; Mods should be where they are. It's worked fine for everybody before, and will continue to work fine now.

I agree. The system as we currently have it works, so there is no need to "fix" the system by moving mods to a restricted service. Steam may be convenient, but it's also a great way to discriminate against non-Steam users.

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I agree. The system as we currently have it works, so there is no need to "fix" the system by moving mods to a restricted service. Steam may be convenient, but it's also a great way to discriminate against non-Steam users.

This, precisely. I am not a Steam user and have no need, and certainly no desire, to become one.

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