LORDPrometheus Posted May 6, 2015 Share Posted May 6, 2015 great to hear you're planning an oto malera! i've been waiting for BD to implement more naval weapons, and this is great. On the topic of bugs, i've got two possibles:the Rarden/scimitar turret shakes from side to side, almost twitching, after having fired and switching away, not sure why.The challenger turret after being used once, when it reverts to non firing position, it is pointing the opposite direction to how it is originally.The turret issues are a result of a new BDArmory system not working quite right at the moment. theta and I can't really fix our (I maintain spanner's boomsticks) turrets without BahamutoD's help Link to comment Share on other sites More sharing options...
PrototypeTheta Posted May 6, 2015 Author Share Posted May 6, 2015 Well atleast your turrets don't need an exorcismI might just try that...And I've got the Oto Melara turret model done, now the fun bit:But I've managed to stop the Chally turret pointing backwards, which is good. Link to comment Share on other sites More sharing options...
PrototypeTheta Posted May 6, 2015 Author Share Posted May 6, 2015 Well that was quick... Link to comment Share on other sites More sharing options...
LORDPrometheus Posted May 6, 2015 Share Posted May 6, 2015 http://s3.postimg.org/j498jdh83/2015_05_06_00001.jpgWell that was quick...Seems soAlso what part are you using as the base I don't recognize it Link to comment Share on other sites More sharing options...
Yokito Zumi Posted May 6, 2015 Share Posted May 6, 2015 Rover base in the newest release of Kerbal Foundries Link to comment Share on other sites More sharing options...
PrototypeTheta Posted May 6, 2015 Author Share Posted May 6, 2015 I now christen thee crazy Oto Link to comment Share on other sites More sharing options...
LORDPrometheus Posted May 6, 2015 Share Posted May 6, 2015 I now christen thee crazy Otohttp://s29.postimg.org/u1okruxnr/2015_05_06_00002.jpgwhen you figure out how to make it not do that PM me since i am having the same issue with my Spanner's port Link to comment Share on other sites More sharing options...
BahamutoD Posted May 7, 2015 Share Posted May 7, 2015 The turret issues are a result of a new BDArmory system not working quite right at the moment. theta and I can't really fix our (I maintain spanner's boomsticks) turrets without BahamutoD's helpNot true (obviously all of my turrets work fine). You just have to set it up correctly in Unity. I know LORDPrometheus doesn't have access to Spanner's unity files so I have to make an option to disable returning the turret to original position, but PrototypeTheta, just look carefully at the rotations of each object in my sample turret, and you will be fine. Link to comment Share on other sites More sharing options...
lo-fi Posted May 7, 2015 Share Posted May 7, 2015 Looks like you could use a rover body that's a little more tank-a-like... Nice work, anyway! Link to comment Share on other sites More sharing options...
PrototypeTheta Posted May 7, 2015 Author Share Posted May 7, 2015 (edited) Not true (obviously all of my turrets work fine). You just have to set it up correctly in Unity. I know LORDPrometheus doesn't have access to Spanner's unity files so I have to make an option to disable returning the turret to original position, but PrototypeTheta, just look carefully at the rotations of each object in my sample turret, and you will be fine.Oh I know why the turret's tipped over, I've had to put some funny rotations in due to the way my other models were built, forgot to revert them with the home grown one. Derp. The jiggering though... I don't know how to fix that. I figure it's to do with the deploy animation, but adding a blank one doesn't change anything.Although I do have one question, I've made a firing animation for the gun firing within blender... Where on the GameObject does this need to be applied? Edited May 7, 2015 by PrototypeTheta Link to comment Share on other sites More sharing options...
Yokito Zumi Posted May 7, 2015 Share Posted May 7, 2015 Silly italians and your pasta cannons! Link to comment Share on other sites More sharing options...
PrototypeTheta Posted May 7, 2015 Author Share Posted May 7, 2015 Release 2 updates:-Added FV101 Scorpion chassis-Added FV101 Scorpion turrets, 76mm and 90mm versions-Added Oto Melara 76mm Naval Autocannon-Leviathan turret now consumes electricity-Various tweaks-Removed Kerbab Link to comment Share on other sites More sharing options...
PrototypeTheta Posted May 9, 2015 Author Share Posted May 9, 2015 So I'm stuck in a bit of indecision as to what to make next. I initially wanted to the gun off the M1128 stryker, but Spanner's already has that. I found something close to it though, the Falcon turret (wouldn't even have to make the rest of the tank, already have that):Buuuut, the Oto Melara worked out pretty well, and there aren't too many Naval guns around. I was thinking about perhaps a 40mm Autocannon for naval vessels as a less overpowered alternative:Anyone got any preferences? Link to comment Share on other sites More sharing options...
BoomShroom Posted May 9, 2015 Share Posted May 9, 2015 Despite really wanting another cool tank turret, I think you should do another naval gun. Those look better on airships, and I think HL Airships is getting close to a 1.0.2 update. Link to comment Share on other sites More sharing options...
damowang2 Posted May 9, 2015 Share Posted May 9, 2015 one little request: add a "CrewCabin" property to all turrets^_^. Actually I can do it for you if you want. It will be a very much great improve. Really. And if somebody teach me I may possibly be able to make an IVA for that. That will be a lot of fun. Link to comment Share on other sites More sharing options...
Hajlakan Posted May 9, 2015 Share Posted May 9, 2015 I've noticed that when you toggle the turret on then off they all slightly vibrate a little Link to comment Share on other sites More sharing options...
PrototypeTheta Posted May 9, 2015 Author Share Posted May 9, 2015 (edited) Yeah, I have no idea how to fix that.Also: Edited May 9, 2015 by PrototypeTheta Link to comment Share on other sites More sharing options...
Dilin Posted May 9, 2015 Share Posted May 9, 2015 I hate to sound like a beggar, but any chance we can get an M1A2 Chassis? Link to comment Share on other sites More sharing options...
PrototypeTheta Posted May 9, 2015 Author Share Posted May 9, 2015 I do have one, but it's quite simplistic.Also, Falcon: Link to comment Share on other sites More sharing options...
BoomShroom Posted May 9, 2015 Share Posted May 9, 2015 Prototype Theta. I thought I'd mention that while looking at the resource panel and firing the Leviathan, it only drained the electric charge. You can probably leave it as it is though because 1000 ec is way more balanced then 1 cannon shell, but I thought I'd mention it here to make sure you saw it. Link to comment Share on other sites More sharing options...
PrototypeTheta Posted May 9, 2015 Author Share Posted May 9, 2015 Ah. Maybe Baha was right when he said only one resource could be used. I'll probably just leave it like that, get rid of the cannon shells and make the thing heavier. Link to comment Share on other sites More sharing options...
PrototypeTheta Posted May 9, 2015 Author Share Posted May 9, 2015 Release 3 updates:-Added Bofors mk4b 40mm Autocannon-Added Falcon unmanned turret Link to comment Share on other sites More sharing options...
General Rarity Posted May 10, 2015 Share Posted May 10, 2015 (edited) using FAR lolGLORIOUS SOVIET TECHNOLOGY! Introducing, KV-Il-152!Contains 1 GLORIOUS KV-2 M-10T 152mm howitzer turret!Shells guided by GLORIOUS hand of Stalin!Evades 40mm autocannon with ease!Buy KV-Il-152 for only 149,999 Rubles!I love this addon to BDArmory. Especially the KV-2 Derpcannon. Thank you!May I ask for a T-54/55 turret and/or hull? They'd be great with the long tracks from Kerbal Foundries. Edited May 10, 2015 by General Rarity Link to comment Share on other sites More sharing options...
PrototypeTheta Posted May 11, 2015 Author Share Posted May 11, 2015 (edited) May I ask for a T-54/55 turret and/or hull? They'd be great with the long tracks from Kerbal Foundries.Yeah sure, how bad can it be?5 minutes laterOh sweet Jesus what is this heresy!?Damn mid 20th Century Soviets and your fancy curvy turrets. Edited May 11, 2015 by PrototypeTheta Link to comment Share on other sites More sharing options...
LORDPrometheus Posted May 11, 2015 Share Posted May 11, 2015 http://images.akamai.steamusercontent.com/ugc/37497130787180302/C6A20BD54C122F77CD594977589B2C62C03AA38B/using FAR lolGLORIOUS SOVIET TECHNOLOGY! Introducing, KV-Il-152!Contains 1 GLORIOUS KV-2 M-10T 152mm howitzer turret!Shells guided by GLORIOUS hand of Stalin!Evades 40mm autocannon with ease!Buy KV-Il-152 for only 149,999 Rubles!I love this addon to BDArmory. Especially the KV-2 Derpcannon. Thank you!May I ask for a T-54/55 turret and/or hull? They'd be great with the long tracks from Kerbal Foundries.Only $2913.25!What a deal! Link to comment Share on other sites More sharing options...
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