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tlsf_create: Pool size must be between 3208 and 1073745020 bytes.


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I've crashed twice with this error in the logs. Both times, flying high altitude (27km plus) with heat gauges on.

tlsf_create: Pool size must be between 3208 and 1073745020 bytes.

Crash!!!

This is on a 32 bit Windows with 4 gig ram with the program size opened to 3gb with a 1 gig ATI radeon.

I'd post the log but both this forum and pastebin says it's too large.

Everything else in the log looks normal.

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it seems the same happened to me

...

[Experiments]: Setting FX Modules to 1...

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Experiments]: FX Modules set: 1

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Experiments]: Setting FX Modules to 0...

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Experiments]: FX Modules set: 0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[PlanetariumCamera]: Focus: Jet 1

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Active Vessel is in atmosphere. Cannot save.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Camera Mode: AUTO

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

tlsf_create: Pool size must be between 3208 and 1073745020 bytes.

Crash!!!

My plane was flying near kerbins poles (only a little bit heated)

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  • 2 weeks later...

Looks like I've got the same thing. Spaceplane in atmosphere, attempting to land at KSP runway after reentry. Wings and tail fins heated to ~50% and not noticeably cooling.

[Orbit Targeter]: Target is null

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Active Vessel is in atmosphere. Cannot save.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Active Vessel is in atmosphere. Cannot save.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

tlsf_create: Pool size must be between 3208 and 1073745020 bytes.
Crash!!!

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  • 2 weeks later...
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