senoiurkabls Posted June 26, 2015 Share Posted June 26, 2015 I do say I must bestow prominence on this brilliant inquiry.Y it no work Quote Link to comment Share on other sites More sharing options...
frencrs Posted June 26, 2015 Share Posted June 26, 2015 I'm tinkering with the ScienceLab issue currently too, a few weird points:People using the OPT space plane parts J Science lab are seeing the same issue.The OPT SciLab is working for me, however this mod's SciLab is showing the bug.Some are having THIS mod's SciLab work but see the bug with the OPT SciLab instead.I'm really itching to find out what's causing it. Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted June 28, 2015 Author Share Posted June 28, 2015 Good news, everyone!After a bunch more poking at the Mk2 science lab and trawling the forums looking for information, I've gotten the science lab working again. An update with the fix will be up on Kerbal stuff momentarily. Quote Link to comment Share on other sites More sharing options...
vardicd Posted June 28, 2015 Share Posted June 28, 2015 Wait, this mod adds a science lab? How da hell I miss dat? Quote Link to comment Share on other sites More sharing options...
Tinker1337 Posted June 28, 2015 Share Posted June 28, 2015 Tnx for this awersome mod don´t work for me rigth now, it stuck on loading. Quote Link to comment Share on other sites More sharing options...
hieywiey Posted June 29, 2015 Share Posted June 29, 2015 I made a craft using the R-4D "Rontgen" Atomic Thermal Jet engines, you could include it in the download if you want. http://kerbalx.com/Hieywiey/Futuran Quote Link to comment Share on other sites More sharing options...
sober667 Posted June 29, 2015 Share Posted June 29, 2015 I not long time a go instaled it and now doing fresh instalation and WOOOW THAT MANY NEW PARTS???Guys u are AVESOME and chenging RAM load for just a touch great Quote Link to comment Share on other sites More sharing options...
Arsonik Posted June 29, 2015 Share Posted June 29, 2015 I not long time a go instaled it and now doing fresh instalation and WOOOW THAT MANY NEW PARTS???Guys u are AVESOME and chenging RAM load for just a touch greatI've been sitting on 1.0.2 for some time now waiting for more feedback to update, but echoing what sober667 has said above, I might put aside my doubts about updating KSP after seeing everything new you've added to this mod. Keep up the great work! Quote Link to comment Share on other sites More sharing options...
SerTatealot Posted June 29, 2015 Share Posted June 29, 2015 Hmmm. This mod is amazing and all, but whenever i try to make unique looking craft, theres still a barrier for me when it comes to what i can do. a fuselage i would really like to see is something that curves from vertical to horizontal, so you could do something like this? a part like that would really help with VTOLS (without using VTOL engines mind you) as well as ships needing space in the vertical dimension. (like mine do)anyone agree? or am i the only one who enjoys making really odd designs Maybe even add a fuselage that goes side to side? so i dont have to keep on using the stupid bicoupler and so i dont need to place another un-aerodynamic fuel tank on the side of another? Quote Link to comment Share on other sites More sharing options...
*Aqua* Posted June 30, 2015 Share Posted June 30, 2015 The mod includes a T-adapter. http://imgur.com/a/Tc2kF#1With it I built this: http://forum.kerbalspaceprogram.com/threads/121224-1-04-Mk2-Expansion-v1-4-6-Update-6-28-2015?p=2000078#post2000078 Quote Link to comment Share on other sites More sharing options...
DeSlug Posted July 1, 2015 Share Posted July 1, 2015 Having a problem starting KSP 1.04 with this MOD v.1.4.6.1 installed. Installation hangs when loading the Rontgen. Deleting the GameData\Mk2Expansion\Parts\Engines\RONTGEN folder lets it start up. Anyone else notice this. Tried multiple downloads and installs - same issue.Love the mod otherwise! Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted July 1, 2015 Share Posted July 1, 2015 Do you have Community Resource Pack installed? Because you should. Quote Link to comment Share on other sites More sharing options...
DeSlug Posted July 2, 2015 Share Posted July 2, 2015 I see what you mean after reading through this thread. May want to update the README.Thanks Quote Link to comment Share on other sites More sharing options...
sober667 Posted July 2, 2015 Share Posted July 2, 2015 Nice tricopuler ,one thing i wold see inside is xenon tank Mk2 (maby within battery maby?) or maby cargo bay within solar panels on doors? But that mod is kinda AVESOME Quote Link to comment Share on other sites More sharing options...
robson1000 Posted July 2, 2015 Share Posted July 2, 2015 I think, I found a bug: Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted July 2, 2015 Author Share Posted July 2, 2015 @ sober667: Xenon tankage I can add in easily enough. Cargobays with integrated solar panels I don't think I'll do, if only because they would render obsolete the stock ones. That said, I have considered adding a radial solar panel or two meant for space plane use, since currently the only options for solar panels with aeroshells are the fairly small SP-L 1x6 and the SP-W 2x3.@robson1000: Yes, you did. I'll fix the alignment in the next update. Quote Link to comment Share on other sites More sharing options...
jtmcalli Posted July 5, 2015 Share Posted July 5, 2015 loving the small memory footprint Quote Link to comment Share on other sites More sharing options...
Feradose Posted July 5, 2015 Share Posted July 5, 2015 Quote Link to comment Share on other sites More sharing options...
*Aqua* Posted July 6, 2015 Share Posted July 6, 2015 What's wrong? Quote Link to comment Share on other sites More sharing options...
BlackHat Posted July 6, 2015 Share Posted July 6, 2015 the seams look like they are not lining up. Quote Link to comment Share on other sites More sharing options...
Hazelnut Posted July 6, 2015 Share Posted July 6, 2015 Why have I not seen this before? Will get ASAP!! Looks great, and CTT compatible. (would be nice to know where the parts will go in the tree, but I guess I will see) Quote Link to comment Share on other sites More sharing options...
Feradose Posted July 6, 2015 Share Posted July 6, 2015 What's wrong?The lines are not lining up (Thanks BlackHat) and this is same with some other cockpits Quote Link to comment Share on other sites More sharing options...
jackal40 Posted July 6, 2015 Share Posted July 6, 2015 I'm glad I saw this mod today - been waiting for some others to get updated for 1.0.4 and then saw this! Great work, please keep it going. Quote Link to comment Share on other sites More sharing options...
Hazelnut Posted July 8, 2015 Share Posted July 8, 2015 Noticed a small bug with the 3 kerbal mk2 cockpit (the one with no IVA windows) where when I reset to launch the navball orientation was vertical rather than horizontal. So pitch up would steer left etc. Very minor and fixed by re-launching from the hangar.Also the rapier-like engines never seem to reach their stated atmo thrust, not sure why that is. Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted July 8, 2015 Author Share Posted July 8, 2015 @Kweller; One of the things that is happening for the next update is a visual overhaul of some of the parts to make them look better, clean up texture seams, etc. The cockpits are included in that overhaul, so the texture issues you identified will be taken care of.@Hazelnut; Do you mean the HS-X cockpit? I can take a look, see if I can replicate the bug. As for the rapier-like engines, do you mean the ESTOC or the MATTOCK? Quote Link to comment Share on other sites More sharing options...
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