cheech420now Posted May 26, 2015 Share Posted May 26, 2015 Just force open gl Link to comment Share on other sites More sharing options...
Mike-NZ Posted May 26, 2015 Author Share Posted May 26, 2015 Yeah I get memory crashes too. Come on unity 5 64bit. Thats why I have different installes of ksp. One for realism mods and one for regular with different mods... Link to comment Share on other sites More sharing options...
Drj3199 Posted May 26, 2015 Share Posted May 26, 2015 If they are, what they need to address first is this damn 32 bit 4GB memory cap first.I'm loading more than I'm playing:http://i.imgur.com/7O3a2gu.jpgI will not give up my mods dammit!!!Run ksp in open gl mode. It will save quite a bit of memory Link to comment Share on other sites More sharing options...
Mike-NZ Posted May 26, 2015 Author Share Posted May 26, 2015 Active texture management dont do so much on the 1.0 update am I right? Link to comment Share on other sites More sharing options...
Drj3199 Posted May 26, 2015 Share Posted May 26, 2015 I used active texture management and it made my icons in the toolbar look fuzzy so i got rid of it and used open gl Link to comment Share on other sites More sharing options...
Mike-NZ Posted May 26, 2015 Author Share Posted May 26, 2015 With the fuzzy icons you just put one of the visual or texture sliders in the options menu up by one and it shows normal. Link to comment Share on other sites More sharing options...
sp1989 Posted May 26, 2015 Share Posted May 26, 2015 Once consensus is established about the best bits on the front page will you put it all into one download? A proper update that has all the new working features would be nice. Link to comment Share on other sites More sharing options...
iDisOrder Posted May 26, 2015 Share Posted May 26, 2015 (edited) Just force open glRun ksp in open gl mode. It will save quite a bit of memoryWhat is this open GL you speak of?Speak noob to meEdit: ok I looked it up and downloaded my latest driver (352.86).That was step one.How do I intialize it to work with KSP?I have an EVGA GTX 970 SSC if that makes a difference Edited May 26, 2015 by iDisOrder Link to comment Share on other sites More sharing options...
Mike-NZ Posted May 26, 2015 Author Share Posted May 26, 2015 https://www.reddit.com/r/KerbalSpaceProgram/comments/2q2lp3/psa_run_in_opengl_mode_to_reduce_ram_usuage_and/ Link to comment Share on other sites More sharing options...
cheech420now Posted May 26, 2015 Share Posted May 26, 2015 Need help with anything Mike? Link to comment Share on other sites More sharing options...
iDisOrder Posted May 26, 2015 Share Posted May 26, 2015 Well I'll be dammed.Open GL for everyone!I'm running at half the memory and have KSP open now with Firefox and nothing, nada...no crash!I love you guys+1 rep all aroundThanks for your help! Link to comment Share on other sites More sharing options...
TheRag Posted May 26, 2015 Share Posted May 26, 2015 I've been mucking around with mod, it is wonderful! Thanks for sustaining it. Now, I have delved into the realm of NASA shuttle reports, it seems that the Orbiter was supposed to land at 88 m/s assuming 1 atm. But seeing that orbiter can loop multiple times and is almost feather like, would I change the lift or the drag of the orbiter?Secondly, It seems that the roll is requiring much more effort and is prone of rolling on top. I do roughly lower my thrust to around 78% as the real shuttles do when passing through the sound barrier, could this be the extreme lifting body lifting the main external fuel tank, when proceeding said roll over?Lastly there some, how to describe it, "ghost" parts in which in the VAB a part, such as wing, or engine refuses to have any parameters set for, a common fix is to delete the craft.(P.S. I could muck around with the prices of the parts, tech tree, and all of that career jazz.) Link to comment Share on other sites More sharing options...
Mike-NZ Posted May 26, 2015 Author Share Posted May 26, 2015 (edited) @iDisorder: Like magic aye Edited May 26, 2015 by Mike-NZ Link to comment Share on other sites More sharing options...
Mike-NZ Posted May 26, 2015 Author Share Posted May 26, 2015 @therag. Thanks for that figure. 88m/sI am aware of the ghost parts, null reference. its because the wings are 'control' surfaces because they have different dynamincs and worked better. when wings are 'lifting body' like the stock shuttle delta wing they go mad. they were lowered to something like a quarter of the lift of the delta wings and still it acted like a glider. it could also be down to things like the base rotation or node placement of the part or rescaling.the feather effect is horrible I know. centre of lift, drag, mass and artificial lifting/control is not alignedthe rolling over is a real issue. the wings want to be above the heavy thing. that's the ET or the orbiter body itself.I can either lower COM inline with wings or add huge torque power, but with lots of torque it will roll over so fast in space its not realistic, unless you disable torque and use rcs instead.I tweak these stats often and it works better as a shuttle shaped rock with no artificial lift basically.however - I have made a one piece shuttle and I am ready to do some tests. simpler calculations and easy to modify, we should be onto something good here.and for those who like to build up their shuttle every time, don't worry the standard multi piece model will be staying, but will have stats from the one piece carried over, and hope it worksand the ghosting new decoupler is because a lack of collision mesh or node collider, my bad.and a side note: please don't try to land or reenter with too much oms fuel in the back. it makes a huge dfference.and I actually haven't done a full trip in this thing yet. but thank you all for testing!- - - Updated - - -@cheech.yeah I may do....have you had any experience with adding textures to parts in a modeling program? I can give you the new decoupler and booster to play with and check out.for some reason its texture is sparkly in game. I haven't had time to test or retexture.let me know if your keen Link to comment Share on other sites More sharing options...
Dnaha Posted May 26, 2015 Share Posted May 26, 2015 Looking forward to the update:D Link to comment Share on other sites More sharing options...
Mike-NZ Posted May 26, 2015 Author Share Posted May 26, 2015 I better get started on it. the night is young Link to comment Share on other sites More sharing options...
cheech420now Posted May 26, 2015 Share Posted May 26, 2015 I dont have any modeling experience but i have all the stuff to learn. I have Blender, the Part Tools, Unity, and Photoshop at my disposal. I can help test. I have an empty KSP install just for it.- - - Updated - - -Do you have teamspeak 3? Link to comment Share on other sites More sharing options...
Mike-NZ Posted May 26, 2015 Author Share Posted May 26, 2015 no teamspeak.will post link soon Link to comment Share on other sites More sharing options...
Jeast Posted May 26, 2015 Share Posted May 26, 2015 (edited) UPDATE:I have done some major changes. Shifted the CoM more forward, close to where it is real life. And did a lot of work on the Aero with step by step testing. Result: stable launch without any roll/yaw. It flies like a brick! Stallspeed close to where it is RL. So you have to land at around 80m/s. I will send the files to you Mike when I'm finished.*Edit: Did some more test flying. It is damn hard to land now. When you get your speed under 75m/s you are screwed. So you have to come in very, very steeply. The meatball drifts off a bit as well so it really feels like flying a brick. I personally think its great! Edited May 26, 2015 by Jeast Link to comment Share on other sites More sharing options...
Mike-NZ Posted May 26, 2015 Author Share Posted May 26, 2015 you are the man my friend! part of the dev team!cant wait to try it Link to comment Share on other sites More sharing options...
Jovzin Posted May 26, 2015 Share Posted May 26, 2015 I dont have any modeling experience but i have all the stuff to learn. I have Blender, the Part Tools, Unity, and Photoshop at my disposal. I can help test. I have an empty KSP install just for it.- - - Updated - - -Do you have teamspeak 3?Blender is nice but I like Maya more. What do you need to update or modify in Blender ?TS3 I have it, lets have some talk, will be fun Link to comment Share on other sites More sharing options...
Jeast Posted May 26, 2015 Share Posted May 26, 2015 you are the man my friend! part of the dev team!cant wait to try itIm doing a little more work decreasing the drag. The orbiter bleeds energy way too fast so you have to land with a 25 degree aoa to keep approach speed. Il send it to you when its fixed. Link to comment Share on other sites More sharing options...
Mike-NZ Posted May 26, 2015 Author Share Posted May 26, 2015 updated booster pack and new wheels up for download on first page Link to comment Share on other sites More sharing options...
Strikeeagle345 Posted May 26, 2015 Share Posted May 26, 2015 Sounds like you are making it more accurate. The shuttle is not supposed to be easy to glide and land. Nice work. Link to comment Share on other sites More sharing options...
mitsos Posted May 26, 2015 Share Posted May 26, 2015 i don't know why but the shuttle explodes on the launchpad.it's really frustrating that i can't get it work. it seems that Kerbal Joint Reinforcement it's not working for me Link to comment Share on other sites More sharing options...
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