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Space Shuttle Pack for ksp 1.0.4 dev thread


Mike-NZ

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Just go ahead, bring us things to test out. I already have a separate install of ksp just for testing CSS.:)

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One suggestion, though: an alterbativ to that crew compartment or at least a higher up attach node for getting 2.5 m payloads to it without clipping.

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Starting to feel pressure Mike? We have great expectations ;-)

I have been asked to help with iss, I may have a bit of work with Jozvin but dragon don't officially need my help with new shuttle.

I guess I can keep working on this old model if I have people who want me to.

argh I want to keep working on it anyway, even if only for me to use

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I have been asked to help with iss, I may have a bit of work with Jozvin but dragon don't officially need my help with new shuttle.

I guess I can keep working on this old model if I have people who want me to.

argh I want to keep working on it anyway, even if only for me to use

I like your work and appreciate it. Keep on going my man!

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I have been asked to help with iss, I may have a bit of work with Jozvin but dragon don't officially need my help with new shuttle.

I guess I can keep working on this old model if I have people who want me to.

argh I want to keep working on it anyway, even if only for me to use

Yeah you must continue. Doing great work. Lets get this beauty flying.

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Okay guys, I tested the latest update for a while and Mike I found that you did not copy my SSME & OMS drag config. This results in too much drag for the Shuttle so it is not possible to glide in and maintain speed.

I have fixed these configs and it flies like a beauty. You are now gaining speed when you fly a 20 degree angle so it is possible to land around 110 m/s now if you like (thats the real life shuttle landing speed).

You can download the update here:

https://drive.google.com/file/d/0B-ALRjYUGKH7T3NsVUI3SlUyM2c/view?usp=sharing

Installation:

Delete your current GameData\CSS\Parts folder and unzip the file to GameData\CSS

Hope you like it!

* This update does not have Mike's tail flap included.

** That sounds very wrong btw

Working on the HUD, now it looks more like the real HUD. And watch the speed on the left ;-)

uc?export=download&id=0B-ALRjYUGKH7VzBWallaX0hJRnc

Edited by Jeast
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Okay guys, I tested the latest update for a while and Mike I found that you did not copy my SSME & OMS drag config. This results in too much drag for the Shuttle so it is not possible to glide in and maintain speed.

I have fixed these configs and it flies like a beauty. You are now gaining speed when you fly a 20 degree angle so it is possible to land around 110 m/s now if you like (thats the real life shuttle landing speed).

You can download the update here:

https://drive.google.com/file/d/0B-ALRjYUGKH7T3NsVUI3SlUyM2c/view?usp=sharing

Installation:

Delete your current GameData\CSS\Parts folder and unzip the file to GameData\CSS

Hope you like it!

* This update does not have Mike's tail flap included.

** That sounds very wrong btw

Working on the HUD, now it looks more like the real HUD. And watch the speed on the left ;-)

https://drive.google.com/uc?export=download&id=0B-ALRjYUGKH7VzBWallaX0hJRnc

aw awesome fix

grrr I tried not to mess up your work, sorry mate

also you don't like the tail flap idea?

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oooh you mean that body flap. not the tail control surface...

yeah MY tail flap is not good on a space shuttle lol

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yaaae this shuttle is awesome..... I want to actually use it. for fun. not testing.

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Mike continue pls with this old model.

As I said I will need your new textures :) and maybe that new IVA cockpit too :) But first we need to see how it will look like on this model.

So pls keep up the good work.

Have a nice day

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Hmm OK wheel I will definetly use it. I created some basic one like that one on the left :( BUt created some other detials.

This new one looks great. Can I use it ? :)

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you sure can my friend!

if you like it then I will happily donate it

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you can send me yours and I can add your details to it if you want

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front will be detailed too. but not this extreme:

10812846344_f484c078b7_b.jpg

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Attach Nodes are all messed up and the S3/P3 Truss give an error in the debug.

[ERR 18:17:37.480] ConvexMesh::loadConvexHull: convex hull init failed!

[ERR 18:17:37.485] Ignore collision failed. Both colliders need to be activated when calling this IgnoreCollision

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so they both extend? the solar panels?

only one is animated in blender

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oh I see what you mean about the debug issuesV7oY0B.png

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the game doesn't like the expanding collider. I will try remake the collision

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I had a sleep Friday evening... its now sunday night haha

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im just adapting firespitter to the wheels, making a better SRB sound and playing with the new airlock

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