MoeKitsune Posted June 21, 2015 Share Posted June 21, 2015 *Jaw drops*Okay, I am giving you rep. Link to comment Share on other sites More sharing options...
Artyomka15 Posted June 21, 2015 Author Share Posted June 21, 2015 *Jaw drops*Okay, I am giving you rep.Thank you Link to comment Share on other sites More sharing options...
daniel l. Posted June 21, 2015 Share Posted June 21, 2015 Thank you did you see my idea? its the post just 1 page back Link to comment Share on other sites More sharing options...
Fuel Posted June 21, 2015 Share Posted June 21, 2015 Just tested the mod, beautiful planets and stars I must admit but I also encounter a lot of errors, mostly texture and some physics issues - Pandora up close when I try to land seems to miss the texture ( I can see through the planet and it's molten core, which is cool but not suppose to be) now I see that you have posted a pic up close of Pandora so I am fairly certain that the issue comes from not replacing Kopernicus Config and maybe the dll with the ones that You supplied as it would conflict with OPM and some other mods.- The problem that troubles me most is that I can't establish a stable orbit on most planets (using HyperEdit of course) and I do not think that Hyper edit would cause this issue- I discovered similar texture issues on .... what was the name Valko I believe up close only.I will continue to check and try the rest of the planets and stars, but if You can give any advice on a fix that would be greatly appreciated.Cheers love the planets though. Link to comment Share on other sites More sharing options...
Kaos Posted June 21, 2015 Share Posted June 21, 2015 Interesting mod. The delta-v to the other stars is really high, but still doable. The same with the flight time.The navball is spinning strange in interstellar orbit, but I guess this is because of precision problems of KSP itself.In a galaxy the stars are on a bit more chaotic trajectories and not so well ordered as in this mod. Perhaps it would be nice if some of the stars would have at least more elliptical orbits. But one should keep the delta-v in mind there.Nice work, fair comprimise of sizes as far as I have seen. I have not reached another system yet (1h on highest time warp left). Link to comment Share on other sites More sharing options...
Artyomka15 Posted June 22, 2015 Author Share Posted June 22, 2015 (edited) Here is a idea, Since the relative velocities between nearby stars are so low IRL meaning you can just aim at the star and burn, to emulate that in ksp you should reduce the black holes gravity to a very small fraction.If I reduce black hole's gravity, black hole will be not realistic. Edited June 22, 2015 by Artyomka15 Link to comment Share on other sites More sharing options...
daniel l. Posted June 22, 2015 Share Posted June 22, 2015 If I reduce black hole's gravity, black hole will be not realistic.In intergalactic space as long as the mass is higher than the orbiting stars you can have it lower too. The other option would be to extend the stars orbits a lot outward but that wouldnt be very aesthetically pleasing to the eye. Link to comment Share on other sites More sharing options...
joesco726 Posted June 23, 2015 Share Posted June 23, 2015 Wow, this mod looks great, seems far more stable than a non-Kopernicus one that made the rounds some months ago. I'm excited to see even more of the visual glitches fixed in the future.I'm still having a bit of a problem with solar panels; in LKO, I'm getting direct sunlight but no apparent energy flow or waste heat (using KSPI-E), something I suspect is due to the black hole being interpreted as Kerbol for electricity generation purposes. I think this was brought up earlier in the thread.Any known fixes for this issue, either from this or the Kopernicus discussion? Link to comment Share on other sites More sharing options...
ChrisSpace Posted June 23, 2015 Share Posted June 23, 2015 I will be testing this mod if/when it becomes compatible with OPM. Link to comment Share on other sites More sharing options...
Pumpum Posted June 23, 2015 Share Posted June 23, 2015 Why does all the parts disapear from the VAB and the sky goes wierd after installing the mod Link to comment Share on other sites More sharing options...
amarius1 Posted June 23, 2015 Share Posted June 23, 2015 Any Kerbol Plus compatibility patch incoming? Link to comment Share on other sites More sharing options...
Artyomka15 Posted June 24, 2015 Author Share Posted June 24, 2015 (edited) New version will be released very soon...Features:Added descriptions to all planetsAdded K+ compatibility patchAdded new moon for Ryla Edited June 24, 2015 by Artyomka15 Link to comment Share on other sites More sharing options...
daniel l. Posted June 24, 2015 Share Posted June 24, 2015 New version will be released very soon...Features:Added descriptions to all planetsAdded K+ compatibility patchAdded new moon for RylaIs it possible you could add a rogue planet on the edge of the galaxy with an eccentric orbit and a very spooky look, Completely pitch blakc with glowing blue cloud layers and a green haze at sea level, Complete with science messages that tell you that this is not the place to be. Link to comment Share on other sites More sharing options...
Artyomka15 Posted June 25, 2015 Author Share Posted June 25, 2015 Hmm.... Interesting idea. Okay, i'll make it.. Link to comment Share on other sites More sharing options...
RogueMason Posted June 25, 2015 Share Posted June 25, 2015 Wait, wait, wait... you've made a blue gas giant called Isus?It seems that you've taken a liking to my idea, there I'm not complaining, but a little heads-up about you using it would've been nice Just be aware that if I do ever make a planet pack of my own (and I will at some point), I will be creating Isus myself.(Of course, if this is all just some big coincidence, then feel free to ignore me )You've done some pretty decent work on this mod, for the record Link to comment Share on other sites More sharing options...
Artyomka15 Posted June 25, 2015 Author Share Posted June 25, 2015 I'm used this idea Link to comment Share on other sites More sharing options...
VASMIR Posted June 25, 2015 Share Posted June 25, 2015 Can you make a Kerbin-like moon of a gas giant, with water and an O2 atmosphere? Link to comment Share on other sites More sharing options...
RogueMason Posted June 25, 2015 Share Posted June 25, 2015 I'm used this ideaHmm, fair enough, although Felsmak did borrow the name from me Link to comment Share on other sites More sharing options...
daniel l. Posted June 25, 2015 Share Posted June 25, 2015 btw the name isus doesnt seem right to me considering that a similar sounding name is in use by a terrorist group now! its so annoying because it was a cool sounding name! Link to comment Share on other sites More sharing options...
Andrewx21 Posted June 26, 2015 Share Posted June 26, 2015 May I suggest that, sense the point of this mod is focusing on interstellar travel,moving some of the stock planets to other stars mixed with modded planets to? For example, you could have kerbin, mun, duna, ike, and eve as the smaller kerbol system. Enough for players with career to unlock high tech propulsion for what ever mods to move on, but also keeping the stock system small so we can distribute the remaining planets. Not only will this cut down on the amount of new planets to add (Wich will still be a main focus) and balance the kerbol system to match others (in the number of planets). This could also be done with compatible mods. Ex: If opm was compatible (Im not sure) The gas giants could be distributed around different systems, and its bigger moons acting as dwarf planets. That's my 2 cents, and this mod is looking great! Good luck on development! Link to comment Share on other sites More sharing options...
Mister_GinGin Posted June 27, 2015 Share Posted June 27, 2015 Works with patch 1.0.4??? Link to comment Share on other sites More sharing options...
Artyomka15 Posted June 27, 2015 Author Share Posted June 27, 2015 Works with patch 1.0.4???Yes. It works. Link to comment Share on other sites More sharing options...
daniel l. Posted June 28, 2015 Share Posted June 28, 2015 Hows it going? btw no need to add a lot of planets but you should add an absolute crap ton of stars, Planet formation may be common but most stars dont keep there planets (Usually thrown into the star or thrown out of the system) so to add the overwhelming sense of size that a galaxy has just add a tone of planetless stars with different colors, Plus i would reccomend you bundle my intergalactic skybox into the pack since its most suited to a game where the galaxy has visitable stars. (Not to toot my own horn but it is the best skybox for this new environment.) Link to comment Share on other sites More sharing options...
Artyomka15 Posted June 28, 2015 Author Share Posted June 28, 2015 (edited) Sorry, new version will be released next week. I'm very busy, because i'm writing Wormhole plugin for my galaxy Edited June 28, 2015 by Artyomka15 Link to comment Share on other sites More sharing options...
Voodoo8648 Posted June 28, 2015 Share Posted June 28, 2015 HI, I just installed Galaxy 2 and Kopernicus, but when I access the Tracking Station, the game crashes and just exits for no reason. Im running 1.0.2Crash Log:http://1drv.ms/1fZaagG Link to comment Share on other sites More sharing options...
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