daniel l. Posted June 28, 2015 Share Posted June 28, 2015 (edited) Sorry, new version will be released next week. I'm very busy, because i'm writing Wormhole plugin for my galaxyOMG your actually doing that?!?!?!? This is really cool, Now be sure to add companion galaxys to the kerbal one that orbit it and are only easily accessible through the wormholes, Edited June 30, 2015 by daniel l. Link to comment Share on other sites More sharing options...
Voodoo8648 Posted June 29, 2015 Share Posted June 29, 2015 Hello again, I have tried several times to install the Kerbal Galaxy .02 AND .03 + kopernicus and cannot get the mod to work no matter what. I'm running 1.0.2. (i also installed 1.0.4)Its either the game crashes, or the game works, but there's no extra solar systems or planets... but here's another problem....... After I gave up, I noticed that ALL of my orbiting satellites ships, stations, and debris are now GONE... I made sure to enable the display of all ship types at the top.. but they are all GONEAny advice? Link to comment Share on other sites More sharing options...
Benji boy Posted June 29, 2015 Share Posted June 29, 2015 https://www./folder/8vwgg50xv4g8f/Sjålkkå_PLANET i made a planet for this mod Link to comment Share on other sites More sharing options...
ChrisSpace Posted June 29, 2015 Share Posted June 29, 2015 If somebody can make this mod compatible with OPM (perhaps by increasing Kerbol's SOI) and upload that to CKAN, I will try this mod with my fleet of heavily-modded starships. Link to comment Share on other sites More sharing options...
Alkahest Posted June 29, 2015 Share Posted June 29, 2015 It's compatible with OPM, you just go into the config in the OPM folder and reparent the planets to Kerbol instead of Sun. Although the orbit of the outermost planet nearly intersects that of the closest star. Which is crazy, because literally that star in KSP is legitimately light years away.In the newest version, the Black Hole is gone again, I'm assuming this is because Kopernicus has some incompatibility with 1.0.4. I hope they fix the Kerbin reparenting issue soon, it really throws me off. Link to comment Share on other sites More sharing options...
daniel l. Posted June 30, 2015 Share Posted June 30, 2015 Hows it going? btw no need to add a lot of planets but you should add an absolute crap ton of stars, Planet formation may be common but most stars dont keep there planets (Usually thrown into the star or thrown out of the system) so to add the overwhelming sense of size that a galaxy has just add a tone of planetless stars with different colors, Plus i would reccomend you bundle my intergalactic skybox into the pack since its most suited to a game where the galaxy has visitable stars. (Not to toot my own horn but it is the best skybox for this new environment.)Sorry if im being persistent but please reply to my post. Link to comment Share on other sites More sharing options...
Artyomka15 Posted July 1, 2015 Author Share Posted July 1, 2015 (edited) New version has been released!Features:Added descriptions for planets from Eravate, Polaris, Abbadon and Oblok system.Added new moon for Ryla.Included Intergalactic Skybox. (Thanks Daniel!) Edited July 1, 2015 by Artyomka15 Link to comment Share on other sites More sharing options...
Skylid Posted July 1, 2015 Share Posted July 1, 2015 Dear OP,Once you do make biomes for all of the planets/moons, you will have to fill in information for all of them for science instruments. While i may not know anything about the actual code itself, i can write up some messages for the crew reports, science etc. Just thought I could help around a little bit Link to comment Share on other sites More sharing options...
daniel l. Posted July 1, 2015 Share Posted July 1, 2015 New version has been released!Features:Added descriptions for planets from Eravate, Polaris, Abbadon and Oblok system.Added new moon for Ryla.Included Intergalactic Skybox. (Thanks Daniel!)Your welcome be sure to make a DOE config so you will get a dynamic star field overlay, as in you can see every visitable star from a distance creating a layer to the skybox that is real Link to comment Share on other sites More sharing options...
Elowiny Posted July 2, 2015 Share Posted July 2, 2015 This is a very nice pack: The planets are nice, the textures are good, and the stars are original. Link to comment Share on other sites More sharing options...
Artyomka15 Posted July 3, 2015 Author Share Posted July 3, 2015 (edited) This is a very nice pack: The planets are nice, the textures are good, and the stars are original.Thank you ---------------------------------------------The next version will be released next week.Planned features:-Adding moons for Pandora (probably 3 moons) Edited July 3, 2015 by Artyomka15 Link to comment Share on other sites More sharing options...
mimblgrimpf Posted July 3, 2015 Share Posted July 3, 2015 ohmygosh it's happening is the current release working fine? Also is it compatible with ressource packs like Kolonization Systems or karbonite? Link to comment Share on other sites More sharing options...
antgeth Posted July 4, 2015 Share Posted July 4, 2015 someone asked before but i didn't see an answer; what's the memory footprint like? Link to comment Share on other sites More sharing options...
daniel l. Posted July 4, 2015 Share Posted July 4, 2015 im working on the framework of a companion galaxy, If you want i can send you the project file when its ready. Link to comment Share on other sites More sharing options...
Artyomka15 Posted July 5, 2015 Author Share Posted July 5, 2015 I'm almost finished my WormholePlugin. Tomorrow I'll show you video with tests. Link to comment Share on other sites More sharing options...
Whirligig Girl Posted July 5, 2015 Share Posted July 5, 2015 Finally we have a working mulitple star systems mod for 1.0. - - - Updated - - -I'm almost finished my WormholePlugin. Tomorrow I'll show you video with tests.A wormhole plugin? Awesome! A friend and I were trying to get a wormhole plugin to work a few months ago, but it never got very far. Is this wormhole plugin an honest-to-probe 3D celestial body type of wormhole or just some kind of part module transfer gate? Link to comment Share on other sites More sharing options...
FreeThinker Posted July 5, 2015 Share Posted July 5, 2015 (edited) Could you please increase the maximum allowed warp, the waiting for 30 years at maximum stock warp takes forever.I tried using warp unlocker, but it screws up the Galaxy Edited July 5, 2015 by FreeThinker Link to comment Share on other sites More sharing options...
Artyomka15 Posted July 5, 2015 Author Share Posted July 5, 2015 (edited) FreeThinker, Sorry, But Kopernicus hasn't function to do it. Edited July 5, 2015 by Artyomka15 Link to comment Share on other sites More sharing options...
Astrofox Posted July 5, 2015 Share Posted July 5, 2015 How about Better Time Warp by Mr.HappyFace? You can tell people to install it if they don't want to use KAC for the alarm/sleep all night and then arrive in the morning.Seriously, you could probably do that.It's not required, but you don't want to sit there for hours waiting for the encounter - right? Link to comment Share on other sites More sharing options...
FreeThinker Posted July 6, 2015 Share Posted July 6, 2015 (edited) FreeThinker, Sorry, But Kopernicus hasn't function to do it.Well perhaps you can do something similar to warp unlocker (look at source code) and add it to Kerbal Galaxy. It would be most useful in the SOI of the galaxy centerAnother Thing, I arrived at Polaris and it got really hot. It wasn't even near the inner planet (Pandora) and started to burn up. Edited July 6, 2015 by FreeThinker Link to comment Share on other sites More sharing options...
VASMIR Posted July 6, 2015 Share Posted July 6, 2015 I want to change the Sun into at least a Gargantua-sized body. How would I do that? Link to comment Share on other sites More sharing options...
daniel l. Posted July 7, 2015 Share Posted July 7, 2015 Any possibility of making a plugin for the mod that adds aliens that occupy each exoplanet with the exception of a few, They would all be peaceful (Unless bdarmory is installed) and you could trade with them, There would be special spacecraft parts that would be inaccessible to the player but would allow the aliens to have "Alien" looking ships, Most would be similar to kerbalkind but with there own twist, they would have stations in orbit or on ground that you could go to and just open a comms channel to buy more fuel or to ask for information, This plugin would be moddable in itself allowing players to create there own species and choose its traits and even what ships it uses. Link to comment Share on other sites More sharing options...
Artyomka15 Posted July 7, 2015 Author Share Posted July 7, 2015 (edited) I have some problems with my plugin. But don't worry, plugin will be released this week. Edited July 7, 2015 by Artyomka15 Link to comment Share on other sites More sharing options...
Artyomka15 Posted July 8, 2015 Author Share Posted July 8, 2015 (edited) WormholePlugin is completed! Tomorrow I'll release it! Edited July 8, 2015 by Artyomka15 Link to comment Share on other sites More sharing options...
GetInTheFiretruckP1eb Posted July 8, 2015 Share Posted July 8, 2015 Thats nice and all, but I installed the mod today and when I loaded it up, I couldn't zoom out to the galaxy and the backgound for all of the fake stars were missing. Link to comment Share on other sites More sharing options...
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