VASMIR Posted September 5, 2015 Share Posted September 5, 2015 So are there any Kerbal-Habitable planets yet? Link to comment Share on other sites More sharing options...
.50calBMG Posted September 5, 2015 Share Posted September 5, 2015 Well, only one way to find out. have fun Jeb. Link to comment Share on other sites More sharing options...
smysha Posted September 5, 2015 Share Posted September 5, 2015 I would love to have that mod, but... How much memory does it consume? I mean, with my modded install KSP consumer up to 6gb of memory already. And I'm afraid that I'll fail to even launch KSP with that mod. Link to comment Share on other sites More sharing options...
TaintedLion Posted September 5, 2015 Share Posted September 5, 2015 I downloaded this mod, and this happened.Any idea what to do? Link to comment Share on other sites More sharing options...
Whovian Posted September 5, 2015 Share Posted September 5, 2015 I would love to have that mod, but... How much memory does it consume? I mean, with my modded install KSP consumer up to 6gb of memory already. And I'm afraid that I'll fail to even launch KSP with that mod.It uses a fair amount of RAM; I think a bit under 1 GB? It should probably go down noticeably if you remove the clouds, but I have yet to confirm this.I downloaded this mod, and this happened.http://i.imgur.com/6mSkvZ2.pngAny idea what to do?That sounds like you installed /something/ in the wrong place; make sure Kopernicus, KerbalGalaxy, BoulderCo, etc. are all directly in Gamedata. Link to comment Share on other sites More sharing options...
Baleur Posted September 5, 2015 Share Posted September 5, 2015 Wait does this actually add all star systems as extras with the kerbol system? Or do you have to pick and choose which one to replace the kerbol system with? Link to comment Share on other sites More sharing options...
_Augustus_ Posted September 5, 2015 Share Posted September 5, 2015 Wait does this actually add all star systems as extras with the kerbol system? Or do you have to pick and choose which one to replace the kerbol system with? It adds all of the systems shown. Link to comment Share on other sites More sharing options...
TaintedLion Posted September 5, 2015 Share Posted September 5, 2015 That sounds like you installed /something/ in the wrong place; make sure Kopernicus, KerbalGalaxy, BoulderCo, etc. are all directly in Gamedata.I installed Kopernicus wrong, I fixed it. Link to comment Share on other sites More sharing options...
arcaios26 Posted September 5, 2015 Share Posted September 5, 2015 anyone here have any idea what causes my solar panels to register no energy flow before I hyperedit to a new star system or why they will occasionally drop to 0 ec and then back to normal (after changing star systems to get energy flowing correctly at all) Link to comment Share on other sites More sharing options...
Baleur Posted September 6, 2015 Share Posted September 6, 2015 My god. Link to comment Share on other sites More sharing options...
tkw Posted September 10, 2015 Share Posted September 10, 2015 oh my kod Link to comment Share on other sites More sharing options...
HafCoJoe Posted September 10, 2015 Share Posted September 10, 2015 Do you per chance play Dota 2... two of your added celestial bodies have the same names as characters from it (I don't play but my two brothers are addicted). Link to comment Share on other sites More sharing options...
daniel l. Posted September 11, 2015 Share Posted September 11, 2015 How dev going? Link to comment Share on other sites More sharing options...
Pigbear Posted September 11, 2015 Share Posted September 11, 2015 wow I can't even run this with almost no mods unless I use OpenGL AND ATM Link to comment Share on other sites More sharing options...
AlextheBodacious Posted September 11, 2015 Share Posted September 11, 2015 BEST MOD OF ALL (except for hyperedit) Seriously, I know how I sound, but it is too good. I mean, think, there is a simulator that models an entire solar cluster with the resolution down to the milimeter. What would someone in the 50's, 80's, or even 2010 think? Link to comment Share on other sites More sharing options...
nuclearping Posted September 12, 2015 Share Posted September 12, 2015 anyone here have any idea what causes my solar panels to register no energy flow before I hyperedit to a new star system or why they will occasionally drop to 0 ec and then back to normal (after changing star systems to get energy flowing correctly at all)I'm having the same problem, but not when Hyperediting. It just occasionally happens that solar panels don't generate any EC even tho there are no (heavy) consumers on the ship except a "Comms DTS-M1". The ships have 2-4k+ Max EC and plenty of either SP-L1x6 or Gigantor XL Solar Arrays, all with "Direct Sunlight" and "Sun Exposure" above 0.9. But still "Energy Flow: 0.0"On ships in space, this seems to "go away" after a while, when they change their positions in orbit. But for my current lander on the Mun it didn't change even after 10+ days. It just gets no EC from its panels. Link to comment Share on other sites More sharing options...
nuclearping Posted September 13, 2015 Share Posted September 13, 2015 Using the latest version of Kerbal Galaxy together with SCANsat causes an infinite flood of NullReferenceException messages in the log.Anyone else having this?NullReferenceException: Object reference not set to an instance of an object at PQSMod_VertexHeightMap.OnVertexBuildHeight (.VertexBuildData data) [0x00000] in <filename unknown>:0 at PQS.Mod_OnVertexBuildHeight (.VertexBuildData data) [0x00000] in <filename unknown>:0 at PQS.GetSurfaceHeight (Vector3d radialVector) [0x00000] in <filename unknown>:0 at SCANsat.SCANUtil.getElevation (.CelestialBody body, Int32 lon, Int32 lat) [0x00000] in <filename unknown>:0 at SCANsat.SCAN_Data.SCANdata.generateHeightMap (System.Int32& step, System.Int32& xStart, Int32 width) [0x00000] in <filename unknown>:0 at SCANsat.SCANcontroller.checkHeightMapStatus () [0x00000] in <filename unknown>:0 at SCANsat.SCANcontroller.Update () [0x00000] in <filename unknown>:0 Looking at the stacktrace, I suspect the newly added Moon "Krush" and its unusual shape to be the cause.Could it be? Link to comment Share on other sites More sharing options...
daniel l. Posted September 16, 2015 Share Posted September 16, 2015 Hope you aint dead (Funny how that is always the assumption online.) Link to comment Share on other sites More sharing options...
Glome Posted September 16, 2015 Share Posted September 16, 2015 So I have done some testing on the zero Energy Flow problem.... It would seem that the panels have to be in line of sight with Kerbol, but also the galactic center. So if the sun is blocking view to the galactic center, you don't get energy flow. I assume that the game thinks the galactic center is the sun source (although the panels show sunlight amount based on the local sun). Link to comment Share on other sites More sharing options...
politas Posted September 18, 2015 Share Posted September 18, 2015 I was looking into adding this mod to CKAN, and there are a few issues that are making it difficult. Including Kopernicus with a modified config file goes against the philosophy of every mod being its own consistent pack of files, and causes installation hassles for users. Perhaps look into how Galactic Neighborhood is handling the issue of re-homing the Sun/Kerbol?Between Curse / Curseforge / Dropbox as sources for the mod and no KSPAVC or MiniAVC support, maintaining the versioning in CKAN is very difficult. I believe KerbalStuff makes it pretty easy for mod authors to do versioning well.Is there a KerbalGalaxy (1) out there? I'm confused as to the need for the 2, especially given that you've left it off your GameData sub-folder.Kopernicus-based mods and some of the issues users have reported in this thread are an excellent example of why CKAN was created. We'd love to help users install your mod easily. Link to comment Share on other sites More sharing options...
Graphical Posted September 20, 2015 Share Posted September 20, 2015 I'm having issues with solar panels! Is anyone else getting this crap too? I know it might be a kopernicus thing, as this does use the mod, so I'll post there too. Link to comment Share on other sites More sharing options...
daniel l. Posted September 28, 2015 Share Posted September 28, 2015 Is this dead? Link to comment Share on other sites More sharing options...
Alexoff Posted October 10, 2015 Share Posted October 10, 2015 Is this dead? no, he is in school Link to comment Share on other sites More sharing options...
Artyomka15 Posted October 17, 2015 Author Share Posted October 17, 2015 So, after a long absence, I finally decided to continue work on the mod. In new version i plan to fix a lot of bugs. If you found a bug in my mod, please report me. Link to comment Share on other sites More sharing options...
keys72 Posted October 19, 2015 Share Posted October 19, 2015 So, after a long absence, I finally decided to continue work on the mod. In new version i plan to fix a lot of bugs. If you found a bug in my mod, please report me.Sweet! Can I download and install the mod with ckan? and is it currently compatible with outer planets mod and other worlds mod? They're both kopernicus mods I think and they seem to work good together so I'd like to keep em around if possible... Link to comment Share on other sites More sharing options...
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