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[WIP] [1.0.2+] [Kopernicus] KerbalGalaxy 2 | 0.7 - New star system!


Artyomka15

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Umm, yeah the wormhole is buggy.

Entered it, dropped out of hyperspace, then game crashed.

ADD MOAR SPACE TAPE! APPLY ALL SPACE TAPE LIBERALLY!

No, really.....it might be because of the sudden transition using too much RAM?

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Artyomka i would reccomend for further challenge that you add companion galaxys orbiting the central one that can be accesed normally if you have the time, Or you could use wormholes that could be found around some stars.

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I downloaded the mod and loaded the game. Kerbol was orbiting what I assumed was the black hole but no other star systems existed. I couldn't find the wormhole either. Help?

Do the Microsoft thing: Full restart!

So, one time a bunch of software engineers were in a car together. One was from Apple, one was from Samsung, one was from Google, and one was from Microsoft. On a long stretch of highway, their car suddenly broke down. There was nothing in sight, and they had no cell service. As they brainstormed on what to do, the Apple person said "Lets make a new car! Car 2!" As they shook their heads, the Microsoft person said "Alright, turn the car off, take out the keys, everyone get out, lock the car, wait 10 seconds, unlock, get back in, and start it up." They all did that, and by the miracle of Lord Gates, the car started up!

Did I tell that right?

No, really......more info would be helpful. Any other mods, what system, x32 or x64.....ect, ect.

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Hey man, i was working on a KopernicusTech Gargantua System awhile back in 0.90, i do have some screenshots, but it's on another computer.

I'd think it'll help you with the Gargantua in your mod!

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Do the Microsoft thing: Full restart!

So, one time a bunch of software engineers were in a car together. One was from Apple, one was from Samsung, one was from Google, and one was from Microsoft. On a long stretch of highway, their car suddenly broke down. There was nothing in sight, and they had no cell service. As they brainstormed on what to do, the Apple person said "Lets make a new car! Car 2!" As they shook their heads, the Microsoft person said "Alright, turn the car off, take out the keys, everyone get out, lock the car, wait 10 seconds, unlock, get back in, and start it up." They all did that, and by the miracle of Lord Gates, the car started up!

Did I tell that right?

No, really......more info would be helpful. Any other mods, what system, x32 or x64.....ect, ect.

The mods are Tarsier Space Tech, Mechjeb, and alcubierre drive. And it's the x32

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Just stumbled on this mod and became awed with it after trying it out

Been testing it on different career save and found bugs (I think). Since most of kerbals are KIA (because of the map/star system/galaxy change from OPM + NH to KG2 (KerbalGalaxy2 :"> )) I hired one, placed him in a ship and hyper-edited it to orbit Miller's planet to test my tweaked Reflectron GX-128 in sending data to Kerbin. Didn't realize it will take a long time for an alignment to occur so I decided to put another manned-ship type to the opposite end so I relay the signal. For some reason, the first ship I sent out doesn't show anymore in the tracking station and the kerbal is listed as KIA in the astronaut's complex :(

I went back again to the VAB to make another test ship with multiple GX-128s and half of the parts button and all of the options at the top screen aren't clickable anymore. :(

Task manager shows KSP running a little about 2MB with the following mods:

KSP: 1.0.4 (Win32) – Unity: 4.6.4f1 – OS: Windows 8.1 (6.3.9600) 64bit

Filter Extensions

USI Tools

Chatterer

Community Resource Pack

Contract Configurator

Contract Pack: Anomaly Surveyor

Contract Pack: Tourism Plus

DMagic Orbital Science

Firespitter

Interstellar Fuel Switch

Kerbal Attachment System

Kerbal Engineer Redux

Kerbal Joint Reinforcement

KerboKatzUtilities

ForScienceContinued!

Stork

Kerbal Inventory System

KSP-AVC Plugin

Infernal Robots

Modular Rocket Systems Lite

Near Future Electrical

Final Frontier

Pilot Assistant

PlanetShine

RemoteTech

DeepFreeze Continued…

SCANsat

SETI-Greenhouse

Ship Manifest

StageRecovery

TarsierSpaceTechnology

TextureReplacer

ThrottleControlledAvionics

TAC Life Support

Kerbal Alarm Clock

Alternate Resource Panel

Transfer Window Planner

TweakScale

Universal Storage

KSP Interstellar Extended

Waypoint Manager

OSE Workshop

[x] Science!

Edited by Vist
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This mod has been quite enjoyable, but a quick question, or 2. First, will the gargantuan system have its third planet (Edmunds planet?) the desert world? It was featured in the end of the movie, and was one of the characters options when picking mann's planet. Now if I remember, and read correctly, this desert world orbited a star, that was orbiting the black hole. Correct me if im wrong though. Either way, I would love to see this addition, even if it has to just be another planet orbiting the black hole. Second question, The NIM system. Will this ever get its own planet(s)? I mean we all know not every star has planets or dwarf planets, but how about some really big asteroids like gilly? Or maybe a dwarf planet? Either way, will continue playing through this mod, good luck!

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New version will be released next week. Planned feature is new visual effects for wormhole, black holes and pulsars.

Now completed:

- New effects for wormhole,

- New effects for black holes.

Oh my gosh! Artyomka you've gone beyond the dreams i had for my failed pack long ago! :D

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I downloaded the mod and loaded the game. Kerbol was orbiting what I assumed was the black hole but no other star systems existed. I couldn't find the wormhole either. Help?

I also experience this, even when I put it into an unmodded copy of the game. Any advice?

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Well they'd generally all be Kopernicus issues not issues with this since it's predominantly a set of config files and images. I haven't figured out what's wrong with it.

I had to stop using this mod though since Kopernicus was causing me so many issues. Once they fix those problems I'll pick this back up.

Edited by Alkahest
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The skybox is supposed to be like that, and you can delete the Default folder in TextureReplacer to have the Skybox back.

Also I noticed the Wormhole Jump puts any ship that jumped exactly the opposite side of the Gargantua orbit.

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Just a quick question, is the sky supposed to be pitch black (except from a few Galaxies here and there)?

Is there a way to get the normal KSP Sky back somehow?

Interesting that you disapprove... I made the skybox, I believe that backgrounds that depict the interior of a galaxy should not be used when your trying to make a galaxy. Just how the normal one has fake stars to fill the blackness, considering that the mod adds a whole galaxy i believe it fair to have fake galaxys. :)

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GameData folder

I did this, didn't work, observation station shows same old planetary system.. Had KSP unmodded and everything, gonna have to re-install just for the sake of it.

Edit; Oops, I meant to write that tracking station shows "Kerbol" system orbiting, you know, the black hole or whatever, is that the full map, when starting out?

Btw, I placed "Kerbal Galaxy"-folder, "Kopernicus"-folder in "Gamedata"... Is copying the included .dll's in the main "plugin"-folder necessary?

Edited by ADDEPS3
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