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Help with recovering items in orbit


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Hey Guys, been awhile since I have been here. quick question. I have a contract to recover an item in kerbin orbit. How do I achieve this? specifically what part do I use? I tried the grappling arm for asteroids and it just bounced off. the converter has no docking port. I am stumped.

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Claw's how you do that in the stock game. If you're not adverse to mods, you can also grab a hold of the thing with parts from KIS/KAS.

If you haven't got the Claw...well, that's problematic, but not impossible. You'd have to build a "cage" for the item in question, say out of Modular Girder Segments or somesuch. Maybe use lander legs to keep the object from flying out once you've got it in place. And the tricky bit there is that without a firm connection between the recovery craft and the part, you couldn't risk time-warping for fear of blowing something up.

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I've recenly did that in a quadrulpe recovery around Minmus (clockwise and anticlockwise orbits. low and high orbits, with and without inclination...) That was fun.

For Kerbin, it's easy.

Check your mission briefing, it tells you the size and weight of the part you have to grab.

Create a drone with

- Claw,

- LKO maneuverability capacity and deorbit (Terrier or smaller)

- RCS for docking

- Probe core and energy (few fixed solar and batteries)

- Lights (optional)

- Heat shield depending on the part size. 2.5m is nice

- Chutes (go for 8 ; better too much than not enough...)

- Fire under you target

- Do the usual rendez-vous maneuvers

- Arm the law and dock to the part. Try to get this part inline with your recovery ship , so it won't overheat on renetry.

- Deorbit, slowdown with you manoeuver engine, burn all RCS left. Dump the maneuver stage when empty

- Land with chutes

The parts I grabbed back were :2 Cupola, 1 plane cockpit MK1 and 1 MK3 medium fuel tank (empty)

And if you've those missions for Mun or Minmus :

- Add a transfer stage without capture fuel

- Add some fuel to the grabbers for kerbin return.

- Detach grabbers around 2/3 of the trip to SOI

- Adjust each grabbers to specific orbit in SOI as soon as possible.

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LKO recovery doesn't need heat shields, just make sure your recovery drone is draggy.

Don't worry overly much about inline capture. Once you are grappled, disable all reaction wheels on one side of the claw, unlock the pivot, and align target indicator with heading before relocking pivot.

My current on demand deorbiter is a 10 kfund 2 stage missile. The first 4 kfund stage is a disposable 2 km/s booster with a faring for the second stage. The second stage circularizes, captures, and deorbits. If I decide to keep the design, I can work on accurately mapping launch phase delay for launch to capture ability.

My problem is balancing between too little and too much gravity turn on such a small rocket, but mass is the key to keeping it cheap.

For small, sensitive parts, you can always recover with a space plane.

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Ya, any RCS tank gives great dV for light capture tugs. A full, tiny, inline tank gives me 500 ms. I launch with my RCS tanks partially depleted.

I just wish the RCS engine wasn't so big and powerful. KER does not give you a lot of the readings I rely on if you use RCS thrusters in place of a main engine. 20 kN (actually 40 kN because it's radial) is overkill for probes that eschew LFO.

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