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1.0.3 part heating bug


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Agreed, FWIW. The new heat system is a shambles.

As usual, a great concept ("inspired by" a mod, of course) hobbled by inadequate testing.

While I'm sure it will improve with time, it's looking like 1.0.3 was just another post-release 'hot-fix' that introduced as many new bugs as it squashed.

Good work on getting 1.0.4 out quick, but seriously telling that it was required at all - did nobody think that players might like to continue running games? Really?

I'll be happily playing 1.0.2 +FAR + DRE until such time as the stock heating actually works properly.

Once again, keeping backups and taking the word of a certain game developer with a large grain of salt pays off.

If this kind of breakage is going to be the status-quo for post 1.0 KSP, I'd strongly suggest an official "earlier versions" archive so people can actually play the damn thing rather than dealing with new bugs every few days or weeks.

Either that or, you know, get some quality control going...

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Large adv SAS are also exploding on the pad in my space shuttle. Im going to do more testing to duplicate and determine a pattern that can be simply replicated. One tester reported to me that keeping the mk3 cargo bay open keeps them from exploding.

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Not sure what the physics.cfg fix is - you mean delete it and redownload it from steam/store?

Can you share a craft file for me - I cant replicate it here, so I must be doing something wrong/differently, need to repro it so it can be worked on/tested

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Not sure what the physics.cfg fix is - you mean delete it and redownload it from steam/store?

Can you share a craft file for me - I cant replicate it here, so I must be doing something wrong/differently, need to repro it so it can be worked on/tested

It did nothing for me. The file is in your KSP directory. search for it there.

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I've had a similar issue in 1.0.4 - a docking port mounted on the top node of a 1.25m service bay would explode during physwarp, regardless of external temperature/situation. Even did so in LKO. I noticed that the debug temperature values seemed to flicker rather wildly, and one would spiral out of control during the physwarp (one of the flux values).

Thank goodness we're still in EA/alpha - this would be embarrassing for a full release product. Oh wait..

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