steve_v Posted June 24, 2015 Share Posted June 24, 2015 Agreed, FWIW. The new heat system is a shambles.As usual, a great concept ("inspired by" a mod, of course) hobbled by inadequate testing.While I'm sure it will improve with time, it's looking like 1.0.3 was just another post-release 'hot-fix' that introduced as many new bugs as it squashed.Good work on getting 1.0.4 out quick, but seriously telling that it was required at all - did nobody think that players might like to continue running games? Really?I'll be happily playing 1.0.2 +FAR + DRE until such time as the stock heating actually works properly.Once again, keeping backups and taking the word of a certain game developer with a large grain of salt pays off.If this kind of breakage is going to be the status-quo for post 1.0 KSP, I'd strongly suggest an official "earlier versions" archive so people can actually play the damn thing rather than dealing with new bugs every few days or weeks.Either that or, you know, get some quality control going... Link to comment Share on other sites More sharing options...
Majorjim! Posted June 24, 2015 Author Share Posted June 24, 2015 Ok, I tried the physics.cfg fix. Sadly it did not fix the issue. Certain parts in certain (random?) positions overheat and explode. Link to comment Share on other sites More sharing options...
Mad Rocket Scientist Posted June 24, 2015 Share Posted June 24, 2015 Ok, I tried the physics.cfg fix. Sadly it did not fix the issue. Certain parts in certain (random?) positions overheat and explode.Most times I launch my Ares I, a cubic strut inside Orion overheats. Link to comment Share on other sites More sharing options...
inigma Posted June 24, 2015 Share Posted June 24, 2015 Large adv SAS are also exploding on the pad in my space shuttle. Im going to do more testing to duplicate and determine a pattern that can be simply replicated. One tester reported to me that keeping the mk3 cargo bay open keeps them from exploding. Link to comment Share on other sites More sharing options...
TriggerAu Posted June 25, 2015 Share Posted June 25, 2015 Not sure what the physics.cfg fix is - you mean delete it and redownload it from steam/store?Can you share a craft file for me - I cant replicate it here, so I must be doing something wrong/differently, need to repro it so it can be worked on/tested Link to comment Share on other sites More sharing options...
Majorjim! Posted June 25, 2015 Author Share Posted June 25, 2015 Not sure what the physics.cfg fix is - you mean delete it and redownload it from steam/store?Can you share a craft file for me - I cant replicate it here, so I must be doing something wrong/differently, need to repro it so it can be worked on/testedIt did nothing for me. The file is in your KSP directory. search for it there. Link to comment Share on other sites More sharing options...
Renegrade Posted June 25, 2015 Share Posted June 25, 2015 I've had a similar issue in 1.0.4 - a docking port mounted on the top node of a 1.25m service bay would explode during physwarp, regardless of external temperature/situation. Even did so in LKO. I noticed that the debug temperature values seemed to flicker rather wildly, and one would spiral out of control during the physwarp (one of the flux values).Thank goodness we're still in EA/alpha - this would be embarrassing for a full release product. Oh wait.. Link to comment Share on other sites More sharing options...
sal_vager Posted June 25, 2015 Share Posted June 25, 2015 This is a duplicate of this issue, it's too late to merge them so this will be closed to prevent confusion. Link to comment Share on other sites More sharing options...
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