Nils277 Posted February 12, 2016 Author Share Posted February 12, 2016 The interior of the central hub is slowly getting in shape. I hope you will like it (WIP not textured yet ) You can see how the common room will look like. It is in the first floor of the central hub. Link to comment Share on other sites More sharing options...
Andem Posted February 12, 2016 Share Posted February 12, 2016 59 minutes ago, Nils277 said: The interior of the central hub is slowly getting in shape. I hope you will like it (WIP not textured yet ) You can see how the common room will look like. It is in the first floor of the central hub. It looks incrdible already! Link to comment Share on other sites More sharing options...
davidy12 Posted February 12, 2016 Share Posted February 12, 2016 1 hour ago, Nils277 said: The interior of the central hub is slowly getting in shape. I hope you will like it (WIP not textured yet ) You can see how the common room will look like. It is in the first floor of the central hub. It's BEAUTIFUL Link to comment Share on other sites More sharing options...
Rafael acevedo Posted February 12, 2016 Share Posted February 12, 2016 Awesome...they will be able to see the ice Kream rover arrive by looking out the window Link to comment Share on other sites More sharing options...
Nils277 Posted February 13, 2016 Author Share Posted February 13, 2016 So, i did a quick run through the last pages of this thread to catch up an all the reported bugs, here is what i'm currently aware of: Weird looking IVA in combination with RPM. Reported from T.A.P.O.R The Wheels on the landing gear do rotate in the wrong direction Disappearing KIS inventory when entering one of the big airlocks Wheels do not detach when attached via surface attachment Outdated support for USI-LS DID IS MISS ANYTHING? On 12.1.2016 at 2:10 AM, T.A.P.O.R. said: Just did a bit more testing. It seems to be related to Raster Prop Monitor. I threw your mod into a bare bones install and the IVA issue has gone away. Do you still encounter that bug? I tested with the newest version of RPM and i cannot see the weird bugs you showed. The IVAs are only rotated wrong for the fraction of a second when i activate the transparency (due to the different orientation of the IVA and EVA before RPM fixes that in the next tick) On 22.1.2016 at 4:17 AM, NomenNescio said: Would you consider adding more high res textures? I'm thinking specifically of the textures outside the parts. They're all kinda blurry when compared to the rest of the textures in the game. So they could really use some polishing. This is unfortunatly not very likely. Except the Habitat MK2, all the textures i used are in the resulution i created them in. So i do not have higher-res versions. On 22.1.2016 at 4:02 PM, Tex_NL said: @Nils277 I have no idea if this is an already known issue but I keep running into the same bug over and over again. Whenever I move a Kerbal carrying KIS inventory into a K&K Airlock (the end plate version) or K&K Airlock Mid Section (the in-line version) the inventory is deleted. The K&K Corridor Airlock (the smaller tube version) does not have this issue and inventory is not deleted. Of course one can always EVA through another exit but it's easy to forget. And it's very annoying to run out of tools while surface building things on a distant planet. I have tried to reproduce your bug but the inventory stays with the kerbal for me. Maybe it is related to the fact, that the two airlocks you mentioned have their own KIS inventory. Maybe it is transfered to it. Can you look of your stiff lands in there? Or send me a log so that i can see what happens? Link to comment Share on other sites More sharing options...
Tex_NL Posted February 13, 2016 Share Posted February 13, 2016 Just now, Nils277 said: I have tried to reproduce your bug but the inventory stays with the kerbal for me. Maybe it is related to the fact, that the two airlocks you mentioned have their own KIS inventory. Maybe it is transfered to it. Can you look of your stiff lands in there? Or send me a log so that i can see what happens? Never knew they had their own KIS inventory. You learn something new each day. And since I did not know I never checked. I can no longer check it on my Minms base. I already replace them with corridor airlocks. Link to comment Share on other sites More sharing options...
Andem Posted February 13, 2016 Share Posted February 13, 2016 @Nils277 I wanted to ask you about the texturing on the Cupola exterior... the stock cupola has metal plates to keep the structural integrity, but yours lacks this material. Was this an intentional choice, or something else? this i my only real pet peeve ATM, it just breaks the immersion for me when I see this foamy material holding an atmosphere of pressure with several large panes of glass, versus steel plating. Link to comment Share on other sites More sharing options...
T.A.P.O.R. Posted February 14, 2016 Share Posted February 14, 2016 (edited) 8 hours ago, Nils277 said: So, i did a quick run through the last pages of this thread to catch up an all the reported bugs, here is what i'm currently aware of: Weird looking IVA in combination with RPM. Reported from T.A.P.O.R The Wheels on the landing gear do rotate in the wrong direction Disappearing KIS inventory when entering one of the big airlocks Wheels do not detach when attached via surface attachment Outdated support for USI-LS DID IS MISS ANYTHING? Do you still encounter that bug? I tested with the newest version of RPM and i cannot see the weird bugs you showed. The IVAs are only rotated wrong for the fraction of a second when i activate the transparency (due to the different orientation of the IVA and EVA before RPM fixes that in the next tick) I had to drive around for a couple of minutes for it to show up. Don't think I tried it on Win7 as I was playing mostly in Ubuntu due to the memory cap. KSP has been neglected for a few weeks due to studies and good weather for gardening. Edited February 14, 2016 by T.A.P.O.R. fixing my silly formatting Link to comment Share on other sites More sharing options...
Starwaster Posted February 14, 2016 Share Posted February 14, 2016 8 hours ago, Andem said: @Nils277 I wanted to ask you about the texturing on the Cupola exterior... the stock cupola has metal plates to keep the structural integrity, but yours lacks this material. Was this an intentional choice, or something else? this i my only real pet peeve ATM, it just breaks the immersion for me when I see this foamy material holding an atmosphere of pressure with several large panes of glass, versus steel plating. There's foamy material? That's confusing, I don't remember seeing anything like that on Nils cupola but it sounds like you're talking about something like the protective blankets like the ISS has? (thermal + meteoroid protection) Link to comment Share on other sites More sharing options...
Andem Posted February 14, 2016 Share Posted February 14, 2016 15 minutes ago, Starwaster said: There's foamy material? That's confusing, I don't remember seeing anything like that on Nils cupola but it sounds like you're talking about something like the protective blankets like the ISS has? (thermal + meteoroid protection) Well, it may not actually be foam, I just imagine it as such rather that simply some paint on the fuel tanks and parts... What I mean is that the stock Cupola has Metal holding the panes: While the KPBS one does not have the metal: Link to comment Share on other sites More sharing options...
Kowgan Posted February 14, 2016 Share Posted February 14, 2016 I made an unofficial patch for the newest version of USI-LS. I hope this helps, and hope I haven't messed up anything! http://puu.sh/n7pLw/4df02dbfbd.cfg Spoiler // K&K USI-LS unnoficial patch. // Settings are according to the official USI-LS suggestions. @PART[KKAOSS_Cupola_g]:Final { MODULE { name = ModuleHabitation KerbalMonths = 0 HabMultiplier = 1.75 } } @PART[KKAOSS_LS_container_greenhouse]:Final //:FOR[PlanetarySurfaceStructures]:NEEDS[USILifeSupport] { @MODULE[ModuleResourceConverter] { @INPUT_RESOURCE { @Ratio = 0.00221 } @OUTPUT_RESOURCE { @Ratio = 0.00255 } } } @PART[KKAOSS_Science_g]:Final { MODULE { name = ModuleLifeSupportRecycler CrewCapacity = 5 RecyclePercent = .71 ConverterName = Life Support tag = Life Support StartActionName = Start Life Support StopActionName = Stop Life Support INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1 } INPUT_RESOURCE { ResourceName = ReplacementParts Ratio = 0.00001 } } } @PART[KKAOSS_airlock_end_g]:Final { MODULE { name = ModuleHabitation KerbalMonths = 0 HabMultiplier = 1.3 // Original Airlock mass is 0.13. The given value was chosen to prevent hab loss instead of gain. } } @PART[KKAOSS_airlock_mid_g]:Final { MODULE { name = ModuleHabitation KerbalMonths = 0 HabMultiplier = 1.3 // Original Airlock mass is 0.13. The given value was chosen to prevent hab loss instead of gain. } } @PART[KKAOSS_Greenhouse_g]:Final //:FOR[PlanetarySurfaceStructures]:NEEDS[USILifeSupport] { MODULE { name = ModuleHabitation KerbalMonths = 0 HabMultiplier = 3.0 } MODULE[PlanetaryGreenhouse] { tag = Agroponics @INPUT_RESOURCE,0 { @Ratio = 0.00675 } @INPUT_RESOURCE,1 { @Ratio = 0.0009 } OUTPUT_RESOURCE { ResourceName = Supplies Ratio = 0.00478125 DumpExcess = False } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 20 } } } @PART[KKAOSS_Habitat_MK1_g]:Final { @RESOURCE[ReplacementParts] { @amount = 1150 @maxAmount = 1150 } MODULE { name = ModuleHabitation KerbalMonths = 8.5 } } @PART[KKAOSS_Habitat_MK2_g]:Final { @RESOURCE[ReplacementParts] { @amount = 1700 @maxAmount = 1700 } MODULE { name = ModuleHabitation KerbalMonths = 13 } } Link to comment Share on other sites More sharing options...
Starwaster Posted February 14, 2016 Share Posted February 14, 2016 15 hours ago, Andem said: Well, it may not actually be foam, I just imagine it as such rather that simply some paint on the fuel tanks and parts... What I mean is that the stock Cupola has Metal holding the panes: While the KPBS one does not have the metal: Huh, ok. Personally I think it looks metal enough and hope it doesn't get changed. It would ruin the aesthetics of the mod. Link to comment Share on other sites More sharing options...
Andem Posted February 14, 2016 Share Posted February 14, 2016 1 minute ago, Starwaster said: Huh, ok. Personally I think it looks metal enough and hope it doesn't get changed. It would ruin the aesthetics of the mod. I don't really want the entire texture changed, just the supports. Any more than that, and it would screw up the aesthetics. Link to comment Share on other sites More sharing options...
Andem Posted February 14, 2016 Share Posted February 14, 2016 6 hours ago, Kowgan said: I made an unofficial patch for the newest version of USI-LS. I hope this helps, and hope I haven't messed up anything! http://puu.sh/n7pLw/4df02dbfbd.cfg Reveal hidden contents // K&K USI-LS unnoficial patch. // Settings are according to the official USI-LS suggestions. @PART[KKAOSS_Cupola_g]:Final { MODULE { name = ModuleHabitation KerbalMonths = 0 HabMultiplier = 1.75 } } @PART[KKAOSS_LS_container_greenhouse]:Final //:FOR[PlanetarySurfaceStructures]:NEEDS[USILifeSupport] { @MODULE[ModuleResourceConverter] { @INPUT_RESOURCE { @Ratio = 0.00221 } @OUTPUT_RESOURCE { @Ratio = 0.00255 } } } @PART[KKAOSS_Science_g]:Final { MODULE { name = ModuleLifeSupportRecycler CrewCapacity = 5 RecyclePercent = .71 ConverterName = Life Support tag = Life Support StartActionName = Start Life Support StopActionName = Stop Life Support INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1 } INPUT_RESOURCE { ResourceName = ReplacementParts Ratio = 0.00001 } } } @PART[KKAOSS_airlock_end_g]:Final { MODULE { name = ModuleHabitation KerbalMonths = 0 HabMultiplier = 1.3 // Original Airlock mass is 0.13. The given value was chosen to prevent hab loss instead of gain. } } @PART[KKAOSS_airlock_mid_g]:Final { MODULE { name = ModuleHabitation KerbalMonths = 0 HabMultiplier = 1.3 // Original Airlock mass is 0.13. The given value was chosen to prevent hab loss instead of gain. } } @PART[KKAOSS_Greenhouse_g]:Final //:FOR[PlanetarySurfaceStructures]:NEEDS[USILifeSupport] { MODULE { name = ModuleHabitation KerbalMonths = 0 HabMultiplier = 3.0 } MODULE[PlanetaryGreenhouse] { tag = Agroponics @INPUT_RESOURCE,0 { @Ratio = 0.00675 } @INPUT_RESOURCE,1 { @Ratio = 0.0009 } OUTPUT_RESOURCE { ResourceName = Supplies Ratio = 0.00478125 DumpExcess = False } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 20 } } } @PART[KKAOSS_Habitat_MK1_g]:Final { @RESOURCE[ReplacementParts] { @amount = 1150 @maxAmount = 1150 } MODULE { name = ModuleHabitation KerbalMonths = 8.5 } } @PART[KKAOSS_Habitat_MK2_g]:Final { @RESOURCE[ReplacementParts] { @amount = 1700 @maxAmount = 1700 } MODULE { name = ModuleHabitation KerbalMonths = 13 } } I'm would check it out if I had had any success with life support Link to comment Share on other sites More sharing options...
ThaZeus Posted February 14, 2016 Share Posted February 14, 2016 10 hours ago, Kowgan said: I made an unofficial patch for the newest version of USI-LS. I hope this helps, and hope I haven't messed up anything! http://puu.sh/n7pLw/4df02dbfbd.cfg Reveal hidden contents // K&K USI-LS unnoficial patch. // Settings are according to the official USI-LS suggestions. @PART[KKAOSS_Cupola_g]:Final { MODULE { name = ModuleHabitation KerbalMonths = 0 HabMultiplier = 1.75 } } @PART[KKAOSS_LS_container_greenhouse]:Final //:FOR[PlanetarySurfaceStructures]:NEEDS[USILifeSupport] { @MODULE[ModuleResourceConverter] { @INPUT_RESOURCE { @Ratio = 0.00221 } @OUTPUT_RESOURCE { @Ratio = 0.00255 } } } @PART[KKAOSS_Science_g]:Final { MODULE { name = ModuleLifeSupportRecycler CrewCapacity = 5 RecyclePercent = .71 ConverterName = Life Support tag = Life Support StartActionName = Start Life Support StopActionName = Stop Life Support INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1 } INPUT_RESOURCE { ResourceName = ReplacementParts Ratio = 0.00001 } } } @PART[KKAOSS_airlock_end_g]:Final { MODULE { name = ModuleHabitation KerbalMonths = 0 HabMultiplier = 1.3 // Original Airlock mass is 0.13. The given value was chosen to prevent hab loss instead of gain. } } @PART[KKAOSS_airlock_mid_g]:Final { MODULE { name = ModuleHabitation KerbalMonths = 0 HabMultiplier = 1.3 // Original Airlock mass is 0.13. The given value was chosen to prevent hab loss instead of gain. } } @PART[KKAOSS_Greenhouse_g]:Final //:FOR[PlanetarySurfaceStructures]:NEEDS[USILifeSupport] { MODULE { name = ModuleHabitation KerbalMonths = 0 HabMultiplier = 3.0 } MODULE[PlanetaryGreenhouse] { tag = Agroponics @INPUT_RESOURCE,0 { @Ratio = 0.00675 } @INPUT_RESOURCE,1 { @Ratio = 0.0009 } OUTPUT_RESOURCE { ResourceName = Supplies Ratio = 0.00478125 DumpExcess = False } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 20 } } } @PART[KKAOSS_Habitat_MK1_g]:Final { @RESOURCE[ReplacementParts] { @amount = 1150 @maxAmount = 1150 } MODULE { name = ModuleHabitation KerbalMonths = 8.5 } } @PART[KKAOSS_Habitat_MK2_g]:Final { @RESOURCE[ReplacementParts] { @amount = 1700 @maxAmount = 1700 } MODULE { name = ModuleHabitation KerbalMonths = 13 } } Whats wrong with the current compatibility with usi? Link to comment Share on other sites More sharing options...
Kowgan Posted February 14, 2016 Share Posted February 14, 2016 @ThaZeus I haven't read the last pages and I don't know if someone has already made a patch to the new 0.3.x version of USI-LS, so I made one. The new version of USI-LS brings a whole new set of features that requires patches from all mods that use from USI-LS. More info on the USI-LS topic. Link to comment Share on other sites More sharing options...
Spodershibe Posted February 14, 2016 Share Posted February 14, 2016 I get lag when I have a good number of parts from this mod on one spacecraft. Is there any fix for this? Link to comment Share on other sites More sharing options...
Andem Posted February 14, 2016 Share Posted February 14, 2016 (edited) 6 minutes ago, Spodershibe said: I get lag when I have a good number of parts from this mod on one spacecraft. Is there any fix for this? Depends... what other mods are you using? --EDIT-- Also, what computer are you using? Edited February 14, 2016 by Andem Link to comment Share on other sites More sharing options...
PocketBrotector Posted February 15, 2016 Share Posted February 15, 2016 Nils277 was kind enough to mention my UKS/USI-LS compatibility patches for KPBS in the OP, so I updated them and actually created a release this time. These config files incorporate all USI-LS core functions (life support recyclers; habitation space & multipliers) and most of the functions of the "Duna"/"Ranger" module series from UKS (cultivation, logistics, storage). See the readme for details, give it a spin, and report any issues. Link to comment Share on other sites More sharing options...
Andem Posted February 15, 2016 Share Posted February 15, 2016 15 minutes ago, PocketBrotector said: Nils277 was kind enough to mention my UKS/USI-LS compatibility patches for KPBS in the OP, so I updated them and actually created a release this time. These config files incorporate all USI-LS core functions (life support recyclers; habitation space & multipliers) and most of the functions of the "Duna"/"Ranger" module series from UKS (cultivation, logistics, storage). See the readme for details, give it a spin, and report any issues. 16 hours ago, Kowgan said: I made an unofficial patch for the newest version of USI-LS. I hope this helps, and hope I haven't messed up anything! http://puu.sh/n7pLw/4df02dbfbd.cfg Reveal hidden contents // K&K USI-LS unnoficial patch. // Settings are according to the official USI-LS suggestions. @PART[KKAOSS_Cupola_g]:Final { MODULE { name = ModuleHabitation KerbalMonths = 0 HabMultiplier = 1.75 } } @PART[KKAOSS_LS_container_greenhouse]:Final //:FOR[PlanetarySurfaceStructures]:NEEDS[USILifeSupport] { @MODULE[ModuleResourceConverter] { @INPUT_RESOURCE { @Ratio = 0.00221 } @OUTPUT_RESOURCE { @Ratio = 0.00255 } } } @PART[KKAOSS_Science_g]:Final { MODULE { name = ModuleLifeSupportRecycler CrewCapacity = 5 RecyclePercent = .71 ConverterName = Life Support tag = Life Support StartActionName = Start Life Support StopActionName = Stop Life Support INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1 } INPUT_RESOURCE { ResourceName = ReplacementParts Ratio = 0.00001 } } } @PART[KKAOSS_airlock_end_g]:Final { MODULE { name = ModuleHabitation KerbalMonths = 0 HabMultiplier = 1.3 // Original Airlock mass is 0.13. The given value was chosen to prevent hab loss instead of gain. } } @PART[KKAOSS_airlock_mid_g]:Final { MODULE { name = ModuleHabitation KerbalMonths = 0 HabMultiplier = 1.3 // Original Airlock mass is 0.13. The given value was chosen to prevent hab loss instead of gain. } } @PART[KKAOSS_Greenhouse_g]:Final //:FOR[PlanetarySurfaceStructures]:NEEDS[USILifeSupport] { MODULE { name = ModuleHabitation KerbalMonths = 0 HabMultiplier = 3.0 } MODULE[PlanetaryGreenhouse] { tag = Agroponics @INPUT_RESOURCE,0 { @Ratio = 0.00675 } @INPUT_RESOURCE,1 { @Ratio = 0.0009 } OUTPUT_RESOURCE { ResourceName = Supplies Ratio = 0.00478125 DumpExcess = False } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 20 } } } @PART[KKAOSS_Habitat_MK1_g]:Final { @RESOURCE[ReplacementParts] { @amount = 1150 @maxAmount = 1150 } MODULE { name = ModuleHabitation KerbalMonths = 8.5 } } @PART[KKAOSS_Habitat_MK2_g]:Final { @RESOURCE[ReplacementParts] { @amount = 1700 @maxAmount = 1700 } MODULE { name = ModuleHabitation KerbalMonths = 13 } } That's all well and good, but is the actual problem with USI-LS and does it cause problems without MKS? Link to comment Share on other sites More sharing options...
Kowgan Posted February 15, 2016 Share Posted February 15, 2016 (edited) @Andem What problems are you having? And no, I bleieve PocketBrotector's patch should detect whether you use MKS or not. @PocketBrotector Nice release, thanks for the effort! I noticed that some of the modules you're adding _might_ be doubled in game: As an example, UKS-KPBS_Cupola.cfg adds the following modules, amongst others: ModuleLifeSupport, ReplacementParts, USI_ModuleFieldRepair. But those same modules are added by the USI-LS config, at LSModule.cfg, line 113: Spoiler @PART[*]:HAS[!MODULE[ModuleLifeSupport],#CrewCapacity[*],~CrewCapacity[0]]:FOR[USILifeSupport] { MODULE { name = ModuleLifeSupport } (...) So, wouldn't it double these modules in that (and other) part(s) in the game? Edited February 15, 2016 by Kowgan Link to comment Share on other sites More sharing options...
Andem Posted February 15, 2016 Share Posted February 15, 2016 1 minute ago, Kowgan said: @Andem What problems are you having? And no, I bleieve PocketBrotector's patch should detect whether you use MKS or not. @PocketBrotector Nice release, thanks for the effort! I noticed that some of the modules you're adding _might_ be doubled in game: As an example, UKS-KPBS_Cupola.cfg adds the following modules, amongst others: ModuleLifeSupport, ReplacementParts, USI_ModuleFieldRepair. But those same modules are added by the USI-LS config, at LSModule.cfg, line 113: Reveal hidden contents @PART[*]:HAS[!MODULE[ModuleLifeSupport],#CrewCapacity[*],~CrewCapacity[0]]:FOR[USILifeSupport] { MODULE { name = ModuleLifeSupport } (...) So, wouldn't it double these modules in that (and other) part(s) in the game? Well, I haven't been using it long enough to see any problems, but everyone seems to be running amok writing up configs and patches for some issue, and I just want to know what's going on. Link to comment Share on other sites More sharing options...
Kowgan Posted February 15, 2016 Share Posted February 15, 2016 There are no actual errors without the new patches. But RoverDude updated the numbers on his mod, and without these patches, things are gonna be calculated wrong (your kerbals won't be given the correct habitation, not enough supplies will be generated by the greenhouse, etc.) Check the official USI-LS thread for more info. Link to comment Share on other sites More sharing options...
Andem Posted February 15, 2016 Share Posted February 15, 2016 Just now, Kowgan said: There are no actual errors without the new patches. But RoverDude updated the numbers on his mod, and without these patches, things are gonna be calculated wrong (your kerbals won't be given the correct habitation, not enough supplies will be generated by the greenhouse, etc.) Check the official USI-LS thread for more info. Oh. So if I don't have MKS, which config should I use? Link to comment Share on other sites More sharing options...
Kowgan Posted February 15, 2016 Share Posted February 15, 2016 (edited) There's no difference. Since I don't use MKS, my patch will only rebalance things to meet USI-LS. PocketBrotector's patch will automatically detect if you use MKS or not, and will apply the patches accordingly. Plus, his patch is prettier, and will update extra bits and pieces here and there. Edited February 15, 2016 by Kowgan Link to comment Share on other sites More sharing options...
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