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Share your proudest Career Mode Creations (so far)


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Welcome! Share some pictures and stories of the best and brightest creations you've ever put together in Career mode. Is it cheap/expensive? What does it do? Does it come in black/veryveryveryvery-dark grey?

Let me start this off:

*ahem*

This is my Shuttle. I've developed it for many days now and it's my first ever functional shuttle in Career mode. It's also the first cheap alternative to full blown rockets for small payloads. For one payload, it costs 70K to launch it into LKO in the shuttle and 110K to launch it on a rocket. These are small(ish) payloads now. But I hope to get the MK3 parts soon in my campaign.

Pics:

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Edited by One-Way Films
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Hi One-Way Films

I have some end game crafts, they may look easy reconstructable, but they are very accurate assembled with the stock shift and rotating tools... precise enginesettings and ressourcemanagement... and ressourceuse. My Priority is allways as safe as possible for the operating Kerbals... There is no excuse for Accidents caused by poor construction :wink:

This Stock Space Shuttle took me about 20 hours of "construction" and testing, still Works perfect in 1.0.4, careerplay

LOWHsMl.png

And this heavy duty Miningrig on Minmus, with Bot fuellifter and Mobile Tankrig, Stock 1.0.4 careerplay. "Developmenttime"... i really dont know, all my rover and lander experience has ended is this huge system. Maybe hundreds of hours...!

9aJWCs0.png

Edited by Mikki
Typo;)
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Hi One-Way Films

I have some end game crafts, they may look easy reconstructable, but they are very accurate assembled with the stock shift and rotating tools... precise enginesettings and ressourcemanagement... and ressourceuse. My Priority is allways as safe as possible for the operating Kerbals... There is no excuse for Accidents caused by poor construction :wink:

This Stock Space Shuttle took me about 20 hours of "construction" and testing, still Works perfect in 1.0.4, careerplay

http://i.imgur.com/LOWHsMl.png

And this heavy duty Miningrig on Minmus, with Bot fuellifter and Mobile Tankrig, Stock 1.0.4 careerplay

http://i.imgur.com/9aJWCs0.png

Yes, I hope to finish building my base on the Mun later in my Career mode. Right now, I only have the first few modules down and Jeb was sent up by accident. I have dangit installed so when I went to check on him, a variety of systems had failed. No Life Support failures but batteries, solar panels and engines. He has served almost 200 Kerbal Days on the Mun so far.

*edit*

damn it I'm jelly of your mining ops! I only ever had one functional base in Career mode and I miss it ;.; I'll finish my Mun Base though, and all will cower before me!

Edited by One-Way Films
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Size doesnt matter, you can build anything in different proportions. My experience startet with same tier 1 parts as you have.

Big means also slower, crashprone and expensive when lost... my gamepace is slowing down the higher the tiers... and its getting complex with all the options, only when you know the parts exactly you can get something right later in the game. In my opinion is 99% complain about the game in this forum rooted in impatience. Anything works properly in Stock, i swear. Its game mechanics that let people wonder, they should better observe what is possible and what not.

I swear, nearly anything can get working if its done right. Consider it like playing chess, i look at it like me against the game physiks, me wins, me looses.

I give you a hint for the Minmus mining Vehicles: The Center of Mass is Full and depleted exactly in the Center of the Crafts, the center of vertical thrust a little bit above it... ... they are in any situation in perfect balance, except you fill or deplete the tanks not symmetrical.

Edited by Mikki
Hint
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