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[1.0.5] VX Series - Stockalike Engine Pack (No longer supported)


Randazzo

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7 minutes ago, Nemeko said:

That service engine with dual-mode is lovely !!!

Thanks! I thought it was so pretty I bumped it up to a 2.5m service engine.

Now I just have to make another equally pretty engine to take it's place in the 1.25m slot ;)

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I'm finding myself at a loss when it comes to naming new engines, and I sure could use some help with it. I'm open to any ideas at this point. Here's a look at the upcoming stuff.

  0.625 1.25 2.5 3.75
Specialty mX40CWs.png w1IPlBt.png mX40CWs.png mX40CWs.png
Landing mX40CWs.png Lg57BxQ.png 8EbYsJy.png mX40CWs.png
Service ftHNVAk.png rgtmUto.png aIqyk9d.png pXp9AYV.png
Mid-Range mX40CWs.png mX40CWs.png FHDlysu.png mX40CWs.png
Heavy Lift mX40CWs.png oiDvMt8.png efKB4v0.png 8oC2k39.png
Edited by Randazzo
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On 1/3/2016 at 1:06 AM, Randazzo said:

I'm finding myself at a loss when it comes to naming new engines, and I sure could use some help with it. I'm open to any ideas at this point. Here's a look at the upcoming stuff.

-snip-

Are the things labeled as "Not Planned" simply things you havent come up with ideas for and aren't slating for this update or things you're blotting out of the workflow indefinitely?

As for names, sometimes a good name can come from a witty description.

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5 minutes ago, Captain Sierra said:

Are the things labeled as "Not Planned" simply things you havent come up with ideas for and aren't slating for this update or things you're blotting out of the workflow indefinitely?

As for names, sometimes a good name can come from a witty description.

The slots marked "Not Planned" are engines I don't see a need for. If there's a solid argument for any of those slots, I would consider it, but probably not in this particular update.

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Since the two lander engines look like they use common nozzles, their technical/numerical designations could be [something]-4 and [same-something]-8.  For their nicknames, maybe "Pegasus" and "Sleipnir", as four- and eight-legged legendary flying horses, respectively.

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10 hours ago, Kerbas_ad_astra said:

Since the two lander engines look like they use common nozzles, their technical/numerical designations could be [something]-4 and [same-something]-8.  For their nicknames, maybe "Pegasus" and "Sleipnir", as four- and eight-legged legendary flying horses, respectively.

Mythological winged beasts. I like it!

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Not to sound to Buzz Aldreny (who wanted to name the CSM and LM Alpha and Bravo), I would actually find it quite useful for the names to indicate size and thrust.  I still have to check each one in the inventory to know how bit it is and what it does. It's a hassle. 

R-1.25-750, for example, would be very useful.  R is for Randazzo, just to give it some zing.  Or, if we use A, B, C, D for 0.625 1.25, 2.75 and 3.5: R-750A, R-1050B, etc. 

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5 hours ago, mjl1966 said:

Not to sound to Buzz Aldreny (who wanted to name the CSM and LM Alpha and Bravo), I would actually find it quite useful for the names to indicate size and thrust.  I still have to check each one in the inventory to know how bit it is and what it does. It's a hassle. 

R-1.25-750, for example, would be very useful.  R is for Randazzo, just to give it some zing.  Or, if we use A, B, C, D for 0.625 1.25, 2.75 and 3.5: R-750A, R-1050B, etc. 

That's not a bad idea for the designations.

The designations start with VX (as opposed to VC for my other engine mod, for my own sanity in case of a necessary MM patch), a letter for the model line, and some sequential numbering that had just been random.

For example the Pegasus and Sleipnir engines (thanks @Kerbas_ad_astra!) designations are VX-L40 and VX-L80 respectively. I could change that to reflect their thrust instead. Not sure about the diameter indicator. VX-LA40, VX-LB80... VX-CB9. Probably better to just stick that in the title line in the config.

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2 hours ago, Randazzo said:

That's not a bad idea for the designations.

The designations start with VX (as opposed to VC for my other engine mod, for my own sanity in case of a necessary MM patch), a letter for the model line, and some sequential numbering that had just been random.

For example the Pegasus and Sleipnir engines (thanks @Kerbas_ad_astra!) designations are VX-L40 and VX-L80 respectively. I could change that to reflect their thrust instead. Not sure about the diameter indicator. VX-LA40, VX-LB80... VX-CB9. Probably better to just stick that in the title line in the config.

My engine names usually follow the format of "[series]-[subseries]-[thrust] "[casual name]" Liquid Engine". Makes it easy to just plug the name in when I'm making them. But I tend to make parts in bulk haha.

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Plans have changed! After messing a bit with the 2.5 heavy lift, I decided I liked it better with larger engine bells and bumped it up to 3.75 using the Constellation nozzles instead of the Hornet nozzles. I think I'm going to carry this over to the new new 2.5m heavy lift and make it a twin nozzle design instead of a 5-6 nozzle design. Something like this:

wna2eTJ.png

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Very nice designs. They go very well with stock parts and stockalike packs. I think your road map is right on target. Those engines sizes your are not planning are covered by stock, other mods, or simply better use of combined parts.

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6 hours ago, StahnAileron said:

If you have a "Pulsar" engine, does this mean you'll also have "Magnetar" and "Quasar" engines as well?

That actually was going to be the theme for the H-line, but I decided not to change the hornet and went with Nova for the biggun. ;)

5 hours ago, Proteus said:

do these engines work with tweak scale?

The pre-release won't, but I could add a patch for that.

30 minutes ago, akron said:

Very nice designs. They go very well with stock parts and stockalike packs. I think your road map is right on target. Those engines sizes your are not planning are covered by stock, other mods, or simply better use of combined parts.

Thanks! The urge to make too much stuff is powerful, but I think this is a nice spread.

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3 hours ago, Randazzo said:

Thanks! The urge to make too much stuff is powerful, but I think this is a nice spread.

I just stopped by to say your roadmap spreadsheet is a chart after my own heart,:D and suggest reconsidering the plan not to build a size 3 landing engine. The larger the stack the more inadequate the landing gear become, and the more needed a low profile motor becomes.

That said, I for one cannot control the urge to make too much stuff, and have thus ended up with sixteen RCS blocks... 

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4 hours ago, Starbuckminsterfullerton said:

I just stopped by to say your roadmap spreadsheet is a chart after my own heart,:D and suggest reconsidering the plan not to build a size 3 landing engine. The larger the stack the more inadequate the landing gear become, and the more needed a low profile motor becomes.

That said, I for one cannot control the urge to make too much stuff, and have thus ended up with sixteen RCS blocks... 

 

4 hours ago, CobaltWolf said:

You are a stronger man than I...

Well, it's actually a bit of a fib. At this point I'm so utterly sick of drawing textures that I'm quite glad to be finished. ;)

Modeling is all fun and games, adding bits and bobs and whirlygigs... and then the realization of "Oh, I have to paint this now" sets in. I did the majority of this work by hand as opposed to my usual straight lines and Gaussian blur, I think it's way more "stockalike" this way.

As for a size 3 landing engine... maybe. Sometime in the future.

Edited by Randazzo
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3 hours ago, Randazzo said:

Well, it's actually a bit of a fib. At this point I'm so utterly sick of drawing textures that I'm quite glad to be finished. ;)

Modeling is all fun and games, adding bits and bobs and whirlygigs... and then the realization of "Oh, I have to paint this now" sets in. I did the majority of this work by hand as opposed to my usual straight lines and Gaussian blur, I think it's way more "stockalike" this way.

I don't mind texturing. It may be my favorite part, actually. I find it relaxing. But that may be because it's what comes after UV mapping, so there's this huge sense of relief, as if you've crossed over a big hump...

I started out very slow texturing. It's definitely something that gets faster with practice, as well as learning to make use of layer styles to automate certain effects like panel edge wear.

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