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KSP RP forum server CPU usage exceeded.


RedDwarfIV

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So, if Ascen ends up making a new RP forum, everyone would have to take the test again, but the ones who already passed Radion\'s would get a sort of \'extra credit\' type thing? Or would people who passed Radion\'s not have to redo the test at all?

That\'s true, but if you passed Radion\'s test, you get a check in advance.

That answer your question?

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I don\'t entirely understand what \'A check in advance\' means.

Also, can we have a slightly higher tech level at the start this time around? 70s/80s instead of the 60s would be nice.

Every few weeks we would advance a decade I believe. And what that means is that if you took and passed Radion\'s test, you will not have to take the test again, and you will automatically have access to the new forum, I think.

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I can now confirm that I am moving the forum to a vanilla forum that will provide more functionality and will be hopefully easier to work with. I can assure that the same features we have now should be available on the new forum, and that at the moment I am in the process of reposting important things. Thank you for being patient, and I expect this to be up around Tuesday.

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I can now confirm that I am moving the forum to a vanilla forum that will provide more functionality and will be hopefully easier to work with. I can assure that the same features we have now should be available on the new forum, and that at the moment I am in the process of reposting important things. Thank you for being patient, and I expect this to be up around Tuesday.

Ooh, yay! Only a little bit more than four days until we can be RPing again!

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A screeny or three for your thoughts?

2e5pngl.png

Above: The landing page, divided as normally into categories and boards.

24gvdee.png

Above: What a board looks like on the inside. Note the easy transition from one board to another on the right.

67l5zl.png

Above: Testing the messages feature, which allows me to put up important news updates there.

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Ooh, fanceh. I especially like the quick navigation on the right and the announcements up top. Should make it easy to find out what\'s going on.

Also, a quick question about population increase: Basically, the way I remember it being set up is where the population increases steadily every two weeks, correct? Well, it\'s not like every ten years every couple in the world has a child. Eventually people would grow old and the new generation would be too young, and soon after the new generation grows up the generation before that would die, keeping the population fairly level (Albeit over a large course of time), unless families have more than an average of two children each (One per ten years as according to the way things are set up now).

Basically, it\'s this:

6oumL.png

Versus this:

BsEV0.png

Of course, I could be getting this completely wrong and it\'s correct the way you have it.

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The problem with that is it assumes that most people in a \'generation\' are around the same age, when in reality people are being born at a pretty constant rate all the time, and the whole concept of \'generations\' is rather dubious.

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The problem with that is it assumes that most people in a \'generation\' are around the same age, when in reality people are being born at a pretty constant rate all the time, and the whole concept of \'generations\' is rather dubious.

Either way, in my opinion it still seems slightly more accurate than assuming every couple in the world has a child every ten years, and no one ever dies.

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Either way, in my opinion it still seems slightly more accurate than assuming every couple in the world has a child every ten years, and no one ever dies.

Not really, unless your population consists of a only few people; it\'s simply a rate of change, which should stay constant in a large population. It\'s like complaining that the average family has 2.5 children, because you don\'t have half a kid running around; that doesn\'t stop it from being a useful statistic.

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Population will be handled as follows -

Let\'s say you\'re Nation A. Your pixel count has yielded you a population of 100 Kerbals (your really tiny.).

They will automatically be divided into 3 groups - Children (30%), Adults (60%), and Seniors (10%).

Children will mature in the next birth cycle

Adults will have children in this birth cycle and will become seniors in the next.

Half of the Seniors will die in the next birth cycle, the other half will die in the next (ouch)

So, Nation A has 60 Adults, 30 Children, and 10 Seniors. In this birth cycle, there will be 30 children born, and 5 seniors will die. Thus, for this birth cycle, the population of Nation A will increase by 25, to 125.

In the next birth cycle, there will be 30 children, 30 adults, and 65 seniors. In this birth cycle, 15 children will be born, and 33 seniors will die. Thus, for this birth cycle, the population of Nation A will decrease by 18 to 107.

In the next birth cycle, there will be 15 children, 30 adults, and 62 seniors. In this birth cycle, 15 children will be born, and 31 seniors will die. Thus, for this birth cycle, the population of Nation A will decrease by 16 to 91.

In the next birth cycle, there will be 15 children, 15 adults, and 61 seniors

The above formula over time will dwindle populations down tremendously. Allow me some time to rework it, please.

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Or, if you still want to go with the complexity, just let half(All? Some?) of the adults stay adults and have children for two birth cycles.

Nation A has 60 Adults, 30 children and 10 seniors. A birth cycle passes; Nation A now has 30 children, 60 adults and 35 seniors.

Another birth cycle passes. Now there are 45 adults,

Gah, pretty sure that way would end with a population decrease as well. Maybe we should just keep the percentage increase, but bump up the number of Kerbals per pixel.

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I have an idea. The formula I used made the assumption that each couple would have only 1 child, which is a definite death spiral. To combat this, I would use a number provided by random.org to designate the number of children to be had by the families of Nation A. So, it would work like this-

Nation A has 60 adults, 30 children, and 10 seniors. In this birth cycle, each couple will have 2 children, for a total of 60 children born (1.9, but you can\'t have .1 children running around), and 10 seniors will die. Thus, the population of Nation A will increase by 50 to 150.

Now there are 60 children, 30 adults, and 60 seniors. In this birth cycle, each couple will have 2 children (1.5) for a total of 60 children born, and 60 seniors will die. Thus, the population of Nation A will not change.

Now there are 60 children, 60 adults, and 30 seniors. In this birth cycle, each couple will have 1 child (1.1), for a total of 30 children born, and 30 seniors will die. Thus, the population of Nation A will remain the same.

Now there are 30 children, 60 adults, and 60 seniors. In this birth cycle, each couple will have 1 child (1.4), for a total of 30 children born, and 60 seniors will die. Thus, the population of Nation A will decrease by 30 to 120.

Now there are 30 children, 30 adults, and 60 seniors. In this birth cycle, each couple will have 3 children (2.8 ), for a total of 90 children born, and 60 seniors will die. Thus, the population of Nation A will increase by 30 to 150.

Now there are 90 children, 30 adults, and 60 seniors. In this birth cycle, each couple will have 2 children (2.3), for a total of 60 children born, and 60 seniors will die. Thus, the population of Nation A will remain the same.

Now there are 60 children, 90 adults, and 30 seniors. In this birth cycle, each couple will have 2 (2.1), for a total of 90 children born, and 30 seniors will die. Thus, the population of Nation A will increase by 60 to 210.

Now there are 90 children, 60 adults, and 90 seniors. In this birth cycle, each couple will have 1 child (0.5), for a total of 30 children born, and 90 seniors will die. Thus, the population of Nation A will decrease by 60 to 150.

It seems fluid enough to work.

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It also seems incredibly time-consuming.

It only needs to be calculated once a week. Really, almost everything is happening once a week, and a lot of things need population data, so I\'ll have to calculate this first, then do everything else. I could also hire a few people to help me out. I\'ll see, but I like this new population method.

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This also sets us up for something interesting. I\'d say that each pixel on the standard map can support 2000 Kerbs, meaning that the maximum population of Kerbin before things get out of hand is just over a billion Kerbals. All I can say is that I\'d invest in core commodities and nuke bunkers, hehe.

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This also sets us up for something interesting. I\'d say that each pixel on the standard map can support 2000 Kerbs, meaning that the maximum population of Kerbin before things get out of hand is just over a billion Kerbals. All I can say is that I\'d invest in core commodities and nuke bunkers, hehe.

*Population gets out of hand*

NUKE HALF THE WORLD!

Problem solved.

Anyways, does anyone have a method for figuring out their pixel count without actually counting them individually? Because back when the site was up, I was counting individual pixels; made it to five hundred, blinked, lost my place, gave up and guesstimated 1,750 pixels.

Also, my solution for population control is to take half the children of the world and enter them all in a giant version of the Hunger Games. If you lose, you\'re dead; the winner dies too, but they get to be euthanized instead of skewered with a sword :3

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