Shadowmage Posted October 19, 2016 Author Share Posted October 19, 2016 26 minutes ago, Temeter said: Btw, the orion service module throws an nullref on spawning (in) vab (otherwise only station modules do): Interesting... I added some code there to force-update the pivots on initialization (to prevent rapid tracking on scene-load), and apparently must have missed a null-check. Added null-check around the part.vessel reference, as that is about the only thing that -could- be null at that stage (and will always be null in the editor, which I forgot about). Fixed in dev, will be available with the next update. Thankfully I don't think it is a craft-breaking bug as it occurs after all other module initialization stuff has occurred. Quote Link to comment Share on other sites More sharing options...
19chickens Posted October 19, 2016 Share Posted October 19, 2016 Stupid question-how do you change the diameter on the MFT-A? It's not overly obvious. Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted October 19, 2016 Author Share Posted October 19, 2016 Just now, 19chickens said: Stupid question-how do you change the diameter on the MFT-A? It's not overly obvious. If in sandbox mode -- go into your settings and click the 'apply upgrades in sandbox' checkbox/button. If in science or career mode -- purchase the 'tank diameter upgrade' parts from the tech tree. After one of the above has been done, go into the editor (VAB/SPH), right click on the tank, and there should be buttons to adjust the tank diameter. Quote Link to comment Share on other sites More sharing options...
tater Posted October 19, 2016 Share Posted October 19, 2016 Quote Link to comment Share on other sites More sharing options...
tater Posted October 20, 2016 Share Posted October 20, 2016 This post is interesting: I have been seeing this as well. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted October 20, 2016 Share Posted October 20, 2016 The gimballing issue came up in the 1.1.3 update, so it's not confined to 1.2 (but maybe it has gotten even worse, havent really compared yet). I need to tune down gimballing the higher I go into the atmosphere, starting at 100% and going down to around 10% before going into orbit. PS: Anyone seen this mod? Nice addition to the Shuttle it looks like.http://spacedock.info/mod/1011/Shuttle Payload Technologies Quote Link to comment Share on other sites More sharing options...
mechanicH Posted October 20, 2016 Share Posted October 20, 2016 Nice Shuttle parts @Jimbodiah, these would work perfect with the SC-E or even the stock build. Btw @Shadowmage thank you for working on the shuttle project, i know its been a pain in the back for you, but its going to be well worth it. Quote Link to comment Share on other sites More sharing options...
Temeter Posted October 20, 2016 Share Posted October 20, 2016 30 minutes ago, Jimbodiah said: The gimballing issue came up in the 1.1.3 update, so it's not confined to 1.2 (but maybe it has gotten even worse, havent really compared yet). I need to tune down gimballing the higher I go into the atmosphere, starting at 100% and going down to around 10% before going into orbit. I'm not sure KSP had ever really good gimbal. Actually found it to be too lenient to keep crafts on course recently. Mechjeb seebs a bit more reliable atm, a bit rough, but keeps you on track for the most part. Quote Link to comment Share on other sites More sharing options...
dennislee Posted October 20, 2016 Share Posted October 20, 2016 I cannot change size of fuel tank/decoupler at 1.2... help! Quote Link to comment Share on other sites More sharing options...
Theysen Posted October 20, 2016 Share Posted October 20, 2016 Heya, quick question. I've been fiddling around with Zero-boiloff tanks lately and as much as I try, on highest warp levels it still boils off although there is enough EC and genration. Or is Zero-boiloff not exactly zero over a long time? Thanks in advance Quote Link to comment Share on other sites More sharing options...
tater Posted October 20, 2016 Share Posted October 20, 2016 5 hours ago, dennislee said: I cannot change size of fuel tank/decoupler at 1.2... help! If you are in sandbox, you need to check the box to apply all upgrades when you start the Sandbox game under "advanced settings." For some inexplicable reason this box does;t default to checked in sandbox. I wonder if it is possible for a mod to default check that box for people? Quote Link to comment Share on other sites More sharing options...
dennislee Posted October 20, 2016 Share Posted October 20, 2016 40 minutes ago, tater said: If you are in sandbox, you need to check the box to apply all upgrades when you start the Sandbox game under "advanced settings." For some inexplicable reason this box does;t default to checked in sandbox. I wonder if it is possible for a mod to default check that box for people? Thanks for the solution! Have a nice day bro Quote Link to comment Share on other sites More sharing options...
dennislee Posted October 20, 2016 Share Posted October 20, 2016 25 minutes ago, dennislee said: 1 hour ago, tater said: If you are in sandbox, you need to check the box to apply all upgrades when you start the Sandbox game under "advanced settings." For some inexplicable reason this box does;t default to checked in sandbox. I wonder if it is possible for a mod to default check that box for people? How can I go into 'advanced settings"? Quote Link to comment Share on other sites More sharing options...
Temeter Posted October 20, 2016 Share Posted October 20, 2016 (edited) 29 minutes ago, dennislee said: How can I go into 'advanced settings"? He means in difficulty settings. Frankly, those upgrades should always be activated anyway; you are starting with everything researched in sandbox, so why without upgrades? Edited October 20, 2016 by Temeter Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted October 20, 2016 Author Share Posted October 20, 2016 4 hours ago, Theysen said: Heya, quick question. I've been fiddling around with Zero-boiloff tanks lately and as much as I try, on highest warp levels it still boils off although there is enough EC and genration. Or is Zero-boiloff not exactly zero over a long time? Thanks in advance That sounds like a bug that never got put on the tracker -- I seem to remember someone else mentioning it a few weeks/months back. Have opened a ticket on it, so won't be forgotten again ( https://github.com/shadowmage45/SSTULabs/issues/364 ). Quote Link to comment Share on other sites More sharing options...
tater Posted October 20, 2016 Share Posted October 20, 2016 2 hours ago, dennislee said: How can I go into 'advanced settings"? You have to start a new sandbox game, as far as I know, short of editing the persistent save file. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted October 20, 2016 Share Posted October 20, 2016 Check for this in your persistent.sfs file (open with notepad etc). It's about 135 lines from the top just before the SCENARIO info starts. AdvancedParams { EnableKerbalExperience = False ImmediateLevelUp = False AllowNegativeCurrency = False PressurePartLimits = False GPartLimits = False GKerbalLimits = False KerbalGToleranceMult = 1 ResourceTransferObeyCrossfeed = False ActionGroupsAlways = False BuildingImpactDamageMult = 0.05 PartUpgradesInSandbox = False <<<<<<<<<<<<<<<<<<<<<<<< Set this to = True PartUpgradesInCareer = True } Quote Link to comment Share on other sites More sharing options...
Theysen Posted October 20, 2016 Share Posted October 20, 2016 Also accessible in Game via settings - difficulty - advanced Quote Link to comment Share on other sites More sharing options...
tater Posted October 20, 2016 Share Posted October 20, 2016 3 minutes ago, Theysen said: Also accessible in Game via settings - difficulty - advanced Wow, I didn't realize that you could edit the save's settings---is this new? Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted October 20, 2016 Share Posted October 20, 2016 (edited) Hopefully they will cgange this in 1.2.1 Edited October 20, 2016 by Jimbodiah Quote Link to comment Share on other sites More sharing options...
Temeter Posted October 20, 2016 Share Posted October 20, 2016 (edited) 2 hours ago, Shadowmage said: That sounds like a bug that never got put on the tracker -- I seem to remember someone else mentioning it a few weeks/months back. Have opened a ticket on it, so won't be forgotten again ( https://github.com/shadowmage45/SSTULabs/issues/364 ). You might wanna talk to Nertea, his mod also has issues with boiloff on high timewarp. Btw, RCS is done. 48 minutes ago, tater said: Wow, I didn't realize that you could edit the save's settings---is this new? I'm fairly sure it was already in 1.1.3 or earlier Edited October 20, 2016 by Temeter Quote Link to comment Share on other sites More sharing options...
tater Posted October 20, 2016 Share Posted October 20, 2016 In case anyone new pops in... some stuff to do with SSTU: Both are totally overkill for stock KSP, but can work in rescales . (Now made with "cryo" tanks to not have the pipe---BTW, I moved the ship files, checked to see what parts changed, and it was just the MFT-B, so I did a search and replace on the craft file) Quote Link to comment Share on other sites More sharing options...
tater Posted October 20, 2016 Share Posted October 20, 2016 The R-7 wobbled like crazy (gimbal issues). I even installed gravity turn last night to test launches without pilot error getting in the way, and it had issues as well. I should check vs 1.1.3, but it does seem worse to me. Quote Link to comment Share on other sites More sharing options...
Temeter Posted October 20, 2016 Share Posted October 20, 2016 (edited) We're presenting realistic rockets? Heres mine: Not my fault NASA lacks creativity Edited October 20, 2016 by Temeter Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted October 20, 2016 Share Posted October 20, 2016 Try to set gimballing at 50% for launch and lower to around 10% along the way to orbit. Quote Link to comment Share on other sites More sharing options...
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