tater Posted November 22, 2018 Share Posted November 22, 2018 8 hours ago, DylChill616 said: When I use the mod most of the new textures are black. I tried going back and downloading it again and nothing happened. I also used DX11 mode and still nothing. Help? Can you post a pic of your GameData directory? Usually this issue would be an improper installation. Quote Link to comment Share on other sites More sharing options...
DylChill616 Posted November 22, 2018 Share Posted November 22, 2018 3 hours ago, tater said: Can you post a pic of your GameData directory? Usually this issue would be an improper installation. Quote Link to comment Share on other sites More sharing options...
tater Posted November 22, 2018 Share Posted November 22, 2018 One, you have 2 Module Managers in there, dump ModuleManager.3.1.0.dll (the other is newer). Otherwise it looks OK. What KSP and SSTU versions do you have in there? Quote Link to comment Share on other sites More sharing options...
DylChill616 Posted November 22, 2018 Share Posted November 22, 2018 (edited) 23 minutes ago, tater said: One, you have 2 Module Managers in there, dump ModuleManager.3.1.0.dll (the other is newer). Otherwise it looks OK. What KSP and SSTU versions do you have in there? KSP 1.5 SSTU 0.9.44.156 Edited November 22, 2018 by DylChill616 Quote Link to comment Share on other sites More sharing options...
tater Posted November 23, 2018 Share Posted November 23, 2018 Sorry, was cooking dinner for 12 people. Certainly seems like you have the right stuff, other than the extra copy of MM. My first thought might be to dump all the ModuleManager stuff, EXCEPT the ModuleManager.3.1.1.dll (in case anf of the files the 2 have caused together are confused (it should just create new ones). Looks totally clean, unless MFI does something untoward I am unaware of. Quote Link to comment Share on other sites More sharing options...
DylChill616 Posted November 23, 2018 Share Posted November 23, 2018 2 hours ago, tater said: Sorry, was cooking dinner for 12 people. Certainly seems like you have the right stuff, other than the extra copy of MM. My first thought might be to dump all the ModuleManager stuff, EXCEPT the ModuleManager.3.1.1.dll (in case anf of the files the 2 have caused together are confused (it should just create new ones). Looks totally clean, unless MFI does something untoward I am unaware of. Textures are still black. I have no clue what is going wrong Quote Link to comment Share on other sites More sharing options...
JohnMcLane Posted November 23, 2018 Share Posted November 23, 2018 17 hours ago, DylChill616 said: I had the problem with the black textures, because of a other mod that wasnt working on my used version of ksp. Make a new install an check that every version is for 1.5.1 or post your ksp.log. That makes helping easier. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted November 23, 2018 Share Posted November 23, 2018 (edited) -delete- Edited November 23, 2018 by Cheesecake Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted November 23, 2018 Share Posted November 23, 2018 19 hours ago, DylChill616 said: As far as I know Kopernicus has problems with DirectX11. I use Kopernicus too and everytime I start the game with DX11 or GLCore the groundtextures are black and other weird texture issues (at planets and parts). Can you try it without Kopernicus/OPM/ModularFlightIntegrator? Only for testing? Quote Link to comment Share on other sites More sharing options...
tater Posted November 23, 2018 Share Posted November 23, 2018 ^That's a good idea. I use Kopernicus, but I haven't added it in yet with my 1.5.1 install. Quote Link to comment Share on other sites More sharing options...
DylChill616 Posted November 24, 2018 Share Posted November 24, 2018 I tried without those things and it’s still black Quote Link to comment Share on other sites More sharing options...
eagle92lightning Posted November 24, 2018 Share Posted November 24, 2018 On 11/21/2018 at 9:42 AM, Starwaster said: 1981 or 2081? 1981 was when the Saturn MLV would have reached Mars, if Nixon hadn't chose the shuttle instead. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted November 24, 2018 Share Posted November 24, 2018 5 minutes ago, eagle92lightning said: 1981 was when the Saturn MLV would have reached Mars, if Nixon hadn't chose the shuttle instead. I figured that's what you meant; I was just being a bit sarcastic as I'm skeptical of us getting there anytime soon. At least as far as NASA goes though I do have hopes that Elon might get it done..... in my lifetime.... Quote Link to comment Share on other sites More sharing options...
eagle92lightning Posted November 24, 2018 Share Posted November 24, 2018 1 hour ago, Starwaster said: I figured that's what you meant; I was just being a bit sarcastic as I'm skeptical of us getting there anytime soon. At least as far as NASA goes though I do have hopes that Elon might get it done..... in my lifetime.... Elon probably will just not with the BFR, 1 reason. No vaccum optimized engines. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted November 24, 2018 Share Posted November 24, 2018 2 hours ago, eagle92lightning said: Elon probably will just not with the BFR, 1 reason. No vaccum optimized engines. It can be outfitted with them though at the expense of some or all of the bottom cargo load. Quote Link to comment Share on other sites More sharing options...
eagle92lightning Posted November 24, 2018 Share Posted November 24, 2018 (edited) 18 minutes ago, Starwaster said: It can be outfitted with them though at the expense of some or all of the bottom cargo load. But then you loose every single bit of reusability. Edited November 24, 2018 by eagle92lightning Quote Link to comment Share on other sites More sharing options...
Cataclism Posted November 24, 2018 Share Posted November 24, 2018 I am LOVING this mod! Not only good-looking, but its low-parts´ cost allows me to get a lot of KAS/KIS items on containers. Thank you for keeping it up to date! Quote Link to comment Share on other sites More sharing options...
BRAAAP_STUTUTU Posted November 24, 2018 Share Posted November 24, 2018 4 hours ago, eagle92lightning said: Elon probably will just not with the BFR, 1 reason. No vaccum optimized engines. wasn't he gonna have a fuel BFR make fuel on mars first though? Quote Link to comment Share on other sites More sharing options...
tater Posted November 24, 2018 Share Posted November 24, 2018 2 hours ago, eagle92lightning said: But then you loose every single bit of reusability. The original designs had both engine types. As log as they don't fire the vacuum engines landing on Earth, they're fine. Quote Link to comment Share on other sites More sharing options...
DylChill616 Posted November 24, 2018 Share Posted November 24, 2018 On 11/23/2018 at 5:32 AM, Cheesecake said: As far as I know Kopernicus has problems with DirectX11. I use Kopernicus too and everytime I start the game with DX11 or GLCore the groundtextures are black and other weird texture issues (at planets and parts). Can you try it without Kopernicus/OPM/ModularFlightIntegrator? Only for testing? Still doesn’t work. I could post a pic if you would like. Quote Link to comment Share on other sites More sharing options...
tater Posted November 24, 2018 Share Posted November 24, 2018 ObSSTU: What do you think of the current spherical tank options for the MFT-A? I find the way they scale very counter-intuitive right now. the smallest is zero spheres, then the next has 1 sphere, but cut into 2 halves. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted November 24, 2018 Share Posted November 24, 2018 (edited) 2 hours ago, eagle92lightning said: But then you loose every single bit of reusability. Not seeing any reason whatsoever why that would be true. You're going to have to explain yourself more thoroughly than that. As has been said by @tater, it can have both engine types and use whichever one it needs when it needs it. And even IF it had only vacuum optimized engines it would still be perfectly reusable... assuming it were only functioning in space and landing on the Moon and refueled by tankers. That still counts as reusable. Not that Elon has ever talked about using it that way. Edited November 24, 2018 by Starwaster Quote Link to comment Share on other sites More sharing options...
eagle92lightning Posted November 25, 2018 Share Posted November 25, 2018 22 hours ago, tater said: The original designs had both engine types. As log as they don't fire the vacuum engines landing on Earth, they're fine. True, but it comes down to one thing... You would have to fit a vaccum engine and several sea level engines in a 9m diameter rocket, good luck not having the vaccum overheating when those sea level engines are firing. 22 hours ago, Starwaster said: Not seeing any reason whatsoever why that would be true. You're going to have to explain yourself more thoroughly than that. See above. Quote Link to comment Share on other sites More sharing options...
tater Posted November 25, 2018 Share Posted November 25, 2018 I’ll assume that occurred to their engineers since the first designs had mixed engines, and they went that as an upgrade, later. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted November 25, 2018 Share Posted November 25, 2018 1 hour ago, eagle92lightning said: You would have to fit a vaccum engine and several sea level engines in a 9m diameter rocket, good luck not having the vaccum overheating when those sea level engines are firing.. Luck has nothing to do with it, it's a question of engineering. Not luck. Quote Link to comment Share on other sites More sharing options...
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