Shadowmage Posted May 30, 2017 Author Share Posted May 30, 2017 21 minutes ago, blowfish said: Regarding the lighting issue, Taniwha has a a script that can fix the models without re-exporting them. Thankfully I think most of the lights in my parts are added at the script/plugin level, so should just be able to setup the layers at the point where I create the Light objects. In theory anyway But good to know, will certainly take a look at it (the script). Is it easily available from Taniwha's github / otherwise linked somewhere in the ksp forums? Quote Link to comment Share on other sites More sharing options...
blowfish Posted May 30, 2017 Share Posted May 30, 2017 11 minutes ago, Shadowmage said: Thankfully I think most of the lights in my parts are added at the script/plugin level, so should just be able to setup the layers at the point where I create the Light objects. In theory anyway But good to know, will certainly take a look at it (the script). Is it easily available from Taniwha's github / otherwise linked somewhere in the ksp forums? Yes. https://github.com/taniwha/io_object_mu/blob/master/lightfix.py Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted May 31, 2017 Share Posted May 31, 2017 Oh... My.... God.... My prayers have been answered. No pink shuttle yet though Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted May 31, 2017 Share Posted May 31, 2017 Hm, how can I change the length of the MUS-Upperstage? There is no point in the rightclick-menue. Only the V.Scale and Diameter. Newest SSTU + KSP 1.3. Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted May 31, 2017 Author Share Posted May 31, 2017 11 minutes ago, Cheesecake said: Only the V.Scale ^^^ That right there (V.Scale -- it changes the 'Vertical Scale' of the tanks, and hence, the length of the part relative to its diameter). Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted May 31, 2017 Share Posted May 31, 2017 OK, but I have a Upperstage with a diameter of 3,125m. The maximum V.Scale is 1,750. It's a little bit short for me. Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted May 31, 2017 Author Share Posted May 31, 2017 4 minutes ago, Cheesecake said: OK, but I have a Upperstage with a diameter of 3,125m. The maximum V.Scale is 1,750. It's a little bit short for me. That is currently the maximum length; anything further would require model and plugin changes (which might be coming eventually, but not in the immediate future). The part/module supports options for longer main tanks, which would increase the base length (and thus the max scaled length), but first the appropriate models need to be created (which is non trivial, and would take probably a few hours; time that I currently do not have). Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted May 31, 2017 Share Posted May 31, 2017 These are the shotest and longest version you can make using VScale. Should be adequate for a MUS type tank? Quote Link to comment Share on other sites More sharing options...
RedParadize Posted May 31, 2017 Share Posted May 31, 2017 I think so. For the split tank version it would look stupid if it was longer anyway. At that point, might as well go for the straight one, and if you think its not long enough just ad a regular tank on top of it. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted May 31, 2017 Share Posted May 31, 2017 Mwuahahahaha Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted May 31, 2017 Author Share Posted May 31, 2017 (edited) 6 minutes ago, Jimbodiah said: Mwuahahahaha LoL... I knew you guys were going to have fun with the recoloring stuff 8 minutes ago, RedParadize said: I think so. For the split tank version it would look stupid if it was longer anyway. At that point, might as well go for the straight one, and if you think its not long enough just ad a regular tank on top of it. Those were my thoughts as well. But I've had a few requests for 'longer MUS' tanks, so likely will add some additional tank models and/or increase the top end of the scaling a bit (min scale will stay, but max may increase). (if interested, I could provide instructions for adding additional tank models through a simple MM patch; would likely be a good short/mid-term solution until I can get something official in place; send me a PM if interested). Edited May 31, 2017 by Shadowmage Quote Link to comment Share on other sites More sharing options...
tater Posted May 31, 2017 Share Posted May 31, 2017 I could see using the short/long MUS image for the wiki. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted May 31, 2017 Share Posted May 31, 2017 Anything I put up here is free to use, except for the pink rocket, I claim full creative rights on that one, whahahaha Seriously... I could see a SSTU coloring contest. Quote Link to comment Share on other sites More sharing options...
RedParadize Posted May 31, 2017 Share Posted May 31, 2017 1 minute ago, Jimbodiah said: Seriously... I could see a SSTU coloring contest. Ok but no Bozo the clown alowed! Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted May 31, 2017 Share Posted May 31, 2017 AAAwwwwwww The new spherical tanks look amazing, Mage!!! Wow. Quote Link to comment Share on other sites More sharing options...
RedParadize Posted May 31, 2017 Share Posted May 31, 2017 @Shadowmage I imagine that we will be eable to recolor capsule as well at some point? SC-B capsule need your new shader. Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted May 31, 2017 Author Share Posted May 31, 2017 4 minutes ago, RedParadize said: @Shadowmage I imagine that we will be eable to recolor capsule as well at some point? SC-B capsule need your new shader. Eventually, yes; most of the ShipCore series-based parts should support recoloring at some point. It is a few hours work per-part to get them converted to the new texture and shader layout, but before that can happen, I need to come up with a generic texture-switch-with-recoloring module (all of the existing recolor work is baked into the ModelData system, which really only works for the ModularXXX type of parts that support model switching of some sort). Probably only a few hours more work to get the module created / adapted from existing code, but it was enough work all together that I wanted to hold off until I could see how the rest of the recoloring stuff was received and make sure there were no outstanding issues to sort out. So perhaps in the next few months it could be a reality. At that point it would also be possible to add recoloring support to most stock/other mods parts as well; would only need to create the textures/masks, and do a tiny bit of config work/patching on them (nothing that I would be interested in doing personally, but certainly an option for some of the more ambitious KSP users). Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted May 31, 2017 Share Posted May 31, 2017 Oh joy, my dream of a pink shuttle will someday come true Quote Link to comment Share on other sites More sharing options...
jdub3350 Posted May 31, 2017 Share Posted May 31, 2017 (edited) 26 minutes ago, Jimbodiah said: AAAwwwwwww The new spherical tanks look amazing, Mage!!! Wow. Is there a functional difference for the spherical tanks? Like better insulation/less boil off, weight, etc? Or is it just a cosmetic difference? Edit- they do look damn cool. Edited May 31, 2017 by jdub3350 Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted May 31, 2017 Author Share Posted May 31, 2017 Spherical tanks -- purely cosmetic. They actual have less volume compared to an equivalently sized cylindrical tank (though the same mass-fraction/wet-dry ratio). Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted May 31, 2017 Share Posted May 31, 2017 The spherical tanks froze the VAB but didn't crash it when I tried using them. Quote Link to comment Share on other sites More sharing options...
jdub3350 Posted May 31, 2017 Share Posted May 31, 2017 5 minutes ago, Shadowmage said: Spherical tanks -- purely cosmetic. They actual have less volume compared to an equivalently sized cylindrical tank (though the same mass-fraction/wet-dry ratio). Copy that. Thanks! I've been using the SSTU parts in RO/RP-0 and the looks and functionality just can't be beat. I've managed to make some pretty cool (though entirely overengineered) spacecraft. Great work! Quote Link to comment Share on other sites More sharing options...
RedParadize Posted May 31, 2017 Share Posted May 31, 2017 2 hours ago, jdub3350 said: Copy that. Thanks! I've been using the SSTU parts in RO/RP-0 and the looks and functionality just can't be beat. I've managed to make some pretty cool (though entirely overengineered) spacecraft. Great work! It really the place to have that discussion but there is some rationale for the spherical tank. In space and without excessive trust, spherical tank can be made extremely light if not structural, to the point where having separated structure around them start to make some sense. Food for trough... Quote Link to comment Share on other sites More sharing options...
RedParadize Posted May 31, 2017 Share Posted May 31, 2017 (edited) @Shadowmage SSTUAirstreamShield seem to have stopped working correctly. If you take SC-E for example, part in it will be shielded from drag and heat regardless if open or not, however part inside act like if they were not, engines will works etc and will have the flag "shielded:No" in action menu. Edit: looks like solar panel do not work, regardless if open or not. Edited May 31, 2017 by RedParadize Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted May 31, 2017 Share Posted May 31, 2017 (edited) FYI: While playing around with the colors, I found a combination that looks a lot like gold. R@227, G@175, B@80, Specular@255 A shade lighter would be R@255 G@200 B@80 Let me know what you guys think. Edited May 31, 2017 by Jimbodiah Quote Link to comment Share on other sites More sharing options...
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