Jimbodiah Posted April 1, 2020 Share Posted April 1, 2020 Looks like he is trying to do the same I did with the COS modules: Make a cargo version. I still need to see how that works in 1.8 so I can update all my 1.3 patches. Quote Link to comment Share on other sites More sharing options...
SpeedShot7 Posted April 5, 2020 Share Posted April 5, 2020 Is there a Raptor engine for this mod? If not, is it being considered? Quote Link to comment Share on other sites More sharing options...
AlphaKerman Posted April 5, 2020 Share Posted April 5, 2020 On 4/2/2020 at 1:42 AM, Shadowmage said: What part is it that you are editing in the image? COS-HAB / LAB parts? Sorry for late reply. Yep, I'm using COS-HAB module. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted April 6, 2020 Share Posted April 6, 2020 I've added a container to a hab but it is not showing up in the vab, does the cos part need to have a volume defined somehow? On 4/5/2020 at 6:09 AM, SpeedShot7 said: Is there a Raptor engine for this mod? If not, is it being considered? I could make a placeholder with a rescaled engine and a new fuel type. Been thinking of methalox myself for my own gameplay. Might just rescale the 1D(V). What's the fuel mixture of methane vs lox? Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted April 6, 2020 Share Posted April 6, 2020 Ah yeah, I have to set volume=25000 now instead of volume=0 as per KSP1.3.1 Quote Link to comment Share on other sites More sharing options...
AlphaKerman Posted April 7, 2020 Share Posted April 7, 2020 On 4/6/2020 at 11:48 AM, Jimbodiah said: I've added a container to a hab but it is not showing up in the vab, does the cos part need to have a volume defined somehow? What's the fuel mixture of methane vs lox? Well, at least finally I've added "resources module" my self in the .cfg file. Just plain copy and paste and somehow it works in the hab module but not in the "Series A SMX" or Progress like spacecraft. Might be just me screwing up the program somewhere but, yeah I'm not really a programmer and everyone might cringe when you look at it but really helps when you get bored on all of this self isolation at home though lol . Really loves this mod so much! 3.8 : 1 I believe for the Raptor https://en.wikipedia.org/wiki/SpaceX_Raptor Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted April 7, 2020 Share Posted April 7, 2020 I'll release my JPL Patches soon, you can copy the COS HAB from there. You need to tune the volumes manually for each size (diameter+length). I might use the RD181 as a base model. Will check the link for fuel ratio. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted April 7, 2020 Share Posted April 7, 2020 (edited) @Shadowmage I've added a cfg file with the info as shown below, but for some reason it will not show up. It's a copy of the fuels added in the SSTU ModIntegration. What am I missing? LqdMethane is already a CRP fuel type. The FuelType will not show in the slider for the MFT-A (LFO, Ec, MP etc) , nor will LqsMethane appear in the Container config list. Really weird. Even tried adding :FOR[SSTU] after each definition. Heck, even added them to the SSTU files, still no cigar. Spoiler SSTU_RESOURCEVOLUME { name = LqdMethane volume = 1.0 } SSTU_FUELTYPE { name = Methalox RESOURCE { resource = LqdMethane ratio = 10 } RESOURCE { resource = Oxidizer ratio = 1 } } @PART[SSTU-TANK-MFT-A|SSTU-TANK-MFT-R|SSTU-TANK-MFT-LV|SSTU-TANK-MUS|SSTU-TANK-MFT-D]:AFTER[SSTU] { @MODULE[SSTUVolumeContainer] { @CONTAINER,0 { resource = LqdMethane } } } Edited April 7, 2020 by Jimbodiah Quote Link to comment Share on other sites More sharing options...
AlphaKerman Posted April 8, 2020 Share Posted April 8, 2020 11 hours ago, Jimbodiah said: I'll release my JPL Patches soon, you can copy the COS HAB from there. You need to tune the volumes manually for each size (diameter+length) Sweet. Thank you Quote Link to comment Share on other sites More sharing options...
alberro+ Posted April 8, 2020 Share Posted April 8, 2020 This mod looks great! Does it work with 1.9.1? Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted April 8, 2020 Author Share Posted April 8, 2020 On 4/7/2020 at 8:30 AM, Jimbodiah said: @Shadowmage I've added a cfg file with the info as shown below, but for some reason it will not show up. It's a copy of the fuels added in the SSTU ModIntegration. What am I missing? LqdMethane is already a CRP fuel type. The FuelType will not show in the slider for the MFT-A (LFO, Ec, MP etc) , nor will LqsMethane appear in the Container config list. Really weird. Even tried adding :FOR[SSTU] after each definition. Heck, even added them to the SSTU files, still no cigar. Reveal hidden contents SSTU_RESOURCEVOLUME { name = LqdMethane volume = 1.0 } SSTU_FUELTYPE { name = Methalox RESOURCE { resource = LqdMethane ratio = 10 } RESOURCE { resource = Oxidizer ratio = 1 } } @PART[SSTU-TANK-MFT-A|SSTU-TANK-MFT-R|SSTU-TANK-MFT-LV|SSTU-TANK-MUS|SSTU-TANK-MFT-D]:AFTER[SSTU] { @MODULE[SSTUVolumeContainer] { @CONTAINER,0 { resource = LqdMethane } } } Open an issue on Github so it doesn't get lost. Sounds like something I should look into (but likely won't have time in the immediate future). Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted April 8, 2020 Share Posted April 8, 2020 17 hours ago, alberro+ said: This mod looks great! Does it work with 1.9.1? It should work Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted April 9, 2020 Share Posted April 9, 2020 The weird thing is I have a copy of your MRCS with 3 nearfuture fuel combos, and those show up just fine. There might be a max for fuel types (combos) for the slider, but the volume container list show show the resource. I've done this 100 times but LqdMethane will not take. I will log an issue on github. Might be related to CRP maybe? Quote Link to comment Share on other sites More sharing options...
Tonas1997 Posted April 17, 2020 Share Posted April 17, 2020 Are the SRBs supposed to have a fixed cost, regardless of size? Quote Link to comment Share on other sites More sharing options...
Jason Zeng Posted April 21, 2020 Share Posted April 21, 2020 I really want to know how these components are installed Quote Link to comment Share on other sites More sharing options...
SpeedShot7 Posted May 3, 2020 Share Posted May 3, 2020 Any update on the possibility of adding a Raptor and BE-4 engine to this mod? Quote Link to comment Share on other sites More sharing options...
NewRetroMan Posted May 3, 2020 Share Posted May 3, 2020 Is it work with 2.5 scale system? Sorry if I didn’t see about this before. Quote Link to comment Share on other sites More sharing options...
MaxxQ Posted May 3, 2020 Share Posted May 3, 2020 2 hours ago, NewRetroMan said: Is it work with 2.5 scale system? Sorry if I didn’t see about this before. Yes. I use it with JNSQ and it works beautifully. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted May 3, 2020 Share Posted May 3, 2020 2.5x works nicely I think. The stock- and sstu parts are a bit OP for stock kerbin (you can add multiple engines and have really big tanks). Quote Link to comment Share on other sites More sharing options...
NewRetroMan Posted May 4, 2020 Share Posted May 4, 2020 @MaxxQ @Jimbodiah Thanks! Quote Link to comment Share on other sites More sharing options...
cineboxandrew Posted May 9, 2020 Share Posted May 9, 2020 Congrats on your new role in the Chinese Space Program! https://twitter.com/ShuttleAlmanac/status/1258984817284141056 Quote Link to comment Share on other sites More sharing options...
alberro+ Posted May 9, 2020 Share Posted May 9, 2020 8 hours ago, cineboxandrew said: Congrats on your new role in the Chinese Space Program! https://twitter.com/ShuttleAlmanac/status/1258984817284141056 Wouldn’t it be crazy if they actually use that design? Quote Link to comment Share on other sites More sharing options...
Carlos VR Posted May 10, 2020 Share Posted May 10, 2020 Is there any chance of having blue instead of gold solar panels? Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted May 11, 2020 Share Posted May 11, 2020 Good thing they didn't use the 1.0.5 version with the horizontal lander Quote Link to comment Share on other sites More sharing options...
jinnantonix Posted May 11, 2020 Share Posted May 11, 2020 On 5/10/2020 at 1:42 AM, alberro+ said: Wouldn’t it be crazy if they actually use that design? Especially if they included the ladder to nowhere. Quote Link to comment Share on other sites More sharing options...
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