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[WIP][1.0.4] EVA Enhancements - pitch,roll,navball and more! [v0.9.3]


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Don't know if you have considered it, but is there anyway to edit thruster isp? This looks really awesome, but also wonder does this conflict with tweakable everything Eva tweakable? Nice work :) definitely want the navball and pitch/roll

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this looks like a great replacement for tweakable everything's basic EVA tweakable - the only thing I like about that module is it lets me set a default jetpack thruster value through MM:


@EVA_MODULE[ModuleTweakableEVA]
{
thrusterPowerThrottle = 0.15
}

Not saying that's how you have to do it, but a customizable default setting would be cool

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Don't know if you have considered it, but is there anyway to edit thruster isp?

For this first release I've been trying to focus on enhancing the EVA experience without affecting the balance, so boosting (or nerfing) ISP isn't something I want to add right now. Maybe for a future release though. I could add some extra options like this that would be off by default and would have to be explicitly enabled. I did play around with boosting the jetpack power to ridiculous levels during early testing, and I'll admit it is rather fun to achieve orbit around Kerbin using just the jetpack :-)

- - - Updated - - -

this looks like a great replacement for tweakable everything's basic EVA tweakable - the only thing I like about that module is it lets me set a default jetpack thruster value through MM

Good idea - I've added a new setting to the config file that will let you set a default power level. It'll be in 0.9.1 which I'll release later today.

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So this looks like it would replace FreeEVA then as it has the same orient feature, but then adds the cool extra stuff. Sound right?

Yeah it looks like you can replace FreeEva, Tweakable Everything's EVA stuff, plus get a NavBall, and precision control with capslock.

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Does this mod run any changes at the main menu Ala TweakableEverything does this with its EVA module so I was wondering if this does it the same way/time. I am asking because T.E. has a conflict with quickstart by malah in that I can skip the main menu and this makes T.E.s EVA module not get added to the kerbals. Thanks, and either way defiantly a great replacement :D

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Does this mod run any changes at the main menu Ala TweakableEverything does this with its EVA module so I was wondering if this does it the same way/time. I am asking because T.E. has a conflict with quickstart by malah in that I can skip the main menu and this makes T.E.s EVA module not get added to the kerbals. Thanks, and either way defiantly a great replacement :D

Yeah, I do have a routine that runs at the main menu to add a module to Kerbal EVAs. However I just installed QuickStart to try it out and it seems to get along fine with EVAEnhancements. I took a look at the changelog and it appears malah fixed that particular compatibility issue in v1.01.

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Version 0.9.2 is now up, adding a "Settings" window so you can change the pitch/roll keymappings and default jetpack power level on the fly. I debated adding this to the stock toolbar (or using Blizzy78's version) but if you're like me you already have enough things in your toolbars. These settings aren't something you should have to access very often, so I put them in the EVA right-click action menu.

If no one notices any problems, I plan to do an official 1.0 release this weekend through the usual channels (Kerbal Stuff, Curse and CKAN). Thanks for all the feedback so far!

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