KillAshley Posted August 6, 2015 Share Posted August 6, 2015 Hm, back then I got this picture by zooming out from the vessel as much as I could. I think.http://s29.postimg.org/56iruio6v/ablate_detail_lw.pngTry to do that and see if they're the same. The weird looking Ablate from the map view was not Krag's intention. It was a remnant, and the thing you see here is how it looked like for real.I'm not sure how did you get this PlanetFactory Ablate pqs view to look like that. Fraid there was something wrong with your install then buddy, just did a fresh install of the old PFCE i had in backup ad this is what Ablate looked like when landed & fully zoomed out:its clearly not rounded as you claim Link to comment Share on other sites More sharing options...
lajoswinkler Posted August 6, 2015 Share Posted August 6, 2015 Planet Factory CE is not the mod being resurrected."The" mod, the original Krag's mod was Planet Factory. It had pretty well rendered stuff, but the models in the map views were goofy and highly approximate.The screenshot I took back then was taken with maximum details turned on. Nothing was wrong with my installation. Link to comment Share on other sites More sharing options...
lajoswinkler Posted August 6, 2015 Share Posted August 6, 2015 (edited) So you're saying that the goofy version was the intended one? I'll send Kragrathea a private message. His last post was made on 2015/07/24 so there's a chance he might see it. Edited August 6, 2015 by lajoswinkler Link to comment Share on other sites More sharing options...
lajoswinkler Posted August 6, 2015 Share Posted August 6, 2015 Well that's basically what I was saying. Link to comment Share on other sites More sharing options...
Borisbee Posted August 6, 2015 Author Share Posted August 6, 2015 Thomas is correct. My version is based on the CE PF as that was the most updated version, so that may be the confusion here. When using CE all the planets work perfectly, with everything matching up in scaled space. Link to comment Share on other sites More sharing options...
tygoo7 Posted August 7, 2015 Share Posted August 7, 2015 I can't seem to get this to work with my current save. Some ships change what planet they are landed on or orbiting after installing this mod but they go back to normal if I uninstall it?Sorry to ask this again, but does anyone know what's going on? Or how to fix it? It would be really cool to use Ablate and Inaccessable in my save. I have OPM installed btw. Does this have something to do with the things in the config that says "removePQSMods = ect." for minmus as a template? Link to comment Share on other sites More sharing options...
lajoswinkler Posted August 7, 2015 Share Posted August 7, 2015 I found one more error. The mod renames Gilly as Eeloo in the map view.Also, this one not being an error, but a weird thing Krag did - Ascension's surface gravity is ridiculously high. 0.66 g. Ascension is a comet, a fluffy ball of icy rubble and it has higher surface gravity than Ablate which is a rocky vulcanoid. Link to comment Share on other sites More sharing options...
Borisbee Posted August 8, 2015 Author Share Posted August 8, 2015 Sorry to ask this again, but does anyone know what's going on? Or how to fix it? It would be really cool to use Ablate and Inaccessable in my save. I have OPM installed btw. Does this have something to do with the things in the config that says "removePQSMods = ect." for minmus as a template?Are you saying the planets don't load at all?- - - Updated - - -I found one more error. The mod renames Gilly as Eeloo in the map view.Also, this one not being an error, but a weird thing Krag did - Ascension's surface gravity is ridiculously high. 0.66 g. Ascension is a comet, a fluffy ball of icy rubble and it has higher surface gravity than Ablate which is a rocky vulcanoid.I can't reproduce the Gilly renamed as Eeloo in my install. As far as Ascensions gravity, it's what Krag had orignally so I'm leaving it as is. If you'd like to change it for your install just edit the config to match something more suited to your liking. Link to comment Share on other sites More sharing options...
tygoo7 Posted August 8, 2015 Share Posted August 8, 2015 Are you saying the planets don't load at all?No they load, it's just my ships are orbiting or landed on random bodies. Like my minmus satellites are orbiting Inaccessable and my Eve rover is on Moho for example. Luckily I always make backups before installing mods like this. Link to comment Share on other sites More sharing options...
Borisbee Posted August 8, 2015 Author Share Posted August 8, 2015 I think that might be caused by the way the flightglobal indexes are calculated. I'll have to wait until later when Thomas is online to confirm. Link to comment Share on other sites More sharing options...
tygoo7 Posted August 8, 2015 Share Posted August 8, 2015 I think that might be caused by the way the flightglobal indexes are calculated. I'll have to wait until later when Thomas is online to confirm.I think it might be too, thanks for the help. Hopefully this can get working so I can explore some of these places in career! Link to comment Share on other sites More sharing options...
cantab Posted August 8, 2015 Share Posted August 8, 2015 I've had that happen when adding or changing planets before too. I don't know if there's any solution other than to move the objects back to their correct location with Hyperedit or savefile editing. Link to comment Share on other sites More sharing options...
lastfire77 Posted August 18, 2015 Share Posted August 18, 2015 Does it work with OPM? Link to comment Share on other sites More sharing options...
_Augustus_ Posted August 18, 2015 Share Posted August 18, 2015 Does it work with OPM? Yes. Sentar is on a rather inclined orbit so it won't affect Sarnus and Urlum. Link to comment Share on other sites More sharing options...
56464 Posted August 18, 2015 Share Posted August 18, 2015 But why is it on that orbit. Link to comment Share on other sites More sharing options...
_Augustus_ Posted August 18, 2015 Share Posted August 18, 2015 But why is it on that orbit. Use quotes, please, and it's because Krag wanted the rings to look more awesome.If they are edge on to Kerbol they receive little light and look dark. Link to comment Share on other sites More sharing options...
Sigma88 Posted August 30, 2015 Share Posted August 30, 2015 @BorisbeeSentar Expansion compatibility patch for Galactic Network is ready, and Kopernicus 0.3.2 fixed the issues with Pock not loading.So as soon as you change the :FINAL tag into the cfg of barney I can release an update of GN compatible with Sentar Link to comment Share on other sites More sharing options...
lajoswinkler Posted November 14, 2015 Share Posted November 14, 2015 Anyone tried this out in 1.0.5? Link to comment Share on other sites More sharing options...
ProtoJeb21 Posted December 5, 2015 Share Posted December 5, 2015 I want to play golf on Pock SOOOOOO bad. Too bad the Kerbin Cup mod is discontinued, because I would've used the soccer balls as golf balls. Link to comment Share on other sites More sharing options...
123nick Posted December 19, 2015 Share Posted December 19, 2015 will this work with OPM, Trans-Keptunian, New horizons, and the Saru planet pack? and will it also work with all that, plus sidos urania pack? Link to comment Share on other sites More sharing options...
Garbonzo Posted December 31, 2015 Share Posted December 31, 2015 Hey, what did you use to make your textures? Link to comment Share on other sites More sharing options...
lajoswinkler Posted January 2, 2016 Share Posted January 2, 2016 So, still no news about this and v1.0.5? On 12/5/2015 at 2:46 AM, ProtoJeb21 said: I want to play golf on Pock SOOOOOO bad. Too bad the Kerbin Cup mod is discontinued, because I would've used the soccer balls as golf balls. It's just a part mod. Those balls should still work. It's a great idea so go for it. Link to comment Share on other sites More sharing options...
Andem Posted January 10, 2016 Share Posted January 10, 2016 (edited) 1.0.5? plz? EDIT: I'm impatient, so I'm gonna test it. It worked until I landed on another planet... the planet dissapeared until I removed sentar. Edited January 26, 2016 by Andem Link to comment Share on other sites More sharing options...
Sigma88 Posted March 27, 2016 Share Posted March 27, 2016 On 10/1/2016 at 10:53 AM, Andem said: 1.0.5? plz? EDIT: I'm impatient, so I'm gonna test it. It worked until I landed on another planet... the planet dissapeared until I removed sentar. did you try with kopernicus 0.6.3 ? I haven't checked in a bit, but last time I tried it was working, (I tested to see it it was compatible with one of my mods, and it was) Link to comment Share on other sites More sharing options...
Sigma88 Posted April 2, 2016 Share Posted April 2, 2016 @Borisbee if you plan to update the mod in the near future, could you change the planets that use :FINAL to use something else? like :AFTER[Kopernicus] for example that would make it easier to make sentar expansion compatible with other planet packs Link to comment Share on other sites More sharing options...
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