Randazzo Posted August 5, 2015 Share Posted August 5, 2015 (edited) Download: Spacedock | Curse Download Stock Adapters Standalone: Spacedock | Curse Custom Clusters assets distributed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License Interstellar Fuel Switch by Freethinker distributed under CC-BY-NC License, http://forum.kerbalspaceprogram.com/threads/117932 ModuleManager distributed under Creative Commons Attribution-ShareAlike 3.0 Unported License, with thanks to Ialdabaoth and Sarbian Tired of being stuck with limited propulsion options? Construct your own engine clusters! In addition to their mount capabilities, all engines are surface attachable to facilitate cluster construction. There are four surface attachable adapters with built-in interstage fairings: 1.25m Ultra-Light Interstage Cluster Adapter (for landers), 2.5m Ultra-Light Interstage Cluster Adapter (for landers), 2.5m Cluster Plate, and 3.75m Cluster Plate. Along with these, there is also a large 3.75m mounted Expanded Cluster Tank with a large base for attaching clusters and carries fuel but cannot be stacked, and three node-based adapters cloned from the stock 2.5m-1.25m multi-adapters. Included in the download are optional high, medium, and low resolution textures. Medium resolution textures are installed by default. Engine Gallery VC-L1 Tethys VC-1 Umbriel VC-5 Rhea VC-8 Triton VC-10 Titan Stock Adapters What's New 0.53.1 Toadicus Tools dependency removed - Functionality available in stock editor (Thanks Toadicus!) Heat emissive animations fixed Q: What do I do with this pack? A: As you might guess, make engine clusters. Attach a cluster plate to the bottom of your fuel tank (or don't, if you like weird looking floating engines), then attach engines. The standard and lightweight adapters can all be included in stacks. Q: Do these replace stock engines? A: No. There will situations where a single stock engine suits your rocket better. These are only intended to help remove some of the limitations of stock propulsion. They are also not intended to be "stockalike", though they have fairly similar statistics to their stock counterparts. Q: This is too easy! A: Don't use it! Known Issues: Currently None. Kerbal Joint Reinforcement is HIGHLY RECOMMENDED Edited February 26, 2016 by Randazzo Link to comment Share on other sites More sharing options...
Guest Posted August 5, 2015 Share Posted August 5, 2015 First. (I mean that I was the first to follow it on Kerbal Stuff.) As soon as I saw this, I needed to download it. Link to comment Share on other sites More sharing options...
Randazzo Posted August 5, 2015 Author Share Posted August 5, 2015 First. (I mean that I was the first to follow it on Kerbal Stuff.) As soon as I saw this, I needed to download it.Thanks, I'm glad someone likes it. Link to comment Share on other sites More sharing options...
wasml Posted August 6, 2015 Share Posted August 6, 2015 More than just one! (Installed) Link to comment Share on other sites More sharing options...
smjjames Posted August 6, 2015 Share Posted August 6, 2015 (edited) This looks interesting.More ways to cluster engines is always good. Edit: I thought you had included adapters with node attachment points as well, at least that's what it sounded like. Edited August 6, 2015 by smjjames Link to comment Share on other sites More sharing options...
Randazzo Posted August 6, 2015 Author Share Posted August 6, 2015 This looks interesting.More ways to cluster engines is always good. Edit: I thought you had included adapters with node attachment points as well, at least that's what it sounded like.No, sorry. I will clarify the OP. This is specifically made without them so the engines can be placed however you choose. The attachment nodes are only for the interstage fairing so they can be included in stacks. Link to comment Share on other sites More sharing options...
Randazzo Posted August 6, 2015 Author Share Posted August 6, 2015 Updated with node-based interstage adapters based on the 2.5-1.25 stock multi-adapters. They are otherwise identical to their stock counterparts, unlocking in the same places on the tech tree. Link to comment Share on other sites More sharing options...
minepagan Posted August 7, 2015 Share Posted August 7, 2015 Updated with node-based interstage adapters based on the 2.5-1.25 stock multi-adapters. They are otherwise identical to their stock counterparts, unlocking in the same places on the tech tree.Any chance you can make a separate download for just those? Or is it safe to delete everything but them? Link to comment Share on other sites More sharing options...
Randazzo Posted August 7, 2015 Author Share Posted August 7, 2015 Any chance you can make a separate download for just those? Or is it safe to delete everything but them?Don't forget to stab me in the other kidney.You can delete everything else provided you leave the folder structure for the stock adapters intact: VanguardAstrodynamics/CustomClusters/Plates/StockAdapters Link to comment Share on other sites More sharing options...
PhilTact Posted August 7, 2015 Share Posted August 7, 2015 Don't forget to stab me in the other kidney.You can delete everything else provided you leave the folder structure for the stock adapters intact: VanguardAstrodynamics/CustomClusters/Plates/StockAdaptersNice work on the interstage for the stock adapters! I'll second minepagan but just delete things. Too many parts. Link to comment Share on other sites More sharing options...
Randazzo Posted August 7, 2015 Author Share Posted August 7, 2015 Nice work on the interstage for the stock adapters! I'll second minepagan but just delete things. Too many parts.Ok, I've added the stock adapters as a standalone. Download link in OP. Link to comment Share on other sites More sharing options...
tater Posted August 7, 2015 Share Posted August 7, 2015 Nice... been playing a 3.2X planets, 6.4X distance mod, clusters might help. Link to comment Share on other sites More sharing options...
Gen. Jack D. Ripper Posted August 7, 2015 Share Posted August 7, 2015 THANK YOU. I want to have your babies. I don't know why Squad didn't make this stock from the start, but you've done wonderfully in making up for it. Thank you, thank you, thank you! Link to comment Share on other sites More sharing options...
Randazzo Posted August 7, 2015 Author Share Posted August 7, 2015 Nice... been playing a 3.2X planets, 6.4X distance mod, clusters might help.I bet that's a challenge with stock engines indeed!THANK YOU. I want to have your babies. I don't know why Squad didn't make this stock from the start, but you've done wonderfully in making up for it. Thank you, thank you, thank you!No, and you're welcome. Link to comment Share on other sites More sharing options...
Gen. Jack D. Ripper Posted August 11, 2015 Share Posted August 11, 2015 One suggestion: Could a second bottom node be added, in order to support LV-N clusters? Link to comment Share on other sites More sharing options...
Randazzo Posted August 11, 2015 Author Share Posted August 11, 2015 One suggestion: Could a second bottom node be added, in order to support LV-N clusters?Could be done, there are multi-node heatsinks/active heat management units specifically for this purpose in my Heat Management mod if you don't care to wait. Link to comment Share on other sites More sharing options...
rasta013 Posted August 11, 2015 Share Posted August 11, 2015 Finally got a real chance to play with the various parts in this mod. AMAZING JOB Randazzo! I think you may have actually finally filled in the last few holes of my extensively modded engine setup to cover all thrust ranges as well as allowed me to reduce part count by eliminating other pieces that just became redundant. Thanks for the add-on and work! Link to comment Share on other sites More sharing options...
Randazzo Posted August 16, 2015 Author Share Posted August 16, 2015 Finally got a real chance to play with the various parts in this mod. AMAZING JOB Randazzo! I think you may have actually finally filled in the last few holes of my extensively modded engine setup to cover all thrust ranges as well as allowed me to reduce part count by eliminating other pieces that just became redundant. Thanks for the add-on and work!Thanks, glad you like it. Sorry I missed this. Link to comment Share on other sites More sharing options...
shooty Posted September 13, 2015 Share Posted September 13, 2015 Howdy, I'm enjoying the mod. The 3.75m Expanded Cluster Tank doesn't seem to have a bottom attach node. Am I missing something? I'd like to use it but there is no way to stick anything on the bottom of it.If you get some time, can you post the bottom node line here. I would like to paste into the cfg.Thanks very much. Link to comment Share on other sites More sharing options...
Randazzo Posted September 13, 2015 Author Share Posted September 13, 2015 Howdy, I'm enjoying the mod. The 3.75m Expanded Cluster Tank doesn't seem to have a bottom attach node. Am I missing something? I'd like to use it but there is no way to stick anything on the bottom of it.If you get some time, can you post the bottom node line here. I would like to paste into the cfg.Thanks very much.It's not really meant to be stacked on anything. The bottom diameter is over 5m, so it won't function as an adapter.node_stack_bottom = 0.0, -3.46708, 0.0, 0.0, -1, 0.0, 3 Link to comment Share on other sites More sharing options...
shooty Posted September 13, 2015 Share Posted September 13, 2015 (edited) I wanted to attach 2 at the wide ends. Thanks, I appreciate your help.Works perfectly... Edited September 13, 2015 by shooty Link to comment Share on other sites More sharing options...
Reddragon Posted September 13, 2015 Share Posted September 13, 2015 I'll definitely try this. To me it looks like to be the missing "procedural engines" addon for Procedural Parts. Link to comment Share on other sites More sharing options...
NathanKell Posted September 14, 2015 Share Posted September 14, 2015 Ooh, missed this! Sane looking, buttless engines? Grabbing. Link to comment Share on other sites More sharing options...
Svm420 Posted September 14, 2015 Share Posted September 14, 2015 Ooh, missed this! Sane looking, buttless engines? Grabbing.My thought exactly even without rss I find being able to cleanly cluster engines is a highly underrated feature. Link to comment Share on other sites More sharing options...
Randazzo Posted September 14, 2015 Author Share Posted September 14, 2015 Ooh, missed this! Sane looking, buttless engines? Grabbing.They do have tank butts if you use their attach nodes instead of surface attaching. They also have a nasty habit of vanishing after a scene change. I should just remove them. Link to comment Share on other sites More sharing options...
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